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/**
* @file lltooldraganddrop.h
* @brief LLToolDragAndDrop class header file
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_TOOLDRAGANDDROP_H
#define LL_TOOLDRAGANDDROP_H
#include "lldictionary.h"
#include "lltool.h"
#include "llview.h"
#include "lluuid.h"
#include "llassetstorage.h"
#include "llpermissions.h"
#include "llwindow.h"
#include "llviewerinventory.h"
class LLToolDragAndDrop;
class LLViewerRegion;
class LLVOAvatar;
class LLPickInfo;
class LLToolDragAndDrop : public LLTool, public LLSingleton<LLToolDragAndDrop>
{
LLSINGLETON(LLToolDragAndDrop);
public:
typedef boost::signals2::signal<void ()> enddrag_signal_t;
// overridden from LLTool
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleKey(KEY key, MASK mask);
virtual BOOL handleToolTip(S32 x, S32 y, MASK mask);
virtual void onMouseCaptureLost();
virtual void handleDeselect();
void setDragStart( S32 x, S32 y ); // In screen space
BOOL isOverThreshold( S32 x, S32 y ); // In screen space
enum ESource
{
SOURCE_AGENT,
SOURCE_WORLD,
SOURCE_NOTECARD,
SOURCE_LIBRARY,
SOURCE_VIEWER,
SOURCE_PEOPLE
};
void beginDrag(EDragAndDropType type,
const LLUUID& cargo_id,
ESource source,
const LLUUID& source_id = LLUUID::null,
const LLUUID& object_id = LLUUID::null);
void beginMultiDrag(const std::vector<EDragAndDropType> types,
const uuid_vec_t& cargo_ids,
ESource source,
const LLUUID& source_id = LLUUID::null);
void endDrag();
ESource getSource() const { return mSource; }
const LLUUID& getSourceID() const { return mSourceID; }
const LLUUID& getObjectID() const { return mObjectID; }
EAcceptance getLastAccept() { return mLastAccept; }
boost::signals2::connection setEndDragCallback( const enddrag_signal_t::slot_type& cb ) { return mEndDragSignal.connect(cb); }
void setCargoCount(U32 count) { mCargoCount = count; }
void resetCargoCount() { mCargoCount = 0; }
U32 getCargoCount() const { return (mCargoCount > 0) ? mCargoCount : mCargoIDs.size(); }
S32 getCargoIndex() const { return mCurItemIndex; }
static S32 getOperationId() { return sOperationId; }
// deal with permissions of object, etc. returns TRUE if drop can
// proceed, otherwise FALSE.
static BOOL handleDropTextureProtections(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id);
protected:
enum EDropTarget
{
DT_NONE = 0,
DT_SELF = 1,
DT_AVATAR = 2,
DT_OBJECT = 3,
DT_LAND = 4,
DT_COUNT = 5
};
protected:
// dragOrDrop3dImpl points to a member of LLToolDragAndDrop that
// takes parameters (LLViewerObject* obj, S32 face, MASK, BOOL
// drop) and returns a BOOL if drop is ok
typedef EAcceptance (LLToolDragAndDrop::*dragOrDrop3dImpl)
(LLViewerObject*, S32, MASK, BOOL);
void dragOrDrop(S32 x, S32 y, MASK mask, BOOL drop,
EAcceptance* acceptance);
void dragOrDrop3D(S32 x, S32 y, MASK mask, BOOL drop,
EAcceptance* acceptance);
static void pickCallback(const LLPickInfo& pick_info);
void pick(const LLPickInfo& pick_info);
protected:
U32 mCargoCount;
S32 mDragStartX;
S32 mDragStartY;
std::vector<EDragAndDropType> mCargoTypes;
//void* mCargoData;
uuid_vec_t mCargoIDs;
ESource mSource;
LLUUID mSourceID;
LLUUID mObjectID;
static S32 sOperationId;
LLVector3d mLastCameraPos;
LLVector3d mLastHitPos;
ECursorType mCursor;
EAcceptance mLastAccept;
BOOL mDrop;
S32 mCurItemIndex;
std::string mToolTipMsg;
std::string mCustomMsg;
enddrag_signal_t mEndDragSignal;
protected:
// 3d drop functions. these call down into the static functions
// named drop<ThingToDrop> if drop is TRUE and permissions allow
// that behavior.
