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/**
* @file lltexturecache.h
* @brief Object for managing texture cachees.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTURECACHE_H
#define LL_LLTEXTURECACHE_H
#include "lldir.h"
#include "llstl.h"
#include "llstring.h"
#include "lluuid.h"
#include "llworkerthread.h"
class LLImageFormatted;
class LLTextureCacheWorker;
class LLImageRaw;
class LLTextureCache : public LLWorkerThread
{
friend class LLTextureCacheWorker;
friend class LLTextureCacheRemoteWorker;
friend class LLTextureCacheLocalFileWorker;
private:
// Entries
struct EntriesInfo
{
EntriesInfo() : mVersion(0.f), mEntries(0) {}
F32 mVersion;
U32 mEntries;
};
struct Entry
{
Entry() :
mBodySize(0),
mImageSize(0),
mTime(0)
{
}
Entry(const LLUUID& id, S32 imagesize, S32 bodysize, U32 time) :
mID(id), mImageSize(imagesize), mBodySize(bodysize), mTime(time) {}
void init(const LLUUID& id, U32 time) { mID = id, mImageSize = 0; mBodySize = 0; mTime = time; }
Entry& operator=(const Entry& entry) {mID = entry.mID, mImageSize = entry.mImageSize; mBodySize = entry.mBodySize; mTime = entry.mTime; return *this;}
LLUUID mID; // 16 bytes
S32 mImageSize; // total size of image if known
S32 mBodySize; // size of body file in body cache
U32 mTime; // seconds since 1/1/1970
};
public:
class Responder : public LLResponder
{
public:
virtual void setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, BOOL imagelocal) = 0;
};
class ReadResponder : public Responder
{
public:
ReadResponder();
void setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, BOOL imagelocal);
void setImage(LLImageFormatted* image) { mFormattedImage = image; }
protected:
LLPointer<LLImageFormatted> mFormattedImage;
S32 mImageSize;
BOOL mImageLocal;
};
class WriteResponder : public Responder
{
void setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, BOOL imagelocal)
{
// not used
}
};
LLTextureCache(bool threaded);
~LLTextureCache();
/*virtual*/ S32 update(F32 max_time_ms);
void purgeCache(ELLPath location);
void setReadOnly(BOOL read_only) ;
S64 initCache(ELLPath location, S64 maxsize, BOOL texture_cache_mismatch);
handle_t readFromCache(const std::string& local_filename, const LLUUID& id, U32 priority, S32 offset, S32 size,
ReadResponder* responder);
handle_t readFromCache(const LLUUID& id, U32 priority, S32 offset, S32 size,
ReadResponder* responder);
bool readComplete(handle_t handle, bool abort);
handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel,
WriteResponder* responder);
LLPointer<LLImageRaw> readFromFastCache(const LLUUID& id, S32& discardlevel);
bool writeComplete(handle_t handle, bool abort = false);
void prioritizeWrite(handle_t handle);
bool removeFromCache(const LLUUID& id);
// For LLTextureCacheWorker::Responder
LLTextureCacheWorker* getReader(handle_t handle);
LLTextureCacheWorker* getWriter(handle_t handle);
void lockWorkers() { mWorkersMutex.lock(); }
void unlockWorkers() { mWorkersMutex.unlock(); }
// debug
S32 getNumReads() { return mReaders.size(); }
S32 getNumWrites() { return mWriters.size(); }
S64 getUsage() { return mTexturesSizeTotal; }
S64 getMaxUsage() { return sCacheMaxTexturesSize; }
U32 getEntries() { return mHeaderEntriesInfo.mEntries; }
U32 getMaxEntries() { return sCacheMaxEntries; };
BOOL isInCache(const LLUUID& id) ;
BOOL isInLocal(const LLUUID& id) ;
protected:
// Accessed by LLTextureCacheWorker
std::string getLocalFileName(const LLUUID& id);
std::string getTextureFileName(const LLUUID& id);
void addCompleted(Responder* responder, bool success);
protected:
//void setFileAPRPool(apr_pool_t* pool) { mFileAPRPool = pool ; }
private:
void setDirNames(ELLPath location);
void readHeaderCache();
void clearCorruptedCache();
void purgeAllTextures(bool purge_directories);
void purgeTextures(bool validate);
LLAPRFile* openHeaderEntriesFile(bool readonly, S32 offset);
void closeHeaderEntriesFile();
void readEntriesHeader();
void writeEntriesHeader();
S32 openAndReadEntry(const LLUUID& id, Entry& entry, bool create);
bool updateEntry(S32& idx, Entry& entry, S32 new_image_size, S32 new_body_size);
void updateEntryTimeStamp(S32 idx, Entry& entry) ;
U32 openAndReadEntries(std::vector<Entry>& entries);
void writeEntriesAndClose(const std::vector<Entry>& entries);
void readEntryFromHeaderImmediately(S32& idx, Entry& entry) ;
void writeEntryToHeaderImmediately(S32& idx, Entry& entry, bool write_header = false) ;
void removeEntry(S32 idx, Entry& entry, std::string& filename);
void removeCachedTexture(const LLUUID& id) ;
S32 getHeaderCacheEntry(const LLUUID& id, Entry& entry);
S32 setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize);
void writeUpdatedEntries() ;
void updatedHeaderEntriesFile() ;
void lockHeaders() { mHeaderMutex.lock(); }
void unlockHeaders() { mHeaderMutex.unlock(); }
void openFastCache(bool first_time = false);
void closeFastCache(bool forced = false);
bool writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel);
private:
// Internal
LLMutex mWorkersMutex;
LLMutex mHeaderMutex;
LLMutex mListMutex;
LLMutex mFastCacheMutex;
LLAPRFile* mHeaderAPRFile;
LLVolatileAPRPool* mFastCachePoolp;
typedef std::map<handle_t, LLTextureCacheWorker*> handle_map_t;
handle_map_t mReaders;
handle_map_t mWriters;
typedef std::vector<handle_t> handle_list_t;
handle_list_t mPrioritizeWriteList;
typedef std::vector<std::pair<LLPointer<Responder>, bool> > responder_list_t;
responder_list_t mCompletedList;
BOOL mReadOnly;
// HEADERS (Include first mip)
std::string mHeaderEntriesFileName;
std::string mHeaderDataFileName;
std::string mFastCacheFileName;
EntriesInfo mHeaderEntriesInfo;
std::set<S32> mFreeList; // deleted entries
std::set<LLUUID> mLRU;
typedef std::map<LLUUID, S32> id_map_t;
id_map_t mHeaderIDMap;
LLAPRFile* mFastCachep;
LLFrameTimer mFastCacheTimer;
U8* mFastCachePadBuffer;
// BODIES (TEXTURES minus headers)
std::string mTexturesDirName;
typedef std::map<LLUUID,S32> size_map_t;
size_map_t mTexturesSizeMap;
S64 mTexturesSizeTotal;
LLAtomic32<BOOL> mDoPurge;
typedef std::map<S32, Entry> idx_entry_map_t;
idx_entry_map_t mUpdatedEntryMap;
// Statics
static F32 sHeaderCacheVersion;
static U32 sCacheMaxEntries;
static S64 sCacheMaxTexturesSize;
};
extern const S32 TEXTURE_CACHE_ENTRY_SIZE;
#endif // LL_LLTEXTURECACHE_H
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