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/**
* @file lltoolplacer.h
* @brief Tool for placing new objects into the world
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_TOOLPLACER_H
#define LL_TOOLPLACER_H
#include "llpanel.h"
#include "lltool.h"
class LLButton;
class LLViewerRegion;
////////////////////////////////////////////////////
// LLToolPlacer
class LLToolPlacer
: public LLTool
{
public:
LLToolPlacer();
virtual BOOL placeObject(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual void handleSelect(); // do stuff when your tool is selected
virtual void handleDeselect(); // clean up when your tool is deselected
static void setObjectType( LLPCode type ) { sObjectType = type; }
static LLPCode getObjectType() { return sObjectType; }
protected:
static LLPCode sObjectType;
private:
BOOL addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics );
BOOL raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj, S32* hit_face,
BOOL* b_hit_land, LLVector3* ray_start_region, LLVector3* ray_end_region, LLViewerRegion** region );
BOOL addDuplicate(S32 x, S32 y);
};
#endif
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