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/**
* @file llthumbnailctrl.h
* @brief LLThumbnailCtrl base class
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTHUMBNAILCTRL_H
#define LL_LLTHUMBNAILCTRL_H
#include "llui.h"
#include "lluictrl.h"
#include "llviewborder.h" // for params
class LLUICtrlFactory;
class LLUUID;
class LLViewerFetchedTexture;
//
// Classes
//
//
class LLThumbnailCtrl
: public LLUICtrl
{
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLViewBorder::Params> border;
Optional<LLUIColor> border_color;
Optional<std::string> image_name;
Optional<LLUIImage*> fallback_image;
Optional<bool> border_visible;
Optional<bool> interactable;
Optional<bool> show_loading;
Params();
};
protected:
LLThumbnailCtrl(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLThumbnailCtrl();
virtual void draw() override;
virtual void setValue(const LLSD& value ) override;
virtual BOOL handleHover(S32 x, S32 y, MASK mask) override;
private:
S32 mPriority;
bool mBorderVisible;
bool mInteractable;
bool mShowLoadingPlaceholder;
std::string mLoadingPlaceholderString;
LLUUID mImageAssetID;
LLViewBorder* mBorder;
LLUIColor mBorderColor;
LLPointer<LLViewerFetchedTexture> mTexturep;
LLPointer<LLUIImage> mImagep;
LLPointer<LLUIImage> mFallbackImagep;
};
#endif
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