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/**
* @file lltoolmorph.h
* @brief A tool to select object faces.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTOOLMORPH_H
#define LL_LLTOOLMORPH_H
#include "lltool.h"
#include "m4math.h"
#include "v2math.h"
#include "lldynamictexture.h"
#include "llundo.h"
#include "lltextbox.h"
#include "llstrider.h"
#include "llviewervisualparam.h"
#include "llframetimer.h"
#include "llviewertexture.h"
class LLViewerJointMesh;
class LLPolyMesh;
class LLViewerObject;
class LLJoint;
//-----------------------------------------------------------------------------
// LLVisualParamHint
//-----------------------------------------------------------------------------
class LLVisualParamHint : public LLViewerDynamicTexture
{
protected:
virtual ~LLVisualParamHint();
public:
LLVisualParamHint(
S32 pos_x, S32 pos_y,
S32 width, S32 height,
LLViewerJointMesh *mesh,
LLViewerVisualParam *param,
LLWearable *wearable,
F32 param_weight,
LLJoint* jointp);
/*virtual*/ S8 getType() const ;
bool needsRender();
void preRender(bool clear_depth);
bool render();
void requestUpdate( S32 delay_frames ) {mNeedsUpdate = true; mDelayFrames = delay_frames; }
void setUpdateDelayFrames( S32 delay_frames ) { mDelayFrames = delay_frames; }
void draw(F32 alpha);
LLViewerVisualParam* getVisualParam() { return mVisualParam; }
F32 getVisualParamWeight() { return mVisualParamWeight; }
bool getVisible() { return mIsVisible; }
void setAllowsUpdates( bool b ) { mAllowsUpdates = b; }
const LLRect& getRect() { return mRect; }
// Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
static void requestHintUpdates( LLVisualParamHint* exception1 = NULL, LLVisualParamHint* exception2 = NULL );
protected:
bool mNeedsUpdate; // does this texture need to be re-rendered?
bool mIsVisible; // is this distortion hint visible?
LLViewerJointMesh* mJointMesh; // mesh that this distortion applies to
LLViewerVisualParam* mVisualParam; // visual param applied by this hint
LLWearable* mWearablePtr; // wearable we're editing
F32 mVisualParamWeight; // weight for this visual parameter
bool mAllowsUpdates; // updates are blocked unless this is true
S32 mDelayFrames; // updates are blocked for this many frames
LLRect mRect;
F32 mLastParamWeight;
LLJoint* mCamTargetJoint; // joint to target with preview camera
LLUIImagePtr mBackgroundp;
typedef std::set< LLVisualParamHint* > instance_list_t;
static instance_list_t sInstances;
};
// this class resets avatar data at the end of an update cycle
class LLVisualParamReset : public LLViewerDynamicTexture
{
protected:
/*virtual */ ~LLVisualParamReset(){}
public:
LLVisualParamReset();
/*virtual */ bool render();
/*virtual*/ S8 getType() const ;
static bool sDirty;
};
#endif
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