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/**
* @file lltexturectrl.h
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class header file including related functions
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLTEXTURECTRL_H
#define LL_LLTEXTURECTRL_H
#include "llcoord.h"
#include "llfloater.h"
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
class LLButton;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLTextBox;
class LLViewBorder;
// used for setting drag & drop callbacks.
typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl
class LLTextureCtrl
: public LLUICtrl
{
public:
typedef enum e_texture_pick_op
{
TEXTURE_CHANGE,
TEXTURE_SELECT,
TEXTURE_CANCEL
} ETexturePickOp;
public:
LLTextureCtrl(
const std::string& name, const LLRect& rect,
const std::string& label,
const LLUUID& image_id,
const LLUUID& default_image_id,
const std::string& default_image_name );
virtual ~LLTextureCtrl();
// LLView interface
virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_TEXTURE_PICKER; }
virtual LLString getWidgetTag() const { return LL_TEXTURE_CTRL_TAG; }
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
LLString& tooltip_msg);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleUnicodeCharHere(llwchar uni_char, BOOL called_from_parent);
virtual void draw();
virtual void setVisible( BOOL visible );
virtual void setEnabled( BOOL enabled );
void setValid(BOOL valid);
// LLUICtrl interface
virtual void clear();
// Takes a UUID, wraps get/setImageAssetID
virtual void setValue( LLSD value );
virtual LLSD getValue() const;
// LLTextureCtrl interface
void showPicker(BOOL take_focus);
void setLabel(const LLString& label);
const LLString& getLabel() const { return mLabel; }
void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; }
bool getAllowNoTexture() const { return mAllowNoTexture; }
const LLUUID& getImageItemID() { return mImageItemID; }
void setImageAssetID(const LLUUID &image_asset_id);
const LLUUID& getImageAssetID() const { return mImageAssetID; }
void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; }
const LLString& getDefaultImageName() const { return mDefaultImageName; }
const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; }
void setCaption(const LLString& caption);
void setCanApplyImmediately(BOOL b);
void setImmediateFilterPermMask(PermissionMask mask)
{ mImmediateFilterPermMask = mask; }
void setNonImmediateFilterPermMask(PermissionMask mask)
{ mNonImmediateFilterPermMask = mask; }
PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; }
void closeFloater();
void onFloaterClose();
void onFloaterCommit(ETexturePickOp op);
// This call is returned when a drag is detected. Your callback
// should return TRUE if the drag is acceptable.
void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; }
// This callback is called when the drop happens. Return TRUE if
// the drop happened - resulting in an on commit callback, but not
// necessariliy any other change.
void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; }
void setOnCancelCallback(LLUICtrlCallback cb) { mOnCancelCallback = cb; }
void setOnSelectCallback(LLUICtrlCallback cb) { mOnSelectCallback = cb; }
private:
BOOL allowDrop(LLInventoryItem* item);
BOOL doDrop(LLInventoryItem* item);
private:
drag_n_drop_callback mDragCallback;
drag_n_drop_callback mDropCallback;
LLUICtrlCallback mOnCancelCallback;
LLUICtrlCallback mOnSelectCallback;
LLPointer<LLViewerImage> mTexturep;
LLColor4 mBorderColor;
LLUUID mImageItemID;
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
LLString mDefaultImageName;
LLViewHandle mFloaterHandle;
LLTextBox* mTentativeLabel;
LLTextBox* mCaption;
LLString mLabel;
BOOL mAllowNoTexture; // If true, the user can select "none" as an option
LLCoordGL mLastFloaterLeftTop;
PermissionMask mImmediateFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNeedsRawImageData;
LLViewBorder* mBorder;
BOOL mValid;
};
// XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp
// and class to LLTexturePicker
#define LLTexturePicker LLTextureCtrl
#endif // LL_LLTEXTURECTRL_H
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