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/**
* @file lltexturefetch.h
* @brief Object for managing texture fetches.
*
* Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLTEXTUREFETCH_H
#define LL_LLTEXTUREFETCH_H
#include "lldir.h"
#include "llimage.h"
#include "lluuid.h"
#include "llworkerthread.h"
class LLViewerImage;
class LLTextureFetchWorker;
class LLTextureCache;
class LLHost;
// Interface class
class LLTextureFetch : public LLWorkerThread
{
friend class LLTextureFetchWorker;
public:
LLTextureFetch(LLTextureCache* cache, bool threaded);
~LLTextureFetch();
/*virtual*/ S32 update(U32 max_time_ms);
bool createRequest(const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux);
void deleteRequest(const LLUUID& id, bool cancel);
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
bool updateRequestPriority(const LLUUID& id, F32 priority);
bool receiveImageHeader(const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
bool receiveImagePacket(const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
// Debug
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p);
void dump();
S32 getNumRequests() { return mRequestMap.size(); }
// Public for access by callbacks
void lockQueue() { mQueueMutex.lock(); }
void unlockQueue() { mQueueMutex.unlock(); }
LLTextureFetchWorker* getWorker(const LLUUID& id);
protected:
void addToNetworkQueue(LLTextureFetchWorker* worker);
void removeFromNetworkQueue(LLTextureFetchWorker* worker);
void removeRequest(LLTextureFetchWorker* worker, bool cancel);
private:
void sendRequestListToSimulators();
public:
LLUUID mDebugID;
S32 mDebugCount;
BOOL mDebugPause;
private:
LLMutex mQueueMutex;
LLTextureCache* mTextureCache;
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
map_t mRequestMap;
// Set of requests that require network data
typedef std::set<LLUUID> queue_t;
queue_t mNetworkQueue;
typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
cancel_queue_t mCancelQueue;
LLFrameTimer mNetworkTimer;
};
#endif // LL_LLTEXTUREFETCH_H
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