1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
/**
* @file lltexturectrl.h
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class header file including related functions
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTURECTRL_H
#define LL_LLTEXTURECTRL_H
#include "llcoord.h"
#include "llfloater.h"
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
class LLButton;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLTextBox;
class LLViewBorder;
class LLViewerImage;
// used for setting drag & drop callbacks.
typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl
class LLTextureCtrl
: public LLUICtrl
{
public:
typedef enum e_texture_pick_op
{
TEXTURE_CHANGE,
TEXTURE_SELECT,
TEXTURE_CANCEL
} ETexturePickOp;
public:
LLTextureCtrl(
const std::string& name, const LLRect& rect,
const std::string& label,
const LLUUID& image_id,
const LLUUID& default_image_id,
const std::string& default_image_name );
virtual ~LLTextureCtrl();
// LLView interface
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleUnicodeCharHere(llwchar uni_char);
virtual void draw();
virtual void setVisible( BOOL visible );
virtual void setEnabled( BOOL enabled );
virtual BOOL isDirty() const;
virtual void resetDirty();
void setValid(BOOL valid);
// LLUICtrl interface
virtual void clear();
// Takes a UUID, wraps get/setImageAssetID
virtual void setValue(const LLSD& value );
virtual LLSD getValue() const;
// LLTextureCtrl interface
void showPicker(BOOL take_focus);
void setLabel(const std::string& label);
const std::string& getLabel() const { return mLabel; }
void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; }
bool getAllowNoTexture() const { return mAllowNoTexture; }
const LLUUID& getImageItemID() { return mImageItemID; }
void setImageAssetID(const LLUUID &image_asset_id);
const LLUUID& getImageAssetID() const { return mImageAssetID; }
void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; }
const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; }
const std::string& getDefaultImageName() const { return mDefaultImageName; }
void setFallbackImageName( const std::string& name ) { mFallbackImageName = name; }
const std::string& getFallbackImageName() const { return mFallbackImageName; }
void setCaption(const std::string& caption);
void setCanApplyImmediately(BOOL b);
void setImmediateFilterPermMask(PermissionMask mask)
{ mImmediateFilterPermMask = mask; }
void setNonImmediateFilterPermMask(PermissionMask mask)
{ mNonImmediateFilterPermMask = mask; }
PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; }
void closeFloater();
void onFloaterClose();
void onFloaterCommit(ETexturePickOp op);
// This call is returned when a drag is detected. Your callback
// should return TRUE if the drag is acceptable.
void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; }
// This callback is called when the drop happens. Return TRUE if
// the drop happened - resulting in an on commit callback, but not
// necessariliy any other change.
void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; }
void setOnCancelCallback(LLUICtrlCallback cb) { mOnCancelCallback = cb; }
void setOnSelectCallback(LLUICtrlCallback cb) { mOnSelectCallback = cb; }
void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder);
private:
BOOL allowDrop(LLInventoryItem* item);
BOOL doDrop(LLInventoryItem* item);
private:
drag_n_drop_callback mDragCallback;
drag_n_drop_callback mDropCallback;
LLUICtrlCallback mOnCancelCallback;
LLUICtrlCallback mOnSelectCallback;
LLPointer<LLViewerImage> mTexturep;
LLColor4 mBorderColor;
LLUUID mImageItemID;
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
std::string mFallbackImageName;
std::string mDefaultImageName;
LLHandle<LLFloater> mFloaterHandle;
LLTextBox* mTentativeLabel;
LLTextBox* mCaption;
std::string mLabel;
BOOL mAllowNoTexture; // If true, the user can select "none" as an option
LLCoordGL mLastFloaterLeftTop;
PermissionMask mImmediateFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNeedsRawImageData;
LLViewBorder* mBorder;
BOOL mValid;
BOOL mDirty;
BOOL mShowLoadingPlaceholder;
std::string mLoadingPlaceholderString;
};
// XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp
// and class to LLTexturePicker
#define LLTexturePicker LLTextureCtrl
#endif // LL_LLTEXTURECTRL_H
|