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|
/**
* @file lltoolgrab.cpp
* @brief LLToolGrab class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolgrab.h"
// library headers
#include "indra_constants.h" // for agent control flags
#include "llviewercontrol.h"
#include "llquaternion.h"
#include "llbox.h"
#include "message.h"
#include "llview.h"
#include "llfontgl.h"
#include "llui.h"
// newview headers
#include "llagent.h"
#include "llagentcamera.h"
#include "lldrawable.h"
#include "llfloatertools.h"
#include "llhudeffect.h"
#include "llhudmanager.h"
#include "llregionposition.h"
#include "llselectmgr.h"
#include "llstatusbar.h"
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "llviewercamera.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llvoavatarself.h"
#include "llworld.h"
#include "llmenugl.h"
const S32 SLOP_DIST_SQ = 4;
// Override modifier key behavior with these buttons
BOOL gGrabBtnVertical = FALSE;
BOOL gGrabBtnSpin = FALSE;
LLTool* gGrabTransientTool = NULL;
extern BOOL gDebugClicks;
//
// Methods
//
LLToolGrabBase::LLToolGrabBase( LLToolComposite* composite )
: LLTool( std::string("Grab"), composite ),
mMode( GRAB_INACTIVE ),
mVerticalDragging( FALSE ),
mHitLand(FALSE),
mLastMouseX(0),
mLastMouseY(0),
mAccumDeltaX(0),
mAccumDeltaY(0),
mHasMoved( FALSE ),
mOutsideSlop(FALSE),
mDeselectedThisClick(FALSE),
mLastFace(0),
mSpinGrabbing( FALSE ),
mSpinRotation(),
mClickedInMouselook( FALSE ),
mHideBuildHighlight(FALSE)
{ }
LLToolGrabBase::~LLToolGrabBase()
{ }
// virtual
void LLToolGrabBase::handleSelect()
{
if(gFloaterTools)
{
// viewer can crash during startup if we don't check.
gFloaterTools->setStatusText("grab");
// in case we start from tools floater, we count any selection as valid
mValidSelection = gFloaterTools->getVisible();
}
gGrabBtnVertical = FALSE;
gGrabBtnSpin = FALSE;
}
void LLToolGrabBase::handleDeselect()
{
if( hasMouseCapture() )
{
setMouseCapture( FALSE );
}
// Make sure that temporary(invalid) selection won't pass anywhere except pie tool.
MASK override_mask = gKeyboard ? gKeyboard->currentMask(TRUE) : 0;
if (!mValidSelection && (override_mask != MASK_NONE || (gFloaterTools && gFloaterTools->getVisible())))
{
LLMenuGL::sMenuContainer->hideMenus();
LLSelectMgr::getInstance()->validateSelection();
}
}
BOOL LLToolGrabBase::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (gDebugClicks)
{
LL_INFOS() << "LLToolGrab handleDoubleClick (becoming mouseDown)" << LL_ENDL;
}
return FALSE;
}
BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (gDebugClicks)
{
LL_INFOS() << "LLToolGrab handleMouseDown" << LL_ENDL;
}
// call the base class to propogate info to sim
LLTool::handleMouseDown(x, y, mask);
if (!gAgent.leftButtonGrabbed())
{
// can grab transparent objects (how touch event propagates, scripters rely on this)
gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE);
}
mClickedInMouselook = gAgentCamera.cameraMouselook();
return TRUE;
}
void LLToolGrabBase::pickCallback(const LLPickInfo& pick_info)
{
LLToolGrab::getInstance()->mGrabPick = pick_info;
LLViewerObject *objectp = pick_info.getObject();
BOOL extend_select = (pick_info.mKeyMask & MASK_SHIFT);
if (!extend_select && !LLSelectMgr::getInstance()->getSelection()->isEmpty())
{
LLSelectMgr::getInstance()->deselectAll();
LLToolGrab::getInstance()->mDeselectedThisClick = TRUE;
}
else
{
LLToolGrab::getInstance()->mDeselectedThisClick = FALSE;
}
// if not over object, do nothing
if (!objectp)
{
LLToolGrab::getInstance()->setMouseCapture(TRUE);
LLToolGrab::getInstance()->mMode = GRAB_NOOBJECT;
LLToolGrab::getInstance()->mGrabPick.mObjectID.setNull();
}
else
{
LLToolGrab::getInstance()->handleObjectHit(LLToolGrab::getInstance()->mGrabPick);
}
}
BOOL LLToolGrabBase::handleObjectHit(const LLPickInfo& info)
{
mGrabPick = info;
LLViewerObject* objectp = mGrabPick.getObject();
if (gDebugClicks)
{
LL_INFOS() << "LLToolGrab handleObjectHit " << info.mMousePt.mX << "," << info.mMousePt.mY << LL_ENDL;
}
if (NULL == objectp) // unexpected
{
LL_WARNS() << "objectp was NULL; returning FALSE" << LL_ENDL;
return FALSE;
}
if (objectp->isAvatar())
{
if (gGrabTransientTool)
{
gBasicToolset->selectTool( gGrabTransientTool );
