1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
|
/**
* @file lltexturefetch.h
* @brief Object for managing texture fetches.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTUREFETCH_H
#define LL_LLTEXTUREFETCH_H
#include <vector>
#include <map>
#include "lldir.h"
#include "llimage.h"
#include "lluuid.h"
#include "llworkerthread.h"
#include "lltextureinfo.h"
#include "llapr.h"
#include "llimageworker.h"
#include "llcurl.h"
#include "httprequest.h"
#include "httpoptions.h"
#include "httpheaders.h"
#include "httphandler.h"
#include "lltrace.h"
#include "llviewertexture.h"
class LLViewerTexture;
class LLTextureFetchWorker;
class LLImageDecodeThread;
class LLHost;
class LLViewerAssetStats;
class LLTextureFetchDebugger;
class LLTextureCache;
// Interface class
class LLTextureFetch : public LLWorkerThread
{
friend class LLTextureFetchWorker;
public:
LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode);
~LLTextureFetch();
class TFRequest;
// Threads: Tmain
/*virtual*/ S32 update(F32 max_time_ms);
// called in the main thread after the TextureCacheThread shuts down.
// Threads: Tmain
void shutDownTextureCacheThread();
//called in the main thread after the ImageDecodeThread shuts down.
// Threads: Tmain
void shutDownImageDecodeThread();
// Threads: T* (but Tmain mostly)
bool createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
// Requests that a fetch operation be deleted from the queue.
// If @cancel is true, also stops any I/O operations pending.
// Actual delete will be scheduled and performed later.
//
// Note: This *looks* like an override/variant of the
// base class's deleteRequest() but is functionally quite
// different.
//
// Threads: T*
void deleteRequest(const LLUUID& id, bool cancel);
void deleteAllRequests();
// Threads: T*
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux,
LLCore::HttpStatus& last_http_get_status);
// Threads: T*
bool updateRequestPriority(const LLUUID& id, F32 priority);
// Threads: T*
bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
// Threads: T*
bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
// Threads: T* (but not safe)
void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; }
// Threads: T* (but not safe)
F32 getTextureBandwidth() { return mTextureBandwidth; }
// Threads: T*
BOOL isFromLocalCache(const LLUUID& id);
// @return Magic number giving the internal state of the
// request. We should make these codes public if we're
// going to return them as a status value.
//
// Threads: T*
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
// Debug utility - generally not safe
void dump();
// Threads: T*
S32 getNumRequests();
// Threads: T*
S32 getNumHTTPRequests();
// Threads: T*
U32 getTotalNumHTTPRequests();
// Threads: T*
S32 getPending();
// Threads: T*
void lockQueue() { mQueueMutex.lock(); }
// Threads: T*
void unlockQueue() { mQueueMutex.unlock(); }
// Threads: T*
LLTextureFetchWorker* getWorker(const LLUUID& id);
// Threads: T*
// Locks: Mfq
LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id);
// Commands available to other threads to control metrics gathering operations.
// Threads: T*
void commandSetRegion(U64 region_handle);
// Threads: T*
void commandSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
LLViewerAssetStats * main_stats);
// Threads: T*
void commandDataBreak();
// Threads: T*
LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; }
// Threads: T*
LLCore::HttpRequest::policy_t getPolicyClass() const { return mHttpPolicyClass; }
// Return a pointer to the shared metrics headers definition.
// Does not increment the reference count, caller is required
// to do that to hold a reference for any length of time.
//
// Threads: T*
LLCore::HttpHeaders * getMetricsHeaders() const { return mHttpMetricsHeaders; }
bool isQAMode() const { return mQAMode; }
// ----------------------------------
// HTTP resource waiting methods
// Threads: T*
void addHttpWaiter(const LLUUID & tid);
// Threads: T*
void removeHttpWaiter(const LLUUID & tid);
// Threads: T*
bool isHttpWaiter(const LLUUID & tid);
// If there are slots, release one or more LLTextureFetchWorker
// requests from resource wait state (WAIT_HTTP_RESOURCE) to
// active (SEND_HTTP_REQ).
//
// Because this will modify state of many workers, you may not
// hold any Mw lock while calling. This makes it a little
// inconvenient to use but that's the rule.
