summaryrefslogtreecommitdiff
path: root/indra/newview/lltexturecache.cpp
blob: 56f26c953bbd946d973ce79f490d162a0af79d26 (plain)
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/**
 * @file lltexturecache.cpp
 * @brief Object which handles local texture caching
 *
 * $LicenseInfo:firstyear=2000&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "lltexturecache.h"

#include "llapr.h"
#include "lldir.h"
#include "llimage.h"
#include "llimagej2c.h" // for version control
#include "lllfsthread.h"
#include "llviewercontrol.h"

// Included to allow LLTextureCache::purgeTextures() to pause watchdog timeout
#include "llappviewer.h"
#include "llmemory.h"

// Cache organization:
// cache/texture.entries
//  Unordered array of Entry structs
// cache/texture.cache
//  First TEXTURE_CACHE_ENTRY_SIZE bytes of each texture in texture.entries in same order
// cache/textures/[0-F]/UUID.texture
//  Actual texture body files

//note: there is no good to define 1024 for TEXTURE_CACHE_ENTRY_SIZE while FIRST_PACKET_SIZE is 600 on sim side.
const S32 TEXTURE_CACHE_ENTRY_SIZE = FIRST_PACKET_SIZE;//1024;
const F32 TEXTURE_CACHE_PURGE_AMOUNT = .20f; // % amount to reduce the cache by when it exceeds its limit
const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead to regenerate)
const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level
const S32 TEXTURE_FAST_CACHE_DATA_SIZE = 16 * 16 * 4;
const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = TEXTURE_FAST_CACHE_DATA_SIZE + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
const F32 TEXTURE_LAZY_PURGE_TIME_LIMIT = .004f; // 4ms. Would be better to autoadjust, but there is a major cache rework in progress.
const F32 TEXTURE_PRUNING_MAX_TIME = 15.f;

class LLTextureCacheWorker : public LLWorkerClass
{
    friend class LLTextureCache;

private:
    class ReadResponder : public LLLFSThread::Responder
    {
    public:
        ReadResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
        ~ReadResponder() {}
        void completed(S32 bytes)
        {
            mCache->lockWorkers();
            LLTextureCacheWorker* reader = mCache->getReader(mHandle);
            if (reader) reader->ioComplete(bytes);
            mCache->unlockWorkers();
        }
        LLTextureCache* mCache;
        LLTextureCacheWorker::handle_t mHandle;
    };

    class WriteResponder : public LLLFSThread::Responder
    {
    public:
        WriteResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
        ~WriteResponder() {}
        void completed(S32 bytes)
        {
            mCache->lockWorkers();
            LLTextureCacheWorker* writer = mCache->getWriter(mHandle);
            if (writer) writer->ioComplete(bytes);
            mCache->unlockWorkers();
        }
        LLTextureCache* mCache;
        LLTextureCacheWorker::handle_t mHandle;
    };

public:
    LLTextureCacheWorker(LLTextureCache* cache, const LLUUID& id,
                         U8* data, S32 datasize, S32 offset,
                         S32 imagesize, // for writes
                         LLTextureCache::Responder* responder)
        : LLWorkerClass(cache, "LLTextureCacheWorker"),
          mID(id),
          mCache(cache),
          mReadData(NULL),
          mWriteData(data),
          mDataSize(datasize),
          mOffset(offset),
          mImageSize(imagesize),
          mImageFormat(IMG_CODEC_J2C),
          mImageLocal(FALSE),
          mResponder(responder),
          mFileHandle(LLLFSThread::nullHandle()),
          mBytesToRead(0),
          mBytesRead(0)
    {
    }
    ~LLTextureCacheWorker()
    {
        llassert_always(!haveWork());
        ll_aligned_free_16(mReadData);
    }

    // override this interface
    virtual bool doRead() = 0;
    virtual bool doWrite() = 0;

    virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest()

    handle_t read() { addWork(0); return mRequestHandle; }
    handle_t write() { addWork(1); return mRequestHandle; }
    bool complete() { return checkWork(); }
    void ioComplete(S32 bytes)
    {
        mBytesRead = bytes;
    }

private:
    virtual void startWork(S32 param); // called from addWork() (MAIN THREAD)
    virtual void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
    virtual void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)

protected:
    LLTextureCache* mCache;
    LLUUID  mID;

    U8* mReadData;
    U8* mWriteData;
    S32 mDataSize;
    S32 mOffset;
    S32 mImageSize;
    EImageCodec mImageFormat;
    BOOL mImageLocal;
    LLPointer<LLTextureCache::Responder> mResponder;
    LLLFSThread::handle_t mFileHandle;
    S32 mBytesToRead;
    LLAtomicS32 mBytesRead;
};

class LLTextureCacheLocalFileWorker : public LLTextureCacheWorker
{
public:
    LLTextureCacheLocalFileWorker(LLTextureCache* cache, const std::string& filename, const LLUUID& id,
                         U8* data, S32 datasize, S32 offset,
                         S32 imagesize, // for writes
                         LLTextureCache::Responder* responder)
            : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
            mFileName(filename)

    {
    }

    virtual bool doRead();
    virtual bool doWrite();

private:
    std::string mFileName;
};

bool LLTextureCacheLocalFileWorker::doRead()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    S32 local_size = LLAPRFile::size(mFileName, mCache->getLocalAPRFilePool());

    if (local_size > 0 && mFileName.size() > 4)
    {
        mDataSize = local_size; // Only a complete file is valid

        std::string extension = mFileName.substr(mFileName.size() - 3, 3);

        mImageFormat = LLImageBase::getCodecFromExtension(extension);

        if (mImageFormat == IMG_CODEC_INVALID)
        {
//          LL_WARNS() << "Unrecognized file extension " << extension << " for local texture " << mFileName << LL_ENDL;
            mDataSize = 0; // no data
            return true;
        }
    }
    else
    {
        // file doesn't exist
        mDataSize = 0; // no data
        return true;
    }

    if (!mDataSize || mDataSize > local_size)
    {
        mDataSize = local_size;
    }
    mReadData = (U8*)ll_aligned_malloc_16(mDataSize);

