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|
/**
* @file lltexturefetch.cpp
* @brief Object which fetches textures from the cache and/or network
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <iostream>
#include <map>
#include <algorithm>
#include "llstl.h"
#include "lltexturefetch.h"
#include "lldir.h"
#include "llhttpclient.h"
#include "llhttpconstants.h"
#include "llimage.h"
#include "llimagej2c.h"
#include "llimageworker.h"
#include "llworkerthread.h"
#include "message.h"
#include "llagent.h"
#include "lltexturecache.h"
#include "llviewercontrol.h"
#include "llviewertexturelist.h"
#include "llviewertexture.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerstatsrecorder.h"
#include "llviewerassetstats.h"
#include "llworld.h"
#include "llsdparam.h"
#include "llsdutil.h"
#include "llstartup.h"
#include "llsdserialize.h"
#include "httprequest.h"
#include "httphandler.h"
#include "httpresponse.h"
#include "bufferarray.h"
#include "bufferstream.h"
#include "llhttpretrypolicy.h"
bool LLTextureFetchDebugger::sDebuggerEnabled = false ;
LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > LLTextureFetch::sCacheHitRate("texture_cache_hits");
LLTrace::EventStatHandle<F64Milliseconds > LLTextureFetch::sCacheReadLatency("texture_cache_read_latency");
//////////////////////////////////////////////////////////////////////////////
//
// Introduction
//
// This is an attempt to document what's going on in here after-the-fact.
// It's a sincere attempt to be accurate but there will be mistakes.
//
//
// Purpose
//
// What is this module trying to do? It accepts requests to load textures
// at a given priority and discard level and notifies the caller when done
// (successfully or not). Additional constraints are:
//
// * Support a local texture cache. Don't hit network when possible
// to avoid it.
// * Use UDP or HTTP as directed or as fallback. HTTP is tried when
// not disabled and a URL is available. UDP when a URL isn't
// available or HTTP attempts fail.
// * Asynchronous (using threads). Main thread is not to be blocked or
// burdened.
// * High concurrency. Many requests need to be in-flight and at various
// stages of completion.
// * Tolerate frequent re-prioritizations of requests. Priority is
// a reflection of a camera's viewpoint and as that viewpoint changes,
// objects and textures become more and less relevant and that is
// expressed at this level by priority changes and request cancelations.
//
// The caller interfaces that fall out of the above and shape the
// implementation are:
// * createRequest - Load j2c image via UDP or HTTP at given discard level and priority
// * deleteRequest - Request removal of prior request
// * getRequestFinished - Test if request is finished returning data to caller
// * updateRequestPriority - Change priority of existing request
// * getFetchState - Retrieve progress on existing request
//
// Everything else in here is mostly plumbing, metrics and debug.
//
//
// The Work Queue
//
// The two central classes are LLTextureFetch and LLTextureFetchWorker.
// LLTextureFetch combines threading with a priority queue of work
// requests. The priority queue is sorted by a U32 priority derived
// from the F32 priority in the APIs. The *only* work request that
// receives service time by this thread is the highest priority
// request. All others wait until it is complete or a dynamic priority
// change has re-ordered work.
//
// LLTextureFetchWorker implements the work request and is 1:1 with
// texture fetch requests. Embedded in each is a state machine that
// walks it through the cache, HTTP, UDP, image decode and retry
// steps of texture acquisition.
//
//
// Threads
//
// Several threads are actively invoking code in this module. They
// include:
//
// 1. Tmain Main thread of execution
// 2. Ttf LLTextureFetch's worker thread provided by LLQueuedThread
// 3. Tcurl LLCurl's worker thread (should disappear over time)
// 4. Ttc LLTextureCache's worker thread
// 5. Tid Image decoder's worker thread
// 6. Thl HTTP library's worker thread
//
//
// Mutexes/Condition Variables
//
// 1. Mt Mutex defined for LLThread's condition variable (base class of
// LLTextureFetch)
// 2. Ct Condition variable for LLThread and used by lock/unlockData().
// 3. Mwtd Special LLWorkerThread mutex used for request deletion
// operations (base class of LLTextureFetch)
// 4. Mfq LLTextureFetch's mutex covering request and command queue
// data.
// 5. Mfnq LLTextureFetch's mutex covering udp and http request
// queue data.
// 6. Mwc Mutex covering LLWorkerClass's members (base class of
// LLTextureFetchWorker). One per request.
// 7. Mw LLTextureFetchWorker's mutex. One per request.
//
//
// Lock Ordering Rules
//
// Not an exhaustive list but shows the order of lock acquisition
// needed to prevent deadlocks. 'A < B' means acquire 'A' before
// acquiring 'B'.
//
// 1. Mw < Mfnq
// (there are many more...)
//
//
// Method and Member Definitions
//
// With the above, we'll try to document what threads can call what
// methods (using T* for any), what locks must be held on entry and
// are taken out during execution and what data is covered by which
// lock (if any). This latter category will be especially prone to
// error so be skeptical.
//
// A line like: "// Locks: M<xxx>" indicates a method that must
// be invoked by a caller holding the 'M<xxx>' lock. Similarly,
// "// Threads: T<xxx>" means that a caller should be running in
// the indicated thread.
//
// For data members, a trailing comment like "// M<xxx>" means that
// the data member is covered by the specified lock. Absence of a
// comment can mean the member is unlocked or that I didn't bother
// to do the archaeology. In the case of LLTextureFetchWorker,
// most data members added by the leaf class are actually covered
// by the Mw lock. You may also see "// T<xxx>" which means that
// the member's usage is restricted to one thread (except for
// perhaps construction and destruction) and so explicit locking
// isn't used.
//
// In code, a trailing comment like "// [-+]M<xxx>" indicates a
// lock acquision or release point.
//
//
// Worker Lifecycle
//
// The threading and responder model makes it very likely that
// other components are holding on to a pointer to a worker request.
// So, uncoordinated deletions of requests is a guarantee of memory
// corruption in a short time. So destroying a request involves
// invocations's of LLQueuedThread/LLWorkerThread's abort/stop
// logic that removes workers and puts them ona delete queue for
// 2-phase destruction. That second phase is deferrable by calls
// to deleteOK() which only allow final destruction (via dtor)
// once deleteOK has determined that the request is in a safe
// state.
//
//
// Worker State Machine
//
// (ASCII art needed)
//
//
// Priority Scheme
//
// [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state
// and other wait states
// [PRIORITY_HIGH, PRIORITY_URGENT) - External event delivered,
// rapidly transitioning through states,
// no waiting allowed
//
// By itself, the above work queue model would fail the concurrency
// and liveness requirements of the interface. A high priority
// request could find itself on the head and stalled for external
// reasons (see VWR-28996). So a few additional constraints are
// required to keep things running:
// * Anything that can make forward progress must be kept at a
// higher priority than anything that can't.
// * On completion of external events, the associated request
// needs to be elevated beyond the normal range to handle
// any data delivery and release any external resource.
//
// This effort is made to keep higher-priority entities moving
// forward in their state machines at every possible step of
// processing. It's not entirely proven that this produces the
// experiencial benefits promised.
//
//////////////////////////////////////////////////////////////////////////////
// Tuning/Parameterization Constants
static const S32 HTTP_REQUESTS_IN_QUEUE_HIGH_WATER = 40; // Maximum requests to have active in HTTP
static const S32 HTTP_REQUESTS_IN_QUEUE_LOW_WATER = 20; // Active level at which to refill
//////////////////////////////////////////////////////////////////////////////
static const char* e_state_name[] =
{
"INVALID",
"INIT",
"LOAD_FROM_TEXTURE_CACHE",
"CACHE_POST",
"LOAD_FROM_NETWORK",
"LOAD_FROM_SIMULATOR",
"WAIT_HTTP_RESOURCE",
"WAIT_HTTP_RESOURCE2",
"SEND_HTTP_REQ",
"WAIT_HTTP_REQ",
"DECODE_IMAGE",
"DECODE_IMAGE_UPDATE",
"WRITE_TO_CACHE",
"WAIT_ON_WRITE",
"DONE"
};
class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler
{
friend class LLTextureFetch;
friend class LLTextureFetchDebugger;
private:
class CacheReadResponder : public LLTextureCache::ReadResponder
{
public:
// Threads: Ttf
CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image)
: mFetcher(fetcher), mID(id)
{
setImage(image);
}
// Threads: Ttc
virtual void completed(bool success)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
if (worker)
{
worker->callbackCacheRead(success, mFormattedImage, mImageSize, mImageLocal);
}
}
private:
LLTextureFetch* mFetcher;
LLUUID mID;
};
class CacheWriteResponder : public LLTextureCache::WriteResponder
{
public:
// Threads: Ttf
CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id)
: mFetcher(fetcher), mID(id)
{
}
// Threads: Ttc
virtual void completed(bool success)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
if (worker)
{
worker->callbackCacheWrite(success);
}
}
private:
LLTextureFetch* mFetcher;
LLUUID mID;
};
class DecodeResponder : public LLImageDecodeThread::Responder
{
public:
// Threads: Ttf
DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker)
: mFetcher(fetcher), mID(id), mWorker(worker)
{
}
// Threads: Tid
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
if (worker)
{
worker->callbackDecoded(success, raw, aux);
}
}
private:
LLTextureFetch* mFetcher;
LLUUID mID;
LLTextureFetchWorker* mWorker; // debug only (may get deleted from under us, use mFetcher/mID)
};
struct Compare
{
// lhs < rhs
bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const
{
// greater priority is "less"
const F32 lpriority = lhs->mImagePriority;
const F32 rpriority = rhs->mImagePriority;
if (lpriority > rpriority) // higher priority
return true;
else if (lpriority < rpriority)
return false;
else
return lhs < rhs;
}
};
public:
// Threads: Ttf
/*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
// Threads: Ttf
/*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
// Threads: Tmain
/*virtual*/ bool deleteOK(); // called from update()
~LLTextureFetchWorker();
// Threads: Ttf
// Locks: Mw
S32 callbackHttpGet(LLCore::HttpResponse * response,
bool partial, bool success);
// Threads: Ttc
void callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
// Threads: Ttc
void callbackCacheWrite(bool success);
// Threads: Tid
void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux);
// Threads: T*
void setGetStatus(LLCore::HttpStatus status, const std::string& reason)
{
LLMutexLock lock(&mWorkMutex);
mGetStatus = status;
mGetReason = reason;
}
void setCanUseHTTP(bool can_use_http) { mCanUseHTTP = can_use_http; }
bool getCanUseHTTP() const { return mCanUseHTTP; }
void setUrl(const std::string& url) { mUrl = url; }
LLTextureFetch & getFetcher() { return *mFetcher; }
// Inherited from LLCore::HttpHandler
// Threads: Ttf
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
protected:
LLTextureFetchWorker(LLTextureFetch* fetcher, FTType f_type,
const std::string& url, const LLUUID& id, const LLHost& host,
F32 priority, S32 discard, S32 size);
private:
// Threads: Tmain
/*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD)
// Threads: Tmain
/*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
// Locks: Mw
void resetFormattedData();
// Locks: Mw
void setImagePriority(F32 priority);
// Locks: Mw (ctor invokes without lock)
void setDesiredDiscard(S32 discard, S32 size);
// Threads: T*
// Locks: Mw
bool insertPacket(S32 index, U8* data, S32 size);
// Locks: Mw
void clearPackets();
// Locks: Mw
void setupPacketData();
// Locks: Mw (ctor invokes without lock)
U32 calcWorkPriority();
// Locks: Mw
void removeFromCache();
// Threads: Ttf
// Locks: Mw
bool processSimulatorPackets();
// Threads: Ttf
bool writeToCacheComplete();
// Threads: Ttf
void recordTextureStart(bool is_http);
// Threads: Ttf
void recordTextureDone(bool is_http);
void lockWorkMutex() { mWorkMutex.lock(); }
void unlockWorkMutex() { mWorkMutex.unlock(); }
// Threads: Ttf
// Locks: Mw
bool acquireHttpSemaphore()
{
llassert(! mHttpHasResource);
if (mFetcher->mHttpSemaphore <= 0)
{
return false;
}
mHttpHasResource = true;
mFetcher->mHttpSemaphore--;
return true;
}
// Threads: Ttf
// Locks: Mw
void releaseHttpSemaphore()
{
llassert(mHttpHasResource);
mHttpHasResource = false;
mFetcher->mHttpSemaphore++;
}
private:
enum e_state // mState
{
// *NOTE: Do not change the order/value of state variables, some code
// depends upon specific ordering/adjacency.
// NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack)
INVALID = 0,
INIT,
LOAD_FROM_TEXTURE_CACHE,
CACHE_POST,
LOAD_FROM_NETWORK,
LOAD_FROM_SIMULATOR,
WAIT_HTTP_RESOURCE, // Waiting for HTTP resources
WAIT_HTTP_RESOURCE2, // Waiting for HTTP resources
SEND_HTTP_REQ, // Commit to sending as HTTP
WAIT_HTTP_REQ, // Request sent, wait for completion
DECODE_IMAGE,
DECODE_IMAGE_UPDATE,
WRITE_TO_CACHE,
WAIT_ON_WRITE,
DONE
};
enum e_request_state // mSentRequest
{
UNSENT = 0,
QUEUED = 1,
SENT_SIM = 2
};
enum e_write_to_cache_state //mWriteToCacheState
{
NOT_WRITE = 0,
CAN_WRITE = 1,
SHOULD_WRITE = 2
};
static const char* sStateDescs[];
e_state mState;
void setState(e_state new_state);
e_write_to_cache_state mWriteToCacheState;
LLTextureFetch* mFetcher;
LLPointer<LLImageFormatted> mFormattedImage;
LLPointer<LLImageRaw> mRawImage,
mAuxImage;
FTType mFTType;
LLUUID mID;
LLHost mHost;
std::string mUrl;
U8 mType;
F32 mImagePriority;
U32 mWorkPriority;
F32 mRequestedPriority;
S32 mDesiredDiscard,
mSimRequestedDiscard,
mRequestedDiscard,
mLoadedDiscard,
mDecodedDiscard;
LLFrameTimer mRequestedTimer,
mFetchTimer;
LLTimer mCacheReadTimer;
F32 mCacheReadTime;
LLTextureCache::handle_t mCacheReadHandle,
mCacheWriteHandle;
S32 mRequestedSize,
mRequestedOffset,
mDesiredSize,
mFileSize,
mCachedSize;
e_request_state mSentRequest;
handle_t mDecodeHandle;
BOOL mLoaded;
BOOL mDecoded;
BOOL mWritten;
BOOL mNeedsAux;
BOOL mHaveAllData;
BOOL mInLocalCache;
BOOL mInCache;
bool mCanUseHTTP,
mCanUseNET ; //can get from asset server.
S32 mRetryAttempt;
S32 mActiveCount;
LLCore::HttpStatus mGetStatus;
std::string mGetReason;
LLAdaptiveRetryPolicy mFetchRetryPolicy;
// Work Data
LLMutex mWorkMutex;
struct PacketData
{
PacketData(U8* data, S32 size)
: mData(data), mSize(size)
{}
~PacketData() { clearData(); }
void clearData() { delete[] mData; mData = NULL; }
U8* mData;
U32 mSize;
};
std::vector<PacketData*> mPackets;
S32 mFirstPacket;
S32 mLastPacket;
U16 mTotalPackets;
U8 mImageCodec;
LLViewerAssetStats::duration_t mMetricsStartTime;
LLCore::HttpHandle mHttpHandle; // Handle of any active request
LLCore::BufferArray * mHttpBufferArray; // Refcounted pointer to response data
S32 mHttpPolicyClass;
bool mHttpActive; // Active request to http library
U32 mHttpReplySize, // Actual received data size
mHttpReplyOffset; // Actual received data offset
bool mHttpHasResource; // Counts against Fetcher's mHttpSemaphore
// State history
U32 mCacheReadCount,
mCacheWriteCount,
mResourceWaitCount; // Requests entering WAIT_HTTP_RESOURCE2
};
//////////////////////////////////////////////////////////////////////////////
// Cross-thread messaging for asset metrics.
/**
* @brief Base class for cross-thread requests made of the fetcher
*
* I believe the intent of the LLQueuedThread class was to
* have these operations derived from LLQueuedThread::QueuedRequest
* but the texture fetcher has elected to manage the queue
* in its own manner. So these are free-standing objects which are
* managed in simple FIFO order on the mCommands queue of the
* LLTextureFetch object.
*
* What each represents is a simple command sent from an
* outside thread into the TextureFetch thread to be processed
* in order and in a timely fashion (though not an absolute
* higher priority than other operations of the thread).