gGrabTransientTool = NULL;
}
return TRUE;
}
setMouseCapture( TRUE );
// Grabs always start from the root
// objectp = (LLViewerObject *)objectp->getRoot();
LLViewerObject* parent = objectp->getRootEdit();
BOOL script_touch = (objectp->flagHandleTouch()) || (parent && parent->flagHandleTouch());
// Clicks on scripted or physical objects are temporary grabs, so
// not "Build mode"
mHideBuildHighlight = script_touch || objectp->flagUsePhysics();
if (!objectp->flagUsePhysics())
{
if (script_touch)
{
mMode = GRAB_NONPHYSICAL; // if it has a script, use the non-physical grab
}
else
{
// In mouselook, we shouldn't be able to grab non-physical,
// non-touchable objects. If it has a touch handler, we
// do grab it (so llDetectedGrab works), but movement is
// blocked on the server side. JC
if (gAgentCamera.cameraMouselook())
{
mMode = GRAB_LOCKED;
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
}
else if (objectp->permMove() && !objectp->isPermanentEnforced())
{
mMode = GRAB_ACTIVE_CENTER;
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
}
else
{
mMode = GRAB_LOCKED;
}
}
}
else if( objectp->flagCharacter() || !objectp->permMove() || objectp->isPermanentEnforced())
{
// if mouse is over a physical object without move permission, show feedback if user tries to move it.
mMode = GRAB_LOCKED;
// Don't bail out here, go on and grab so buttons can get
// their "touched" event.
}
else
{
// if mouse is over a physical object with move permission,
// select it and enter "grab" mode (hiding cursor, etc.)
mMode = GRAB_ACTIVE_CENTER;
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
}
// Always send "touched" message
mLastMouseX = gViewerWindow->getCurrentMouseX();
mLastMouseY = gViewerWindow->getCurrentMouseY();
mAccumDeltaX = 0;
mAccumDeltaY = 0;
mHasMoved = FALSE;
mOutsideSlop = FALSE;
mVerticalDragging = (info.mKeyMask == MASK_VERTICAL) || gGrabBtnVertical;
startGrab();
if ((info.mKeyMask == MASK_SPIN) || gGrabBtnSpin)
{
startSpin();
}
LLSelectMgr::getInstance()->updateSelectionCenter(); // update selection beam
// update point at
LLViewerObject *edit_object = info.getObject();
if (edit_object && info.mPickType != LLPickInfo::PICK_FLORA)
{
LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(info.mPosGlobal);
local_edit_point -= edit_object->getPositionAgent();
local_edit_point = local_edit_point * ~edit_object->getRenderRotation();
gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point );
gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point );
}
// on transient grabs (clicks on world objects), kill the grab immediately
if (!gViewerWindow->getLeftMouseDown()
&& gGrabTransientTool
&& (mMode == GRAB_NONPHYSICAL || mMode == GRAB_LOCKED))
{
gBasicToolset->selectTool( gGrabTransientTool );
gGrabTransientTool = NULL;
}
return TRUE;
}
void LLToolGrabBase::startSpin()
{
LLViewerObject* objectp = mGrabPick.getObject();
if (!objectp)
{
return;
}
mSpinGrabbing = TRUE;
// Was saveSelectedObjectTransform()
LLViewerObject *root = (LLViewerObject *)objectp->getRoot();
mSpinRotation = root->getRotation();
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectSpinStart);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, mGrabPick.mObjectID );
msg->sendMessage( objectp->getRegion()->getHost() );
}
void LLToolGrabBase::stopSpin()
{
mSpinGrabbing = FALSE;
LLViewerObject* objectp = mGrabPick.getObject();
if (!objectp)
{
return;
}
LLMessageSystem *msg = gMessageSystem;
switch(mMode)
{
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
case GRAB_LOCKED:
msg->newMessageFast(_PREHASH_ObjectSpinStop);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
msg->sendMessage( objectp->getRegion()->getHost() );
break;
case GRAB_NOOBJECT:
case GRAB_INACTIVE:
default:
// do nothing
break;
}
}
void LLToolGrabBase::startGrab()
{
// Compute grab_offset in the OBJECT's root's coordinate frame
// (sometimes root == object)
LLViewerObject* objectp = mGrabPick.getObject();
if (!objectp)
{
return;
}
LLViewerObject *root = (LLViewerObject *)objectp->getRoot();
// drag from center
LLVector3d grab_start_global = root->getPositionGlobal();
// Where the grab starts, relative to the center of the root object of the set.
