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/**
* @file lltexturectrl.h
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class header file including related functions
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTURECTRL_H
#define LL_LLTEXTURECTRL_H
#include "llcoord.h"
#include "llfiltereditor.h"
#include "llfloater.h"
#include "llfolderview.h"
#include "lllocalbitmaps.h"
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
#include "lltextbox.h" // for params
#include "llviewerinventory.h"
#include "llviewborder.h" // for params
#include "llviewerobject.h"
#include "llviewertexture.h"
#include "llwindow.h"
class LLComboBox;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLViewerFetchedTexture;
class LLFetchedGLTFMaterial;
// used for setting drag & drop callbacks.
typedef boost::function<bool (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback;
typedef boost::function<void (LLInventoryItem*)> texture_selected_callback;
// Helper functions for UI that work with picker
bool get_is_predefined_texture(LLUUID asset_id);
// texture picker works by asset ids since objects normaly do
// not retain inventory ids as result these functions are looking
// for textures in inventory by asset ids
// This search can be performance unfriendly and doesn't warranty
// that the texture is original source of asset
LLUUID get_copy_free_item_by_asset_id(LLUUID image_id, bool no_trans_perm = false);
bool get_can_copy_texture(LLUUID image_id);
typedef enum e_pick_inventory_type
{
PICK_TEXTURE_MATERIAL = 0,
PICK_TEXTURE = 1,
PICK_MATERIAL = 2,
} EPickInventoryType;
namespace LLInitParam
{
template<>
struct TypeValues<EPickInventoryType> : public TypeValuesHelper<EPickInventoryType>
{
static void declareValues();
};
}
enum LLPickerSource
{
PICKER_INVENTORY,
PICKER_LOCAL,
PICKER_BAKE,
PICKER_UNKNOWN, // on cancel, default ids
};
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl
class LLTextureCtrl
: public LLUICtrl
{
public:
typedef enum e_texture_pick_op
{
TEXTURE_CHANGE,
TEXTURE_SELECT,
TEXTURE_CANCEL
} ETexturePickOp;
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLUUID> image_id;
Optional<LLUUID> default_image_id;
Optional<std::string> default_image_name;
Optional<EPickInventoryType> pick_type;
Optional<bool> allow_no_texture;
Optional<bool> can_apply_immediately;
Optional<bool> no_commit_on_selection; // alternative mode: commit occurs and the widget gets dirty
// only on DnD or when OK is pressed in the picker
Optional<S32> label_width;
Optional<LLUIColor> border_color;
Optional<LLUIImage*> fallback_image;
Optional<LLTextBox::Params> multiselect_text,
caption_text;
Optional<LLViewBorder::Params> border;
Params()
: image_id("image"),
default_image_id("default_image_id"),
default_image_name("default_image_name"),
pick_type("pick_type", PICK_TEXTURE),
allow_no_texture("allow_no_texture", false),
can_apply_immediately("can_apply_immediately"),
no_commit_on_selection("no_commit_on_selection", false),
label_width("label_width", -1),
border_color("border_color"),
fallback_image("fallback_image"),
multiselect_text("multiselect_text"),
caption_text("caption_text"),
border("border")
{}
};
protected:
LLTextureCtrl(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLTextureCtrl();
// LLView interface
bool handleMouseDown(S32 x, S32 y, MASK mask) override;
bool handleDragAndDrop(S32 x, S32 y, MASK mask,
bool drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg) override;
bool handleHover(S32 x, S32 y, MASK mask) override;
bool handleUnicodeCharHere(llwchar uni_char) override;
void draw() override;
void setVisible( bool visible ) override;
void setEnabled( bool enabled ) override;
void onVisibilityChange(bool new_visibility) override;
void setValid(bool valid);
// LLUICtrl interface
void clear() override;
// Takes a UUID, wraps get/setImageAssetID
void setValue(const LLSD& value) override;
LLSD getValue() const override;
// LLTextureCtrl interface
void showPicker(bool take_focus);
bool isPickerShown() { return !mFloaterHandle.isDead(); }
void setLabel(const std::string& label);
void setLabelWidth(S32 label_width) {mLabelWidth =label_width;}
const std::string& getLabel() const { return mLabel; }
void setAllowNoTexture( bool b ) { mAllowNoTexture = b; }
bool getAllowNoTexture() const { return mAllowNoTexture; }
void setAllowLocalTexture(bool b) { mAllowLocalTexture = b; }
bool getAllowLocalTexture() const { return mAllowLocalTexture; }
const LLUUID& getImageItemID() { return mImageItemID; }
virtual void setImageAssetName(const std::string& name);
void setImageAssetID(const LLUUID &image_asset_id);
const LLUUID& getImageAssetID() const { return mImageAssetID; }
void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; }
const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; }
const std::string& getDefaultImageName() const { return mDefaultImageName; }
void setBlankImageAssetID( const LLUUID& id ) { mBlankImageAssetID = id; }
const LLUUID& getBlankImageAssetID() const { return mBlankImageAssetID; }
void setOpenTexPreview(bool open_preview) { mOpenTexPreview = open_preview; }
void setCaption(const std::string& caption);
void setCanApplyImmediately(bool b);
void setCanApply(bool can_preview, bool can_apply);
void setImmediateFilterPermMask(PermissionMask mask);
void setDnDFilterPermMask(PermissionMask mask)
{ mDnDFilterPermMask = mask; }
PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
void setFilterPermissionMasks(PermissionMask mask);
void closeDependentFloater();
void onFloaterClose();
void onFloaterCommit(ETexturePickOp op,
LLPickerSource source,
const LLUUID& local_id,
const LLUUID& inv_id,
const LLUUID& tracking_id);
// This call is returned when a drag is detected. Your callback
// should return true if the drag is acceptable.