    S32 bytes_read = LLAPRFile::readEx(mFileName, mReadData, mOffset, mDataSize, mCache->getLocalAPRFilePool());

    if (bytes_read != mDataSize)
    {
//      LL_WARNS() << "Error reading file from local cache: " << mFileName
//              << " Bytes: " << mDataSize << " Offset: " << mOffset
//              << " / " << mDataSize << LL_ENDL;
        mDataSize = 0;
        ll_aligned_free_16(mReadData);
        mReadData = NULL;
    }
    else
    {
        mImageSize = local_size;
        mImageLocal = TRUE;
    }
    return true;
}

bool LLTextureCacheLocalFileWorker::doWrite()
{
    // no writes for local files
    return false;
}

class LLTextureCacheRemoteWorker : public LLTextureCacheWorker
{
public:
    LLTextureCacheRemoteWorker(LLTextureCache* cache, const LLUUID& id,
                         U8* data, S32 datasize, S32 offset,
                         S32 imagesize, // for writes
                         LLPointer<LLImageRaw> raw, S32 discardlevel,
                         LLTextureCache::Responder* responder)
            : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
            mState(INIT),
            mRawImage(raw),
            mRawDiscardLevel(discardlevel)
    {
    }

    virtual bool doRead();
    virtual bool doWrite();

private:
    enum e_state
    {
        INIT = 0,
        LOCAL = 1,
        CACHE = 2,
        HEADER = 3,
        BODY = 4
    };

    e_state mState;
    LLPointer<LLImageRaw> mRawImage;
    S32 mRawDiscardLevel;
};


//virtual
void LLTextureCacheWorker::startWork(S32 param)
{
}

// This is where a texture is read from the cache system (header and body)
// Current assumption are:
// - the whole data are in a raw form, will be stored at mReadData
// - the size of this raw data is mDataSize and can be smaller than TEXTURE_CACHE_ENTRY_SIZE (the size of a record in the header cache)
// - the code supports offset reading but this is actually never exercised in the viewer
bool LLTextureCacheRemoteWorker::doRead()
{
    LL_PROFILE_ZONE_SCOPED;
    bool done = false;
    S32 idx = -1;

    S32 local_size = 0;
    std::string local_filename;

    // First state / stage : find out if the file is local
    if (mState == INIT)
    {
#if 0
        std::string filename = mCache->getLocalFileName(mID);
        // Is it a JPEG2000 file?
        {
            local_filename = filename + ".j2c";
            local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
            if (local_size > 0)
            {
                mImageFormat = IMG_CODEC_J2C;
            }
        }
        // If not, is it a jpeg file?
        if (local_size == 0)
        {
            local_filename = filename + ".jpg";
            local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
            if (local_size > 0)
            {
                mImageFormat = IMG_CODEC_JPEG;
                mDataSize = local_size; // Only a complete .jpg file is valid
            }
        }
        // Hmm... What about a targa file? (used for UI texture mostly)
        if (local_size == 0)
        {
            local_filename = filename + ".tga";
            local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
            if (local_size > 0)
            {
                mImageFormat = IMG_CODEC_TGA;
                mDataSize = local_size; // Only a complete .tga file is valid
            }
        }
        // Determine the next stage: if we found a file, then LOCAL else CACHE
        mState = (local_size > 0 ? LOCAL : CACHE);

        llassert_always(mState == CACHE) ;
#else
        mState = CACHE;
#endif
    }

    // Second state / stage : if the file is local, load it and leave
    if (!done && (mState == LOCAL))
    {
        llassert(local_size != 0);  // we're assuming there is a non empty local file here...
        if (!mDataSize || mDataSize > local_size)
        {
            mDataSize = local_size;
        }
        // Allocate read buffer
        mReadData = (U8*)ll_aligned_malloc_16(mDataSize);

        if (mReadData)
        {
            S32 bytes_read = LLAPRFile::readEx( local_filename,
                                                mReadData,
                                                mOffset,
                                                mDataSize,
                                                mCache->getLocalAPRFilePool());

            if (bytes_read != mDataSize)
            {
                LL_WARNS() << "Error reading file from local cache: " << local_filename
                        << " Bytes: " << mDataSize << " Offset: " << mOffset
                    << " / " << mDataSize << LL_ENDL;
                mDataSize = 0;
                ll_aligned_free_16(mReadData);
                mReadData = NULL;
            }
            else
            {
                mImageSize = local_size;
                mImageLocal = TRUE;
            }
        }
        else
        {
            LL_WARNS() << "Error allocating memory for cache: " << local_filename
                    << " of size: " << mDataSize << LL_ENDL;
            mDataSize = 0;
        }
        // We're done...
        done = true;
    }

    // Second state / stage : identify the cache or not...
    if (!done && (mState == CACHE))
    {
        LLTextureCache::Entry entry ;
        idx = mCache->getHeaderCacheEntry(mID, entry);
        if (idx < 0)
        {
            // The texture is *not* cached. We're done here...
            mDataSize = 0; // no data
            done = true;
        }
        else
        {
            mImageSize = entry.mImageSize ;
            // If the read offset is bigger than the header cache, we read directly from the body
            // Note that currently, we *never* read with offset from the cache, so the result is *always* HEADER
            mState = mOffset < TEXTURE_CACHE_ENTRY_SIZE ? HEADER : BODY;
        }
    }

    // Third state / stage : read data from the header cache (texture.entries) file
    if (!done && (mState == HEADER))
    {
        llassert_always(idx >= 0);  // we need an entry here or reading the header makes no sense
        llassert_always(mOffset < TEXTURE_CACHE_ENTRY_SIZE);
        S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE + mOffset;
        // Compute the size we need to read (in bytes)
        S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
        size = llmin(size, mDataSize);
        // Allocate the read buffer
        mReadData = (U8*)ll_aligned_malloc_16(size);
        if (mReadData)
        {
            S32 bytes_read = LLAPRFile::readEx(mCache->mHeaderDataFileName,
                                                 mReadData, offset, size, mCache->getLocalAPRFilePool());
            if (bytes_read != size)
            {
                LL_WARNS() << "LLTextureCacheWorker: "  << mID
                        << " incorrect number of bytes read from header: " << bytes_read
                        << " / " << size << LL_ENDL;
                ll_aligned_free_16(mReadData);
                mReadData = NULL;
                mDataSize = -1; // failed
                done = true;
            }
            // If we already read all we expected, we're actually done
            if (mDataSize <= bytes_read)
            {
                done = true;
            }
            else
            {
                mState = BODY;
            }
        }
        else
        {
            LL_WARNS() << "LLTextureCacheWorker: "  << mID
                << " failed to allocate memory for reading: " << mDataSize << LL_ENDL;
            mReadData = NULL;
            mDataSize = -1; // failed
            done = true;
        }
    }

    // Fourth state / stage : read the rest of the data from the UUID based cached file
    if (!done && (mState == BODY))
    {
        std::string filename = mCache->getTextureFileName(mID);
        S32 filesize = LLAPRFile::size(filename, mCache->getLocalAPRFilePool());

        if (filesize && (filesize + TEXTURE_CACHE_ENTRY_SIZE) > mOffset)
        {
            S32 max_datasize = TEXTURE_CACHE_ENTRY_SIZE + filesize - mOffset;
            mDataSize = llmin(max_datasize, mDataSize);

            S32 data_offset, file_size, file_offset;

