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/**
* @file lltoolselectland.h
* @brief LLToolSelectLand class header file
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLTOOLSELECTLAND_H
#define LL_LLTOOLSELECTLAND_H
#include "lltool.h"
#include "v3dmath.h"
class LLParcelSelection;
class LLToolSelectLand
: public LLTool, public LLSingleton<LLToolSelectLand>
{
public:
LLToolSelectLand( );
virtual ~LLToolSelectLand();
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ void render(); // draw the select rectangle
/*virtual*/ BOOL isAlwaysRendered() { return TRUE; }
/*virtual*/ void handleSelect();
/*virtual*/ void handleDeselect();
protected:
BOOL outsideSlop(S32 x, S32 y, S32 start_x, S32 start_y);
void roundXY(LLVector3d& vec);
protected:
LLVector3d mDragStartGlobal; // global coords
LLVector3d mDragEndGlobal; // global coords
BOOL mDragEndValid; // is drag end a valid point in the world?
S32 mDragStartX; // screen coords, from left
S32 mDragStartY; // screen coords, from bottom
S32 mDragEndX;
S32 mDragEndY;
BOOL mMouseOutsideSlop; // has mouse ever gone outside slop region?
LLVector3d mWestSouthBottom; // global coords, from drag
LLVector3d mEastNorthTop; // global coords, from drag
LLSafeHandle<LLParcelSelection> mSelection; // hold on to a parcel selection
};
#endif
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