1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/**
* @file lltoolselectland.h
* @brief LLToolSelectLand class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTOOLSELECTLAND_H
#define LL_LLTOOLSELECTLAND_H
#include "lltool.h"
#include "v3dmath.h"
class LLParcelSelection;
class LLToolSelectLand
: public LLTool, public LLSingleton<LLToolSelectLand>
{
LLSINGLETON(LLToolSelectLand);
virtual ~LLToolSelectLand();
public:
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask) override;
/*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask) override;
/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask) override;
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask) override;
/*virtual*/ void render() override; // draw the select rectangle
/*virtual*/ bool isAlwaysRendered() override { return true; }
/*virtual*/ void handleSelect() override;
/*virtual*/ void handleDeselect() override;
protected:
bool outsideSlop(S32 x, S32 y, S32 start_x, S32 start_y);
void roundXY(LLVector3d& vec);
protected:
LLVector3d mDragStartGlobal; // global coords
LLVector3d mDragEndGlobal; // global coords
bool mDragEndValid; // is drag end a valid point in the world?
S32 mDragStartX; // screen coords, from left
S32 mDragStartY; // screen coords, from bottom
S32 mDragEndX;
S32 mDragEndY;
bool mMouseOutsideSlop; // has mouse ever gone outside slop region?
LLVector3d mWestSouthBottom; // global coords, from drag
LLVector3d mEastNorthTop; // global coords, from drag
LLSafeHandle<LLParcelSelection> mSelection; // hold on to a parcel selection
};
#endif
|