// JC - This code looks wonky, but I believe it does the right thing.
// Otherwise, when you grab a linked object set, it "pops" on the start
// of the drag.
LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal();
LLVector3 grab_offset;
grab_offset.setVec(grab_offsetd);
LLQuaternion rotation = root->getRotation();
rotation.conjQuat();
grab_offset = grab_offset * rotation;
// This planar drag starts at the grab point
mDragStartPointGlobal = grab_start_global;
mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal();
send_ObjectGrab_message(objectp, mGrabPick, grab_offset);
mGrabOffsetFromCenterInitial = grab_offset;
mGrabHiddenOffsetFromCamera = mDragStartFromCamera;
mGrabTimer.reset();
mLastUVCoords = mGrabPick.mUVCoords;
mLastSTCoords = mGrabPick.mSTCoords;
mLastFace = mGrabPick.mObjectFace;
mLastIntersection = mGrabPick.mIntersection;
mLastNormal = mGrabPick.mNormal;
mLastBinormal = mGrabPick.mBinormal;
mLastGrabPos = LLVector3(-1.f, -1.f, -1.f);
}
BOOL LLToolGrabBase::handleHover(S32 x, S32 y, MASK mask)
{
if (!gViewerWindow->getLeftMouseDown())
{
gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
setMouseCapture(FALSE);
return TRUE;
}
// Do the right hover based on mode
switch( mMode )
{
case GRAB_ACTIVE_CENTER:
handleHoverActive( x, y, mask ); // cursor hidden
break;
case GRAB_NONPHYSICAL:
handleHoverNonPhysical(x, y, mask);
break;
case GRAB_INACTIVE:
handleHoverInactive( x, y, mask ); // cursor set here
break;
case GRAB_NOOBJECT:
case GRAB_LOCKED:
handleHoverFailed( x, y, mask );
break;
}
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
const F32 GRAB_SENSITIVITY_X = 0.0075f;
const F32 GRAB_SENSITIVITY_Y = 0.0075f;
// Dragging.
void LLToolGrabBase::handleHoverActive(S32 x, S32 y, MASK mask)
{
LLViewerObject* objectp = mGrabPick.getObject();
if (!objectp || !hasMouseCapture() ) return;
if (objectp->isDead())
{
// Bail out of drag because object has been killed
setMouseCapture(FALSE);
return;
}
//--------------------------------------------------
// Determine target mode
//--------------------------------------------------
bool vertical_dragging = false;
bool spin_grabbing = false;
if ((mask == MASK_VERTICAL)
|| (gGrabBtnVertical && (mask != MASK_SPIN)))
{
vertical_dragging = TRUE;
}
else if ((mask == MASK_SPIN)
|| (gGrabBtnSpin && (mask != MASK_VERTICAL)))
{
spin_grabbing = TRUE;
}
//--------------------------------------------------
// Toggle spinning
//--------------------------------------------------
if (mSpinGrabbing && !spin_grabbing)
{
// user released or switched mask key(s), stop spinning
stopSpin();
}
else if (!mSpinGrabbing && spin_grabbing)
{
// user pressed mask key(s), start spinning
startSpin();
}
mSpinGrabbing = spin_grabbing;
//--------------------------------------------------
// Toggle vertical dragging
//--------------------------------------------------
if (mVerticalDragging && !vertical_dragging)
{
// ...switch to horizontal dragging
mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp);
mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal();
}
else if (!mVerticalDragging && vertical_dragging)
{
// ...switch to vertical dragging
mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp);
mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal();
}
mVerticalDragging = vertical_dragging;
const F32 RADIANS_PER_PIXEL_X = 0.01f;
