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/**
* @file lltoolindividual.cpp
* @brief LLToolIndividual class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
//*****************************************************************************
//
// This is a tool for selecting individual object from the
// toolbox. Handy for when you want to deal with child object
// inventory...
//
//*****************************************************************************
#include "llviewerprecompiledheaders.h"
#include "lltoolindividual.h"
#include "llselectmgr.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llfloatertools.h"
///----------------------------------------------------------------------------
/// Globals
///----------------------------------------------------------------------------
LLToolIndividual* gToolIndividual = NULL;
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
///----------------------------------------------------------------------------
/// Class LLToolIndividual
///----------------------------------------------------------------------------
// Default constructor
LLToolIndividual::LLToolIndividual()
: LLTool("Individual")
{
}
// Destroys the object
LLToolIndividual::~LLToolIndividual()
{
}
BOOL LLToolIndividual::handleMouseDown(S32 x, S32 y, MASK mask)
{
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback);
return TRUE;
}
void LLToolIndividual::pickCallback(S32 x, S32 y, MASK mask)
{
LLViewerObject* obj = gViewerWindow->lastObjectHit();
gSelectMgr->deselectAll();
if(obj)
{
gSelectMgr->selectObjectOnly(obj);
}
}
BOOL LLToolIndividual::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if(!gSelectMgr->isEmpty())
{
// You should already have an object selected from the mousedown.
// If so, show its inventory.
//gBuildView->showInventoryPanel();
//gBuildView->showPanel(LLBuildView::PANEL_CONTENTS);
gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS);
return TRUE;
}
else
{
// Nothing selected means the first mouse click was probably
// bad, so try again.
return FALSE;
}
}
void LLToolIndividual::handleSelect()
{
LLViewerObject* obj = gSelectMgr->getFirstRootObject();
if(!obj)
{
obj = gSelectMgr->getFirstObject();
}
gSelectMgr->deselectAll();
if(obj)
{
gSelectMgr->selectObjectOnly(obj);
}
}
///----------------------------------------------------------------------------
/// Local function definitions
///----------------------------------------------------------------------------
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