void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; }
// This callback is called when the drop happens. Return true if
// the drop happened - resulting in an on commit callback, but not
// necessariliy any other change.
void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; }
void setOnCancelCallback(commit_callback_t cb) { mOnCancelCallback = cb; }
void setOnCloseCallback(commit_callback_t cb) { mOnCloseCallback = cb; }
void setOnSelectCallback(commit_callback_t cb) { mOnSelectCallback = cb; }
/*
* callback for changing texture selection in inventory list of texture floater
*/
void setOnTextureSelectedCallback(texture_selected_callback cb);
void setShowLoadingPlaceholder(bool showLoadingPlaceholder);
LLViewerFetchedTexture* getTexture() { return mTexturep; }
void setBakeTextureEnabled(bool enabled);
bool getBakeTextureEnabled() const { return mBakeTextureEnabled; }
void setInventoryPickType(EPickInventoryType type);
EPickInventoryType getInventoryPickType() { return mInventoryPickType; };
bool isImageLocal() { return mLocalTrackingID.notNull(); }
LLUUID getLocalTrackingID() { return mLocalTrackingID; }
private:
bool allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg);
bool doDrop(LLInventoryItem* item);
private:
drag_n_drop_callback mDragCallback;
drag_n_drop_callback mDropCallback;
commit_callback_t mOnCancelCallback;
commit_callback_t mOnSelectCallback;
commit_callback_t mOnCloseCallback;
texture_selected_callback mOnTextureSelectedCallback;
LLPointer<LLViewerFetchedTexture> mTexturep;
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLPointer<LLViewerTexture> mGLTFPreview;
LLUIColor mBorderColor;
LLUUID mImageItemID;
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
LLUUID mBlankImageAssetID;
LLUUID mLocalTrackingID;
LLUIImagePtr mFallbackImage;
std::string mDefaultImageName;
LLHandle<LLFloater> mFloaterHandle;
LLTextBox* mTentativeLabel;
LLTextBox* mCaption;
std::string mLabel;
bool mAllowNoTexture; // If true, the user can select "none" as an option
bool mAllowLocalTexture;
PermissionMask mImmediateFilterPermMask;
PermissionMask mDnDFilterPermMask;
bool mCanApplyImmediately;
bool mCommitOnSelection;
bool mNeedsRawImageData;
LLViewBorder* mBorder;
bool mValid;
bool mShowLoadingPlaceholder;
std::string mLoadingPlaceholderString;
S32 mLabelWidth;
bool mOpenTexPreview;
bool mBakeTextureEnabled;
EPickInventoryType mInventoryPickType;
};
//////////////////////////////////////////////////////////////////////////////////////////
// LLFloaterTexturePicker
typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inventory_id, const LLUUID& tracking_id)> floater_commit_callback;
typedef boost::function<void()> floater_close_callback;
typedef boost::function<void(const LLUUID& asset_id)> set_image_asset_id_callback;
typedef boost::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback;
class LLFloaterTexturePicker : public LLFloater
{
public:
LLFloaterTexturePicker(
LLView* owner,
LLUUID image_asset_id,
LLUUID default_image_asset_id,
LLUUID blank_image_asset_id,
bool tentative,
bool allow_no_texture,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
bool can_apply_immediately,
LLUIImagePtr fallback_image_name,
EPickInventoryType pick_type);
virtual ~LLFloaterTexturePicker();
// LLView overrides
/*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask,
bool drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
/*virtual*/ void draw();
/*virtual*/ bool handleKeyHere(KEY key, MASK mask);
// LLFloater overrides
/*virtual*/ bool postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_settings);
// New functions
void setImageID(const LLUUID& image_asset_id, bool set_selection = true);
bool updateImageStats(); // true if within limits
const LLUUID& getAssetID() { return mImageAssetID; }
const LLUUID& findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library = false);
void setCanApplyImmediately(bool b);
void setActive(bool active);
