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/**
* @file lltexturerstats.cpp
* @brief texture stats helper methods
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "pipeline.h"
#include "llagent.h"
#include "lltexturefetch.h"
#include "lltexturestats.h"
#include "lltexturestatsuploader.h"
#include "llviewerregion.h"
void send_texture_stats_to_sim(const LLSD &texture_stats)
{
LLSD texture_stats_report;
// Only send stats if the agent is connected to a region.
if (!gAgent.getRegion())
{
return;
}
LLUUID agent_id = gAgent.getID();
texture_stats_report["agent_id"] = agent_id;
texture_stats_report["region_id"] = gAgent.getRegion()->getRegionID();
texture_stats_report["stats_data"] = texture_stats;
std::string texture_cap_url = gAgent.getRegion()->getCapability("TextureStats");
llinfos << "uploading texture stats data to simulator" << llendl;
LLTextureStatsUploader::uploadStatsToSimulator(texture_cap_url, texture_stats);
}
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