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/**
* @file lltinygltfhelper.h
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#pragma once
#include "llgltfmaterial.h"
#include "llgltfmateriallist.h"
#include "llpointer.h"
#include "tinygltf/tiny_gltf.h"
class LLImageRaw;
class LLViewerFetchedTexture;
namespace LLTinyGLTFHelper
{
LLColor4 getColor(const std::vector<double>& in);
const tinygltf::Image* getImageFromTextureIndex(const tinygltf::Model& model, S32 texture_index);
LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name, bool flip = true);
LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, bool flip = true);
bool loadModel(const std::string& filename, tinygltf::Model& model_out);
bool getMaterialFromModel(
const std::string& filename,
const tinygltf::Model& model,
S32 mat_index,
LLFetchedGLTFMaterial* material,
std::string& material_name,
bool flip = true);
void initFetchedTextures(tinygltf::Material& material,
LLPointer<LLImageRaw>& base_color_img,
LLPointer<LLImageRaw>& normal_img,
LLPointer<LLImageRaw>& mr_img,
LLPointer<LLImageRaw>& emissive_img,
LLPointer<LLImageRaw>& occlusion_img,
LLPointer<LLViewerFetchedTexture>& base_color_tex,
LLPointer<LLViewerFetchedTexture>& normal_tex,
LLPointer<LLViewerFetchedTexture>& mr_tex,
LLPointer<LLViewerFetchedTexture>& emissive_tex);
}
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