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/**
* @file lltexturefetch.h
* @brief Object for managing texture fetches.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTUREFETCH_H
#define LL_LLTEXTUREFETCH_H
#include "lldir.h"
#include "llimage.h"
#include "lluuid.h"
#include "llworkerthread.h"
#include "llcurl.h"
#include "lltextureinfo.h"
class LLViewerTexture;
class LLTextureFetchWorker;
class HTTPGetResponder;
class LLTextureCache;
class LLImageDecodeThread;
class LLHost;
// Interface class
class LLTextureFetch : public LLWorkerThread
{
friend class LLTextureFetchWorker;
friend class HTTPGetResponder;
public:
LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded);
~LLTextureFetch();
/*virtual*/ S32 update(U32 max_time_ms);
void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down.
void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down.
bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
void deleteRequest(const LLUUID& id, bool cancel);
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
bool updateRequestPriority(const LLUUID& id, F32 priority);
bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; }
F32 getTextureBandwidth() { return mTextureBandwidth; }
// Debug
BOOL isFromLocalCache(const LLUUID& id);
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
void dump();
S32 getNumRequests() ;
S32 getNumHTTPRequests() ;
// Public for access by callbacks
void lockQueue() { mQueueMutex.lock(); }
void unlockQueue() { mQueueMutex.unlock(); }
LLTextureFetchWorker* getWorker(const LLUUID& id);
LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id);
LLTextureInfo* getTextureInfo() { return &mTextureInfo; }
protected:
void addToNetworkQueue(LLTextureFetchWorker* worker);
void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
void addToHTTPQueue(const LLUUID& id);
void removeFromHTTPQueue(const LLUUID& id);
bool isHTTPThrottled(S32 requested_size);
void clearHTTPThrottleFlag();
void removeRequest(LLTextureFetchWorker* worker, bool cancel);
// Called from worker thread (during doWork)
void processCurlRequests();
private:
void sendRequestListToSimulators();
/*virtual*/ void startThread(void);
/*virtual*/ void endThread(void);
/*virtual*/ void threadedUpdate(void);
public:
LLUUID mDebugID;
S32 mDebugCount;
BOOL mDebugPause;
S32 mPacketCount;
S32 mBadPacketCount;
private:
LLMutex mQueueMutex; //to protect mRequestMap only
LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue.
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
LLCurlRequest* mCurlGetRequest;
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
map_t mRequestMap;
// Set of requests that require network data
typedef std::set<LLUUID> queue_t;
queue_t mNetworkQueue;
queue_t mHTTPTextureQueue;
typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
cancel_queue_t mCancelQueue;
F32 mTextureBandwidth;
F32 mMaxBandwidth;
LLTextureInfo mTextureInfo;
enum
{
SMALL_TEXTURE = 0 , //size <= 64 * 64
MEDIUM_TEXTURE, //size <= 256 * 256
LARGE_TEXTURE, //size > 256 * 256
DUMMY,
TOTAL_TEXTURE_TYPES
};
BOOL mHTTPThrottleFlag[TOTAL_TEXTURE_TYPES];
};
#endif // LL_LLTEXTUREFETCH_H
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