//
// Threads: T*
// Locks: -Mw (must not hold any worker when called)
void releaseHttpWaiters();
// Threads: T*
void cancelHttpWaiters();
// Threads: T*
int getHttpWaitersCount();
// ----------------------------------
// Stats management
// Add given counts to the global totals for the states/requests
// Threads: T*
void updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait);
// Return the global counts
// Threads: T*
void getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait);
// ----------------------------------
protected:
// Threads: T* (but Ttf in practice)
void addToNetworkQueue(LLTextureFetchWorker* worker);
// Threads: T*
void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
// Threads: T*
void addToHTTPQueue(const LLUUID& id);
// XXX possible delete
// Threads: T*
void removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size);
// Identical to @deleteRequest but with different arguments
// (caller already has the worker pointer).
//
// Threads: T*
void removeRequest(LLTextureFetchWorker* worker, bool cancel);
// Overrides from the LLThread tree
// Locks: Ct
bool runCondition();
private:
// Threads: Tmain
void sendRequestListToSimulators();
// Threads: Ttf
/*virtual*/ void startThread(void);
// Threads: Ttf
/*virtual*/ void endThread(void);
// Threads: Ttf
/*virtual*/ void threadedUpdate(void);
// Threads: Ttf
void commonUpdate();
// Metrics command helpers
/**
* Enqueues a command request at the end of the command queue
* and wakes up the thread as needed.
*
* Takes ownership of the TFRequest object.
*
* Method locks the command queue.
*
* Threads: T*
*/
void cmdEnqueue(TFRequest *);
/**
* Returns the first TFRequest object in the command queue or
* NULL if none is present.
*
* Caller acquires ownership of the object and must dispose of it.
*
* Method locks the command queue.
*
* Threads: T*
*/
TFRequest * cmdDequeue();
/**
* Processes the first command in the queue disposing of the
* request on completion. Successive calls are needed to perform
* additional commands.
*
* Method locks the command queue.
*
* Threads: Ttf
*/
void cmdDoWork();
public:
LLUUID mDebugID;
S32 mDebugCount;
BOOL mDebugPause;
S32 mPacketCount;
S32 mBadPacketCount;
private:
LLMutex mQueueMutex; //to protect mRequestMap and mCommands only
LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue.
static LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > sCacheHitRate;
static LLTrace::EventStatHandle<F64Milliseconds > sCacheReadLatency;
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
map_t mRequestMap; // Mfq
// Set of requests that require network data
typedef std::set<LLUUID> queue_t;
queue_t mNetworkQueue; // Mfnq
queue_t mHTTPTextureQueue; // Mfnq
typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
cancel_queue_t mCancelQueue; // Mfnq
F32 mTextureBandwidth; // <none>
F32 mMaxBandwidth; // Mfnq
LLTextureInfo mTextureInfo;
// XXX possible delete
U32Bits mHTTPTextureBits; // Mfnq
// XXX possible delete
//debug use
U32 mTotalHTTPRequests;
// Out-of-band cross-thread command queue. This command queue
// is logically tied to LLQueuedThread's list of
// QueuedRequest instances and so must be covered by the
// same locks.
typedef std::vector<TFRequest *> command_queue_t;
command_queue_t mCommands; // Mfq
// If true, modifies some behaviors that help with QA tasks.
const bool mQAMode;
// Interfaces and objects into the core http library used
// to make our HTTP requests. These replace the various
// LLCurl interfaces used in the past.
LLCore::HttpRequest * mHttpRequest; // Ttf
LLCore::HttpOptions * mHttpOptions; // Ttf
LLCore::HttpOptions * mHttpOptionsWithHeaders; // Ttf
LLCore::HttpHeaders * mHttpHeaders; // Ttf
LLCore::HttpHeaders * mHttpMetricsHeaders; // Ttf
LLCore::HttpRequest::policy_t mHttpPolicyClass; // T*
S32 mHttpHighWater; // T* (ro)
S32 mHttpLowWater; // T* (ro)
// We use a resource semaphore to keep HTTP requests in
// WAIT_HTTP_RESOURCE2 if there aren't sufficient slots in the
// transport. This keeps them near where they can be cheaply
// reprioritized rather than dumping them all across a thread
// where it's more expensive to get at them. Requests in either
// SEND_HTTP_REQ or WAIT_HTTP_REQ charge against the semaphore
// and tracking state transitions is critical to liveness.
