summaryrefslogtreecommitdiff
path: root/indra/newview/lltexturectrl.h
blob: fa4e71d266eae50ca966a345a7ece2c4700037ac (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/** 
 * @file lltexturectrl.h
 * @author Richard Nelson, James Cook
 * @brief LLTextureCtrl class header file including related functions
 *
 * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

#ifndef LL_LLTEXTURECTRL_H
#define LL_LLTEXTURECTRL_H

#include "llcoord.h"
#include "llfloater.h"
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"

class LLButton;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLTextBox;
class LLViewBorder;

// used for setting drag & drop callbacks.
typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);

//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl


class LLTextureCtrl
: public LLUICtrl
{
public:
	typedef enum e_texture_pick_op
	{
		TEXTURE_CHANGE,
		TEXTURE_SELECT,
		TEXTURE_CANCEL
	} ETexturePickOp;

public:
	LLTextureCtrl(
		const std::string& name, const LLRect& rect,
		const std::string& label,
		const LLUUID& image_id,
		const LLUUID& default_image_id, 
		const std::string& default_image_name );
	virtual ~LLTextureCtrl();

	// LLView interface
	virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_TEXTURE_PICKER; }
	virtual LLString getWidgetTag() const { return LL_TEXTURE_CTRL_TAG; }
	virtual LLXMLNodePtr getXML(bool save_children = true) const;
	static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);

	virtual BOOL	handleMouseDown(S32 x, S32 y, MASK mask);
	virtual BOOL	handleDragAndDrop(S32 x, S32 y, MASK mask,
						BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
						EAcceptance *accept,
						LLString& tooltip_msg);
	virtual BOOL	handleHover(S32 x, S32 y, MASK mask);
	virtual BOOL	handleUnicodeCharHere(llwchar uni_char, BOOL called_from_parent);

	virtual void	draw();
	virtual void	setVisible( BOOL visible );
	virtual void	setEnabled( BOOL enabled );

	void			setValid(BOOL valid);

	// LLUICtrl interface
	virtual void	clear();

	// Takes a UUID, wraps get/setImageAssetID
	virtual void	setValue( LLSD value );
	virtual LLSD	getValue() const;

	// LLTextureCtrl interface
	void			showPicker(BOOL take_focus);
	void			setLabel(const LLString& label);
	const LLString&	getLabel() const							{ return mLabel; }

	void			setAllowNoTexture( BOOL b )					{ mAllowNoTexture = b; }
	bool			getAllowNoTexture() const					{ return mAllowNoTexture; }

	const LLUUID&	getImageItemID() { return mImageItemID; }

	void			setImageAssetID(const LLUUID &image_asset_id);
	const LLUUID&	getImageAssetID() const						{ return mImageAssetID; }

	void			setDefaultImageAssetID( const LLUUID& id )	{ mDefaultImageAssetID = id; }

	const LLString&	getDefaultImageName() const					{ return mDefaultImageName; }
	const LLUUID&	getDefaultImageAssetID() const				{ return mDefaultImageAssetID; }

	void			setCaption(const LLString& caption);
	void			setCanApplyImmediately(BOOL b);

	void			setImmediateFilterPermMask(PermissionMask mask)
					{ mImmediateFilterPermMask = mask; }
	void			setNonImmediateFilterPermMask(PermissionMask mask)
					{ mNonImmediateFilterPermMask = mask; }
	PermissionMask	getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
	PermissionMask	getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; }

	void			closeFloater();

	void			onFloaterClose();
	void			onFloaterCommit(ETexturePickOp op);

	// This call is returned when a drag is detected. Your callback
	// should return TRUE if the drag is acceptable.
	void setDragCallback(drag_n_drop_callback cb)	{ mDragCallback = cb; }

	// This callback is called when the drop happens. Return TRUE if
	// the drop happened - resulting in an on commit callback, but not
	// necessariliy any other change.
	void setDropCallback(drag_n_drop_callback cb)	{ mDropCallback = cb; }

	void setOnCancelCallback(LLUICtrlCallback cb)	{ mOnCancelCallback = cb; }
	
	void setOnSelectCallback(LLUICtrlCallback cb)	{ mOnSelectCallback = cb; }

private:
	BOOL allowDrop(LLInventoryItem* item);
	BOOL doDrop(LLInventoryItem* item);

private:
	drag_n_drop_callback	 mDragCallback;
	drag_n_drop_callback	 mDropCallback;
	LLUICtrlCallback		 mOnCancelCallback;
	LLUICtrlCallback		 mOnSelectCallback;
	LLPointer<LLViewerImage> mTexturep;
	LLColor4				 mBorderColor;
	LLUUID					 mImageItemID;
	LLUUID					 mImageAssetID;
	LLUUID					 mDefaultImageAssetID;
	LLString				 mDefaultImageName;
	LLViewHandle			 mFloaterHandle;
	LLTextBox*				 mTentativeLabel;
	LLTextBox*				 mCaption;
	LLString				 mLabel;
	BOOL					 mAllowNoTexture; // If true, the user can select "none" as an option
	LLCoordGL				 mLastFloaterLeftTop;
	PermissionMask			 mImmediateFilterPermMask;
	PermissionMask			 mNonImmediateFilterPermMask;
	BOOL					 mCanApplyImmediately;
	BOOL					 mNeedsRawImageData;
	LLViewBorder*			 mBorder;
	BOOL					 mValid;
};

// XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp
// and class to LLTexturePicker
#define LLTexturePicker LLTextureCtrl

#endif  // LL_LLTEXTURECTRL_H