const F32 RADIANS_PER_PIXEL_Y = 0.01f;
S32 dx = x - (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 dy = y - (gViewerWindow->getWorldViewHeightScaled() / 2);
if (dx != 0 || dy != 0)
{
mAccumDeltaX += dx;
mAccumDeltaY += dy;
S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY;
if (dist_sq > SLOP_DIST_SQ)
{
mOutsideSlop = TRUE;
}
// mouse has moved outside center
mHasMoved = TRUE;
if (mSpinGrabbing)
{
//------------------------------------------------------
// Handle spinning
//------------------------------------------------------
// x motion maps to rotation around vertical axis
LLVector3 up(0.f, 0.f, 1.f);
LLQuaternion rotation_around_vertical( dx*RADIANS_PER_PIXEL_X, up );
// y motion maps to rotation around left axis
const LLVector3 &agent_left = LLViewerCamera::getInstance()->getLeftAxis();
LLQuaternion rotation_around_left( dy*RADIANS_PER_PIXEL_Y, agent_left );
// compose with current rotation
mSpinRotation = mSpinRotation * rotation_around_vertical;
mSpinRotation = mSpinRotation * rotation_around_left;
// TODO: Throttle these
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectSpinUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
msg->addQuatFast(_PREHASH_Rotation, mSpinRotation );
msg->sendMessage( objectp->getRegion()->getHost() );
}
else
{
//------------------------------------------------------
// Handle grabbing
//------------------------------------------------------
LLVector3d x_part;
x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis());
x_part.mdV[VZ] = 0.0;
x_part.normVec();
LLVector3d y_part;
if( mVerticalDragging )
{
y_part.setVec(LLViewerCamera::getInstance()->getUpAxis());
// y_part.setVec(0.f, 0.f, 1.f);
}
else
{
// drag toward camera
y_part = x_part % LLVector3d::z_axis;
y_part.mdV[VZ] = 0.0;
y_part.normVec();
}
mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera
+ (x_part * (-dx * GRAB_SENSITIVITY_X))
+ (y_part * ( dy * GRAB_SENSITIVITY_Y));
// Send the message to the viewer.
F32 dt = mGrabTimer.getElapsedTimeAndResetF32();
U32 dt_milliseconds = (U32) (1000.f * dt);
// need to return offset from mGrabStartPoint
LLVector3d grab_point_global;
grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
/* Snap to grid disabled for grab tool - very confusing
// Handle snapping to grid, but only when the tool is formally selected.
BOOL snap_on = gSavedSettings.getBOOL("SnapEnabled");
if (snap_on && !gGrabTransientTool)
{
F64 snap_size = gSavedSettings.getF32("GridResolution");
U8 snap_dimensions = (mVerticalDragging ? 3 : 2);
for (U8 i = 0; i < snap_dimensions; i++)
{
grab_point_global.mdV[i] += snap_size / 2;
grab_point_global.mdV[i] -= fmod(grab_point_global.mdV[i], snap_size);
}
}
*/
// Don't let object centers go underground.
F32 land_height = LLWorld::getInstance()->resolveLandHeightGlobal(grab_point_global);
if (grab_point_global.mdV[VZ] < land_height)
{
grab_point_global.mdV[VZ] = land_height;
}
// For safety, cap heights where objects can be dragged
if (grab_point_global.mdV[VZ] > MAX_OBJECT_Z)
{
grab_point_global.mdV[VZ] = MAX_OBJECT_Z;
}
grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global);
// propagate constrained grab point back to grab offset
mGrabHiddenOffsetFromCamera = grab_point_global - gAgentCamera.getCameraPositionGlobal();
// Handle auto-rotation at screen edge.
LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global );
LLCoordGL grab_center_gl( gViewerWindow->getWorldViewWidthScaled() / 2, gViewerWindow->getWorldViewHeightScaled() / 2);
LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_pos_agent, grab_center_gl);
const S32 ROTATE_H_MARGIN = gViewerWindow->getWorldViewWidthScaled() / 20;
const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
// ...build mode moves camera about focus point
if (grab_center_gl.mX < ROTATE_H_MARGIN)
{
if (gAgentCamera.getFocusOnAvatar())
{
gAgent.yaw(rotate_angle);
}
else
{
gAgentCamera.cameraOrbitAround(rotate_angle);
}
}
else if (grab_center_gl.mX > gViewerWindow->getWorldViewWidthScaled() - ROTATE_H_MARGIN)
{
if (gAgentCamera.getFocusOnAvatar())
{
gAgent.yaw(-rotate_angle);
}
else
{
gAgentCamera.cameraOrbitAround(-rotate_angle);
}
}
// Don't move above top of screen or below bottom
if ((grab_center_gl.mY < gViewerWindow->getWorldViewHeightScaled() - 6)
&& (grab_center_gl.mY > 24))
{
// Transmit update to simulator
LLVector3 grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region );
msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds );
msg->nextBlock("SurfaceInfo");
msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords));
msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords));
msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace);
msg->addVector3("Position", mGrabPick.mIntersection);
msg->addVector3("Normal", mGrabPick.mNormal);
msg->addVector3("Binormal", mGrabPick.mBinormal);
msg->sendMessage( objectp->getRegion()->getHost() );
}
}
gViewerWindow->moveCursorToCenter();
LLSelectMgr::getInstance()->updateSelectionCenter();
}
// once we've initiated a drag, lock the camera down
if (mHasMoved)
{
if (!gAgentCamera.cameraMouselook() &&
!objectp->isHUDAttachment() &&
objectp->getRoot() == gAgentAvatarp->getRoot())
{
// force focus to point in space where we were looking previously
gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
}
else
{
gAgentCamera.clearFocusObject();
}
}
// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
gViewerWindow->setCursor(UI_CURSOR_ARROW);
LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (active) [cursor hidden]" << LL_ENDL;
}
void LLToolGrabBase::handleHoverNonPhysical(S32 x, S32 y, MASK mask)
{
LLViewerObject* objectp = mGrabPick.getObject();
if (!objectp || !hasMouseCapture() ) return;
if (objectp->isDead())
{
// Bail out of drag because object has been killed
setMouseCapture(FALSE);
return;
}
LLPickInfo pick = mGrabPick;
pick.mMousePt = LLCoordGL(x, y);
pick.getSurfaceInfo();
// compute elapsed time
F32 dt = mGrabTimer.getElapsedTimeAndResetF32();
U32 dt_milliseconds = (U32) (1000.f * dt);
// i'm not a big fan of the following code - it's been culled from the physical grab case.
// ideally these two would be nicely integrated - but the code in that method is a serious
// mess of spaghetti. so here we go:
LLVector3 grab_pos_region(0,0,0);
const BOOL SUPPORT_LLDETECTED_GRAB = TRUE;
if (SUPPORT_LLDETECTED_GRAB)
{
//--------------------------------------------------
// Toggle vertical dragging
//--------------------------------------------------
if (!(mask == MASK_VERTICAL) && !gGrabBtnVertical)
{
mVerticalDragging = FALSE;
}
else if ((gGrabBtnVertical && (mask != MASK_SPIN))
|| (mask == MASK_VERTICAL))
{
mVerticalDragging = TRUE;
}
S32 dx = x - mLastMouseX;
S32 dy = y - mLastMouseY;
if (dx != 0 || dy != 0)
{
mAccumDeltaX += dx;
mAccumDeltaY += dy;
S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY;
if (dist_sq > SLOP_DIST_SQ)
{
mOutsideSlop = TRUE;
}
// mouse has moved
mHasMoved = TRUE;
//------------------------------------------------------
// Handle grabbing
//------------------------------------------------------
LLVector3d x_part;
x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis());
x_part.mdV[VZ] = 0.0;
x_part.normVec();
LLVector3d y_part;
if( mVerticalDragging )
{
y_part.setVec(LLViewerCamera::getInstance()->getUpAxis());
// y_part.setVec(0.f, 0.f, 1.f);
}
else
{
// drag toward camera