            // Reserve the whole data buffer first
            U8* data = (U8*)ll_aligned_malloc_16(mDataSize);
            if (data)
            {
                // Set the data file pointers taking the read offset into account. 2 cases:
                if (mOffset < TEXTURE_CACHE_ENTRY_SIZE)
                {
                    // Offset within the header record. That means we read something from the header cache.
                    // Note: most common case is (mOffset = 0), so this is the "normal" code path.
                    data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset;   // i.e. TEXTURE_CACHE_ENTRY_SIZE if mOffset nul (common case)
                    file_offset = 0;
                    file_size = mDataSize - data_offset;
                    // Copy the raw data we've been holding from the header cache into the new sized buffer
                    llassert_always(mReadData);
                    memcpy(data, mReadData, data_offset);
                    ll_aligned_free_16(mReadData);
                    mReadData = NULL;
                }
                else
                {
                    // Offset bigger than the header record. That means we haven't read anything yet.
                    data_offset = 0;
                    file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE;
                    file_size = mDataSize;
                    // No data from header cache to copy in that case, we skipped it all
                }

                // Now use that buffer as the object read buffer
                llassert_always(mReadData == NULL);
                mReadData = data;

                // Read the data at last
                S32 bytes_read = LLAPRFile::readEx(filename,
                                                 mReadData + data_offset,
                                                 file_offset, file_size,
                                                 mCache->getLocalAPRFilePool());
                if (bytes_read != file_size)
                {
                    LL_WARNS() << "LLTextureCacheWorker: "  << mID
                            << " incorrect number of bytes read from body: " << bytes_read
                            << " / " << file_size << LL_ENDL;
                    ll_aligned_free_16(mReadData);
                    mReadData = NULL;
                    mDataSize = -1; // failed
                    done = true;
                }
            }
            else
            {
                LL_WARNS() << "LLTextureCacheWorker: "  << mID
                    << " failed to allocate memory for reading: " << mDataSize << LL_ENDL;
                ll_aligned_free_16(mReadData);
                mReadData = NULL;
                mDataSize = -1; // failed
                done = true;
            }
        }
        else
        {
            // No body, we're done.
            mDataSize = llmax(TEXTURE_CACHE_ENTRY_SIZE - mOffset, 0);
            LL_DEBUGS() << "No body file for: " << filename << LL_ENDL;
        }
        // Nothing else to do at that point...
        done = true;
    }

    // Clean up and exit
    return done;
}

// This is where *everything* about a texture is written down in the cache system (entry map, header and body)
// Current assumption are:
// - the whole data are in a raw form, starting at mWriteData
// - the size of this raw data is mDataSize and can be smaller than TEXTURE_CACHE_ENTRY_SIZE (the size of a record in the header cache)
// - the code *does not* support offset writing so there are no difference between buffer addresses and start of data
bool LLTextureCacheRemoteWorker::doWrite()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    bool done = false;
    S32 idx = -1;

    // First state / stage : check that what we're trying to cache is in an OK shape
    if (mState == INIT)
    {
        if ((mOffset != 0) // We currently do not support write offsets
            || (mDataSize <= 0) // Things will go badly wrong if mDataSize is nul or negative...
            || (mImageSize < mDataSize)
            || (mRawDiscardLevel < 0)
            || (mRawImage->isBufferInvalid())) // decode failed or malfunctioned, don't write
        {
            LL_WARNS() << "INIT state check failed for image: " << mID << " Size: " << mImageSize << " DataSize: " << mDataSize << " Discard:" << mRawDiscardLevel << LL_ENDL;
            mDataSize = -1; // failed
            done = true;
        }
        else
        {
            mState = CACHE;
        }
    }

    // No LOCAL state for write(): because it doesn't make much sense to cache a local file...

    // Second state / stage : set an entry in the headers entry (texture.entries) file
    if (!done && (mState == CACHE))
    {
        bool alreadyCached = false;
        LLTextureCache::Entry entry;

        // Checks if this image is already in the entry list
        idx = mCache->getHeaderCacheEntry(mID, entry);
        if(idx < 0)
        {
            idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry.
            if(idx >= 0)
            {
                // write to the fast cache.
                // mRawImage is not entirely safe here since it is a pointer to one owned by cache worker,
                // it could have been retrieved via getRequestFinished() and then modified.
                // If writeToFastCache crashes, something is wrong around fetch worker.
                if(!mCache->writeToFastCache(mID, idx, mRawImage, mRawDiscardLevel))
                {
                    LL_WARNS() << "writeToFastCache failed" << LL_ENDL;
                    mDataSize = -1; // failed
                    done = true;
                }
            }
        }
        else
        {
            alreadyCached = mCache->updateEntry(idx, entry, mImageSize, mDataSize); // update the existing entry.
        }

        if (!done)
        {
            if (idx < 0)
            {
                LL_WARNS() << "LLTextureCacheWorker: " << mID
                    << " Unable to create header entry for writing!" << LL_ENDL;
                mDataSize = -1; // failed
                done = true;
            }
            else
            {
                if (alreadyCached && (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE))
                {
                    // Small texture already cached case: we're done with writing
                    done = true;
                }
                else
                {
                    // If the texture has already been cached, we don't resave the header and go directly to the body part
                    mState = alreadyCached ? BODY : HEADER;
                }
            }
        }
    }


    // Third stage / state : write the header record in the header file (texture.cache)
    if (!done && (mState == HEADER))
    {
        if (idx < 0) // we need an entry here or storing the header makes no sense
        {
            LL_WARNS() << "index check failed" << LL_ENDL;
            mDataSize = -1; // failed
            done = true;
        }
        else
        {
            S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE;    // skip to the correct spot in the header file
            S32 size = TEXTURE_CACHE_ENTRY_SIZE;            // record size is fixed for the header
            S32 bytes_written;

            if (mDataSize < TEXTURE_CACHE_ENTRY_SIZE)
            {
                // We need to write a full record in the header cache so, if the amount of data is smaller
                // than a record, we need to transfer the data to a buffer padded with 0 and write that
                U8* padBuffer = (U8*)ll_aligned_malloc_16(TEXTURE_CACHE_ENTRY_SIZE);
                memset(padBuffer, 0, TEXTURE_CACHE_ENTRY_SIZE);     // Init with zeros
                memcpy(padBuffer, mWriteData, mDataSize);           // Copy the write buffer
                bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, padBuffer, offset, size, mCache->getLocalAPRFilePool());
                ll_aligned_free_16(padBuffer);
            }
            else
            {
                // Write the header record (== first TEXTURE_CACHE_ENTRY_SIZE bytes of the raw file) in the header file
                bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, mWriteData, offset, size, mCache->getLocalAPRFilePool());
            }

            if (bytes_written <= 0)
            {
                LL_WARNS() << "LLTextureCacheWorker: " << mID
                    << " Unable to write header entry!" << LL_ENDL;
                mDataSize = -1; // failed
                done = true;
            }