* Each operation derives a new class from the base customizing
* members, constructors and the doWork() method to effect
* the command.
*
* The flow is one-directional. There are two global instances
* of the LLViewerAssetStats collector, one for the main program's
* thread pointed to by gViewerAssetStatsMain and one for the
* TextureFetch thread pointed to by gViewerAssetStatsThread1.
* Common operations has each thread recording metrics events
* into the respective collector unconcerned with locking and
* the state of any other thread. But when the agent moves into
* a different region or the metrics timer expires and a report
* needs to be sent back to the grid, messaging across threads
* is required to distribute data and perform global actions.
* In pseudo-UML, it looks like:
*
* Main Thread1
* . .
* . .
* +-----+ .
* | AM | .
* +--+--+ .
* +-------+ | .
* | Main | +--+--+ .
* | | | SRE |---. .
* | Stats | +-----+ \ .
* | | | \ (uuid) +-----+
* | Coll. | +--+--+ `-------->| SR |
* +-------+ | MSC | +--+--+
* | ^ +-----+ |
* | | (uuid) / . +-----+ (uuid)
* | `--------' . | MSC |---------.
* | . +-----+ |
* | +-----+ . v
* | | TE | . +-------+
* | +--+--+ . | Thd1 |
* | | . | |
* | +-----+ . | Stats |
* `--------->| RSC | . | |
* +--+--+ . | Coll. |
* | . +-------+
* +--+--+ . |
* | SME |---. . |
* +-----+ \ . |
* . \ (clone) +-----+ |
* . `-------->| SM | |
* . +--+--+ |
* . | |
* . +-----+ |
* . | RSC |<--------'
* . +-----+
* . |
* . +-----+
* . | CP |--> HTTP POST
* . +-----+
* . .
* . .
*
*
* Key:
*
* SRE - Set Region Enqueued. Enqueue a 'Set Region' command in
* the other thread providing the new UUID of the region.
* TFReqSetRegion carries the data.
* SR - Set Region. New region UUID is sent to the thread-local
* collector.
* SME - Send Metrics Enqueued. Enqueue a 'Send Metrics' command
* including an ownership transfer of a cloned LLViewerAssetStats.
* TFReqSendMetrics carries the data.
* SM - Send Metrics. Global metrics reporting operation. Takes
* the cloned stats from the command, merges it with the
* thread's local stats, converts to LLSD and sends it on
* to the grid.
* AM - Agent Moved. Agent has completed some sort of move to a
* new region.
* TE - Timer Expired. Metrics timer has expired (on the order
* of 10 minutes).
* CP - CURL Post
* MSC - Modify Stats Collector. State change in the thread-local
* collector. Typically a region change which affects the
* global pointers used to find the 'current stats'.
* RSC - Read Stats Collector. Extract collector data cloning it
* (i.e. deep copy) when necessary.
*
*/
class LLTextureFetch::TFRequest // : public LLQueuedThread::QueuedRequest
{
public:
// Default ctors and assignment operator are correct.
virtual ~TFRequest()
{}
// Patterned after QueuedRequest's method but expected behavior
// is different. Always expected to complete on the first call
// and work dispatcher will assume the same and delete the
// request after invocation.
virtual bool doWork(LLTextureFetch * fetcher) = 0;
};
namespace
{
/**
* @brief Implements a 'Set Region' cross-thread command.
*
* When an agent moves to a new region, subsequent metrics need
* to be binned into a new or existing stats collection in 1:1
* relationship with the region. We communicate this region
* change across the threads involved in the communication with
* this message.
*
* Corresponds to LLTextureFetch::commandSetRegion()
*/
class TFReqSetRegion : public LLTextureFetch::TFRequest
{
public:
TFReqSetRegion(U64 region_handle)
: LLTextureFetch::TFRequest(),
mRegionHandle(region_handle)
{}
TFReqSetRegion & operator=(const TFReqSetRegion &); // Not defined
virtual ~TFReqSetRegion()
{}
virtual bool doWork(LLTextureFetch * fetcher);
public:
const U64 mRegionHandle;
};
/**
* @brief Implements a 'Send Metrics' cross-thread command.
*
* This is the big operation. The main thread gathers metrics
* for a period of minutes into LLViewerAssetStats and other
* objects then makes a snapshot of the data by cloning the
* collector. This command transfers the clone, along with a few
* additional arguments (UUIDs), handing ownership to the
* TextureFetch thread. It then merges its own data into the
* cloned copy, converts to LLSD and kicks off an HTTP POST of
* the resulting data to the currently active metrics collector.
*
* Corresponds to LLTextureFetch::commandSendMetrics()
*/
class TFReqSendMetrics : public LLTextureFetch::TFRequest
{
public:
/**
* Construct the 'Send Metrics' command to have the TextureFetch
* thread add and log metrics data.
*
* @param caps_url URL of a "ViewerMetrics" Caps target
* to receive the data. Does not have to
* be associated with a particular region.
*
* @param session_id UUID of the agent's session.
*
* @param agent_id UUID of the agent. (Being pure here...)
*
* @param main_stats Pointer to a clone of the main thread's
* LLViewerAssetStats data. Thread1 takes
* ownership of the copy and disposes of it
* when done.
*/
TFReqSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
LLViewerAssetStats * main_stats)
: LLTextureFetch::TFRequest(),
mCapsURL(caps_url),
mSessionID(session_id),
mAgentID(agent_id),
mMainStats(main_stats)
{}
TFReqSendMetrics & operator=(const TFReqSendMetrics &); // Not defined
virtual ~TFReqSendMetrics();
virtual bool doWork(LLTextureFetch * fetcher);
public:
const std::string mCapsURL;
const LLUUID mSessionID;
const LLUUID mAgentID;
LLViewerAssetStats * mMainStats;
};
/*
* Examines the merged viewer metrics report and if found to be too long,
* will attempt to truncate it in some reasonable fashion.
*
* @param max_regions Limit of regions allowed in report.
*
* @param metrics Full, merged viewer metrics report.
*
* @returns If data was truncated, returns true.
*/
bool truncate_viewer_metrics(int max_regions, LLSD & metrics);
} // end of anonymous namespace
//////////////////////////////////////////////////////////////////////////////
//static
const char* LLTextureFetchWorker::sStateDescs[] = {
"INVALID",
"INIT",
"LOAD_FROM_TEXTURE_CACHE",
"CACHE_POST",
"LOAD_FROM_NETWORK",
"LOAD_FROM_SIMULATOR",
"WAIT_HTTP_RESOURCE",
"WAIT_HTTP_RESOURCE2",
"SEND_HTTP_REQ",
"WAIT_HTTP_REQ",
"DECODE_IMAGE",
"DECODE_IMAGE_UPDATE",
"WRITE_TO_CACHE",
"WAIT_ON_WRITE",
"DONE"
};
// static
volatile bool LLTextureFetch::svMetricsDataBreak(true); // Start with a data break
// called from MAIN THREAD
LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
FTType f_type, // Fetched image type
const std::string& url, // Optional URL
const LLUUID& id, // Image UUID
const LLHost& host, // Simulator host
F32 priority, // Priority
S32 discard, // Desired discard
S32 size) // Desired size
: LLWorkerClass(fetcher, "TextureFetch"),
LLCore::HttpHandler(),
mState(INIT),
mWriteToCacheState(NOT_WRITE),
mFetcher(fetcher),
mFTType(f_type),
mID(id),
mHost(host),
mUrl(url),
mImagePriority(priority),
mWorkPriority(0),
mRequestedPriority(0.f),
mDesiredDiscard(-1),
mSimRequestedDiscard(-1),
mRequestedDiscard(-1),
mLoadedDiscard(-1),
mDecodedDiscard(-1),
mCacheReadTime(0.f),
mCacheReadHandle(LLTextureCache::nullHandle()),
mCacheWriteHandle(LLTextureCache::nullHandle()),
mRequestedSize(0),
mRequestedOffset(0),
mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE),
mFileSize(0),
mCachedSize(0),
mLoaded(FALSE),
mSentRequest(UNSENT),
mDecodeHandle(0),
mDecoded(FALSE),
mWritten(FALSE),
mNeedsAux(FALSE),
mHaveAllData(FALSE),
mInLocalCache(FALSE),
mInCache(FALSE),
mCanUseHTTP(true),
mRetryAttempt(0),
mActiveCount(0),
mWorkMutex(NULL),
mFirstPacket(0),
mLastPacket(-1),
mTotalPackets(0),
mImageCodec(IMG_CODEC_INVALID),
mMetricsStartTime(0),
mHttpHandle(LLCORE_HTTP_HANDLE_INVALID),
mHttpBufferArray(NULL),
mHttpPolicyClass(mFetcher->mHttpPolicyClass),
mHttpActive(false),
mHttpReplySize(0U),
mHttpReplyOffset(0U),
mHttpHasResource(false),
mCacheReadCount(0U),
mCacheWriteCount(0U),
mResourceWaitCount(0U),
mFetchRetryPolicy(10.0,3600.0,2.0,10)
{
mCanUseNET = mUrl.empty() ;
calcWorkPriority();
mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL;
// LL_INFOS() << "Create: " << mID << " mHost:" << host << " Discard=" << discard << LL_ENDL;
if (!mFetcher->mDebugPause)
{
U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
addWork(0, work_priority );
}
setDesiredDiscard(discard, size);
}
LLTextureFetchWorker::~LLTextureFetchWorker()
{
// LL_INFOS() << "Destroy: " << mID
// << " Decoded=" << mDecodedDiscard
// << " Requested=" << mRequestedDiscard
// << " Desired=" << mDesiredDiscard << LL_ENDL;
llassert_always(!haveWork());
lockWorkMutex(); // +Mw (should be useless)
if (mHttpHasResource)
{
// Last-chance catchall to recover the resource. Using an
// atomic datatype solely because this can be running in
// another thread.
releaseHttpSemaphore();
}
if (mHttpActive)
{
// Issue a cancel on a live request...
mFetcher->getHttpRequest().requestCancel(mHttpHandle, NULL);
}
if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
{
mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
}
if (mCacheWriteHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
{
mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
}
mFormattedImage = NULL;
clearPackets();
if (mHttpBufferArray)
{
mHttpBufferArray->release();
mHttpBufferArray = NULL;
}
unlockWorkMutex(); // -Mw
mFetcher->removeFromHTTPQueue(mID, (S32Bytes)0);
mFetcher->removeHttpWaiter(mID);
mFetcher->updateStateStats(mCacheReadCount, mCacheWriteCount, mResourceWaitCount);
}
// Locks: Mw
void LLTextureFetchWorker::clearPackets()
{
for_each(mPackets.begin(), mPackets.end(), DeletePointer());
mPackets.clear();
mTotalPackets = 0;
mLastPacket = -1;
mFirstPacket = 0;
}
// Locks: Mw
void LLTextureFetchWorker::setupPacketData()
{
S32 data_size = 0;
if (mFormattedImage.notNull())
{
data_size = mFormattedImage->getDataSize();
}
if (data_size > 0)
{
// Only used for simulator requests
mFirstPacket = (data_size - FIRST_PACKET_SIZE) / MAX_IMG_PACKET_SIZE + 1;
if (FIRST_PACKET_SIZE + (mFirstPacket-1) * MAX_IMG_PACKET_SIZE != data_size)
{
LL_WARNS() << "Bad CACHED TEXTURE size: " << data_size << " removing." << LL_ENDL;
removeFromCache();
resetFormattedData();
clearPackets();
}
else if (mFileSize > 0)
{
mLastPacket = mFirstPacket-1;
mTotalPackets = (mFileSize - FIRST_PACKET_SIZE + MAX_IMG_PACKET_SIZE-1) / MAX_IMG_PACKET_SIZE + 1;
}
else
{
// This file was cached using HTTP so we have to refetch the first packet
resetFormattedData();
clearPackets();
}
}
}
// Locks: Mw (ctor invokes without lock)
U32 LLTextureFetchWorker::calcWorkPriority()
{
//llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority());
static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority();
mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE));
return mWorkPriority;
}
// Locks: Mw (ctor invokes without lock)
void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
{
bool prioritize = false;
if (mDesiredDiscard != discard)
{
if (!haveWork())
{
calcWorkPriority();
if (!mFetcher->mDebugPause)
{
U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
addWork(0, work_priority);
}
}
else if (mDesiredDiscard < discard)
{
prioritize = true;
}
mDesiredDiscard = discard;
mDesiredSize = size;
}
else if (size > mDesiredSize)
{
mDesiredSize = size;
prioritize = true;
}
mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE);
if ((prioritize && mState == INIT) || mState == DONE)
{
setState(INIT);
U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
setPriority(work_priority);
}
}
// Locks: Mw
void LLTextureFetchWorker::setImagePriority(F32 priority)
{
// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
F32 delta = fabs(priority - mImagePriority);
if (delta > (mImagePriority * .05f) || mState == DONE)
{
mImagePriority = priority;
calcWorkPriority();
U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
setPriority(work_priority);
}
}
// Locks: Mw
void LLTextureFetchWorker::resetFormattedData()
{
if (mHttpBufferArray)
{
mHttpBufferArray->release();
mHttpBufferArray = NULL;
}
if (mFormattedImage.notNull())
{
mFormattedImage->deleteData();
}
mHttpReplySize = 0;
mHttpReplyOffset = 0;
mHaveAllData = FALSE;
}
// Threads: Tmain
void LLTextureFetchWorker::startWork(S32 param)
{
llassert(mFormattedImage.isNull());
}
// Threads: Ttf
bool LLTextureFetchWorker::doWork(S32 param)
{
static const LLCore::HttpStatus http_not_found(HTTP_NOT_FOUND); // 404
static const LLCore::HttpStatus http_service_unavail(HTTP_SERVICE_UNAVAILABLE); // 503
static const LLCore::HttpStatus http_not_sat(HTTP_REQUESTED_RANGE_NOT_SATISFIABLE); // 416;
LLMutexLock lock(&mWorkMutex); // +Mw
if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
{
if (mState < DECODE_IMAGE)
{
return true; // abort
}
}
if(mImagePriority < F_ALMOST_ZERO)
{
if (mState == INIT || mState == LOAD_FROM_NETWORK || mState == LOAD_FROM_SIMULATOR)
{
LL_DEBUGS("Texture") << mID << " abort: mImagePriority < F_ALMOST_ZERO" << LL_ENDL;
return true; // abort
}
}
if(mState > CACHE_POST && !mCanUseNET && !mCanUseHTTP)
{
//nowhere to get data, abort.
LL_WARNS("Texture") << mID << " abort, nowhere to get data" << LL_ENDL;
return true ;
}
if (mFetcher->mDebugPause)
{
return false; // debug: don't do any work
}
if (mID == mFetcher->mDebugID)
{
mFetcher->mDebugCount++; // for setting breakpoints
}
if (mState != DONE)
{
mFetchTimer.reset();
}
if (mState == INIT)
{
mRawImage = NULL ;
mRequestedDiscard = -1;
mLoadedDiscard = -1;
mDecodedDiscard = -1;
mRequestedSize = 0;
mRequestedOffset = 0;
mFileSize = 0;
mCachedSize = 0;
mLoaded = FALSE;
mSentRequest = UNSENT;
mDecoded = FALSE;
mWritten = FALSE;
if (mHttpBufferArray)
{
mHttpBufferArray->release();
mHttpBufferArray = NULL;
}
mHttpReplySize = 0;
mHttpReplyOffset = 0;
mHaveAllData = FALSE;
clearPackets(); // TODO: Shouldn't be necessary
mCacheReadHandle = LLTextureCache::nullHandle();
mCacheWriteHandle = LLTextureCache::nullHandle();
setState(LOAD_FROM_TEXTURE_CACHE);
mInCache = FALSE;
mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE
LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority)
<< " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
// fall through
}
if (mState == LOAD_FROM_TEXTURE_CACHE)
{
if (mCacheReadHandle == LLTextureCache::nullHandle())
{
U32 cache_priority = mWorkPriority;
S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
S32 size = mDesiredSize - offset;
if (size <= 0)
{
setState(CACHE_POST);
return false;
}
mFileSize = 0;
mLoaded = FALSE;
if (mUrl.compare(0, 7, "file://") == 0)
{
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
// read file from local disk
++mCacheReadCount;
std::string filename = mUrl.substr(7, std::string::npos);
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
offset, size, responder);
mCacheReadTimer.reset();
}
else if ((mUrl.empty() || mFTType==FTT_SERVER_BAKE) && mFetcher->canLoadFromCache())
{
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
++mCacheReadCount;
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
offset, size, responder);
mCacheReadTimer.reset();
}
else if(!mUrl.empty() && mCanUseHTTP)
{
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(WAIT_HTTP_RESOURCE);
}
else
{
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(LOAD_FROM_NETWORK);
}
}
if (mLoaded)
{
// Make sure request is complete. *TODO: make this auto-complete
if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, false))
{
mCacheReadHandle = LLTextureCache::nullHandle();
setState(CACHE_POST);
// fall through
}
else
{
//
//This should never happen
//
LL_DEBUGS("Texture") << mID << " this should never happen" << LL_ENDL;
return false;
}
}
else
{
return false;
}
}
if (mState == CACHE_POST)
{
mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
// Successfully loaded
if ((mCachedSize >= mDesiredSize) || mHaveAllData)
{
// we have enough data, decode it
llassert_always(mFormattedImage->getDataSize() > 0);
mLoadedDiscard = mDesiredDiscard;
if (mLoadedDiscard < 0)
{
LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard
<< ", should be >=0" << LL_ENDL;
}
setState(DECODE_IMAGE);
mInCache = TRUE;
mWriteToCacheState = NOT_WRITE ;
LL_DEBUGS("Texture") << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize()
<< " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight())
<< " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(1));
}
else
{
if (mUrl.compare(0, 7, "file://") == 0)
{
// failed to load local file, we're done.