y_part = x_part % LLVector3d::z_axis;
y_part.mdV[VZ] = 0.0;
y_part.normVec();
}
mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera
+ (x_part * (-dx * GRAB_SENSITIVITY_X))
+ (y_part * ( dy * GRAB_SENSITIVITY_Y));
}
// need to return offset from mGrabStartPoint
LLVector3d grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );
}
// only send message if something has changed since last message
BOOL changed_since_last_update = FALSE;
// test if touch data needs to be updated
if ((pick.mObjectFace != mLastFace) ||
(pick.mUVCoords != mLastUVCoords) ||
(pick.mSTCoords != mLastSTCoords) ||
(pick.mIntersection != mLastIntersection) ||
(pick.mNormal != mLastNormal) ||
(pick.mBinormal != mLastBinormal) ||
(grab_pos_region != mLastGrabPos))
{
changed_since_last_update = TRUE;
}
if (changed_since_last_update)
{
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region );
msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds );
msg->nextBlock("SurfaceInfo");
msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
msg->addVector3("Position", pick.mIntersection);
msg->addVector3("Normal", pick.mNormal);
msg->addVector3("Binormal", pick.mBinormal);
msg->sendMessage( objectp->getRegion()->getHost() );
mLastUVCoords = pick.mUVCoords;
mLastSTCoords = pick.mSTCoords;
mLastFace = pick.mObjectFace;
mLastIntersection = pick.mIntersection;
mLastNormal= pick.mNormal;
mLastBinormal= pick.mBinormal;
mLastGrabPos = grab_pos_region;
}
// update point-at / look-at
if (pick.mObjectFace != -1) // if the intersection was on the surface of the obejct
{
LLVector3 local_edit_point = pick.mIntersection;
local_edit_point -= objectp->getPositionAgent();
local_edit_point = local_edit_point * ~objectp->getRenderRotation();
gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point );
gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point );
}
gViewerWindow->setCursor(UI_CURSOR_HAND);
}
// Not dragging. Just showing affordances
void LLToolGrabBase::handleHoverInactive(S32 x, S32 y, MASK mask)
{
// JC - TODO - change cursor based on gGrabBtnVertical, gGrabBtnSpin
LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (inactive-not over editable object)" << LL_ENDL;
gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
}
// User is trying to do something that's not allowed.
void LLToolGrabBase::handleHoverFailed(S32 x, S32 y, MASK mask)
{
if( GRAB_NOOBJECT == mMode )
{
gViewerWindow->setCursor(UI_CURSOR_NO);
LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (not on object)" << LL_ENDL;
}
else
{
S32 dist_sq = (x-mGrabPick.mMousePt.mX) * (x-mGrabPick.mMousePt.mX) + (y-mGrabPick.mMousePt.mY) * (y-mGrabPick.mMousePt.mY);
if( mOutsideSlop || dist_sq > SLOP_DIST_SQ )
{
mOutsideSlop = TRUE;
switch( mMode )
{
case GRAB_LOCKED:
gViewerWindow->setCursor(UI_CURSOR_GRABLOCKED);
LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, no move permission)" << LL_ENDL;
break;
// Non physical now handled by handleHoverActive - CRO
// case GRAB_NONPHYSICAL:
// gViewerWindow->setCursor(UI_CURSOR_ARROW);
// LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, nonphysical)" << LL_ENDL;
// break;
default:
llassert(0);
}
}
else
{
gViewerWindow->setCursor(UI_CURSOR_ARROW);
LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed but within slop)" << LL_ENDL;
}
}
}
BOOL LLToolGrabBase::handleMouseUp(S32 x, S32 y, MASK mask)
{
// call the base class to propogate info to sim
LLTool::handleMouseUp(x, y, mask);
if( hasMouseCapture() )
{
setMouseCapture( FALSE );
}
mMode = GRAB_INACTIVE;
if(mClickedInMouselook && !gAgentCamera.cameraMouselook())
{
mClickedInMouselook = FALSE;
}
else
{
// HACK: Make some grabs temporary
if (gGrabTransientTool)
{
gBasicToolset->selectTool( gGrabTransientTool );
gGrabTransientTool = NULL;
}
}
//gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
return TRUE;
}
void LLToolGrabBase::stopEditing()
{
if( hasMouseCapture() )
{
setMouseCapture( FALSE );
}
}
void LLToolGrabBase::onMouseCaptureLost()
{
LLViewerObject* objectp = mGrabPick.getObject();
if (!objectp)
