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/**
 * @file lltoolgrab.h
 * @brief LLToolGrab class header file
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_TOOLGRAB_H
#define LL_TOOLGRAB_H

#include "lltool.h"
#include "v3math.h"
#include "llquaternion.h"
#include "llsingleton.h"
#include "lluuid.h"
#include "llviewerwindow.h" // for LLPickInfo

class LLView;
class LLTextBox;
class LLViewerObject;
class LLPickInfo;


// Message utilities
void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset);
void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick);

const MASK DEFAULT_GRAB_MASK = MASK_CONTROL;

/**
 * LLToolGrabBase contains most of the semantics of LLToolGrab. It's just that
 * LLToolGrab is an LLSingleton, but we also explicitly instantiate
 * LLToolGrabBase as part of LLToolCompGun. You can't just make an extra
 * instance of an LLSingleton!
 */
class LLToolGrabBase : public LLTool
{
public:
    LLToolGrabBase(LLToolComposite* composite=NULL);
    ~LLToolGrabBase();

    /*virtual*/ bool    handleHover(S32 x, S32 y, MASK mask);
    /*virtual*/ bool    handleMouseDown(S32 x, S32 y, MASK mask);
    /*virtual*/ bool    handleMouseUp(S32 x, S32 y, MASK mask);
    /*virtual*/ bool    handleDoubleClick(S32 x, S32 y, MASK mask);
    /*virtual*/ void    render();       // 3D elements
    /*virtual*/ void    draw();         // 2D elements

    virtual void        handleSelect();
    virtual void        handleDeselect();

    virtual LLViewerObject* getEditingObject();
    virtual LLVector3d      getEditingPointGlobal();
    virtual bool            isEditing();
    virtual void            stopEditing();

    virtual void            onMouseCaptureLost();

    bool            hasGrabOffset()  { return true; }   // HACK
    LLVector3       getGrabOffset(S32 x, S32 y);        // HACK

    // Capture the mouse and start grabbing.
    bool            handleObjectHit(const LLPickInfo& info);

    // Certain grabs should not highlight the "Build" toolbar button
    bool getHideBuildHighlight() { return mHideBuildHighlight; }

    void setClickedInMouselook(bool is_clickedInMouselook) {mClickedInMouselook = is_clickedInMouselook;}

    static void     pickCallback(const LLPickInfo& pick_info);
private:
    LLVector3d      getGrabPointGlobal();
    void            startGrab();
    void            stopGrab();

    void            startSpin();
    void            stopSpin();

    void            handleHoverSpin(S32 x, S32 y, MASK mask);
    void            handleHoverActive(S32 x, S32 y, MASK mask);
    void            handleHoverNonPhysical(S32 x, S32 y, MASK mask);
    void            handleHoverInactive(S32 x, S32 y, MASK mask);
    void            handleHoverFailed(S32 x, S32 y, MASK mask);

private:
    enum            EGrabMode { GRAB_INACTIVE, GRAB_ACTIVE_CENTER, GRAB_NONPHYSICAL, GRAB_LOCKED, GRAB_NOOBJECT };

    EGrabMode       mMode;

    bool            mVerticalDragging;

    bool            mHitLand;

    LLTimer         mGrabTimer;                     // send simulator time between hover movements

    LLVector3       mGrabOffsetFromCenterInitial;   // meters from CG of object
    LLVector3d      mGrabHiddenOffsetFromCamera;    // in cursor hidden drag, how far is grab offset from camera

    LLVector3d      mDragStartPointGlobal;              // projected into world
    LLVector3d      mDragStartFromCamera;           // drag start relative to camera

    LLPickInfo      mGrabPick;

    S32             mLastMouseX;
    S32             mLastMouseY;
    S32             mAccumDeltaX;   // since cursor hidden, how far have you moved?
    S32             mAccumDeltaY;
    bool            mHasMoved;      // has mouse moved off center at all?
    bool            mOutsideSlop;   // has mouse moved outside center 5 pixels?
    bool            mDeselectedThisClick;
    bool            mValidSelection;

    S32             mLastFace;
    LLVector2       mLastUVCoords;
    LLVector2       mLastSTCoords;
    LLVector3       mLastIntersection;
    LLVector3       mLastNormal;
    LLVector3       mLastBinormal;
    LLVector3       mLastGrabPos;


    bool            mSpinGrabbing;
    LLQuaternion    mSpinRotation;

    bool            mHideBuildHighlight;

    bool            mClickedInMouselook;
};

/// This is the LLSingleton instance of LLToolGrab.
class LLToolGrab : public LLToolGrabBase, public LLSingleton<LLToolGrab>
{
    LLSINGLETON_EMPTY_CTOR(LLToolGrab);
};

extern bool gGrabBtnVertical;
extern bool gGrabBtnSpin;
extern LLTool* gGrabTransientTool;

#endif  // LL_TOOLGRAB_H