LL_WARNS("Texture") << mID << ": abort, failed to load local file " << mUrl << LL_ENDL;
return true;
}
// need more data
else
{
LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL;
setState(LOAD_FROM_NETWORK);
}
// fall through
record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(0));
}
}
if (mState == LOAD_FROM_NETWORK)
{
// Check for retries to previous server failures.
F32 wait_seconds;
if (mFetchRetryPolicy.shouldRetry(wait_seconds))
{
if (wait_seconds <= 0.0)
{
LL_INFOS() << mID << " retrying now" << LL_ENDL;
}
else
{
//LL_INFOS() << mID << " waiting to retry for " << wait_seconds << " seconds" << LL_ENDL;
return false;
}
}
static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP", true);
// if (mHost != LLHost::invalid) get_url = false;
if ( use_http && mCanUseHTTP && mUrl.empty())//get http url.
{
LLViewerRegion* region = NULL;
if (mHost == LLHost::invalid)
region = gAgent.getRegion();
else
region = LLWorld::getInstance()->getRegion(mHost);
if (region)
{
std::string http_url = region->getHttpUrl() ;
if (!http_url.empty())
{
if (mFTType != FTT_DEFAULT)
{
LL_WARNS() << "trying to seek a non-default texture on the sim. Bad!" << LL_ENDL;
}
setUrl(http_url + "/?texture_id=" + mID.asString().c_str());
mWriteToCacheState = CAN_WRITE ; //because this texture has a fixed texture id.
}
else
{
mCanUseHTTP = false ;
}
}
else
{
// This will happen if not logged in or if a region deoes not have HTTP Texture enabled
//LL_WARNS() << "Region not found for host: " << mHost << LL_ENDL;
mCanUseHTTP = false;
}
}
else if (mFTType == FTT_SERVER_BAKE)
{
mWriteToCacheState = CAN_WRITE;
}
if (mCanUseHTTP && !mUrl.empty())
{
setState(WAIT_HTTP_RESOURCE);
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if(mWriteToCacheState != NOT_WRITE)
{
mWriteToCacheState = CAN_WRITE ;
}
// don't return, fall through to next state
}
else if (mSentRequest == UNSENT && mCanUseNET)
{
// Add this to the network queue and sit here.
// LLTextureFetch::update() will send off a request which will change our state
mWriteToCacheState = CAN_WRITE ;
mRequestedSize = mDesiredSize;
mRequestedDiscard = mDesiredDiscard;
mSentRequest = QUEUED;
mFetcher->addToNetworkQueue(this);
recordTextureStart(false);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
}
else
{
// Shouldn't need to do anything here
//llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
// Make certain this is in the network queue
//mFetcher->addToNetworkQueue(this);
//recordTextureStart(false);
//setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
}
}
if (mState == LOAD_FROM_SIMULATOR)
{
if (mFormattedImage.isNull())
{
mFormattedImage = new LLImageJ2C;
}
if (processSimulatorPackets())
{
LL_DEBUGS("Texture") << mID << ": Loaded from Sim. Bytes: " << mFormattedImage->getDataSize() << LL_ENDL;
mFetcher->removeFromNetworkQueue(this, false);
if (mFormattedImage.isNull() || !mFormattedImage->getDataSize())
{
// processSimulatorPackets() failed
// LL_WARNS() << "processSimulatorPackets() failed to load buffer" << LL_ENDL;
LL_WARNS("Texture") << mID << " processSimulatorPackets() failed to load buffer" << LL_ENDL;
return true; // failed
}
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if (mLoadedDiscard < 0)
{
LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard
<< ", should be >=0" << LL_ENDL;
}
setState(DECODE_IMAGE);
mWriteToCacheState = SHOULD_WRITE;
recordTextureDone(false);
}
else
{
mFetcher->addToNetworkQueue(this); // failsafe
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
recordTextureStart(false);
}
return false;
}
if (mState == WAIT_HTTP_RESOURCE)
{
// NOTE:
// control the number of the http requests issued for:
// 1, not openning too many file descriptors at the same time;
// 2, control the traffic of http so udp gets bandwidth.
//
// If it looks like we're busy, keep this request here.
// Otherwise, advance into the HTTP states.
if (mFetcher->getHttpWaitersCount() || ! acquireHttpSemaphore())
{
setState(WAIT_HTTP_RESOURCE2);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
mFetcher->addHttpWaiter(this->mID);
++mResourceWaitCount;
return false;
}
setState(SEND_HTTP_REQ);
// *NOTE: You must invoke releaseHttpSemaphore() if you transition
// to a state other than SEND_HTTP_REQ or WAIT_HTTP_REQ or abort
// the request.
}
if (mState == WAIT_HTTP_RESOURCE2)
{
// Just idle it if we make it to the head...
return false;
}
if (mState == SEND_HTTP_REQ)
{
if (! mCanUseHTTP)
{
releaseHttpSemaphore();
LL_WARNS("Texture") << mID << " abort: SEND_HTTP_REQ but !mCanUseHTTP" << LL_ENDL;
return true; // abort
}
mFetcher->removeFromNetworkQueue(this, false);
S32 cur_size = 0;
if (mFormattedImage.notNull())
{
cur_size = mFormattedImage->getDataSize(); // amount of data we already have
if (mFormattedImage->getDiscardLevel() == 0)
{
if (cur_size > 0)
{
// We already have all the data, just decode it
mLoadedDiscard = mFormattedImage->getDiscardLevel();
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if (mLoadedDiscard < 0)
{
LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard
<< ", should be >=0" << LL_ENDL;
}
setState(DECODE_IMAGE);
releaseHttpSemaphore();
return false;
}
else
{
releaseHttpSemaphore();
LL_WARNS("Texture") << mID << " SEND_HTTP_REQ abort: cur_size " << cur_size << " <=0" << LL_ENDL;
return true; // abort.
}
}
}
mRequestedSize = mDesiredSize;
mRequestedDiscard = mDesiredDiscard;
mRequestedSize -= cur_size;
mRequestedOffset = cur_size;
if (mRequestedOffset)
{
// Texture fetching often issues 'speculative' loads that
// start beyond the end of the actual asset. Some cache/web
// systems, e.g. Varnish, will respond to this not with a
// 416 but with a 200 and the entire asset in the response
// body. By ensuring that we always have a partially
// satisfiable Range request, we avoid that hit to the network.
// We just have to deal with the overlapping data which is made
// somewhat harder by the fact that grid services don't necessarily
// return the Content-Range header on 206 responses. *Sigh*
mRequestedOffset -= 1;
mRequestedSize += 1;
}
mHttpHandle = LLCORE_HTTP_HANDLE_INVALID;
if (!mUrl.empty())
{
mRequestedTimer.reset();
mLoaded = FALSE;
mGetStatus = LLCore::HttpStatus();
mGetReason.clear();
LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset
<< " Bytes: " << mRequestedSize
<< " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth
<< LL_ENDL;
// Will call callbackHttpGet when curl request completes
// Only server bake images use the returned headers currently, for getting retry-after field.
LLCore::HttpOptions *options = (mFTType == FTT_SERVER_BAKE) ? mFetcher->mHttpOptionsWithHeaders: mFetcher->mHttpOptions;
mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass,
mWorkPriority,
mUrl,
mRequestedOffset,
mRequestedSize,
options,
mFetcher->mHttpHeaders,
this);
}
if (LLCORE_HTTP_HANDLE_INVALID == mHttpHandle)
{
LL_WARNS() << "HTTP GET request failed for " << mID << LL_ENDL;
resetFormattedData();
releaseHttpSemaphore();
return true; // failed
}
mHttpActive = true;
mFetcher->addToHTTPQueue(mID);
recordTextureStart(true);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
setState(WAIT_HTTP_REQ);
// fall through
}
if (mState == WAIT_HTTP_REQ)
{
// *NOTE: As stated above, all transitions out of this state should
// call releaseHttpSemaphore().
if (mLoaded)
{
S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
if (mRequestedSize < 0)
{
if (http_not_found == mGetStatus)
{
if (mFTType != FTT_MAP_TILE)
{
LL_WARNS() << "Texture missing from server (404): " << mUrl << LL_ENDL;
}
if(mWriteToCacheState == NOT_WRITE) //map tiles or server bakes
{
setState(DONE);
releaseHttpSemaphore();
if (mFTType != FTT_MAP_TILE)
{
LL_WARNS("Texture") << mID << " abort: WAIT_HTTP_REQ not found" << LL_ENDL;
}
return true;
}
// roll back to try UDP
if (mCanUseNET)
{
setState(INIT);
mCanUseHTTP = false;
mUrl.clear();
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
releaseHttpSemaphore();
return false;
}
}
else if (http_service_unavail == mGetStatus)
{
LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
LL_INFOS() << "503: HTTP GET failed for: " << mUrl
<< " Status: " << mGetStatus.toHex()
<< " Reason: '" << mGetReason << "'"
<< LL_ENDL;
}
else if (http_not_sat == mGetStatus)
{
// Allowed, we'll accept whatever data we have as complete.
mHaveAllData = TRUE;
}
else
{
LL_INFOS() << "HTTP GET failed for: " << mUrl
<< " Status: " << mGetStatus.toTerseString()
<< " Reason: '" << mGetReason << "'"
<< LL_ENDL;
}
if (mFTType != FTT_SERVER_BAKE)
{
mUrl.clear();
}
if (cur_size > 0)
{
// Use available data
mLoadedDiscard = mFormattedImage->getDiscardLevel();
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if (mLoadedDiscard < 0)
{
LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard
<< ", should be >=0" << LL_ENDL;
}
setState(DECODE_IMAGE);
releaseHttpSemaphore();
return false;
}
// Fail harder
resetFormattedData();
setState(DONE);
releaseHttpSemaphore();
LL_WARNS("Texture") << mID << " abort: fail harder" << LL_ENDL;
return true; // failed
}
// Clear the url since we're done with the fetch
// Note: mUrl is used to check is fetching is required so failure to clear it will force an http fetch
// next time the texture is requested, even if the data have already been fetched.
if(mWriteToCacheState != NOT_WRITE && mFTType != FTT_SERVER_BAKE)
{
// Why do we want to keep url if NOT_WRITE - is this a proxy for map tiles?
mUrl.clear();
}
if (! mHttpBufferArray || ! mHttpBufferArray->size())
{
// no data received.
if (mHttpBufferArray)
{
mHttpBufferArray->release();
mHttpBufferArray = NULL;
}
// abort.
setState(DONE);
LL_WARNS("Texture") << mID << " abort: no data received" << LL_ENDL;
releaseHttpSemaphore();
return true;
}
S32 append_size(mHttpBufferArray->size());
S32 total_size(cur_size + append_size);
S32 src_offset(0);
llassert_always(append_size == mRequestedSize);
if (mHttpReplyOffset && mHttpReplyOffset != cur_size)
{
// In case of a partial response, our offset may
// not be trivially contiguous with the data we have.
// Get back into alignment.
if (mHttpReplyOffset > cur_size)
{
LL_WARNS("Texture") << "Partial HTTP response produces break in image data for texture "
<< mID << ". Aborting load." << LL_ENDL;
setState(DONE);
releaseHttpSemaphore();
return true;
}
src_offset = cur_size - mHttpReplyOffset;
append_size -= src_offset;
total_size -= src_offset;
mRequestedSize -= src_offset; // Make requested values reflect useful part
mRequestedOffset += src_offset;
}
if (mFormattedImage.isNull())
{
// For now, create formatted image based on extension
std::string extension = gDirUtilp->getExtension(mUrl);
mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
if (mFormattedImage.isNull())
{
mFormattedImage = new LLImageJ2C; // default
}
}
if (mHaveAllData) //the image file is fully loaded.
{
mFileSize = total_size;
}
else //the file size is unknown.
{
mFileSize = total_size + 1 ; //flag the file is not fully loaded.
}
U8 * buffer = (U8 *) ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_size);
if (cur_size > 0)
{
memcpy(buffer, mFormattedImage->getData(), cur_size);
}
mHttpBufferArray->read(src_offset, (char *) buffer + cur_size, append_size);
// NOTE: setData releases current data and owns new data (buffer)
mFormattedImage->setData(buffer, total_size);
// Done with buffer array
mHttpBufferArray->release();
mHttpBufferArray = NULL;
mHttpReplySize = 0;
mHttpReplyOffset = 0;
mLoadedDiscard = mRequestedDiscard;
if (mLoadedDiscard < 0)
{
LL_WARNS("Texture") << mID << " mLoadedDiscard is " << mLoadedDiscard
<< ", should be >=0" << LL_ENDL;
}
setState(DECODE_IMAGE);
if (mWriteToCacheState != NOT_WRITE)
{
mWriteToCacheState = SHOULD_WRITE ;
}
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
releaseHttpSemaphore();
return false;
}
else
{
// *HISTORY: There was a texture timeout test here originally that
// would cancel a request that was over 120 seconds old. That's
// probably not a good idea. Particularly rich regions can take
// an enormous amount of time to load textures. We'll revisit the
// various possible timeout components (total request time, connection
// time, I/O time, with and without retries, etc.) in the future.
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
}
}
if (mState == DECODE_IMAGE)
{
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
if (textures_decode_disabled)
{
// for debug use, don't decode
setState(DONE);
return true;
}
if (mDesiredDiscard < 0)
{
// We aborted, don't decode
setState(DONE);
LL_DEBUGS("Texture") << mID << " DECODE_IMAGE abort: desired discard " << mDesiredDiscard << "<0" << LL_ENDL;
return true;
}
if (mFormattedImage->getDataSize() <= 0)
{
LL_WARNS() << "Decode entered with invalid mFormattedImage. ID = " << mID << LL_ENDL;
//abort, don't decode
setState(DONE);
LL_DEBUGS("Texture") << mID << " DECODE_IMAGE abort: (mFormattedImage->getDataSize() <= 0)" << LL_ENDL;
return true;
}
if (mLoadedDiscard < 0)
{
LL_WARNS() << "Decode entered with invalid mLoadedDiscard. ID = " << mID << LL_ENDL;
//abort, don't decode
setState(DONE);
LL_DEBUGS("Texture") << mID << " DECODE_IMAGE abort: mLoadedDiscard < 0" << LL_ENDL;
return true;
}
mRawImage = NULL;
mAuxImage = NULL;
llassert_always(mFormattedImage.notNull());
S32 discard = mHaveAllData ? 0 : mLoadedDiscard;
U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority;
mDecoded = FALSE;
setState(DECODE_IMAGE_UPDATE);
LL_DEBUGS("Texture") << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard
<< " All Data: " << mHaveAllData << LL_ENDL;
mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux,
new DecodeResponder(mFetcher, mID, this));
// fall though
}
if (mState == DECODE_IMAGE_UPDATE)
{
if (mDecoded)
{
if(mFetcher->getFetchDebugger() && !mInLocalCache)
{
mFetcher->getFetchDebugger()->addHistoryEntry(this);
}
if (mDecodedDiscard < 0)
{
LL_DEBUGS("Texture") << mID << ": Failed to Decode." << LL_ENDL;
if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0)
{
// Cache file should be deleted, try again
LL_WARNS() << mID << ": Decode of cached file failed (removed), retrying" << LL_ENDL;
llassert_always(mDecodeHandle == 0);
mFormattedImage = NULL;
++mRetryAttempt;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(INIT);
return false;
}
else
{
// LL_WARNS() << "UNABLE TO LOAD TEXTURE: " << mID << " RETRIES: " << mRetryAttempt << LL_ENDL;
setState(DONE); // failed
}
}
else
{
llassert_always(mRawImage.notNull());
LL_DEBUGS("Texture") << mID << ": Decoded. Discard: " << mDecodedDiscard
<< " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(WRITE_TO_CACHE);
}
// fall through
}
else
{
return false;
}
}
if (mState == WRITE_TO_CACHE)
{
if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull())
{
// If we're in a local cache or we didn't actually receive any new data,
// or we failed to load anything, skip
setState(DONE);
return false;
}
S32 datasize = mFormattedImage->getDataSize();
if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed.