EAcceptance dad3dNULL(LLViewerObject*, S32, MASK, BOOL);
EAcceptance dad3dRezObjectOnLand(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dRezObjectOnObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dRezCategoryOnObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dRezScript(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dMaterialObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
// EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face,
// MASK mask, BOOL drop);
EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dWearCategory(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dUpdateInventory(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dUpdateInventoryCategory(LLViewerObject* obj,
S32 face,
MASK mask,
BOOL drop);
EAcceptance dad3dGiveInventoryObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dGiveInventory(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dGiveInventoryCategory(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dRezFromObjectOnLand(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dRezFromObjectOnObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dRezAttachmentFromInv(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dCategoryOnLand(LLViewerObject *obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dAssetOnLand(LLViewerObject *obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dActivateGesture(LLViewerObject *obj, S32 face,
MASK mask, BOOL drop);
// helper called by methods above to handle "application" of an item
// to an object (texture applied to face, mesh applied to shape, etc.)
EAcceptance dad3dApplyToObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type);
// set the LLToolDragAndDrop's cursor based on the given acceptance
ECursorType acceptanceToCursor( EAcceptance acceptance );
// This method converts mCargoID to an inventory item or
// folder. If no item or category is found, both pointers will be
// returned NULL.
LLInventoryObject* locateInventory(LLViewerInventoryItem*& item,
LLViewerInventoryCategory*& cat);
//LLInventoryObject* locateMultipleInventory(
// LLViewerInventoryCategory::cat_array_t& cats,
// LLViewerInventoryItem::item_array_t& items);
void dropObject(LLViewerObject* raycast_target,
BOOL bypass_sim_raycast,
BOOL from_task_inventory,
BOOL remove_from_inventory);
// accessor that looks at permissions, copyability, and names of
// inventory items to determine if a drop would be ok.
static EAcceptance willObjectAcceptInventory(LLViewerObject* obj, LLInventoryItem* item, EDragAndDropType type = DAD_NONE);
public:
// helper functions
static BOOL isInventoryDropAcceptable(LLViewerObject* obj, LLInventoryItem* item) { return (ACCEPT_YES_COPY_SINGLE <= willObjectAcceptInventory(obj, item)); }
BOOL dadUpdateInventory(LLViewerObject* obj, BOOL drop);
BOOL dadUpdateInventoryCategory(LLViewerObject* obj, BOOL drop);
// methods that act on the simulator state.
static void dropScript(LLViewerObject* hit_obj,
LLInventoryItem* item,
BOOL active,
ESource source,
const LLUUID& src_id);
static void dropTextureOneFace(LLViewerObject* hit_obj, S32 hit_face,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static void dropTextureAllFaces(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static void dropMaterialOneFace(LLViewerObject* hit_obj, S32 hit_face,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static void dropMaterialAllFaces(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static void dropMesh(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
//static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face,
// LLInventoryItem* item)
static void dropInventory(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static bool handleGiveDragAndDrop(LLUUID agent, LLUUID session, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
const LLSD& dest = LLSD());
// Classes used for determining 3d drag and drop types.
private:
struct DragAndDropEntry : public LLDictionaryEntry
{
DragAndDropEntry(dragOrDrop3dImpl f_none,
dragOrDrop3dImpl f_self,
dragOrDrop3dImpl f_avatar,
dragOrDrop3dImpl f_object,
dragOrDrop3dImpl f_land);
dragOrDrop3dImpl mFunctions[DT_COUNT];
};
class LLDragAndDropDictionary : public LLSingleton<LLDragAndDropDictionary>,
public LLDictionary<EDragAndDropType, DragAndDropEntry>
{
LLSINGLETON(LLDragAndDropDictionary);
public:
dragOrDrop3dImpl get(EDragAndDropType dad_type, EDropTarget drop_target);
};
};
// utility functions
void pack_permissions_slam(LLMessageSystem* msg, U32 flags, const LLPermissions& perms);
#endif // LL_TOOLDRAGANDDROP_H
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