            // If we wrote everything (may be more with padding) in the header cache,
            // we're done so we don't have a body to store
            if (mDataSize <= bytes_written)
            {
                done = true;
            }
            else
            {
                mState = BODY;
            }
        }
    }

    // Fourth stage / state : write the body file, i.e. the rest of the texture in a "UUID" file name
    if (!done && (mState == BODY))
    {
        if (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE) // wouldn't make sense to be here otherwise...
        {
            LL_WARNS() << "mDataSize check failed" << LL_ENDL;
            mDataSize = -1; // failed
            done = true;
        }
        else
        {
            S32 file_size = mDataSize - TEXTURE_CACHE_ENTRY_SIZE;

            {
                // build the cache file name from the UUID
                std::string filename = mCache->getTextureFileName(mID);
                //          LL_INFOS() << "Writing Body: " << filename << " Bytes: " << file_offset+file_size << LL_ENDL;
                S32 bytes_written = LLAPRFile::writeEx(filename,
                                                       mWriteData + TEXTURE_CACHE_ENTRY_SIZE,
                                                       0, file_size,
                                                       mCache->getLocalAPRFilePool());
                if (bytes_written <= 0)
                {
                    LL_WARNS() << "LLTextureCacheWorker: " << mID
                        << " incorrect number of bytes written to body: " << bytes_written
                        << " / " << file_size << LL_ENDL;
                    mDataSize = -1; // failed
                    done = true;
                }
            }

            // Nothing else to do at that point...
            done = true;
        }
    }
    mRawImage = NULL;

    // Clean up and exit
    return done;
}

//virtual
bool LLTextureCacheWorker::doWork(S32 param)
{
    LL_PROFILE_ZONE_SCOPED;
    bool res = false;
    if (param == 0) // read
    {
        res = doRead();
    }
    else if (param == 1) // write
    {
        res = doWrite();
    }
    else
    {
        llassert_always(0);
    }
    return res;
}

//virtual (WORKER THREAD)
void LLTextureCacheWorker::finishWork(S32 param, bool completed)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    if (mResponder.notNull())
    {
        bool success = (completed && mDataSize > 0);
        if (param == 0)
        {
            LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read");
            // read
            if (success)
            {
                mResponder->setData(mReadData, mDataSize, mImageSize, mImageFormat, mImageLocal);
                mReadData = NULL; // responder owns data
                mDataSize = 0;
            }
            else
            {
                LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read fail");
                ll_aligned_free_16(mReadData);
                mReadData = NULL;
            }
        }
        else
        {
            LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - write");
            // write
            mWriteData = NULL; // we never owned data
            mDataSize = 0;
        }
        mCache->addCompleted(mResponder, success);
    }
}

//virtual (MAIN THREAD)
void LLTextureCacheWorker::endWork(S32 param, bool aborted)
{
    LL_PROFILE_ZONE_SCOPED;
    if (aborted)
    {
        // Let the destructor handle any cleanup
        return;
    }
    switch(param)
    {
      default:
      case 0: // read
      case 1: // write
      {
          if (mDataSize < 0)
          {
              // failed
              mCache->removeFromCache(mID);
          }
          break;
      }
    }
}

//////////////////////////////////////////////////////////////////////////////

LLTextureCache::LLTextureCache(bool threaded)
    : LLWorkerThread("TextureCache", threaded),
      mWorkersMutex(),
      mHeaderMutex(),
      mListMutex(),
      mFastCacheMutex(),
      mHeaderAPRFile(NULL),
      mReadOnly(TRUE), //do not allow to change the texture cache until setReadOnly() is called.
      mTexturesSizeTotal(0),
      mDoPurge(FALSE),
      mFastCachep(NULL),
      mFastCachePoolp(NULL),
      mFastCachePadBuffer(NULL)
{
    mHeaderAPRFilePoolp = new LLVolatileAPRPool(); // is_local = true, because this pool is for headers, headers are under own mutex
}

LLTextureCache::~LLTextureCache()
{
    clearDeleteList() ;
    writeUpdatedEntries() ;
    delete mFastCachep;
    delete mFastCachePoolp;
    delete mHeaderAPRFilePoolp;
    ll_aligned_free_16(mFastCachePadBuffer);
}

//////////////////////////////////////////////////////////////////////////////

//virtual
size_t LLTextureCache::update(F32 max_time_ms)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    static LLFrameTimer timer ;
    static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds.

    size_t res;
    res = LLWorkerThread::update(max_time_ms);

    mListMutex.lock();
    handle_list_t priorty_list = mPrioritizeWriteList; // copy list
    mPrioritizeWriteList.clear();
    responder_list_t completed_list = mCompletedList; // copy list
    mCompletedList.clear();
    mListMutex.unlock();

    // call 'completed' with workers list unlocked (may call readComplete() or writeComplete()
    for (responder_list_t::iterator iter1 = completed_list.begin();
         iter1 != completed_list.end(); ++iter1)
    {
        Responder *responder = iter1->first;
        bool success = iter1->second;
        responder->completed(success);
    }

    if(!res && timer.getElapsedTimeF32() > MAX_TIME_INTERVAL)
    {
        timer.reset() ;
        writeUpdatedEntries() ;
    }

    return res;
}

//////////////////////////////////////////////////////////////////////////////
// search for local copy of UUID-based image file
std::string LLTextureCache::getLocalFileName(const LLUUID& id)
{
    // Does not include extension
    std::string idstr = id.asString();
    // TODO: should we be storing cached textures in skin directory?
    std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_LOCAL_ASSETS, idstr);
    return filename;
}

std::string LLTextureCache::getTextureFileName(const LLUUID& id)
{
    std::string idstr = id.asString();
    std::string delem = gDirUtilp->getDirDelimiter();
    std::string filename = mTexturesDirName + delem + idstr[0] + delem + idstr + ".texture";
    return filename;
}

//debug
BOOL LLTextureCache::isInCache(const LLUUID& id)
{
    LLMutexLock lock(&mHeaderMutex);
    id_map_t::const_iterator iter = mHeaderIDMap.find(id);

    return (iter != mHeaderIDMap.end()) ;
}

//debug
BOOL LLTextureCache::isInLocal(const LLUUID& id)
{
    S32 local_size = 0;
    std::string local_filename;

    std::string filename = getLocalFileName(id);
    // Is it a JPEG2000 file?
    {
        local_filename = filename + ".j2c";
        local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
        if (local_size > 0)
        {
            return TRUE ;
        }
    }

    // If not, is it a jpeg file?
    {
        local_filename = filename + ".jpg";
        local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
        if (local_size > 0)
        {
            return TRUE ;
        }
    }