{
if(mHaveAllData)
{
mFileSize = datasize ;
}
else
{
mFileSize = datasize + 1 ; //flag not fully loaded.
}
}
llassert_always(datasize);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
U32 cache_priority = mWorkPriority;
mWritten = FALSE;
setState(WAIT_ON_WRITE);
++mCacheWriteCount;
CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID);
mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
mFormattedImage->getData(), datasize,
mFileSize, mRawImage, mDecodedDiscard, responder);
// fall through
}
if (mState == WAIT_ON_WRITE)
{
if (writeToCacheComplete())
{
setState(DONE);
// fall through
}
else
{
if (mDesiredDiscard < mDecodedDiscard)
{
// We're waiting for this write to complete before we can receive more data
// (we can't touch mFormattedImage until the write completes)
// Prioritize the write
mFetcher->mTextureCache->prioritizeWrite(mCacheWriteHandle);
}
return false;
}
}
if (mState == DONE)
{
if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard)
{
// More data was requested, return to INIT
setState(INIT);
LL_DEBUGS("Texture") << mID << " more data requested, returning to INIT: "
<< " mDecodedDiscard " << mDecodedDiscard << ">= 0 && mDesiredDiscard " << mDesiredDiscard
<< "<" << " mDecodedDiscard " << mDecodedDiscard << LL_ENDL;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
return false;
}
else
{
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return true;
}
}
return false;
} // -Mw
// Threads: Ttf
// virtual
void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog", false);
static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator", false);
static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic", false) ;
LLMutexLock lock(&mWorkMutex); // +Mw
mHttpActive = false;
if (log_to_viewer_log || log_to_sim)
{
mFetcher->mTextureInfo.setRequestStartTime(mID, mMetricsStartTime.value());
mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP);
mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize);
mFetcher->mTextureInfo.setRequestOffset(mID, mRequestedOffset);
mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, LLTimer::getTotalTime());
}
static LLCachedControl<F32> fake_failure_rate(gSavedSettings, "TextureFetchFakeFailureRate", 0.0f);
F32 rand_val = ll_frand();
F32 rate = fake_failure_rate;
if (mFTType == FTT_SERVER_BAKE && (fake_failure_rate > 0.0) && (rand_val < fake_failure_rate))
{
LL_WARNS() << mID << " for debugging, setting fake failure status for texture " << mID
<< " (rand was " << rand_val << "/" << rate << ")" << LL_ENDL;
response->setStatus(LLCore::HttpStatus(503));
}
bool success = true;
bool partial = false;
LLCore::HttpStatus status(response->getStatus());
if (!status && (mFTType == FTT_SERVER_BAKE))
{
LL_INFOS() << mID << " state " << e_state_name[mState] << LL_ENDL;
mFetchRetryPolicy.onFailure(response);
F32 retry_after;
if (mFetchRetryPolicy.shouldRetry(retry_after))
{
LL_INFOS() << mID << " will retry after " << retry_after << " seconds, resetting state to LOAD_FROM_NETWORK" << LL_ENDL;
mFetcher->removeFromHTTPQueue(mID, S32Bytes(0));
std::string reason(status.toString());
setGetStatus(status, reason);
releaseHttpSemaphore();
setState(LOAD_FROM_NETWORK);
return;
}
else
{
LL_INFOS() << mID << " will not retry" << LL_ENDL;
}
}
else
{
mFetchRetryPolicy.onSuccess();
}
LL_DEBUGS("Texture") << "HTTP COMPLETE: " << mID
<< " status: " << status.toTerseString()
<< " '" << status.toString() << "'"
<< LL_ENDL;
// unsigned int offset(0), length(0), full_length(0);
// response->getRange(&offset, &length, &full_length);
// LL_WARNS() << "HTTP COMPLETE: " << mID << " handle: " << handle
// << " status: " << status.toULong() << " '" << status.toString() << "'"
// << " req offset: " << mRequestedOffset << " req length: " << mRequestedSize
// << " offset: " << offset << " length: " << length
// << LL_ENDL;
std::string reason(status.toString());
setGetStatus(status, reason);
if (! status)
{
success = false;
if (mFTType != FTT_MAP_TILE) // missing map tiles are normal, don't complain about them.
{
std::string reason(status.toString());
setGetStatus(status, reason);
LL_WARNS() << "CURL GET FAILED, status: " << status.toTerseString()
<< " reason: " << reason << LL_ENDL;
}
}
else
{
// A warning about partial (HTTP 206) data. Some grid services
// do *not* return a 'Content-Range' header in the response to
// Range requests with a 206 status. We're forced to assume
// we get what we asked for in these cases until we can fix
// the services.
static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT);
partial = (par_status == status);
}
S32BytesImplicit data_size = callbackHttpGet(response, partial, success);
if (log_texture_traffic && data_size > 0)
{
LLViewerTexture* tex = LLViewerTextureManager::findTexture(mID);
if (tex)
{
gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ;
}
}
mFetcher->removeFromHTTPQueue(mID, data_size);
recordTextureDone(true);
} // -Mw
// Threads: Tmain
void LLTextureFetchWorker::endWork(S32 param, bool aborted)
{
if (mDecodeHandle != 0)
{
mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false);
mDecodeHandle = 0;
}
mFormattedImage = NULL;
}
//////////////////////////////////////////////////////////////////////////////
// Threads: Ttf
// virtual
void LLTextureFetchWorker::finishWork(S32 param, bool completed)
{
// The following are required in case the work was aborted
if (mCacheReadHandle != LLTextureCache::nullHandle())
{
mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
mCacheReadHandle = LLTextureCache::nullHandle();
}
if (mCacheWriteHandle != LLTextureCache::nullHandle())
{
mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
mCacheWriteHandle = LLTextureCache::nullHandle();
}
}
// LLQueuedThread's update() method is asking if it's okay to
// delete this worker. You'll notice we're not locking in here
// which is a slight concern. Caller is expected to have made
// this request 'quiet' by whatever means...
//
// Threads: Tmain
// virtual
bool LLTextureFetchWorker::deleteOK()
{
bool delete_ok = true;
if (mHttpActive)
{
// HTTP library has a pointer to this worker
// and will dereference it to do notification.
delete_ok = false;
}
if (WAIT_HTTP_RESOURCE2 == mState)
{
if (mFetcher->isHttpWaiter(mID))
{
// Don't delete the worker out from under the releaseHttpWaiters()
// method. Keep the pointers valid, clean up after that method
// has recognized the cancelation and removed the UUID from the
// waiter list.
delete_ok = false;
}
}
// Allow any pending reads or writes to complete
if (mCacheReadHandle != LLTextureCache::nullHandle())
{
if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true))
{
mCacheReadHandle = LLTextureCache::nullHandle();
}
else
{
delete_ok = false;
}
}
if (mCacheWriteHandle != LLTextureCache::nullHandle())
{
if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
{
mCacheWriteHandle = LLTextureCache::nullHandle();
}
else
{
delete_ok = false;
}
}
if ((haveWork() &&
// not ok to delete from these states
((mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE))))
{
delete_ok = false;
}
return delete_ok;
}
// Threads: Ttf
void LLTextureFetchWorker::removeFromCache()
{
if (!mInLocalCache)
{
mFetcher->mTextureCache->removeFromCache(mID);
}
}
//////////////////////////////////////////////////////////////////////////////
// Threads: Ttf
// Locks: Mw
bool LLTextureFetchWorker::processSimulatorPackets()
{
if (mFormattedImage.isNull() || mRequestedSize < 0)
{
// not sure how we got here, but not a valid state, abort!
llassert_always(mDecodeHandle == 0);
mFormattedImage = NULL;
return true;
}
if (mLastPacket >= mFirstPacket)
{
S32 buffer_size = mFormattedImage->getDataSize();
for (S32 i = mFirstPacket; i<=mLastPacket; i++)
{
llassert_always(mPackets[i]);
buffer_size += mPackets[i]->mSize;
}
bool have_all_data = mLastPacket >= mTotalPackets-1;
if (mRequestedSize <= 0)
{
// We received a packed but haven't requested anything yet (edge case)
// Return true (we're "done") since we didn't request anything
return true;
}
if (buffer_size >= mRequestedSize || have_all_data)
{
/// We have enough (or all) data
if (have_all_data)
{
mHaveAllData = TRUE;
}
S32 cur_size = mFormattedImage->getDataSize();
if (buffer_size > cur_size)
{
/// We have new data
U8* buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), buffer_size);
S32 offset = 0;
if (cur_size > 0 && mFirstPacket > 0)
{
memcpy(buffer, mFormattedImage->getData(), cur_size);
offset = cur_size;
}
for (S32 i=mFirstPacket; i<=mLastPacket; i++)
{
memcpy(buffer + offset, mPackets[i]->mData, mPackets[i]->mSize);
offset += mPackets[i]->mSize;
}
// NOTE: setData releases current data
mFormattedImage->setData(buffer, buffer_size);
}
mLoadedDiscard = mRequestedDiscard;
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////////
// Threads: Ttf
// Locks: Mw
S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response,
bool partial, bool success)
{
S32 data_size = 0 ;
if (mState != WAIT_HTTP_REQ)
{
LL_WARNS() << "callbackHttpGet for unrequested fetch worker: " << mID
<< " req=" << mSentRequest << " state= " << mState << LL_ENDL;
return data_size;
}
if (mLoaded)
{
LL_WARNS() << "Duplicate callback for " << mID.asString() << LL_ENDL;
return data_size ; // ignore duplicate callback
}
if (success)
{
// get length of stream:
LLCore::BufferArray * body(response->getBody());
data_size = body ? body->size() : 0;
LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL;
if (data_size > 0)
{
LLViewerStatsRecorder::instance().textureFetch(data_size);
// *TODO: set the formatted image data here directly to avoid the copy
// Hold on to body for later copy
llassert_always(NULL == mHttpBufferArray);
body->addRef();
mHttpBufferArray = body;
if (partial)
{
unsigned int offset(0), length(0), full_length(0);
response->getRange(&offset, &length, &full_length);
if (! offset && ! length)
{
// This is the case where we receive a 206 status but
// there wasn't a useful Content-Range header in the response.
// This could be because it was badly formatted but is more
// likely due to capabilities services which scrub headers
// from responses. Assume we got what we asked for...
mHttpReplySize = data_size;
mHttpReplyOffset = mRequestedOffset;
}
else
{
mHttpReplySize = length;
mHttpReplyOffset = offset;
}
}
if (! partial)
{
// Response indicates this is the entire asset regardless
// of our asking for a byte range. Mark it so and drop
// any partial data we might have so that the current
// response body becomes the entire dataset.
if (data_size <= mRequestedOffset)
{
LL_WARNS("Texture") << "Fetched entire texture " << mID
<< " when it was expected to be marked complete. mImageSize: "
<< mFileSize << " datasize: " << mFormattedImage->getDataSize()
<< LL_ENDL;
}
mHaveAllData = TRUE;
llassert_always(mDecodeHandle == 0);
mFormattedImage = NULL; // discard any previous data we had
}
else if (data_size < mRequestedSize)
{
mHaveAllData = TRUE;
}
else if (data_size > mRequestedSize)
{
// *TODO: This shouldn't be happening any more (REALLY don't expect this anymore)
LL_WARNS() << "data_size = " << data_size << " > requested: " << mRequestedSize << LL_ENDL;
mHaveAllData = TRUE;
llassert_always(mDecodeHandle == 0);
mFormattedImage = NULL; // discard any previous data we had
}
}
else
{
// We requested data but received none (and no error),
// so presumably we have all of it
mHaveAllData = TRUE;
}
mRequestedSize = data_size;
}
else
{
mRequestedSize = -1; // error
}
mLoaded = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
LLViewerStatsRecorder::instance().log(0.2f);
return data_size ;
}
//////////////////////////////////////////////////////////////////////////////
// Threads: Ttc
void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal)
{
LLMutexLock lock(&mWorkMutex); // +Mw
if (mState != LOAD_FROM_TEXTURE_CACHE)
{
// LL_WARNS() << "Read callback for " << mID << " with state = " << mState << LL_ENDL;
return;
}
if (success)
{
llassert_always(imagesize >= 0);
mFileSize = imagesize;
mFormattedImage = image;
mImageCodec = image->getCodec();
mInLocalCache = islocal;
if (mFileSize != 0 && mFormattedImage->getDataSize() >= mFileSize)
{
mHaveAllData = TRUE;
}
}
mLoaded = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
} // -Mw
// Threads: Ttc
void LLTextureFetchWorker::callbackCacheWrite(bool success)
{
LLMutexLock lock(&mWorkMutex); // +Mw
if (mState != WAIT_ON_WRITE)
{
// LL_WARNS() << "Write callback for " << mID << " with state = " << mState << LL_ENDL;
return;
}
mWritten = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
} // -Mw
//////////////////////////////////////////////////////////////////////////////
// Threads: Tid
void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
LLMutexLock lock(&mWorkMutex); // +Mw
if (mDecodeHandle == 0)
{
return; // aborted, ignore
}
if (mState != DECODE_IMAGE_UPDATE)
{
// LL_WARNS() << "Decode callback for " << mID << " with state = " << mState << LL_ENDL;
mDecodeHandle = 0;
return;
}
llassert_always(mFormattedImage.notNull());
mDecodeHandle = 0;
if (success)
{
llassert_always(raw);
mRawImage = raw;
mAuxImage = aux;
mDecodedDiscard = mFormattedImage->getDiscardLevel();
LL_DEBUGS("Texture") << mID << ": Decode Finished. Discard: " << mDecodedDiscard
<< " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
}
else
{
LL_WARNS() << "DECODE FAILED: " << mID << " Discard: " << (S32)mFormattedImage->getDiscardLevel() << LL_ENDL;
removeFromCache();
mDecodedDiscard = -1; // Redundant, here for clarity and paranoia
}
mDecoded = TRUE;
// LL_INFOS() << mID << " : DECODE COMPLETE " << LL_ENDL;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
mCacheReadTime = mCacheReadTimer.getElapsedTimeF32();
} // -Mw
//////////////////////////////////////////////////////////////////////////////
// Threads: Ttf
bool LLTextureFetchWorker::writeToCacheComplete()
{
// Complete write to cache
if (mCacheWriteHandle != LLTextureCache::nullHandle())
{
if (!mWritten)
{
return false;
}
if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
{
mCacheWriteHandle = LLTextureCache::nullHandle();
}
else
{
return false;
}
}
return true;
}
// Threads: Ttf
void LLTextureFetchWorker::recordTextureStart(bool is_http)
{
if (! mMetricsStartTime.value())
{
mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
}
LLViewerAssetStatsFF::record_enqueue(LLViewerAssetType::AT_TEXTURE,
is_http,
LLImageBase::TYPE_AVATAR_BAKE == mType);
}
// Threads: Ttf
void LLTextureFetchWorker::recordTextureDone(bool is_http)
{
if (mMetricsStartTime.value())
{
LLViewerAssetStatsFF::record_response(LLViewerAssetType::AT_TEXTURE,
is_http,
LLImageBase::TYPE_AVATAR_BAKE == mType,
LLViewerAssetStatsFF::get_timestamp() - mMetricsStartTime);
mMetricsStartTime = (U32Seconds)0;
}
LLViewerAssetStatsFF::record_dequeue(LLViewerAssetType::AT_TEXTURE,
is_http,
LLImageBase::TYPE_AVATAR_BAKE == mType);
}
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// public
LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode)
: LLWorkerThread("TextureFetch", threaded, true),
mDebugCount(0),
mDebugPause(FALSE),
mPacketCount(0),
mBadPacketCount(0),
mQueueMutex(getAPRPool()),
mNetworkQueueMutex(getAPRPool()),
mTextureCache(cache),
mImageDecodeThread(imagedecodethread),
mTextureBandwidth(0),
mHTTPTextureBits(0),
mTotalHTTPRequests(0),
mQAMode(qa_mode),
mHttpRequest(NULL),
mHttpOptions(NULL),
mHttpOptionsWithHeaders(NULL),
mHttpHeaders(NULL),
mHttpMetricsHeaders(NULL),
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
mHttpSemaphore(HTTP_REQUESTS_IN_QUEUE_HIGH_WATER),
mTotalCacheReadCount(0U),
mTotalCacheWriteCount(0U),
mTotalResourceWaitCount(0U),
mFetchDebugger(NULL),
mFetchSource(LLTextureFetch::FROM_ALL),
mOriginFetchSource(LLTextureFetch::FROM_ALL),
mFetcherLocked(FALSE)
{
mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), U32Bytes(gSavedSettings.getU32("TextureLoggingThreshold")));
LLTextureFetchDebugger::sDebuggerEnabled = gSavedSettings.getBOOL("TextureFetchDebuggerEnabled");
if(LLTextureFetchDebugger::isEnabled())
{
mFetchDebugger = new LLTextureFetchDebugger(this, cache, imagedecodethread) ;
mFetchSource = (e_tex_source)gSavedSettings.getS32("TextureFetchSource");
if(mFetchSource < 0 && mFetchSource >= INVALID_SOURCE)
{
mFetchSource = LLTextureFetch::FROM_ALL;
gSavedSettings.setS32("TextureFetchSource", 0);
}
mOriginFetchSource = mFetchSource;
}
mHttpRequest = new LLCore::HttpRequest;
mHttpOptions = new LLCore::HttpOptions;
mHttpOptionsWithHeaders = new LLCore::HttpOptions;
mHttpOptionsWithHeaders->setWantHeaders(true);
mHttpHeaders = new LLCore::HttpHeaders;
mHttpHeaders->append("Accept", "image/x-j2c");
mHttpMetricsHeaders = new LLCore::HttpHeaders;
mHttpMetricsHeaders->append("Content-Type", "application/llsd+xml");
mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_TEXTURE);
}
LLTextureFetch::~LLTextureFetch()
{
clearDeleteList();
while (! mCommands.empty())
{
TFRequest * req(mCommands.front());
mCommands.erase(mCommands.begin());
delete req;
}
if (mHttpOptions)
{
mHttpOptions->release();
mHttpOptions = NULL;
}
if (mHttpOptionsWithHeaders)
{
mHttpOptionsWithHeaders->release();
mHttpOptionsWithHeaders = NULL;
}
if (mHttpHeaders)
{
mHttpHeaders->release();
mHttpHeaders = NULL;
}
if (mHttpMetricsHeaders)
{
mHttpMetricsHeaders->release();
mHttpMetricsHeaders = NULL;
}
mHttpWaitResource.clear();
delete mHttpRequest;
mHttpRequest = NULL;
delete mFetchDebugger;
mFetchDebugger = NULL;
// ~LLQueuedThread() called here
}
bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http)
{
if(mFetcherLocked)
{
return false;
}
if (mDebugPause)
{
return false;
}
if (f_type == FTT_SERVER_BAKE)
{
LL_DEBUGS("Avatar") << " requesting " << id << " " << w << "x" << h << " discard " << desired_discard << " type " << f_type << LL_ENDL;
}
LLTextureFetchWorker* worker = getWorker(id) ;
if (worker)
{
if (worker->mHost != host)
{
LL_WARNS() << "LLTextureFetch::createRequest " << id << " called with multiple hosts: "
<< host << " != " << worker->mHost << LL_ENDL;
removeRequest(worker, true);
worker = NULL;
return false;
}
}
S32 desired_size;
std::string exten = gDirUtilp->getExtension(url);
if ((f_type == FTT_SERVER_BAKE) && !url.empty() && !exten.empty() && (LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C))
{
// SH-4030: This case should be redundant with the following one, just
// breaking it out here to clarify that it's intended behavior.
