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/**
* @file lltoolmgr.h
* @brief LLToolMgr class header file
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_TOOLMGR_H
#define LL_TOOLMGR_H
#include "llkeyboard.h"
class LLTool;
class LLToolset;
// Key bindings for common operations
const MASK MASK_VERTICAL = MASK_CONTROL;
const MASK MASK_SPIN = MASK_CONTROL | MASK_SHIFT;
const MASK MASK_ZOOM = MASK_NONE;
const MASK MASK_ORBIT = MASK_CONTROL;
const MASK MASK_PAN = MASK_CONTROL | MASK_SHIFT;
const MASK MASK_COPY = MASK_SHIFT;
class LLToolMgr : public LLSingleton<LLToolMgr>
{
public:
LLToolMgr();
~LLToolMgr();
// Must be called after gSavedSettings set up.
void initTools();
LLTool* getCurrentTool(); // returns active tool, taking into account keyboard state
LLTool* getBaseTool(); // returns active tool when overrides are deactivated
bool inEdit();
bool canEdit();
bool buildEnabledOrActive();
bool canAccessMarketplace();
void toggleBuildMode(const LLSD& sdname);
void toggleMarketplace(const LLSD& sdname);
/* Determines if we are in Build mode or not. */
bool inBuildMode();
void setTransientTool(LLTool* tool);
void clearTransientTool();
BOOL usingTransientTool();
void setCurrentToolset(LLToolset* current);
LLToolset* getCurrentToolset();
void onAppFocusGained();
void onAppFocusLost();
void clearSavedTool();
protected:
friend class LLToolset; // to allow access to setCurrentTool();
void setCurrentTool(LLTool* tool);
void updateToolStatus();
protected:
LLTool* mBaseTool;
LLTool* mSavedTool; // The current tool at the time application focus was lost.
LLTool* mTransientTool;
LLTool* mOverrideTool; // Tool triggered by keyboard override
LLTool* mSelectedTool; // last known active tool
LLToolset* mCurrentToolset;
};
// Sets of tools for various modes
class LLToolset
{
public:
LLToolset() : mSelectedTool(NULL), mIsShowFloaterTools(true) {}
LLTool* getSelectedTool() { return mSelectedTool; }
void addTool(LLTool* tool);
void selectTool( LLTool* tool );
void selectToolByIndex( S32 index );
void selectFirstTool();
void selectNextTool();
void selectPrevTool();
void handleScrollWheel(S32 clicks);
BOOL isToolSelected( S32 index );
void setShowFloaterTools(bool pShowFloaterTools) {mIsShowFloaterTools = pShowFloaterTools;};
bool isShowFloaterTools() const {return mIsShowFloaterTools;};
protected:
LLTool* mSelectedTool;
typedef std::vector<LLTool*> tool_list_t;
tool_list_t mToolList;
bool mIsShowFloaterTools;
};
// Globals
extern LLToolset* gBasicToolset;
extern LLToolset *gCameraToolset;
//extern LLToolset *gLandToolset;
extern LLToolset* gMouselookToolset;
extern LLToolset* gFaceEditToolset;
extern LLTool* gToolNull;
#endif
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