LLAtomicS32 mHttpSemaphore; // Ttf + Tmain
typedef std::set<LLUUID> wait_http_res_queue_t;
wait_http_res_queue_t mHttpWaitResource; // Mfnq
// Cumulative stats on the states/requests issued by
// textures running through here.
U32 mTotalCacheReadCount; // Mfq
U32 mTotalCacheWriteCount; // Mfq
U32 mTotalResourceWaitCount; // Mfq
public:
// A probabilistically-correct indicator that the current
// attempt to log metrics follows a break in the metrics stream
// reporting due to either startup or a problem POSTing data.
static volatile bool svMetricsDataBreak;
public:
//debug use
enum e_tex_source
{
FROM_ALL = 0,
FROM_HTTP_ONLY,
INVALID_SOURCE
};
private:
//debug use
LLTextureFetchDebugger* mFetchDebugger;
bool mFetcherLocked;
e_tex_source mFetchSource;
e_tex_source mOriginFetchSource;
// Retry logic
//LLAdaptiveRetryPolicy mFetchRetryPolicy;
public:
//debug use
LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;}
void lockFetcher(bool lock) { mFetcherLocked = lock;}
void setLoadSource(e_tex_source source) {mFetchSource = source;}
void resetLoadSource() {mFetchSource = mOriginFetchSource;}
bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;}
};
//debug use
class LLViewerFetchedTexture;
class LLTextureFetchDebugger : public LLCore::HttpHandler
{
friend class LLTextureFetch;
public:
LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) ;
~LLTextureFetchDebugger();
public:
enum e_debug_state
{
IDLE = 0,
START_DEBUG,
READ_CACHE,
WRITE_CACHE,
DECODING,
HTTP_FETCHING,
GL_TEX,
REFETCH_VIS_CACHE,
REFETCH_VIS_HTTP,
REFETCH_ALL_CACHE,
REFETCH_ALL_HTTP,
INVALID
};
private:
struct FetchEntry
{
enum e_curl_state
{
CURL_NOT_DONE = 0,
CURL_IN_PROGRESS,
CURL_DONE
};
LLUUID mID;
S32 mRequestedSize;
S32 mDecodedLevel;
S32 mFetchedSize;
S32 mDecodedSize;
BOOL mNeedsAux;
U32 mCacheHandle;
LLPointer<LLImageFormatted> mFormattedImage;
LLPointer<LLImageRaw> mRawImage;
e_curl_state mCurlState;
S32 mCurlReceivedSize;
LLCore::HttpHandle mHttpHandle;
FetchEntry() :
mDecodedLevel(-1),
mFetchedSize(0),
mDecodedSize(0),
mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
{}
FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) :
mID(id),
mRequestedSize(r_size),
mDecodedLevel(level),
mFetchedSize(f_size),
mDecodedSize(d_size),
mNeedsAux(false),
mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
{}
};
typedef std::vector<FetchEntry> fetch_list_t;
fetch_list_t mFetchingHistory;
typedef std::map<LLCore::HttpHandle, S32> handle_fetch_map_t;
handle_fetch_map_t mHandleToFetchIndex;
void setDebuggerState(e_debug_state new_state) { mDebuggerState = new_state; }
e_debug_state mDebuggerState;
F32 mCacheReadTime;
F32 mCacheWriteTime;
F32 mDecodingTime;
F32 mHTTPTime;
F32 mGLCreationTime;
F32 mTotalFetchingTime;
F32 mRefetchVisCacheTime;
F32 mRefetchVisHTTPTime;
F32 mRefetchAllCacheTime;
F32 mRefetchAllHTTPTime;
LLTimer mTimer;
LLTextureFetch* mFetcher;
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
LLCore::HttpHeaders* mHttpHeaders;
LLCore::HttpRequest::policy_t mHttpPolicyClass;
S32 mNumFetchedTextures;
S32 mNumCacheHits;
S32 mNumVisibleFetchedTextures;
S32 mNumVisibleFetchingRequests;
U32 mFetchedData;
U32 mDecodedData;
U32 mVisibleFetchedData;
U32 mVisibleDecodedData;
U32 mRenderedData;
U32 mRenderedDecodedData;
U32 mFetchedPixels;
U32 mRenderedPixels;
U32 mRefetchedVisData;