llassert(!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C));
// Do full requests for baked textures to reduce interim blurring.
LL_DEBUGS("Texture") << "full request for " << id << " texture is FTT_SERVER_BAKE" << LL_ENDL;
desired_size = MAX_IMAGE_DATA_SIZE;
desired_discard = 0;
}
else if (!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C))
{
LL_DEBUGS("Texture") << "full request for " << id << " exten is not J2C: " << exten << LL_ENDL;
// Only do partial requests for J2C at the moment
desired_size = MAX_IMAGE_DATA_SIZE;
desired_discard = 0;
}
else if (desired_discard == 0)
{
// if we want the entire image, and we know its size, then get it all
// (calcDataSizeJ2C() below makes assumptions about how the image
// was compressed - this code ensures that when we request the entire image,
// we really do get it.)
desired_size = MAX_IMAGE_DATA_SIZE;
}
else if (w*h*c > 0)
{
// If the requester knows the dimensions of the image,
// this will calculate how much data we need without having to parse the header
desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard);
}
else
{
// If the requester knows nothing about the file, we fetch the smallest
// amount of data at the lowest resolution (highest discard level) possible.
desired_size = TEXTURE_CACHE_ENTRY_SIZE;
desired_discard = MAX_DISCARD_LEVEL;
}
if (worker)
{
if (worker->wasAborted())
{
return false; // need to wait for previous aborted request to complete
}
worker->lockWorkMutex(); // +Mw
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setImagePriority(priority);
worker->setDesiredDiscard(desired_discard, desired_size);
worker->setCanUseHTTP(can_use_http);
worker->setUrl(url);
if (!worker->haveWork())
{
worker->setState(LLTextureFetchWorker::INIT);
worker->unlockWorkMutex(); // -Mw
worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
}
else
{
worker->unlockWorkMutex(); // -Mw
}
}
else
{
worker = new LLTextureFetchWorker(this, f_type, url, id, host, priority, desired_discard, desired_size);
lockQueue(); // +Mfq
mRequestMap[id] = worker;
unlockQueue(); // -Mfq
worker->lockWorkMutex(); // +Mw
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setCanUseHTTP(can_use_http) ;
worker->unlockWorkMutex(); // -Mw
}
LL_DEBUGS("Texture") << "REQUESTED: " << id << " f_type " << fttype_to_string(f_type)
<< " Discard: " << desired_discard << " size " << desired_size << LL_ENDL;
return true;
}
// Threads: T* (but Ttf in practice)
// protected
void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
{
lockQueue(); // +Mfq
bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ;
unlockQueue(); // -Mfq
LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
if (in_request_map)
{
// only add to the queue if in the request map
// i.e. a delete has not been requested
mNetworkQueue.insert(worker->mID);
}
for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
iter1 != mCancelQueue.end(); ++iter1)
{
iter1->second.erase(worker->mID);
}
} // -Mfnq
// Threads: T*
void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel)
{
LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
size_t erased = mNetworkQueue.erase(worker->mID);
if (cancel && erased > 0)
{
mCancelQueue[worker->mHost].insert(worker->mID);
}
} // -Mfnq
// Threads: T*
//
// protected
void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
{
LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
mHTTPTextureQueue.insert(id);
mTotalHTTPRequests++;
} // -Mfnq
// Threads: T*
void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size)
{
LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
mHTTPTextureQueue.erase(id);
mHTTPTextureBits += received_size; // Approximate - does not include header bits
} // -Mfnq
// NB: If you change deleteRequest() you should probably make
// parallel changes in removeRequest(). They're functionally
// identical with only argument variations.
//
// Threads: T*
void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
{
lockQueue(); // +Mfq
LLTextureFetchWorker* worker = getWorkerAfterLock(id);
if (worker)
{
size_t erased_1 = mRequestMap.erase(worker->mID);
unlockQueue(); // -Mfq
llassert_always(erased_1 > 0) ;
removeFromNetworkQueue(worker, cancel);
llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
worker->scheduleDelete();
}
else
{
unlockQueue(); // -Mfq
}
}
// NB: If you change removeRequest() you should probably make
// parallel changes in deleteRequest(). They're functionally
// identical with only argument variations.
//
// Threads: T*
void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
{
if(!worker)
{
return;
}
lockQueue(); // +Mfq
size_t erased_1 = mRequestMap.erase(worker->mID);
unlockQueue(); // -Mfq
llassert_always(erased_1 > 0) ;
removeFromNetworkQueue(worker, cancel);
llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
worker->scheduleDelete();
}
void LLTextureFetch::deleteAllRequests()
{
while(1)
{
lockQueue();
if(mRequestMap.empty())
{
unlockQueue() ;
break;
}
LLTextureFetchWorker* worker = mRequestMap.begin()->second;
unlockQueue() ;
removeRequest(worker, true);
}
}
// Threads: T*
S32 LLTextureFetch::getNumRequests()
{
lockQueue(); // +Mfq
S32 size = (S32)mRequestMap.size();
unlockQueue(); // -Mfq
return size;
}
// Threads: T*
S32 LLTextureFetch::getNumHTTPRequests()
{
mNetworkQueueMutex.lock(); // +Mfq
S32 size = (S32)mHTTPTextureQueue.size();
mNetworkQueueMutex.unlock(); // -Mfq
return size;
}
// Threads: T*
U32 LLTextureFetch::getTotalNumHTTPRequests()
{
mNetworkQueueMutex.lock(); // +Mfq
U32 size = mTotalHTTPRequests;
mNetworkQueueMutex.unlock(); // -Mfq
return size;
}
// call lockQueue() first!
// Threads: T*
// Locks: Mfq
LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
{
LLTextureFetchWorker* res = NULL;
map_t::iterator iter = mRequestMap.find(id);
if (iter != mRequestMap.end())
{
res = iter->second;
}
return res;
}
// Threads: T*
LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id)
{
LLMutexLock lock(&mQueueMutex); // +Mfq
return getWorkerAfterLock(id);
} // -Mfq
// Threads: T*
bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux,
LLCore::HttpStatus& last_http_get_status)
{
bool res = false;
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
if (worker->wasAborted())
{
res = true;
}
else if (!worker->haveWork())
{
// Should only happen if we set mDebugPause...
if (!mDebugPause)
{
// LL_WARNS() << "Adding work for inactive worker: " << id << LL_ENDL;
worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
}
}
else if (worker->checkWork())
{
worker->lockWorkMutex(); // +Mw
last_http_get_status = worker->mGetStatus;
discard_level = worker->mDecodedDiscard;
raw = worker->mRawImage;
aux = worker->mAuxImage;
F32Seconds cache_read_time(worker->mCacheReadTime);
if (cache_read_time != (F32Seconds)0.f)
{
record(sCacheReadLatency, cache_read_time);
}
res = true;
LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL;
worker->unlockWorkMutex(); // -Mw
}
else
{
worker->lockWorkMutex(); // +Mw
if ((worker->mDecodedDiscard >= 0) &&
(worker->mDecodedDiscard < discard_level || discard_level < 0) &&
(worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE))
{
// Not finished, but data is ready
discard_level = worker->mDecodedDiscard;
raw = worker->mRawImage;
aux = worker->mAuxImage;
}
worker->unlockWorkMutex(); // -Mw
}
}
else
{
res = true;
}
return res;
}
// Threads: T*
bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
{
bool res = false;
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
worker->lockWorkMutex(); // +Mw
worker->setImagePriority(priority);
worker->unlockWorkMutex(); // -Mw
res = true;
}
return res;
}
// Replicates and expands upon the base class's
// getPending() implementation. getPending() and
// runCondition() replicate one another's logic to
// an extent and are sometimes used for the same
// function (deciding whether or not to sleep/pause
// a thread). So the implementations need to stay
// in step, at least until this can be refactored and
// the redundancy eliminated.
//
// Threads: T*
//virtual
S32 LLTextureFetch::getPending()
{
S32 res;
lockData(); // +Ct
{
LLMutexLock lock(&mQueueMutex); // +Mfq
res = mRequestQueue.size();
res += mCommands.size();
} // -Mfq
unlockData(); // -Ct
return res;
}
// Locks: Ct
// virtual
bool LLTextureFetch::runCondition()
{
// Caller is holding the lock on LLThread's condition variable.
// LLQueuedThread, unlike its base class LLThread, makes this a
// private method which is unfortunate. I want to use it directly
// but I'm going to have to re-implement the logic here (or change
// declarations, which I don't want to do right now).
//
// Changes here may need to be reflected in getPending().
bool have_no_commands(false);
{
LLMutexLock lock(&mQueueMutex); // +Mfq
have_no_commands = mCommands.empty();
} // -Mfq
return ! (have_no_commands
&& (mRequestQueue.empty() && mIdleThread)); // From base class
}
//////////////////////////////////////////////////////////////////////////////
// Threads: Ttf
void LLTextureFetch::commonUpdate()
{
// Release waiters
releaseHttpWaiters();
// Run a cross-thread command, if any.
cmdDoWork();
// Deliver all completion notifications
LLCore::HttpStatus status = mHttpRequest->update(0);
if (! status)
{
LL_INFOS_ONCE("Texture") << "Problem during HTTP servicing. Reason: "
<< status.toString()
<< LL_ENDL;
}
}
// Threads: Tmain
//virtual
S32 LLTextureFetch::update(F32 max_time_ms)
{
static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS", 500.0);
{
mNetworkQueueMutex.lock(); // +Mfnq
mMaxBandwidth = band_width();
add(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED, mHTTPTextureBits);
mHTTPTextureBits = (U32Bits)0;
mNetworkQueueMutex.unlock(); // -Mfnq
}
S32 res = LLWorkerThread::update(max_time_ms);
if (!mDebugPause)
{
// this is the startup state when send_complete_agent_movement() message is sent.
// Before this, the RequestImages message sent by sendRequestListToSimulators
// won't work so don't bother trying
if (LLStartUp::getStartupState() > STATE_AGENT_SEND)
{
sendRequestListToSimulators();
}
}
if (!mThreaded)
{
commonUpdate();
}
if (mFetchDebugger)
{
mFetchDebugger->tryToStopDebug(); //check if need to stop debugger.
}
return res;
}
// called in the MAIN thread after the TextureCacheThread shuts down.
//
// Threads: Tmain
void LLTextureFetch::shutDownTextureCacheThread()
{
if(mTextureCache)
{
llassert_always(mTextureCache->isQuitting() || mTextureCache->isStopped()) ;
mTextureCache = NULL ;
}
}
// called in the MAIN thread after the ImageDecodeThread shuts down.