    // Hmm... What about a targa file? (used for UI texture mostly)
    {
        local_filename = filename + ".tga";
        local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
        if (local_size > 0)
        {
            return TRUE ;
        }
    }

    return FALSE ;
}
//////////////////////////////////////////////////////////////////////////////

//static
F32 LLTextureCache::sHeaderCacheVersion = 1.71f;
U32 LLTextureCache::sCacheMaxEntries = 1024 * 1024; //~1 million textures.
S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit
std::string LLTextureCache::sHeaderCacheEncoderVersion = LLImageJ2C::getEngineInfo();

#if defined(ADDRESS_SIZE)
U32 LLTextureCache::sHeaderCacheAddressSize = ADDRESS_SIZE;
#else
U32 LLTextureCache::sHeaderCacheAddressSize = 32;
#endif

const char* entries_filename = "texture.entries";
const char* cache_filename = "texture.cache";
const char* old_textures_dirname = "textures";
//change the location of the texture cache to prevent from being deleted by old version viewers.
const char* textures_dirname = "texturecache";
const char* fast_cache_filename = "FastCache.cache";

void LLTextureCache::setDirNames(ELLPath location)
{
    std::string delem = gDirUtilp->getDirDelimiter();

    mHeaderEntriesFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, entries_filename);
    mHeaderDataFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, cache_filename);
    mTexturesDirName = gDirUtilp->getExpandedFilename(location, textures_dirname);
    mFastCacheFileName =  gDirUtilp->getExpandedFilename(location, textures_dirname, fast_cache_filename);
}

void LLTextureCache::purgeCache(ELLPath location, bool remove_dir)
{
    LLMutexLock lock(&mHeaderMutex);

    if (!mReadOnly)
    {
        setDirNames(location);
        llassert_always(mHeaderAPRFile == NULL);

        //remove the legacy cache if exists
        std::string texture_dir = mTexturesDirName ;
        mTexturesDirName = gDirUtilp->getExpandedFilename(location, old_textures_dirname);
        if(LLFile::isdir(mTexturesDirName))
        {
            std::string file_name = gDirUtilp->getExpandedFilename(location, entries_filename);
            // mHeaderAPRFilePoolp because we are under header mutex, and can be in main thread
            LLAPRFile::remove(file_name, mHeaderAPRFilePoolp);

            file_name = gDirUtilp->getExpandedFilename(location, cache_filename);
            LLAPRFile::remove(file_name, mHeaderAPRFilePoolp);

            purgeAllTextures(true);
        }
        mTexturesDirName = texture_dir ;
    }

    //remove the current texture cache.
    purgeAllTextures(remove_dir);
}

//is called in the main thread before initCache(...) is called.
void LLTextureCache::setReadOnly(BOOL read_only)
{
    mReadOnly = read_only ;
}

// Called in the main thread.
// Returns the unused amount of max_size if any
S64 LLTextureCache::initCache(ELLPath location, S64 max_size, BOOL texture_cache_mismatch)
{
    llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.

    S64 entries_size = (max_size * 36) / 100; //0.36 * max_size
    S64 max_entries = entries_size / (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
    sCacheMaxEntries = (S32)(llmin((S64)sCacheMaxEntries, max_entries));
    entries_size = sCacheMaxEntries * (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
    max_size -= entries_size;
    if (sCacheMaxTexturesSize > 0)
        sCacheMaxTexturesSize = llmin(sCacheMaxTexturesSize, max_size);
    else
        sCacheMaxTexturesSize = max_size;
    max_size -= sCacheMaxTexturesSize;

    LL_INFOS("TextureCache") << "Headers: " << sCacheMaxEntries
            << " Textures size: " << sCacheMaxTexturesSize / (1024 * 1024) << " MB" << LL_ENDL;

    setDirNames(location);

    if(texture_cache_mismatch)
    {
        //if readonly, disable the texture cache,
        //otherwise wipe out the texture cache.
        purgeAllTextures(true);

        if(mReadOnly)
        {
            return max_size ;
        }
    }

    if (!mReadOnly)
    {
        LLFile::mkdir(mTexturesDirName);

        const char* subdirs = "0123456789abcdef";
        for (S32 i=0; i<16; i++)
        {
            std::string dirname = mTexturesDirName + gDirUtilp->getDirDelimiter() + subdirs[i];
            LLFile::mkdir(dirname);
        }
    }
    readHeaderCache();
    purgeTextures(true); // calc mTexturesSize and make some room in the texture cache if we need it

    llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
    openFastCache(true);

    return max_size; // unused cache space
}

//----------------------------------------------------------------------------
// mHeaderMutex must be locked for the following functions!

LLAPRFile* LLTextureCache::openHeaderEntriesFile(bool readonly, S32 offset)
{
    llassert_always(mHeaderAPRFile == NULL);
    apr_int32_t flags = readonly ? APR_READ|APR_BINARY : APR_READ|APR_WRITE|APR_BINARY;
    mHeaderAPRFile = new LLAPRFile(mHeaderEntriesFileName, flags, mHeaderAPRFilePoolp);
    if(offset > 0)
    {
        mHeaderAPRFile->seek(APR_SET, offset);
    }
    return mHeaderAPRFile;
}

void LLTextureCache::closeHeaderEntriesFile()
{
    if(!mHeaderAPRFile)
    {
        return ;
    }

    delete mHeaderAPRFile;
    mHeaderAPRFile = NULL;
}

void LLTextureCache::readEntriesHeader()
{
    // mHeaderEntriesInfo initializes to default values so safe not to read it
    llassert_always(mHeaderAPRFile == NULL);
    if (LLAPRFile::isExist(mHeaderEntriesFileName, mHeaderAPRFilePoolp))
    {
        LLAPRFile::readEx(mHeaderEntriesFileName, (U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
                          mHeaderAPRFilePoolp);
    }
    else //create an empty entries header.
    {
        setEntriesHeader();
        writeEntriesHeader() ;
    }
}

void LLTextureCache::setEntriesHeader()
{
    if (sHeaderEncoderStringSize < sHeaderCacheEncoderVersion.size() + 1)
    {
        // For simplicity we use predefined size of header, so if version string
        // doesn't fit, either getEngineInfo() returned malformed string or
        // sHeaderEncoderStringSize need to be increased.
        // Also take into accout that c_str() returns additional null character
        LL_ERRS() << "Version string doesn't fit in header" << LL_ENDL;
    }

    mHeaderEntriesInfo.mVersion = sHeaderCacheVersion;
    mHeaderEntriesInfo.mAdressSize = sHeaderCacheAddressSize;
    strcpy(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str());
    mHeaderEntriesInfo.mEntries = 0;
}

void LLTextureCache::writeEntriesHeader()
{
    llassert_always(mHeaderAPRFile == NULL);
    if (!mReadOnly)
    {
        LLAPRFile::writeEx(mHeaderEntriesFileName, (U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
                           mHeaderAPRFilePoolp);
    }
}

