1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
/**
* @file lltoolgrab.h
* @brief LLToolGrab class header file
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_TOOLGRAB_H
#define LL_TOOLGRAB_H
#include "lltool.h"
#include "v3math.h"
#include "llquaternion.h"
#include "llsingleton.h"
#include "lluuid.h"
#include "llviewerwindow.h" // for LLPickInfo
class LLView;
class LLTextBox;
class LLViewerObject;
class LLPickInfo;
// Message utilities
void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset);
void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick);
/**
* LLToolGrabBase contains most of the semantics of LLToolGrab. It's just that
* LLToolGrab is an LLSingleton, but we also explicitly instantiate
* LLToolGrabBase as part of LLToolCompGun. You can't just make an extra
* instance of an LLSingleton!
*/
class LLToolGrabBase : public LLTool
{
public:
LLToolGrabBase(LLToolComposite* composite=NULL);
~LLToolGrabBase();
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ void render(); // 3D elements
/*virtual*/ void draw(); // 2D elements
virtual void handleSelect();
virtual void handleDeselect();
virtual LLViewerObject* getEditingObject();
virtual LLVector3d getEditingPointGlobal();
virtual BOOL isEditing();
virtual void stopEditing();
virtual void onMouseCaptureLost();
BOOL hasGrabOffset() { return TRUE; } // HACK
LLVector3 getGrabOffset(S32 x, S32 y); // HACK
// Capture the mouse and start grabbing.
BOOL handleObjectHit(const LLPickInfo& info);
// Certain grabs should not highlight the "Build" toolbar button
BOOL getHideBuildHighlight() { return mHideBuildHighlight; }
void setClickedInMouselook(BOOL is_clickedInMouselook) {mClickedInMouselook = is_clickedInMouselook;}
static void pickCallback(const LLPickInfo& pick_info);
private:
LLVector3d getGrabPointGlobal();
void startGrab();
void stopGrab();
void startSpin();
void stopSpin();
void handleHoverSpin(S32 x, S32 y, MASK mask);
void handleHoverActive(S32 x, S32 y, MASK mask);
void handleHoverNonPhysical(S32 x, S32 y, MASK mask);
void handleHoverInactive(S32 x, S32 y, MASK mask);
void handleHoverFailed(S32 x, S32 y, MASK mask);
private:
enum EGrabMode { GRAB_INACTIVE, GRAB_ACTIVE_CENTER, GRAB_NONPHYSICAL, GRAB_LOCKED, GRAB_NOOBJECT };
EGrabMode mMode;
BOOL mVerticalDragging;
BOOL mHitLand;
LLTimer mGrabTimer; // send simulator time between hover movements
LLVector3 mGrabOffsetFromCenterInitial; // meters from CG of object
LLVector3d mGrabHiddenOffsetFromCamera; // in cursor hidden drag, how far is grab offset from camera
LLVector3d mDragStartPointGlobal; // projected into world
LLVector3d mDragStartFromCamera; // drag start relative to camera
LLPickInfo mGrabPick;
S32 mLastMouseX;
S32 mLastMouseY;
S32 mAccumDeltaX; // since cursor hidden, how far have you moved?
S32 mAccumDeltaY;
BOOL mHasMoved; // has mouse moved off center at all?
BOOL mOutsideSlop; // has mouse moved outside center 5 pixels?
BOOL mDeselectedThisClick;
BOOL mValidSelection;
S32 mLastFace;
LLVector2 mLastUVCoords;
LLVector2 mLastSTCoords;
LLVector3 mLastIntersection;
LLVector3 mLastNormal;
LLVector3 mLastBinormal;
LLVector3 mLastGrabPos;
BOOL mSpinGrabbing;
LLQuaternion mSpinRotation;
BOOL mHideBuildHighlight;
BOOL mClickedInMouselook;
};
/// This is the LLSingleton instance of LLToolGrab.
class LLToolGrab : public LLToolGrabBase, public LLSingleton<LLToolGrab>
{
LLSINGLETON_EMPTY_CTOR(LLToolGrab);
};
extern BOOL gGrabBtnVertical;
extern BOOL gGrabBtnSpin;
extern LLTool* gGrabTransientTool;
#endif // LL_TOOLGRAB_H
|