//
// Threads: Tmain
void LLTextureFetch::shutDownImageDecodeThread()
{
if(mImageDecodeThread)
{
llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ;
mImageDecodeThread = NULL ;
}
}
// Threads: Ttf
void LLTextureFetch::startThread()
{
}
// Threads: Ttf
void LLTextureFetch::endThread()
{
LL_INFOS("Texture") << "CacheReads: " << mTotalCacheReadCount
<< ", CacheWrites: " << mTotalCacheWriteCount
<< ", ResWaits: " << mTotalResourceWaitCount
<< ", TotalHTTPReq: " << getTotalNumHTTPRequests()
<< LL_ENDL;
}
// Threads: Ttf
void LLTextureFetch::threadedUpdate()
{
llassert_always(mHttpRequest);
#if 0
// Limit update frequency
const F32 PROCESS_TIME = 0.05f;
static LLFrameTimer process_timer;
if (process_timer.getElapsedTimeF32() < PROCESS_TIME)
{
return;
}
process_timer.reset();
#endif
commonUpdate();
#if 0
const F32 INFO_TIME = 1.0f;
static LLFrameTimer info_timer;
if (info_timer.getElapsedTimeF32() >= INFO_TIME)
{
S32 q = mCurlGetRequest->getQueued();
if (q > 0)
{
LL_INFOS() << "Queued gets: " << q << LL_ENDL;
info_timer.reset();
}
}
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Threads: Tmain
void LLTextureFetch::sendRequestListToSimulators()
{
// All requests
const F32 REQUEST_DELTA_TIME = 0.10f; // 10 fps
// Sim requests
const S32 IMAGES_PER_REQUEST = 50;
const F32 SIM_LAZY_FLUSH_TIMEOUT = 10.0f; // temp
const F32 MIN_REQUEST_TIME = 1.0f;
const F32 MIN_DELTA_PRIORITY = 1000.f;
// Periodically, gather the list of textures that need data from the network
// And send the requests out to the simulators
static LLFrameTimer timer;
if (timer.getElapsedTimeF32() < REQUEST_DELTA_TIME)
{
return;
}
timer.reset();
// Send requests
typedef std::set<LLTextureFetchWorker*,LLTextureFetchWorker::Compare> request_list_t;
typedef std::map< LLHost, request_list_t > work_request_map_t;
work_request_map_t requests;
{
LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq
for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
{
queue_t::iterator curiter = iter++;
LLTextureFetchWorker* req = getWorker(*curiter);
if (!req)
{
mNetworkQueue.erase(curiter);
continue; // paranoia
}
if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
(req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
{
// We already received our URL, remove from the queue
LL_WARNS() << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << LL_ENDL;
mNetworkQueue.erase(curiter);
continue;
}
if (req->mID == mDebugID)
{
mDebugCount++; // for setting breakpoints
}
if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
req->mTotalPackets > 0 &&
req->mLastPacket >= req->mTotalPackets-1)
{
// We have all the packets... make sure this is high priority
// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority);
continue;
}
F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
{
F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
(delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
(elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
{
requests[req->mHost].insert(req);
}
}
}
} // -Mfnq
for (work_request_map_t::iterator iter1 = requests.begin();
iter1 != requests.end(); ++iter1)
{
LLHost host = iter1->first;
// invalid host = use agent host
if (host == LLHost::invalid)
{
host = gAgent.getRegionHost();
}
S32 sim_request_count = 0;
for (request_list_t::iterator iter2 = iter1->second.begin();
iter2 != iter1->second.end(); ++iter2)
{
LLTextureFetchWorker* req = *iter2;
if (gMessageSystem)
{
if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM)
{
// Initialize packet data based on data read from cache
req->lockWorkMutex(); // +Mw
req->setupPacketData();
req->unlockWorkMutex(); // -Mw
}
if (0 == sim_request_count)
{
gMessageSystem->newMessageFast(_PREHASH_RequestImage);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
}
S32 packet = req->mLastPacket + 1;
gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID);
gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, (S8)req->mDesiredDiscard);
gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mImagePriority);
gMessageSystem->addU32Fast(_PREHASH_Packet, packet);
gMessageSystem->addU8Fast(_PREHASH_Type, req->mType);
// LL_INFOS() << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard
// << " Packet: " << packet << " Priority: " << req->mImagePriority << LL_ENDL;
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog", false);
static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator", false);
if (log_to_viewer_log || log_to_sim)
{
mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime());
mTextureInfo.setRequestOffset(req->mID, 0);
mTextureInfo.setRequestSize(req->mID, 0);
mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP);
}
req->lockWorkMutex(); // +Mw
req->mSentRequest = LLTextureFetchWorker::SENT_SIM;
req->mSimRequestedDiscard = req->mDesiredDiscard;
req->mRequestedPriority = req->mImagePriority;
req->mRequestedTimer.reset();
req->unlockWorkMutex(); // -Mw
sim_request_count++;
if (sim_request_count >= IMAGES_PER_REQUEST)
{
// LL_INFOS() << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << LL_ENDL;
gMessageSystem->sendSemiReliable(host, NULL, NULL);
sim_request_count = 0;
}
}
}
if (gMessageSystem && sim_request_count > 0 && sim_request_count < IMAGES_PER_REQUEST)
{
// LL_INFOS() << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << LL_ENDL;
gMessageSystem->sendSemiReliable(host, NULL, NULL);
sim_request_count = 0;
}
}
// Send cancelations
{
LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq
if (gMessageSystem && !mCancelQueue.empty())
{
for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
iter1 != mCancelQueue.end(); ++iter1)
{
LLHost host = iter1->first;
if (host == LLHost::invalid)
{
host = gAgent.getRegionHost();
}
S32 request_count = 0;
for (queue_t::iterator iter2 = iter1->second.begin();
iter2 != iter1->second.end(); ++iter2)
{
if (0 == request_count)
{
gMessageSystem->newMessageFast(_PREHASH_RequestImage);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
}
gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
gMessageSystem->addU8Fast(_PREHASH_Type, 0);
// LL_INFOS() << "CANCELING IMAGE REQUEST: " << (*iter2) << LL_ENDL;
request_count++;
if (request_count >= IMAGES_PER_REQUEST)
{
gMessageSystem->sendSemiReliable(host, NULL, NULL);
request_count = 0;
}
}
if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
{
gMessageSystem->sendSemiReliable(host, NULL, NULL);
}
}
mCancelQueue.clear();
}
} // -Mfnq
}
//////////////////////////////////////////////////////////////////////////////
// Threads: T*
// Locks: Mw
bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
{
mRequestedTimer.reset();
if (index >= mTotalPackets)
{
// LL_WARNS() << "Received Image Packet " << index << " > max: " << mTotalPackets << " for image: " << mID << LL_ENDL;
return false;
}
if (index > 0 && index < mTotalPackets-1 && size != MAX_IMG_PACKET_SIZE)
{
// LL_WARNS() << "Received bad sized packet: " << index << ", " << size << " != " << MAX_IMG_PACKET_SIZE << " for image: " << mID << LL_ENDL;
return false;
}
if (index >= (S32)mPackets.size())
{
mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers
}
else if (mPackets[index] != NULL)
{
// LL_WARNS() << "Received duplicate packet: " << index << " for image: " << mID << LL_ENDL;
return false;
}
mPackets[index] = new PacketData(data, size);
while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL)
{
++mLastPacket;
}
return true;
}
void LLTextureFetchWorker::setState(e_state new_state)
{
if (mFTType == FTT_SERVER_BAKE)
{
// NOTE: turning on these log statements is a reliable way to get
// blurry images fairly frequently. Presumably this is an
// indication of some subtle timing or locking issue.
// LL_INFOS("Texture") << "id: " << mID << " FTType: " << mFTType << " disc: " << mDesiredDiscard << " sz: " << mDesiredSize << " state: " << e_state_name[mState] << " => " << e_state_name[new_state] << LL_ENDL;
}
mState = new_state;
}
// Threads: T*
bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes,
U16 data_size, U8* data)
{
LLTextureFetchWorker* worker = getWorker(id);
bool res = true;
++mPacketCount;
if (!worker)
{
// LL_WARNS() << "Received header for non active worker: " << id << LL_ENDL;
res = false;
}
else if (worker->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK ||
worker->mSentRequest != LLTextureFetchWorker::SENT_SIM)
{
// LL_WARNS() << "receiveImageHeader for worker: " << id
// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState]
// << " sent: " << worker->mSentRequest << LL_ENDL;
res = false;
}
else if (worker->mLastPacket != -1)
{
// check to see if we've gotten this packet before
// LL_WARNS() << "Received duplicate header for: " << id << LL_ENDL;
res = false;
}
else if (!data_size)
{
// LL_WARNS() << "Img: " << id << ":" << " Empty Image Header" << LL_ENDL;
res = false;
}
if (!res)
{
mNetworkQueueMutex.lock(); // +Mfnq
++mBadPacketCount;
mCancelQueue[host].insert(id);
mNetworkQueueMutex.unlock(); // -Mfnq
return false;
}
LLViewerStatsRecorder::instance().textureFetch(data_size);
LLViewerStatsRecorder::instance().log(0.1f);
worker->lockWorkMutex();
// Copy header data into image object
worker->mImageCodec = codec;
worker->mTotalPackets = packets;
worker->mFileSize = (S32)totalbytes;
llassert_always(totalbytes > 0);
llassert_always(data_size == FIRST_PACKET_SIZE || data_size == worker->mFileSize);
res = worker->insertPacket(0, data, data_size);
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
worker->setState(LLTextureFetchWorker::LOAD_FROM_SIMULATOR);
worker->unlockWorkMutex(); // -Mw
return res;
}
// Threads: T*
bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data)
{
LLTextureFetchWorker* worker = getWorker(id);
bool res = true;
++mPacketCount;
if (!worker)
{
// LL_WARNS() << "Received packet " << packet_num << " for non active worker: " << id << LL_ENDL;
res = false;
}
else if (worker->mLastPacket == -1)
{
// LL_WARNS() << "Received packet " << packet_num << " before header for: " << id << LL_ENDL;
res = false;
}
else if (!data_size)
{
// LL_WARNS() << "Img: " << id << ":" << " Empty Image Header" << LL_ENDL;
res = false;
}
if (!res)
{
mNetworkQueueMutex.lock(); // +Mfnq
++mBadPacketCount;
mCancelQueue[host].insert(id);
mNetworkQueueMutex.unlock(); // -Mfnq
return false;
}
LLViewerStatsRecorder::instance().textureFetch(data_size);
LLViewerStatsRecorder::instance().log(0.1f);
worker->lockWorkMutex();
res = worker->insertPacket(packet_num, data, data_size);
if ((worker->mState == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) ||
(worker->mState == LLTextureFetchWorker::LOAD_FROM_NETWORK))
{
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
worker->setState(LLTextureFetchWorker::LOAD_FROM_SIMULATOR);
}
else
{
// LL_WARNS() << "receiveImagePacket " << packet_num << "/" << worker->mLastPacket << " for worker: " << id
// << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] << LL_ENDL;
removeFromNetworkQueue(worker, true); // failsafe
}
if (packet_num >= (worker->mTotalPackets - 1))
{
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog", false);
static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator", false);
if (log_to_viewer_log || log_to_sim)
{
U64Microseconds timeNow = LLTimer::getTotalTime();
mTextureInfo.setRequestSize(id, worker->mFileSize);
mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow);
}
}
worker->unlockWorkMutex(); // -Mw
return res;
}
//////////////////////////////////////////////////////////////////////////////
// Threads: T*
BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
{
BOOL from_cache = FALSE ;
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
worker->lockWorkMutex(); // +Mw
from_cache = worker->mInLocalCache;
worker->unlockWorkMutex(); // -Mw
}
return from_cache ;
}
// Threads: T*
S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http)
{
S32 state = LLTextureFetchWorker::INVALID;
F32 data_progress = 0.0f;
F32 requested_priority = 0.0f;
F32 fetch_dtime = 999999.f;
F32 request_dtime = 999999.f;
U32 fetch_priority = 0;
LLTextureFetchWorker* worker = getWorker(id);
if (worker && worker->haveWork())
{
worker->lockWorkMutex(); // +Mw
state = worker->mState;
fetch_dtime = worker->mFetchTimer.getElapsedTimeF32();
request_dtime = worker->mRequestedTimer.getElapsedTimeF32();
if (worker->mFileSize > 0)
{
if (state == LLTextureFetchWorker::LOAD_FROM_SIMULATOR)
{
S32 data_size = FIRST_PACKET_SIZE + (worker->mLastPacket-1) * MAX_IMG_PACKET_SIZE;
data_size = llmax(data_size, 0);
data_progress = (F32)data_size / (F32)worker->mFileSize;
}
else if (worker->mFormattedImage.notNull())
{
data_progress = (F32)worker->mFormattedImage->getDataSize() / (F32)worker->mFileSize;
}
}
if (state >= LLTextureFetchWorker::LOAD_FROM_NETWORK && state <= LLTextureFetchWorker::WAIT_HTTP_REQ)
{
requested_priority = worker->mRequestedPriority;
}
else
{
requested_priority = worker->mImagePriority;
}
fetch_priority = worker->getPriority();
can_use_http = worker->getCanUseHTTP() ;
worker->unlockWorkMutex(); // -Mw
}
data_progress_p = data_progress;
requested_priority_p = requested_priority;
fetch_priority_p = fetch_priority;
fetch_dtime_p = fetch_dtime;
request_dtime_p = request_dtime;
return state;
}
void LLTextureFetch::dump()
{
LL_INFOS() << "LLTextureFetch REQUESTS:" << LL_ENDL;
for (request_queue_t::iterator iter = mRequestQueue.begin();
iter != mRequestQueue.end(); ++iter)
{
LLQueuedThread::QueuedRequest* qreq = *iter;
LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq;
LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass();
LL_INFOS() << " ID: " << worker->mID
<< " PRI: " << llformat("0x%08x",wreq->getPriority())
<< " STATE: " << worker->sStateDescs[worker->mState]
<< LL_ENDL;
}
LL_INFOS() << "LLTextureFetch ACTIVE_HTTP:" << LL_ENDL;
for (queue_t::const_iterator iter(mHTTPTextureQueue.begin());
mHTTPTextureQueue.end() != iter;
++iter)
{
LL_INFOS() << " ID: " << (*iter) << LL_ENDL;
}
LL_INFOS() << "LLTextureFetch WAIT_HTTP_RESOURCE:" << LL_ENDL;
for (wait_http_res_queue_t::const_iterator iter(mHttpWaitResource.begin());
mHttpWaitResource.end() != iter;
++iter)
{
LL_INFOS() << " ID: " << (*iter) << LL_ENDL;
}
}
//////////////////////////////////////////////////////////////////////////////
// HTTP Resource Waiting Methods
// Threads: Ttf
void LLTextureFetch::addHttpWaiter(const LLUUID & tid)
{
mNetworkQueueMutex.lock(); // +Mfnq
mHttpWaitResource.insert(tid);
mNetworkQueueMutex.unlock(); // -Mfnq
}
// Threads: Ttf
void LLTextureFetch::removeHttpWaiter(const LLUUID & tid)
{
mNetworkQueueMutex.lock(); // +Mfnq
wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid));
if (mHttpWaitResource.end() != iter)
{
mHttpWaitResource.erase(iter);
}
mNetworkQueueMutex.unlock(); // -Mfnq
}
// Threads: T*
bool LLTextureFetch::isHttpWaiter(const LLUUID & tid)
{
mNetworkQueueMutex.lock(); // +Mfnq
wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid));
const bool ret(mHttpWaitResource.end() != iter);
mNetworkQueueMutex.unlock(); // -Mfnq
return ret;
}
// Release as many requests as permitted from the WAIT_HTTP_RESOURCE2
// state to the SEND_HTTP_REQ state based on their current priority.
//
// This data structures and code associated with this looks a bit
// indirect and naive but it's done in the name of safety. An
// ordered container may become invalid from time to time due to
// priority changes caused by actions in other threads. State itself
// could also suffer the same fate with canceled operations. Even
// done this way, I'm not fully trusting we're truly safe. This
// module is due for a major refactoring and we'll deal with it then.
//
// Threads: Ttf
// Locks: -Mw (must not hold any worker when called)
void LLTextureFetch::releaseHttpWaiters()
{
// Use mHttpSemaphore rather than mHTTPTextureQueue.size()
// to avoid a lock.
if (mHttpSemaphore < (HTTP_REQUESTS_IN_QUEUE_HIGH_WATER - HTTP_REQUESTS_IN_QUEUE_LOW_WATER))
return;
// Quickly make a copy of all the LLUIDs. Get off the
// mutex as early as possible.
typedef std::vector<LLUUID> uuid_vec_t;
uuid_vec_t tids;
{
LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
if (mHttpWaitResource.empty())
return;
tids.reserve(mHttpWaitResource.size());
tids.assign(mHttpWaitResource.begin(), mHttpWaitResource.end());
} // -Mfnq
// Now lookup the UUUIDs to find valid requests and sort
// them in priority order, highest to lowest. We're going
// to modify priority later as a side-effect of releasing
// these objects. That, in turn, would violate the partial
// ordering assumption of std::set, std::map, etc. so we
// don't use those containers. We use a vector and an explicit
// sort to keep the containers valid later.
typedef std::vector<LLTextureFetchWorker *> worker_list_t;
worker_list_t tids2;
tids2.reserve(tids.size());
for (uuid_vec_t::iterator iter(tids.begin());
tids.end() != iter;
++iter)
{
LLTextureFetchWorker * worker(getWorker(* iter));
if (worker)
{
tids2.push_back(worker);
}
else
{
// If worker isn't found, this should be due to a request
// for deletion. We signal our recognition that this
// uuid shouldn't be used for resource waiting anymore by
// erasing it from the resource waiter list. That allows
// deleteOK to do final deletion on the worker.
removeHttpWaiter(* iter);
}
}
tids.clear();
// Sort into priority order, if necessary and only as much as needed
if (tids2.size() > mHttpSemaphore)
{
LLTextureFetchWorker::Compare compare;
std::partial_sort(tids2.begin(), tids2.begin() + mHttpSemaphore, tids2.end(), compare);
}
// Release workers up to the high water mark. Since we aren't
// holding any locks at this point, we can be in competition
// with other callers. Do defensive things like getting
// refreshed counts of requests and checking if someone else
// has moved any worker state around....
for (worker_list_t::iterator iter2(tids2.begin()); tids2.end() != iter2; ++iter2)
{
LLTextureFetchWorker * worker(* iter2);
worker->lockWorkMutex(); // +Mw
if (LLTextureFetchWorker::WAIT_HTTP_RESOURCE2 != worker->mState)
{
// Not in expected state, remove it, try the next one
worker->unlockWorkMutex(); // -Mw
LL_WARNS("Texture") << "Resource-waited texture " << worker->mID
<< " in unexpected state: " << worker->mState
<< ". Removing from wait list."