LLView* getOwner() const { return mOwner; }
void setOwner(LLView* owner) { mOwner = owner; }
void stopUsingPipette();
void commitIfImmediateSet();
void commitCallback(LLTextureCtrl::ETexturePickOp op);
void commitCancel();
void onFilterEdit(const std::string& search_string);
void setCanApply(bool can_preview, bool can_apply, bool inworld_image = true);
void setMinDimentionsLimits(S32 min_dim);
void setTextureSelectedCallback(const texture_selected_callback& cb) { mTextureSelectedCallback = cb; }
void setOnFloaterCloseCallback(const floater_close_callback& cb) { mOnFloaterCloseCallback = cb; }
void setOnFloaterCommitCallback(const floater_commit_callback& cb) { mOnFloaterCommitCallback = cb; }
void setSetImageAssetIDCallback(const set_image_asset_id_callback& cb) { mSetImageAssetIDCallback = cb; }
void setOnUpdateImageStatsCallback(const set_on_update_image_stats_callback& cb) { mOnUpdateImageStatsCallback = cb; }
const LLUUID& getDefaultImageAssetID() { return mDefaultImageAssetID; }
const LLUUID& getBlankImageAssetID() { return mBlankImageAssetID; }
static void onBtnSetToDefault(void* userdata);
static void onBtnSelect(void* userdata);
static void onBtnCancel(void* userdata);
void onBtnPipette();
//static void onBtnRevert( void* userdata );
static void onBtnBlank(void* userdata);
static void onBtnNone(void* userdata);
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, bool user_action);
static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
void onTextureSelect(const LLTextureEntry& te);
static void onModeSelect(LLUICtrl* ctrl, void *userdata);
static void onBtnAdd(void* userdata);
static void onBtnRemove(void* userdata);
static void onBtnUpload(void* userdata);
static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata);
static void onBakeTextureSelect(LLUICtrl* ctrl, void *userdata);
void setLocalTextureEnabled(bool enabled);
void setBakeTextureEnabled(bool enabled);
void setInventoryPickType(EPickInventoryType type);
void setImmediateFilterPermMask(PermissionMask mask);
static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle);
protected:
void changeMode();
void refreshLocalList();
void refreshInventoryFilter();
void setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection = true);
LLPointer<LLViewerTexture> mTexturep;
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLPointer<LLViewerTexture> mGLTFPreview;
LLView* mOwner;
LLUUID mImageAssetID; // Currently selected texture
LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null.
LLUUID mDefaultImageAssetID;
LLUUID mBlankImageAssetID;
bool mTentative;
bool mAllowNoTexture;
LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
LLUUID mOriginalImageAssetID;
std::string mLabel;
LLTextBox* mTentativeLabel;
LLTextBox* mResolutionLabel;
LLTextBox* mResolutionWarning;
std::string mPendingName;
bool mActive;
LLFilterEditor* mFilterEdit;
LLInventoryPanel* mInventoryPanel;
PermissionMask mImmediateFilterPermMask;
PermissionMask mDnDFilterPermMask;
bool mCanApplyImmediately;
bool mNoCopyTextureSelected;
F32 mContextConeOpacity;
LLSaveFolderState mSavedFolderState;
bool mSelectedItemPinned;
LLComboBox* mModeSelector;
LLScrollListCtrl* mLocalScrollCtrl;
LLButton* mDefaultBtn;
LLButton* mNoneBtn;
LLButton* mBlankBtn;
LLButton* mPipetteBtn;
LLButton* mSelectBtn;
LLButton* mCancelBtn;
LLView* mPreviewWidget = nullptr;
private:
bool mCanApply;
bool mCanPreview;
bool mPreviewSettingChanged;
bool mLimitsSet;
S32 mMaxDim;
S32 mMinDim;
EPickInventoryType mInventoryPickType;
texture_selected_callback mTextureSelectedCallback;
floater_close_callback mOnFloaterCloseCallback;
floater_commit_callback mOnFloaterCommitCallback;
set_image_asset_id_callback mSetImageAssetIDCallback;
set_on_update_image_stats_callback mOnUpdateImageStatsCallback;
bool mBakeTextureEnabled;
static S32 sLastPickerMode;
};
#endif // LL_LLTEXTURECTRL_H
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