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/**
* @file lltoolface.cpp
* @brief A tool to manipulate faces
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// File includes
#include "lltoolface.h"
// Library includes
#include "llfloaterreg.h"
#include "v3math.h"
// Viewer includes
#include "llviewercontrol.h"
#include "llselectmgr.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llfloatertools.h"
//
// Member functions
//
LLToolFace::LLToolFace()
: LLTool(std::string("Texture"))
{ }
LLToolFace::~LLToolFace()
{ }
bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
{
// You should already have an object selected from the mousedown.
// If so, show its properties
LLFloaterReg::showInstance("build", "Texture");
return true;
}
else
{
// Nothing selected means the first mouse click was probably
// bad, so try again.
return false;
}
}
bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
{
gViewerWindow->pickAsync(x, y, mask, pickCallback);
return true;
}
void LLToolFace::pickCallback(const LLPickInfo& pick_info)
{
LLViewerObject* hit_obj = pick_info.getObject();
if (hit_obj)
{
S32 hit_face = pick_info.mObjectFace;
if (hit_obj->isAvatar())
{
// ...clicked on an avatar, so don't do anything
return;
}
// ...clicked on a world object, try to pick the appropriate face
if (pick_info.mKeyMask & MASK_SHIFT)
{
// If object not selected, need to inform sim
if ( !hit_obj->isSelected() )
{
// object wasn't selected so add the object and face
LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
}
else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
{
// object is selected, but not this face, so add it.
LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
}
else
{
// object is selected, as is this face, so remove the face.
LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
// BUG: If you remove the last face, the simulator won't know about it.
}
}
else
{
// clicked without modifiers, select only
// this face
LLSelectMgr::getInstance()->deselectAll();
LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
}
}
else
{
if (!(pick_info.mKeyMask == MASK_SHIFT))
{
LLSelectMgr::getInstance()->deselectAll();
}
}
}
void LLToolFace::handleSelect()
{
// From now on, draw faces
LLSelectMgr::getInstance()->setTEMode(true);
}
void LLToolFace::handleDeselect()
{
// Stop drawing faces
LLSelectMgr::getInstance()->setTEMode(false);
}
void LLToolFace::render()
{
// for now, do nothing
}
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