<< LL_ENDL;
removeHttpWaiter(worker->mID);
continue;
}
if (! worker->acquireHttpSemaphore())
{
// Out of active slots, quit
worker->unlockWorkMutex(); // -Mw
break;
}
worker->setState(LLTextureFetchWorker::SEND_HTTP_REQ);
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
worker->unlockWorkMutex(); // -Mw
removeHttpWaiter(worker->mID);
}
}
// Threads: T*
void LLTextureFetch::cancelHttpWaiters()
{
mNetworkQueueMutex.lock(); // +Mfnq
mHttpWaitResource.clear();
mNetworkQueueMutex.unlock(); // -Mfnq
}
// Threads: T*
int LLTextureFetch::getHttpWaitersCount()
{
mNetworkQueueMutex.lock(); // +Mfnq
int ret(mHttpWaitResource.size());
mNetworkQueueMutex.unlock(); // -Mfnq
return ret;
}
// Threads: T*
void LLTextureFetch::updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait)
{
LLMutexLock lock(&mQueueMutex); // +Mfq
mTotalCacheReadCount += cache_read;
mTotalCacheWriteCount += cache_write;
mTotalResourceWaitCount += res_wait;
} // -Mfq
// Threads: T*
void LLTextureFetch::getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait)
{
U32 ret1(0U), ret2(0U), ret3(0U);
{
LLMutexLock lock(&mQueueMutex); // +Mfq
ret1 = mTotalCacheReadCount;
ret2 = mTotalCacheWriteCount;
ret3 = mTotalResourceWaitCount;
} // -Mfq
*cache_read = ret1;
*cache_write = ret2;
*res_wait = ret3;
}
//////////////////////////////////////////////////////////////////////////////
// cross-thread command methods
// Threads: T*
void LLTextureFetch::commandSetRegion(U64 region_handle)
{
TFReqSetRegion * req = new TFReqSetRegion(region_handle);
cmdEnqueue(req);
}
// Threads: T*
void LLTextureFetch::commandSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
LLViewerAssetStats * main_stats)
{
TFReqSendMetrics * req = new TFReqSendMetrics(caps_url, session_id, agent_id, main_stats);
cmdEnqueue(req);
}
// Threads: T*
void LLTextureFetch::commandDataBreak()
{
// The pedantically correct way to implement this is to create a command
// request object in the above fashion and enqueue it. However, this is
// simple data of an advisorial not operational nature and this case
// of shared-write access is tolerable.
LLTextureFetch::svMetricsDataBreak = true;
}
// Threads: T*
void LLTextureFetch::cmdEnqueue(TFRequest * req)
{
lockQueue(); // +Mfq
mCommands.push_back(req);
unlockQueue(); // -Mfq
unpause();
}
// Threads: T*
LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue()
{
TFRequest * ret = 0;
lockQueue(); // +Mfq
if (! mCommands.empty())
{
ret = mCommands.front();
mCommands.erase(mCommands.begin());
}
unlockQueue(); // -Mfq
return ret;
}
// Threads: Ttf
void LLTextureFetch::cmdDoWork()
{
if (mDebugPause)
{
return; // debug: don't do any work
}
TFRequest * req = cmdDequeue();
if (req)
{
// One request per pass should really be enough for this.
req->doWork(this);
delete req;
}
}
//////////////////////////////////////////////////////////////////////////////
// Private (anonymous) class methods implementing the command scheme.
namespace
{
// Example of a simple notification handler for metrics
// delivery notification. Earlier versions of the code used
// a Responder that tried harder to detect delivery breaks
// but it really isn't that important. If someone wants to
// revisit that effort, here is a place to start.
class AssetReportHandler : public LLCore::HttpHandler
{
public:
// Threads: Ttf
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
LLCore::HttpStatus status(response->getStatus());
if (status)
{
LL_DEBUGS("Texture") << "Successfully delivered asset metrics to grid."
<< LL_ENDL;
}
else
{
LL_WARNS("Texture") << "Error delivering asset metrics to grid. Status: "
<< status.toTerseString()
<< ", Reason: " << status.toString() << LL_ENDL;
}
}
}; // end class AssetReportHandler
AssetReportHandler stats_handler;
/**
* Implements the 'Set Region' command.
*
* Thread: Thread1 (TextureFetch)
*/
bool
TFReqSetRegion::doWork(LLTextureFetch *)
{
LLViewerAssetStatsFF::set_region(mRegionHandle);
return true;
}
TFReqSendMetrics::~TFReqSendMetrics()
{
delete mMainStats;
mMainStats = 0;
}
/**
* Implements the 'Send Metrics' command. Takes over
* ownership of the passed LLViewerAssetStats pointer.
*
* Thread: Thread1 (TextureFetch)
*/
bool
TFReqSendMetrics::doWork(LLTextureFetch * fetcher)
{
static const U32 report_priority(1);
static LLCore::HttpHandler * const handler(fetcher->isQAMode() || true ? &stats_handler : NULL);
//if (! gViewerAssetStatsThread1)
// return true;
static volatile bool reporting_started(false);
static volatile S32 report_sequence(0);
// We've taken over ownership of the stats copy at this
// point. Get a working reference to it for merging here
// but leave it in 'this'. Destructor will rid us of it.
LLViewerAssetStats & main_stats = *mMainStats;
LLViewerAssetStats::AssetStats stats;
main_stats.getStats(stats, true);
//LLSD merged_llsd = main_stats.asLLSD();
bool initial_report = !reporting_started;
stats.session_id = mSessionID;
stats.agent_id = mAgentID;
stats.message = "ViewerAssetMetrics";
stats.sequence = static_cast<bool>(report_sequence);
stats.initial = initial_report;
stats.break_ = static_cast<bool>(LLTextureFetch::svMetricsDataBreak);
LLSD sd;
LLParamSDParser parser;
parser.writeSD(sd, stats);
// Update sequence number
if (S32_MAX == ++report_sequence)
report_sequence = 0;
reporting_started = true;
// Limit the size of the stats report if necessary.
sd["truncated"] = truncate_viewer_metrics(10, sd);
if (! mCapsURL.empty())
{
LLCore::BufferArray * ba = new LLCore::BufferArray;
LLCore::BufferArrayStream bas(ba);
LLSDSerialize::toXML(sd, bas);
fetcher->getHttpRequest().requestPost(fetcher->getPolicyClass(),
report_priority,
mCapsURL,
ba,
NULL,
fetcher->getMetricsHeaders(),
handler);
ba->release();
LLTextureFetch::svMetricsDataBreak = false;
}
else
{
LLTextureFetch::svMetricsDataBreak = true;
}
// In QA mode, Metrics submode, log the result for ease of testing
if (fetcher->isQAMode())
{
LL_INFOS("Textures") << ll_pretty_print_sd(sd) << LL_ENDL;
}
return true;
}
bool
truncate_viewer_metrics(int max_regions, LLSD & metrics)
{
static const LLSD::String reg_tag("regions");
static const LLSD::String duration_tag("duration");
LLSD & reg_map(metrics[reg_tag]);
if (reg_map.size() <= max_regions)
{
return false;
}
// Build map of region hashes ordered by duration
typedef std::multimap<LLSD::Real, int> reg_ordered_list_t;
reg_ordered_list_t regions_by_duration;
int ind(0);
LLSD::array_const_iterator it_end(reg_map.endArray());
for (LLSD::array_const_iterator it(reg_map.beginArray()); it_end != it; ++it, ++ind)
{
LLSD::Real duration = (*it)[duration_tag].asReal();
regions_by_duration.insert(reg_ordered_list_t::value_type(duration, ind));
}
// Build a replacement regions array with the longest-persistence regions
LLSD new_region(LLSD::emptyArray());
reg_ordered_list_t::const_reverse_iterator it2_end(regions_by_duration.rend());
reg_ordered_list_t::const_reverse_iterator it2(regions_by_duration.rbegin());
for (int i(0); i < max_regions && it2_end != it2; ++i, ++it2)
{
new_region.append(reg_map[it2->second]);
}
reg_map = new_region;
return true;
}
} // end of anonymous namespace
///////////////////////////////////////////////////////////////////////////////////////////
//Start LLTextureFetchDebugger
///////////////////////////////////////////////////////////////////////////////////////////
//---------------------
class LLDebuggerCacheReadResponder : public LLTextureCache::ReadResponder
{
public:
LLDebuggerCacheReadResponder(LLTextureFetchDebugger* debugger, S32 id, LLImageFormatted* image)
: mDebugger(debugger), mID(id)
{
setImage(image);
}
virtual void completed(bool success)
{
mDebugger->callbackCacheRead(mID, success, mFormattedImage, mImageSize, mImageLocal);
}
private:
LLTextureFetchDebugger* mDebugger;
S32 mID;
};
class LLDebuggerCacheWriteResponder : public LLTextureCache::WriteResponder
{
public:
LLDebuggerCacheWriteResponder(LLTextureFetchDebugger* debugger, S32 id)
: mDebugger(debugger), mID(id)
{
}
virtual void completed(bool success)
{
mDebugger->callbackCacheWrite(mID, success);
}
private:
LLTextureFetchDebugger* mDebugger;
S32 mID;
};
class LLDebuggerDecodeResponder : public LLImageDecodeThread::Responder
{
public:
LLDebuggerDecodeResponder(LLTextureFetchDebugger* debugger, S32 id)
: mDebugger(debugger), mID(id)
{
}
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
mDebugger->callbackDecoded(mID, success, raw, aux);
}
private:
LLTextureFetchDebugger* mDebugger;
S32 mID;
};
LLTextureFetchDebugger::LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) :
LLCore::HttpHandler(),
mFetcher(fetcher),
mTextureCache(cache),
mImageDecodeThread(imagedecodethread),
mHttpHeaders(NULL),
mHttpPolicyClass(fetcher->getPolicyClass()),
mNbCurlCompleted(0),
mTempIndex(0),
mHistoryListIndex(0)
{
init();
}
LLTextureFetchDebugger::~LLTextureFetchDebugger()
{
mFetchingHistory.clear();
mStopDebug = TRUE;
tryToStopDebug();
if (mHttpHeaders)
{
mHttpHeaders->release();
mHttpHeaders = NULL;
}
}
void LLTextureFetchDebugger::init()
{
setDebuggerState(IDLE);
mCacheReadTime = -1.f;
mCacheWriteTime = -1.f;
mDecodingTime = -1.f;
mHTTPTime = -1.f;
mGLCreationTime = -1.f;
mTotalFetchingTime = 0.f;
mRefetchVisCacheTime = -1.f;
mRefetchVisHTTPTime = -1.f;
mRefetchAllCacheTime = -1.f;
mRefetchAllHTTPTime = -1.f;
mNumFetchedTextures = 0;
mNumCacheHits = 0;
mNumVisibleFetchedTextures = 0;
mNumVisibleFetchingRequests = 0;
mFetchedData = 0;
mDecodedData = 0;
mVisibleFetchedData = 0;
mVisibleDecodedData = 0;
mRenderedData = 0;
mRenderedDecodedData = 0;
mFetchedPixels = 0;
mRenderedPixels = 0;
mRefetchedVisData = 0;
mRefetchedVisPixels = 0;
mRefetchedAllData = 0;
mRefetchedAllPixels = 0;
mFreezeHistory = FALSE;
mStopDebug = FALSE;
mClearHistory = FALSE;
mRefetchNonVis = FALSE;
mNbCurlRequests = 0;
if (! mHttpHeaders)
{
mHttpHeaders = new LLCore::HttpHeaders;
mHttpHeaders->append("Accept", "image/x-j2c");
}
}
void LLTextureFetchDebugger::startWork(e_debug_state state)
{
switch(state)
{
case IDLE:
break;
case START_DEBUG:
startDebug();
break;
case READ_CACHE:
debugCacheRead();
break;
case WRITE_CACHE:
debugCacheWrite();
break;
case DECODING:
debugDecoder();
break;
case HTTP_FETCHING:
debugHTTP();
break;
case GL_TEX:
debugGLTextureCreation();
break;
case REFETCH_VIS_CACHE:
debugRefetchVisibleFromCache();
break;
case REFETCH_VIS_HTTP:
debugRefetchVisibleFromHTTP();
break;
case REFETCH_ALL_CACHE:
debugRefetchAllFromCache();
break;
case REFETCH_ALL_HTTP:
debugRefetchAllFromHTTP();
break;
default:
break;
}
return;
}
void LLTextureFetchDebugger::startDebug()
{
//lock the fetcher
mFetcher->lockFetcher(true);
mFreezeHistory = TRUE;
mFetcher->resetLoadSource();
//clear the current fetching queue
gTextureList.clearFetchingRequests();
setDebuggerState(START_DEBUG);
}
bool LLTextureFetchDebugger::processStartDebug(F32 max_time)
{
mTimer.reset();
//wait for all works to be done
while(1)
{
S32 pending = 0;
pending += LLAppViewer::getTextureCache()->update(1);
pending += LLAppViewer::getImageDecodeThread()->update(1);
// pending += LLAppViewer::getTextureFetch()->update(1); // This causes infinite recursion in some cases
pending += mNbCurlRequests;
if(!pending)
{
break;
}
if(mTimer.getElapsedTimeF32() > max_time)
{
return false;
}
}
//collect statistics
mTotalFetchingTime = gTextureTimer.getElapsedTimeF32() - mTotalFetchingTime;
std::set<LLUUID> fetched_textures;
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size; i++)
{
bool in_list = true;
if(fetched_textures.find(mFetchingHistory[i].mID) == fetched_textures.end())
{
fetched_textures.insert(mFetchingHistory[i].mID);
in_list = false;
}
LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(mFetchingHistory[i].mID);
if(tex && tex->isJustBound()) //visible
{
if(!in_list)
{
mNumVisibleFetchedTextures++;
}
mNumVisibleFetchingRequests++;
mVisibleFetchedData += mFetchingHistory[i].mFetchedSize;
mVisibleDecodedData += mFetchingHistory[i].mDecodedSize;
if(tex->getDiscardLevel() >= mFetchingHistory[i].mDecodedLevel)
{
mRenderedData += mFetchingHistory[i].mFetchedSize;
mRenderedDecodedData += mFetchingHistory[i].mDecodedSize;
mRenderedPixels += tex->getWidth() * tex->getHeight();
}
}
}
mNumFetchedTextures = fetched_textures.size();
return true;
}
void LLTextureFetchDebugger::tryToStopDebug()
{
if(!mStopDebug)
{
return;
}
//clear the current debug work
S32 size = mFetchingHistory.size();
switch(mDebuggerState)
{
case READ_CACHE:
for(S32 i = 0 ; i < size; i++)
{
if (mFetchingHistory[i]. mCacheHandle != LLTextureCache::nullHandle())
{
mTextureCache->readComplete(mFetchingHistory[i].mCacheHandle, true);
}
}
break;
case WRITE_CACHE:
for(S32 i = 0 ; i < size; i++)
{
if (mFetchingHistory[i].mCacheHandle != LLTextureCache::nullHandle())
{
mTextureCache->writeComplete(mFetchingHistory[i].mCacheHandle, true);
}
}
break;
case DECODING:
break;
case HTTP_FETCHING:
break;
case GL_TEX:
break;
case REFETCH_VIS_CACHE:
break;
case REFETCH_VIS_HTTP:
break;
case REFETCH_ALL_CACHE:
mRefetchList.clear();
break;
case REFETCH_ALL_HTTP:
mRefetchList.clear();
break;
default:
break;
}
if(update(0.005f))
{
//unlock the fetcher
mFetcher->lockFetcher(false);
mFetcher->resetLoadSource();
mFreezeHistory = FALSE;
mStopDebug = FALSE;
if(mClearHistory)
{
mFetchingHistory.clear();
mHandleToFetchIndex.clear();
init();
mTotalFetchingTime = gTextureTimer.getElapsedTimeF32(); //reset
}
}
}
//called in the main thread and when the fetching queue is empty
void LLTextureFetchDebugger::clearHistory()
{
mClearHistory = TRUE;
}
void LLTextureFetchDebugger::addHistoryEntry(LLTextureFetchWorker* worker)
{
if(worker->mRawImage.isNull() || worker->mFormattedImage.isNull())
{
return;
}
if(mFreezeHistory)
{
if(mDebuggerState == REFETCH_VIS_CACHE || mDebuggerState == REFETCH_VIS_HTTP)
{
mRefetchedVisPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
mRefetchedVisData += worker->mFormattedImage->getDataSize();
}
else
{
mRefetchedAllPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
mRefetchedAllData += worker->mFormattedImage->getDataSize();
LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(worker->mID);
if(tex && mRefetchList[tex].begin() != mRefetchList[tex].end())
{
if(worker->mDecodedDiscard == mFetchingHistory[mRefetchList[tex][0]].mDecodedLevel)
{
mRefetchList[tex].erase(mRefetchList[tex].begin());
}
}
}
return;
}
if(worker->mInCache)
{
mNumCacheHits++;