{
gViewerWindow->showCursor();
return;
}
// First, fix cursor placement
if( !gAgentCamera.cameraMouselook()
&& (GRAB_ACTIVE_CENTER == mMode))
{
if (objectp->isHUDAttachment())
{
// ...move cursor "naturally", as if it had moved when hidden
S32 x = mGrabPick.mMousePt.mX + mAccumDeltaX;
S32 y = mGrabPick.mMousePt.mY + mAccumDeltaY;
LLUI::setMousePositionScreen(x, y);
}
else if (mHasMoved)
{
// ...move cursor back to the center of the object
LLVector3 grab_point_agent = objectp->getRenderPosition();
LLCoordGL gl_point;
if (LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_point_agent, gl_point))
{
LLUI::setMousePositionScreen(gl_point.mX, gl_point.mY);
}
}
else
{
// ...move cursor back to click position
LLUI::setMousePositionScreen(mGrabPick.mMousePt.mX, mGrabPick.mMousePt.mY);
}
gViewerWindow->showCursor();
}
stopGrab();
if (mSpinGrabbing)
stopSpin();
mMode = GRAB_INACTIVE;
mHideBuildHighlight = FALSE;
mGrabPick.mObjectID.setNull();
LLSelectMgr::getInstance()->updateSelectionCenter();
gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR);
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
dialog_refresh_all();
}
void LLToolGrabBase::stopGrab()
{
LLViewerObject* objectp = mGrabPick.getObject();
if (!objectp)
{
return;
}
LLPickInfo pick = mGrabPick;
if (mMode == GRAB_NONPHYSICAL)
{
// for non-physical (touch) grabs,
// gather surface info for this degrab (mouse-up)
S32 x = gViewerWindow->getCurrentMouseX();
S32 y = gViewerWindow->getCurrentMouseY();
pick.mMousePt = LLCoordGL(x, y);
pick.getSurfaceInfo();
}
// Next, send messages to simulator
switch(mMode)
{
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
case GRAB_LOCKED:
send_ObjectDeGrab_message(objectp, pick);
mVerticalDragging = FALSE;
break;
case GRAB_NOOBJECT:
case GRAB_INACTIVE:
default:
// do nothing
break;
}
mHideBuildHighlight = FALSE;
}
void LLToolGrabBase::draw()
{ }
void LLToolGrabBase::render()
{ }
BOOL LLToolGrabBase::isEditing()
{
return (mGrabPick.getObject().notNull());
}
LLViewerObject* LLToolGrabBase::getEditingObject()
{
return mGrabPick.getObject();
}
LLVector3d LLToolGrabBase::getEditingPointGlobal()
{
return getGrabPointGlobal();
}
LLVector3d LLToolGrabBase::getGrabPointGlobal()
{
switch(mMode)
{
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
case GRAB_LOCKED:
return gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
case GRAB_NOOBJECT:
case GRAB_INACTIVE:
default:
return gAgent.getPositionGlobal();
}
}
void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset)
{
if (!object) return;
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectGrab);
msg->nextBlockFast( _PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast( _PREHASH_ObjectData);
msg->addU32Fast( _PREHASH_LocalID, object->mLocalID);
msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset);
msg->nextBlock("SurfaceInfo");
msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
msg->addVector3("Position", pick.mIntersection);
msg->addVector3("Normal", pick.mNormal);
msg->addVector3("Binormal", pick.mBinormal);
msg->sendMessage( object->getRegion()->getHost());
/* Diagnostic code
LL_INFOS() << "mUVCoords: " << pick.mUVCoords
<< ", mSTCoords: " << pick.mSTCoords
<< ", mObjectFace: " << pick.mObjectFace
<< ", mIntersection: " << pick.mIntersection
<< ", mNormal: " << pick.mNormal
<< ", mBinormal: " << pick.mBinormal
<< LL_ENDL;
LL_INFOS() << "Avatar pos: " << gAgent.getPositionAgent() << LL_ENDL;
LL_INFOS() << "Object pos: " << object->getPosition() << LL_ENDL;
*/
}
void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick)
{
if (!object) return;
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectDeGrab);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
msg->nextBlock("SurfaceInfo");
msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
msg->addVector3("Position", pick.mIntersection);
msg->addVector3("Normal", pick.mNormal);
msg->addVector3("Binormal", pick.mBinormal);
msg->sendMessage(object->getRegion()->getHost());
}
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