//mHeaderMutex is locked before calling this.
S32 LLTextureCache::openAndReadEntry(const LLUUID& id, Entry& entry, bool create)
{
    S32 idx = -1;

    id_map_t::iterator iter1 = mHeaderIDMap.find(id);
    if (iter1 != mHeaderIDMap.end())
    {
        idx = iter1->second;
    }

    if (idx < 0)
    {
        if (create && !mReadOnly)
        {
            if (mHeaderEntriesInfo.mEntries < sCacheMaxEntries)
            {
                // Add an entry to the end of the list
                idx = mHeaderEntriesInfo.mEntries++;

            }
            else if (!mFreeList.empty())
            {
                idx = *(mFreeList.begin());
                mFreeList.erase(mFreeList.begin());
            }
            else
            {
                // Look for a still valid entry in the LRU
                for (std::set<LLUUID>::iterator iter2 = mLRU.begin(); iter2 != mLRU.end();)
                {
                    std::set<LLUUID>::iterator curiter2 = iter2++;
                    LLUUID oldid = *curiter2;
                    // Erase entry from LRU regardless
                    mLRU.erase(curiter2);
                    // Look up entry and use it if it is valid
                    id_map_t::iterator iter3 = mHeaderIDMap.find(oldid);
                    if (iter3 != mHeaderIDMap.end() && iter3->second >= 0)
                    {
                        idx = iter3->second;
                        removeCachedTexture(oldid) ;//remove the existing cached texture to release the entry index.
                        break;
                    }
                }
                // if (idx < 0) at this point, we will rebuild the LRU
                //  and retry if called from setHeaderCacheEntry(),
                //  otherwise this shouldn't happen and will trigger an error
            }
            if (idx >= 0)
            {
                entry.mID = id ;
                entry.mImageSize = -1 ; //mark it is a brand-new entry.
                entry.mBodySize = 0 ;
            }
        }
    }
    else
    {
        // Remove this entry from the LRU if it exists
        mLRU.erase(id);
        // Read the entry
        idx_entry_map_t::iterator iter = mUpdatedEntryMap.find(idx) ;
        if(iter != mUpdatedEntryMap.end())
        {
            entry = iter->second ;
        }
        else
        {
            readEntryFromHeaderImmediately(idx, entry) ;
        }
        if(entry.mImageSize <= entry.mBodySize)//it happens on 64-bit systems, do not know why
        {
            LL_WARNS() << "corrupted entry: " << id << " entry image size: " << entry.mImageSize << " entry body size: " << entry.mBodySize << LL_ENDL ;

            //erase this entry and the cached texture from the cache.
            std::string tex_filename = getTextureFileName(id);
            removeEntry(idx, entry, tex_filename) ;
            mUpdatedEntryMap.erase(idx) ;
            idx = -1 ;
        }
    }
    return idx;
}

//mHeaderMutex is locked before calling this.
void LLTextureCache::writeEntryToHeaderImmediately(S32& idx, Entry& entry, bool write_header)
{
    LLAPRFile* aprfile ;
    S32 bytes_written ;
    S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
    if(write_header)
    {
        aprfile = openHeaderEntriesFile(false, 0);
        bytes_written = aprfile->write((U8*)&mHeaderEntriesInfo, sizeof(EntriesInfo)) ;
        if(bytes_written != sizeof(EntriesInfo))
        {
            clearCorruptedCache() ; //clear the cache.
            idx = -1 ;//mark the idx invalid.
            return ;
        }

        mHeaderAPRFile->seek(APR_SET, offset);
    }
    else
    {
        aprfile = openHeaderEntriesFile(false, offset);
    }
    bytes_written = aprfile->write((void*)&entry, (S32)sizeof(Entry));
    if(bytes_written != sizeof(Entry))
    {
        clearCorruptedCache() ; //clear the cache.
        idx = -1 ;//mark the idx invalid.

        return ;
    }

    closeHeaderEntriesFile();
    mUpdatedEntryMap.erase(idx) ;
}

//mHeaderMutex is locked before calling this.
void LLTextureCache::readEntryFromHeaderImmediately(S32& idx, Entry& entry)
{
    S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
    LLAPRFile* aprfile = openHeaderEntriesFile(true, offset);
    S32 bytes_read = aprfile->read((void*)&entry, (S32)sizeof(Entry));
    closeHeaderEntriesFile();

    if(bytes_read != sizeof(Entry))
    {
        clearCorruptedCache() ; //clear the cache.
        idx = -1 ;//mark the idx invalid.
    }
}

//mHeaderMutex is locked before calling this.
//update an existing entry time stamp, delay writing.
void LLTextureCache::updateEntryTimeStamp(S32 idx, Entry& entry)
{
    static const U32 MAX_ENTRIES_WITHOUT_TIME_STAMP = (U32)(LLTextureCache::sCacheMaxEntries * 0.75f) ;

    if(mHeaderEntriesInfo.mEntries < MAX_ENTRIES_WITHOUT_TIME_STAMP)
    {
        return ; //there are enough empty entry index space, no need to stamp time.
    }

    if (idx >= 0)
    {
        if (!mReadOnly)
        {
            entry.mTime = time(NULL);
            mUpdatedEntryMap[idx] = entry ;
        }
    }
}

//update an existing entry, write to header file immediately.
bool LLTextureCache::updateEntry(S32& idx, Entry& entry, S32 new_image_size, S32 new_data_size)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    S32 new_body_size = llmax(0, new_data_size - TEXTURE_CACHE_ENTRY_SIZE) ;

    if(new_image_size == entry.mImageSize && new_body_size == entry.mBodySize)
    {
        return true ; //nothing changed.
    }
    else
    {
        bool purge = false ;

        lockHeaders() ;

        bool update_header = false ;
        if(entry.mImageSize < 0) //is a brand-new entry
        {
            mHeaderIDMap[entry.mID] = idx;
            mTexturesSizeMap[entry.mID] = new_body_size ;
            mTexturesSizeTotal += new_body_size ;

            // Update Header
            update_header = true ;
        }
        else if (entry.mBodySize != new_body_size)
        {
            //already in mHeaderIDMap.
            mTexturesSizeMap[entry.mID] = new_body_size ;
            mTexturesSizeTotal -= entry.mBodySize ;
            mTexturesSizeTotal += new_body_size ;
        }
        entry.mTime = time(NULL);
        entry.mImageSize = new_image_size ;
        entry.mBodySize = new_body_size ;

        writeEntryToHeaderImmediately(idx, entry, update_header) ;

        if (mTexturesSizeTotal > sCacheMaxTexturesSize)
        {
            purge = true;
        }

        unlockHeaders() ;

        if (purge)
        {
            mDoPurge = TRUE;
        }
    }

    return false ;
}

U32 LLTextureCache::openAndReadEntries(std::vector<Entry>& entries)
{
    U32 num_entries = mHeaderEntriesInfo.mEntries;

    mHeaderIDMap.clear();
    mTexturesSizeMap.clear();
    mFreeList.clear();
    mTexturesSizeTotal = 0;