}
mFetchedData += worker->mFormattedImage->getDataSize();
mDecodedData += worker->mRawImage->getDataSize();
mFetchedPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mDecodedDiscard,
worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize()));
}
void LLTextureFetchDebugger::lockCache()
{
}
void LLTextureFetchDebugger::unlockCache()
{
}
void LLTextureFetchDebugger::debugCacheRead()
{
lockCache();
llassert_always(mDebuggerState == IDLE);
mTimer.reset();
setDebuggerState(READ_CACHE);
mCacheReadTime = -1.f;
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
{
mFetchingHistory[i].mFormattedImage = NULL;
mFetchingHistory[i].mCacheHandle = mTextureCache->readFromCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, 0, mFetchingHistory[i].mFetchedSize,
new LLDebuggerCacheReadResponder(this, i, mFetchingHistory[i].mFormattedImage));
}
}
void LLTextureFetchDebugger::clearCache()
{
S32 size = mFetchingHistory.size();
{
std::set<LLUUID> deleted_list;
for(S32 i = 0 ; i < size ; i++)
{
if(deleted_list.find(mFetchingHistory[i].mID) == deleted_list.end())
{
deleted_list.insert(mFetchingHistory[i].mID);
mTextureCache->removeFromCache(mFetchingHistory[i].mID);
}
}
}
}
void LLTextureFetchDebugger::debugCacheWrite()
{
//remove from cache
clearCache();
lockCache();
llassert_always(mDebuggerState == IDLE);
mTimer.reset();
setDebuggerState(WRITE_CACHE);
mCacheWriteTime = -1.f;
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
{
if(mFetchingHistory[i].mFormattedImage.notNull())
{
mFetchingHistory[i].mCacheHandle = mTextureCache->writeToCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL,
mFetchingHistory[i].mFormattedImage->getData(), mFetchingHistory[i].mFetchedSize,
mFetchingHistory[i].mDecodedLevel == 0 ? mFetchingHistory[i].mFetchedSize : mFetchingHistory[i].mFetchedSize + 1,
NULL, 0, new LLDebuggerCacheWriteResponder(this, i));
}
}
}
void LLTextureFetchDebugger::lockDecoder()
{
}
void LLTextureFetchDebugger::unlockDecoder()
{
}
void LLTextureFetchDebugger::debugDecoder()
{
lockDecoder();
llassert_always(mDebuggerState == IDLE);
mTimer.reset();
setDebuggerState(DECODING);
mDecodingTime = -1.f;
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
{
if(mFetchingHistory[i].mFormattedImage.isNull())
{
continue;
}
mImageDecodeThread->decodeImage(mFetchingHistory[i].mFormattedImage, LLWorkerThread::PRIORITY_NORMAL,
mFetchingHistory[i].mDecodedLevel, mFetchingHistory[i].mNeedsAux,
new LLDebuggerDecodeResponder(this, i));
}
}
void LLTextureFetchDebugger::debugHTTP()
{
llassert_always(mDebuggerState == IDLE);
LLViewerRegion* region = gAgent.getRegion();
if (!region)
{
LL_INFOS() << "Fetch Debugger : Current region undefined. Cannot fetch textures through HTTP." << LL_ENDL;
return;
}
mHTTPUrl = region->getHttpUrl();
if (mHTTPUrl.empty())
{
LL_INFOS() << "Fetch Debugger : Current region URL undefined. Cannot fetch textures through HTTP." << LL_ENDL;
return;
}
mTimer.reset();
setDebuggerState(HTTP_FETCHING);
mHTTPTime = -1.f;
S32 size = mFetchingHistory.size();
for (S32 i = 0 ; i < size ; i++)
{
mFetchingHistory[i].mCurlState = FetchEntry::CURL_NOT_DONE;
mFetchingHistory[i].mCurlReceivedSize = 0;
mFetchingHistory[i].mFormattedImage = NULL;
}
mNbCurlRequests = 0;
mNbCurlCompleted = 0;
fillCurlQueue();
}
S32 LLTextureFetchDebugger::fillCurlQueue()
{
if(mStopDebug) //stop
{
mNbCurlCompleted = mFetchingHistory.size();
return 0;
}
if (mNbCurlRequests > HTTP_REQUESTS_IN_QUEUE_LOW_WATER)
{
return mNbCurlRequests;
}
S32 size = mFetchingHistory.size();
for (S32 i = 0 ; i < size ; i++)
{
if (mFetchingHistory[i].mCurlState != FetchEntry::CURL_NOT_DONE)
{
continue;
}
std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[i].mID.asString().c_str();
S32 requestedSize = mFetchingHistory[i].mRequestedSize;
// We request the whole file if the size was not set.
requestedSize = llmax(0,requestedSize);
// We request the whole file if the size was set to an absurdly high value (meaning all file)
requestedSize = (requestedSize == 33554432 ? 0 : requestedSize);
LLCore::HttpHandle handle = mFetcher->getHttpRequest().requestGetByteRange(mHttpPolicyClass,
LLWorkerThread::PRIORITY_LOWBITS,
texture_url,
0,
requestedSize,
NULL,
mHttpHeaders,
this);
if (LLCORE_HTTP_HANDLE_INVALID != handle)
{
mHandleToFetchIndex[handle] = i;
mFetchingHistory[i].mHttpHandle = handle;
mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS;
mNbCurlRequests++;
if (mNbCurlRequests >= HTTP_REQUESTS_IN_QUEUE_HIGH_WATER) // emulate normal pipeline
{
break;
}
}
else
{
// Failed to queue request, log it and mark it done.
LLCore::HttpStatus status(mFetcher->getHttpRequest().getStatus());
LL_WARNS("Texture") << "Couldn't issue HTTP request in debugger for texture "
<< mFetchingHistory[i].mID
<< ", status: " << status.toTerseString()
<< " reason: " << status.toString()
<< LL_ENDL;
mFetchingHistory[i].mCurlState = FetchEntry::CURL_DONE;
}
}
//LL_INFOS() << "Fetch Debugger : Having " << mNbCurlRequests << " requests through the curl thread." << LL_ENDL;
return mNbCurlRequests;
}
void LLTextureFetchDebugger::debugGLTextureCreation()
{
llassert_always(mDebuggerState == IDLE);
setDebuggerState(GL_TEX);
mTempTexList.clear();
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
{
if(mFetchingHistory[i].mRawImage.notNull())
{
LLViewerFetchedTexture* tex = gTextureList.findImage(mFetchingHistory[i].mID) ;
if(tex && !tex->isForSculptOnly())
{
tex->destroyGLTexture() ;
mTempTexList.push_back(tex);
}
}
}
mGLCreationTime = -1.f;
mTempIndex = 0;
mHistoryListIndex = 0;
return;
}
bool LLTextureFetchDebugger::processGLCreation(F32 max_time)
{
mTimer.reset();
bool done = true;
S32 size = mFetchingHistory.size();
S32 size1 = mTempTexList.size();
for(; mHistoryListIndex < size && mTempIndex < size1; mHistoryListIndex++)
{
if(mFetchingHistory[mHistoryListIndex].mRawImage.notNull())
{
if(mFetchingHistory[mHistoryListIndex].mID == mTempTexList[mTempIndex]->getID())
{
mTempTexList[mTempIndex]->createGLTexture(mFetchingHistory[mHistoryListIndex].mDecodedLevel,
mFetchingHistory[mHistoryListIndex].mRawImage, 0, TRUE, mTempTexList[mTempIndex]->getBoostLevel());
mTempIndex++;
}
}
if(mTimer.getElapsedTimeF32() > max_time)
{
done = false;
break;
}
}
if(mGLCreationTime < 0.f)
{
mGLCreationTime = mTimer.getElapsedTimeF32() ;
}
else
{
mGLCreationTime += mTimer.getElapsedTimeF32() ;
}
return done;
}
//clear fetching results of all textures.
void LLTextureFetchDebugger::clearTextures()
{
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
{
LLViewerFetchedTexture* tex = gTextureList.findImage(mFetchingHistory[i].mID) ;
if(tex)
{
tex->clearFetchedResults() ;
}
}
}
void LLTextureFetchDebugger::makeRefetchList()
{
mRefetchList.clear();
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size; i++)
{
LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(mFetchingHistory[i].mID);
if(tex && tex->isJustBound()) //visible
{
continue; //the texture fetch pipeline will take care of visible textures.
}
mRefetchList[tex].push_back(i);
}
}
void LLTextureFetchDebugger::scanRefetchList()
{
if(mStopDebug)
{
return;
}
if(!mRefetchNonVis)
{
return;
}
for(std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> >::iterator iter = mRefetchList.begin();
iter != mRefetchList.end(); )
{
if(iter->second.empty())
{
gTextureList.setDebugFetching(iter->first, -1);
mRefetchList.erase(iter++); // This is the correct method to "erase and move on" in an std::map
}
else
{
gTextureList.setDebugFetching(iter->first, mFetchingHistory[iter->second[0]].mDecodedLevel);
++iter;
}
}
}
void LLTextureFetchDebugger::debugRefetchVisibleFromCache()
{
llassert_always(mDebuggerState == IDLE);
setDebuggerState(REFETCH_VIS_CACHE);
clearTextures();
mFetcher->setLoadSource(LLTextureFetch::FROM_ALL);
mTimer.reset();
mFetcher->lockFetcher(false);
mRefetchVisCacheTime = -1.f;
mRefetchedVisData = 0;
mRefetchedVisPixels = 0;
}
void LLTextureFetchDebugger::debugRefetchVisibleFromHTTP()
{
llassert_always(mDebuggerState == IDLE);
setDebuggerState(REFETCH_VIS_HTTP);
clearTextures();
mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY);
mTimer.reset();
mFetcher->lockFetcher(false);
mRefetchVisHTTPTime = -1.f;
mRefetchedVisData = 0;
mRefetchedVisPixels = 0;
}
void LLTextureFetchDebugger::debugRefetchAllFromCache()
{
llassert_always(mDebuggerState == IDLE);
setDebuggerState(REFETCH_ALL_CACHE);
clearTextures();
makeRefetchList();
mFetcher->setLoadSource(LLTextureFetch::FROM_ALL);
mTimer.reset();
mFetcher->lockFetcher(false);
mRefetchAllCacheTime = -1.f;
mRefetchedAllData = 0;
mRefetchedAllPixels = 0;
mRefetchNonVis = FALSE;
}
void LLTextureFetchDebugger::debugRefetchAllFromHTTP()
{
llassert_always(mDebuggerState == IDLE);
setDebuggerState(REFETCH_ALL_HTTP);
clearTextures();
makeRefetchList();
mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY);
mTimer.reset();
mFetcher->lockFetcher(false);
mRefetchAllHTTPTime = -1.f;
mRefetchedAllData = 0;
mRefetchedAllPixels = 0;
mRefetchNonVis = TRUE;
}
bool LLTextureFetchDebugger::update(F32 max_time)
{
switch(mDebuggerState)
{
case START_DEBUG:
if(processStartDebug(max_time))
{
setDebuggerState(IDLE);
}
break;
case READ_CACHE:
if(!mTextureCache->update(1))
{
mCacheReadTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
unlockCache();
}
break;
case WRITE_CACHE:
if(!mTextureCache->update(1))
{
mCacheWriteTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
unlockCache();
}
break;
case DECODING:
if(!mImageDecodeThread->update(1))
{
mDecodingTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
unlockDecoder();
}
break;
case HTTP_FETCHING:
// Do some notifications...
mFetcher->getHttpRequest().update(10);
if (!fillCurlQueue() && mNbCurlCompleted == mFetchingHistory.size())
{
mHTTPTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
}
break;
case GL_TEX:
if(processGLCreation(max_time))
{
setDebuggerState(IDLE);
mTempTexList.clear();
}
break;
case REFETCH_VIS_CACHE:
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
mRefetchVisCacheTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
mFetcher->lockFetcher(true);
mFetcher->resetLoadSource();
}
break;
case REFETCH_VIS_HTTP:
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
mRefetchVisHTTPTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
mFetcher->lockFetcher(true);
mFetcher->resetLoadSource();
}
break;
case REFETCH_ALL_CACHE:
scanRefetchList();
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
if(!mRefetchNonVis)
{
mRefetchNonVis = TRUE; //start to fetch non-vis
scanRefetchList();
break;
}
mRefetchAllCacheTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
mFetcher->lockFetcher(true);
mFetcher->resetLoadSource();
mRefetchList.clear();
mRefetchNonVis = FALSE;
}
break;
case REFETCH_ALL_HTTP:
scanRefetchList();
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
mRefetchAllHTTPTime = mTimer.getElapsedTimeF32() ;
setDebuggerState(IDLE);
mFetcher->lockFetcher(true);
mFetcher->resetLoadSource();
mRefetchList.clear();
mRefetchNonVis = FALSE;
}
break;
default:
setDebuggerState(IDLE);
break;
}
return mDebuggerState == IDLE;
}
void LLTextureFetchDebugger::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
handle_fetch_map_t::iterator iter(mHandleToFetchIndex.find(handle));
if (mHandleToFetchIndex.end() == iter)
{
LL_INFOS() << "Fetch Debugger : Couldn't find handle " << handle << " in fetch list." << LL_ENDL;
return;
}
S32 fetch_ind(iter->second);
mHandleToFetchIndex.erase(iter);
if (fetch_ind >= mFetchingHistory.size() || mFetchingHistory[fetch_ind].mHttpHandle != handle)
{
LL_INFOS() << "Fetch Debugger : Handle and fetch object in disagreement. Punting." << LL_ENDL;
}
else
{
callbackHTTP(mFetchingHistory[fetch_ind], response);
mFetchingHistory[fetch_ind].mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; // Not valid after notification
}
}
void LLTextureFetchDebugger::callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal)
{
if (success)
{
mFetchingHistory[id].mFormattedImage = image;
}
mTextureCache->readComplete(mFetchingHistory[id].mCacheHandle, false);
mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle();
}
void LLTextureFetchDebugger::callbackCacheWrite(S32 id, bool success)
{
mTextureCache->writeComplete(mFetchingHistory[id].mCacheHandle);
mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle();
}
void LLTextureFetchDebugger::callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux)
{
if (success)
{
llassert_always(raw);
mFetchingHistory[id].mRawImage = raw;
}
}
void LLTextureFetchDebugger::callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response)
{
static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT);
LLCore::HttpStatus status(response->getStatus());
mNbCurlRequests--;
mNbCurlCompleted++;
fetch.mCurlState = FetchEntry::CURL_DONE;
if (status)
{
const bool partial(par_status == status);
LLCore::BufferArray * ba(response->getBody()); // *Not* holding reference to body
S32 data_size = ba ? ba->size() : 0;
fetch.mCurlReceivedSize += data_size;
//LL_INFOS() << "Fetch Debugger : got results for " << fetch.mID << ", data_size = " << data_size << ", received = " << fetch.mCurlReceivedSize << ", requested = " << fetch.mRequestedSize << ", partial = " << partial << LL_ENDL;
if ((fetch.mCurlReceivedSize >= fetch.mRequestedSize) || !partial || (fetch.mRequestedSize == 600))
{
U8* d_buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size);
if (ba)
{
ba->read(0, d_buffer, data_size);
}
llassert_always(fetch.mFormattedImage.isNull());
{
// For now, create formatted image based on extension
std::string texture_url = mHTTPUrl + "/?texture_id=" + fetch.mID.asString().c_str();
std::string extension = gDirUtilp->getExtension(texture_url);
fetch.mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
if (fetch.mFormattedImage.isNull())
{
fetch.mFormattedImage = new LLImageJ2C; // default
}
}
fetch.mFormattedImage->setData(d_buffer, data_size);
}
}
else //failed
{
LL_INFOS() << "Fetch Debugger : CURL GET FAILED, ID = " << fetch.mID
<< ", status: " << status.toTerseString()
<< " reason: " << status.toString() << LL_ENDL;
}
}
//---------------------
///////////////////////////////////////////////////////////////////////////////////////////
//End LLTextureFetchDebugger
///////////////////////////////////////////////////////////////////////////////////////////
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