U32 mRefetchedVisPixels;
U32 mRefetchedAllData;
U32 mRefetchedAllPixels;
BOOL mFreezeHistory;
BOOL mStopDebug;
BOOL mClearHistory;
BOOL mRefetchNonVis;
std::string mHTTPUrl;
S32 mNbCurlRequests;
S32 mNbCurlCompleted;
std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> > mRefetchList;
std::vector< LLPointer<LLViewerFetchedTexture> > mTempTexList;
S32 mTempIndex;
S32 mHistoryListIndex;
public:
bool update(F32 max_time); //called in the main thread once per frame
//fetching history
void clearHistory();
void addHistoryEntry(LLTextureFetchWorker* worker);
// Inherited from LLCore::HttpHandler
// Threads: Ttf
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
void startWork(e_debug_state state);
void setStopDebug() {mStopDebug = TRUE;}
void tryToStopDebug(); //stop everything
void callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
void callbackCacheWrite(S32 id, bool success);
void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux);
void callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response);
e_debug_state getState() {return mDebuggerState;}
S32 getNumFetchedTextures() {return mNumFetchedTextures;}
S32 getNumFetchingRequests() {return mFetchingHistory.size();}
S32 getNumCacheHits() {return mNumCacheHits;}
S32 getNumVisibleFetchedTextures() {return mNumVisibleFetchedTextures;}
S32 getNumVisibleFetchingRequests() {return mNumVisibleFetchingRequests;}
U32 getFetchedData() {return mFetchedData;}
U32 getDecodedData() {return mDecodedData;}
U32 getVisibleFetchedData() {return mVisibleFetchedData;}
U32 getVisibleDecodedData() {return mVisibleDecodedData;}
U32 getRenderedData() {return mRenderedData;}
U32 getRenderedDecodedData() {return mRenderedDecodedData;}
U32 getFetchedPixels() {return mFetchedPixels;}
U32 getRenderedPixels() {return mRenderedPixels;}
U32 getRefetchedVisData() {return mRefetchedVisData;}
U32 getRefetchedVisPixels() {return mRefetchedVisPixels;}
U32 getRefetchedAllData() {return mRefetchedAllData;}
U32 getRefetchedAllPixels() {return mRefetchedAllPixels;}
F32 getCacheReadTime() {return mCacheReadTime;}
F32 getCacheWriteTime() {return mCacheWriteTime;}
F32 getDecodeTime() {return mDecodingTime;}
F32 getGLCreationTime() {return mGLCreationTime;}
F32 getHTTPTime() {return mHTTPTime;}
F32 getTotalFetchingTime() {return mTotalFetchingTime;}
F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;}
F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;}
F32 getRefetchAllCacheTime() {return mRefetchAllCacheTime;}
F32 getRefetchAllHTTPTime() {return mRefetchAllHTTPTime;}
private:
void init();
void clearTextures();//clear fetching results of all textures.
void clearCache();
void makeRefetchList();
void scanRefetchList();
void lockFetcher();
void unlockFetcher();
void lockCache();
void unlockCache();
void lockDecoder();
void unlockDecoder();
S32 fillCurlQueue();
void startDebug();
void debugCacheRead();
void debugCacheWrite();
void debugHTTP();
void debugDecoder();
void debugGLTextureCreation();
void debugRefetchVisibleFromCache();
void debugRefetchVisibleFromHTTP();
void debugRefetchAllFromCache();
void debugRefetchAllFromHTTP();
bool processStartDebug(F32 max_time);
bool processGLCreation(F32 max_time);
private:
static bool sDebuggerEnabled;
public:
static bool isEnabled() {return sDebuggerEnabled;}
};
#endif // LL_LLTEXTUREFETCH_H
|