    LLAPRFile* aprfile = NULL;
    if(mUpdatedEntryMap.empty())
    {
        aprfile = openHeaderEntriesFile(true, (S32)sizeof(EntriesInfo));
    }
    else //update the header file first.
    {
        aprfile = openHeaderEntriesFile(false, 0);
        updatedHeaderEntriesFile() ;
        if(!aprfile)
        {
            return 0;
        }
        aprfile->seek(APR_SET, (S32)sizeof(EntriesInfo));
    }
    for (U32 idx=0; idx<num_entries; idx++)
    {
        Entry entry;
        S32 bytes_read = aprfile->read((void*)(&entry), (S32)sizeof(Entry));
        if (bytes_read < sizeof(Entry))
        {
            LL_WARNS() << "Corrupted header entries, failed at " << idx << " / " << num_entries << LL_ENDL;
            closeHeaderEntriesFile();
            purgeAllTextures(false);
            return 0;
        }
        entries.push_back(entry);
//      LL_INFOS() << "ENTRY: " << entry.mTime << " TEX: " << entry.mID << " IDX: " << idx << " Size: " << entry.mImageSize << LL_ENDL;
        if(entry.mImageSize > entry.mBodySize)
        {
            mHeaderIDMap[entry.mID] = idx;
            mTexturesSizeMap[entry.mID] = entry.mBodySize;
            mTexturesSizeTotal += entry.mBodySize;
        }
        else
        {
            mFreeList.insert(idx);
        }
    }
    closeHeaderEntriesFile();
    return num_entries;
}

void LLTextureCache::writeEntriesAndClose(const std::vector<Entry>& entries)
{
    S32 num_entries = entries.size();
    llassert_always(num_entries == mHeaderEntriesInfo.mEntries);

    if (!mReadOnly)
    {
        LLAPRFile* aprfile = openHeaderEntriesFile(false, (S32)sizeof(EntriesInfo));
        for (S32 idx=0; idx<num_entries; idx++)
        {
            S32 bytes_written = aprfile->write((void*)(&entries[idx]), (S32)sizeof(Entry));
            if(bytes_written != sizeof(Entry))
            {
                clearCorruptedCache() ; //clear the cache.
                return ;
            }
        }
        closeHeaderEntriesFile();
    }
}

void LLTextureCache::writeUpdatedEntries()
{
    lockHeaders() ;
    if (!mReadOnly && !mUpdatedEntryMap.empty())
    {
        openHeaderEntriesFile(false, 0);
        updatedHeaderEntriesFile() ;
        closeHeaderEntriesFile();
    }
    unlockHeaders() ;
}

//mHeaderMutex is locked and mHeaderAPRFile is created before calling this.
void LLTextureCache::updatedHeaderEntriesFile()
{
    if (!mReadOnly && !mUpdatedEntryMap.empty() && mHeaderAPRFile)
    {
        //entriesInfo
        mHeaderAPRFile->seek(APR_SET, 0);
        S32 bytes_written = mHeaderAPRFile->write((U8*)&mHeaderEntriesInfo, sizeof(EntriesInfo)) ;
        if(bytes_written != sizeof(EntriesInfo))
        {
            clearCorruptedCache() ; //clear the cache.
            return ;
        }

        //write each updated entry
        S32 entry_size = (S32)sizeof(Entry) ;
        S32 prev_idx = -1 ;
        S32 delta_idx ;
        for (idx_entry_map_t::iterator iter = mUpdatedEntryMap.begin(); iter != mUpdatedEntryMap.end(); ++iter)
        {
            delta_idx = iter->first - prev_idx - 1;
            prev_idx = iter->first ;
            if(delta_idx)
            {
                mHeaderAPRFile->seek(APR_CUR, delta_idx * entry_size);
            }

            bytes_written = mHeaderAPRFile->write((void*)(&iter->second), entry_size);
            if(bytes_written != entry_size)
            {
                clearCorruptedCache() ; //clear the cache.
                return ;
            }
        }
        mUpdatedEntryMap.clear() ;
    }
}
//----------------------------------------------------------------------------

// Called from either the main thread or the worker thread
void LLTextureCache::readHeaderCache()
{
    mHeaderMutex.lock();

    mLRU.clear(); // always clear the LRU

    readEntriesHeader();

    if (mHeaderEntriesInfo.mVersion != sHeaderCacheVersion
        || mHeaderEntriesInfo.mAdressSize != sHeaderCacheAddressSize
        || strcmp(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str()) != 0)
    {
        if (!mReadOnly)
        {
            LL_INFOS() << "Texture Cache version mismatch, Purging." << LL_ENDL;
            purgeAllTextures(false);
        }
    }
    else
    {
        std::vector<Entry> entries;
        U32 num_entries = openAndReadEntries(entries);
        if (num_entries)
        {
            U32 empty_entries = 0;
            typedef std::pair<U32, S32> lru_data_t;
            std::set<lru_data_t> lru;
            std::set<U32> purge_list;
            for (U32 i=0; i<num_entries; i++)
            {
                Entry& entry = entries[i];
                if (entry.mImageSize <= 0)
                {
                    // This will be in the Free List, don't put it in the LRU
                    ++empty_entries;
                }
                else
                {
                    lru.insert(std::make_pair(entry.mTime, i));
                    if (entry.mBodySize > 0)
                    {
                        if (entry.mBodySize > entry.mImageSize)
                        {
                            // Shouldn't happen, failsafe only
                            LL_WARNS() << "Bad entry: " << i << ": " << entry.mID << ": BodySize: " << entry.mBodySize << LL_ENDL;
                            purge_list.insert(i);
                        }
                    }
                }
            }
            if (num_entries - empty_entries > sCacheMaxEntries)
            {
                // Special case: cache size was reduced, need to remove entries
                U32 entries_to_purge = (num_entries - empty_entries) - sCacheMaxEntries;
                LL_INFOS() << "Texture Cache Entries: " << num_entries << " Max: " << sCacheMaxEntries << " Empty: " << empty_entries << " Purging: " << entries_to_purge << LL_ENDL;
                // We can exit the following loop with the given condition, since if we'd reach the end of the lru set we'd have:
                // purge_list.size() = lru.size() = num_entries - empty_entries = entries_to_purge + sCacheMaxEntries >= entries_to_purge
                // So, it's certain that iter will never reach lru.end() first.
                std::set<lru_data_t>::iterator iter = lru.begin();
                while (purge_list.size() < entries_to_purge)
                {
                    purge_list.insert(iter->second);
                    ++iter;
                }
            }

            {
                S32 lru_entries = (S32)((F32)sCacheMaxEntries * TEXTURE_CACHE_LRU_SIZE);
                for (std::set<lru_data_t>::iterator iter = lru.begin(); iter != lru.end(); ++iter)
                {
                    mLRU.insert(entries[iter->second].mID);
//                  LL_INFOS() << "LRU: " << iter->first << " : " << iter->second << LL_ENDL;
                    if (--lru_entries <= 0)
                        break;
                }
            }

            if (purge_list.size() > 0)
            {
                LLTimer timer;
                for (std::set<U32>::iterator iter = purge_list.begin(); iter != purge_list.end(); ++iter)
                {
                    std::string tex_filename = getTextureFileName(entries[*iter].mID);
                    removeEntry((S32)*iter, entries[*iter], tex_filename);

                    //make sure that pruning entries doesn't take too much time
                    if (timer.getElapsedTimeF32() > TEXTURE_PRUNING_MAX_TIME)
                    {
                        break;
                    }
                }
                writeEntriesAndClose(entries);
            }
            else
            {
                //entries are not changed, nothing here.
            }
        }
    }
    mHeaderMutex.unlock();
}

//////////////////////////////////////////////////////////////////////////////

//the header mutex is locked before calling this.
void LLTextureCache::clearCorruptedCache()
{
    LL_WARNS() << "the texture cache is corrupted, need to be cleared." << LL_ENDL ;

    closeHeaderEntriesFile();//close possible file handler
    purgeAllTextures(false) ; //clear the cache.

    if (!mReadOnly) //regenerate the directory tree if not exists.
    {
        LLFile::mkdir(mTexturesDirName);

        const char* subdirs = "0123456789abcdef";
        for (S32 i=0; i<16; i++)
        {
            std::string dirname = mTexturesDirName + gDirUtilp->getDirDelimiter() + subdirs[i];
            LLFile::mkdir(dirname);
        }
    }

    return ;
}

void LLTextureCache::purgeAllTextures(bool purge_directories)
{
    if (!mReadOnly)
    {
        const char* subdirs = "0123456789abcdef";
        std::string delem = gDirUtilp->getDirDelimiter();
        std::string mask = "*";
        for (S32 i=0; i<16; i++)
        {
            std::string dirname = mTexturesDirName + delem + subdirs[i];
            LL_INFOS() << "Deleting files in directory: " << dirname << LL_ENDL;
            if (purge_directories)
            {
                gDirUtilp->deleteDirAndContents(dirname);
            }
            else
            {
                gDirUtilp->deleteFilesInDir(dirname, mask);
            }
#if LL_WINDOWS
            // Texture cache can be large and can take a while to remove
            // assure OS that processes is alive and not hanging
            MSG msg;
            PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE | PM_NOYIELD);
#endif
        }
        gDirUtilp->deleteFilesInDir(mTexturesDirName, mask); // headers, fast cache
        if (purge_directories)
        {
            LLFile::rmdir(mTexturesDirName);
        }
    }
    mHeaderIDMap.clear();
    mTexturesSizeMap.clear();
    mTexturesSizeTotal = 0;
    mFreeList.clear();
    mTexturesSizeTotal = 0;
    mUpdatedEntryMap.clear();

    // Info with 0 entries
    setEntriesHeader();
    writeEntriesHeader();

    LL_INFOS() << "The entire texture cache is cleared." << LL_ENDL ;
}

void LLTextureCache::purgeTexturesLazy(F32 time_limit_sec)
{
    if (mReadOnly)
    {
        return;
    }

    if (!mThreaded)
    {
        LLAppViewer::instance()->pauseMainloopTimeout();
    }

    // time_limit doesn't account for lock time
    LLMutexLock lock(&mHeaderMutex);

    if (mPurgeEntryList.empty())
    {
        // Read the entries list and form list of textures to purge
        std::vector<Entry> entries;
        U32 num_entries = openAndReadEntries(entries);
        if (!num_entries)
        {
            return; // nothing to purge
        }

        // Use mTexturesSizeMap to collect UUIDs of textures with bodies
        typedef std::set<std::pair<U32, S32> > time_idx_set_t;
        std::set<std::pair<U32, S32> > time_idx_set;
        for (size_map_t::iterator iter1 = mTexturesSizeMap.begin();
            iter1 != mTexturesSizeMap.end(); ++iter1)
        {
            if (iter1->second > 0)
            {
                id_map_t::iterator iter2 = mHeaderIDMap.find(iter1->first);
                if (iter2 != mHeaderIDMap.end())
                {
                    S32 idx = iter2->second;
                    time_idx_set.insert(std::make_pair(entries[idx].mTime, idx));
                }
                else
                {
                    LL_ERRS("TextureCache") << "mTexturesSizeMap / mHeaderIDMap corrupted." << LL_ENDL;
                }
            }
        }

        S64 cache_size = mTexturesSizeTotal;
        S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
        for (time_idx_set_t::iterator iter = time_idx_set.begin();
            iter != time_idx_set.end(); ++iter)
        {
            S32 idx = iter->second;
            if (cache_size >= purged_cache_size)
            {
                cache_size -= entries[idx].mBodySize;
                mPurgeEntryList.push_back(std::pair<S32, Entry>(idx, entries[idx]));
            }
            else
            {
                break;
            }
        }
        LL_DEBUGS("TextureCache") << "Formed Purge list of " << mPurgeEntryList.size() << " entries" << LL_ENDL;
    }
    else
    {
        // Remove collected entried
        LLTimer timer;
        while (!mPurgeEntryList.empty() && timer.getElapsedTimeF32() < time_limit_sec)
        {
            S32 idx = mPurgeEntryList.back().first;
            Entry entry = mPurgeEntryList.back().second;
            mPurgeEntryList.pop_back();
            // make sure record is still valid
            id_map_t::iterator iter_header = mHeaderIDMap.find(entry.mID);
            if (iter_header != mHeaderIDMap.end() && iter_header->second == idx)
            {
                std::string tex_filename = getTextureFileName(entry.mID);
                removeEntry(idx, entry, tex_filename);
                writeEntryToHeaderImmediately(idx, entry);
            }
        }
    }
}

void LLTextureCache::purgeTextures(bool validate)
{
    if (mReadOnly)
    {
        return;
    }

    if (!mThreaded)
    {
        // *FIX:Mani - watchdog off.
        LLAppViewer::instance()->pauseMainloopTimeout();
    }

    LLMutexLock lock(&mHeaderMutex);

    LL_INFOS() << "TEXTURE CACHE: Purging." << LL_ENDL;

    // Read the entries list
    std::vector<Entry> entries;
    U32 num_entries = openAndReadEntries(entries);
    if (!num_entries)
    {
        return; // nothing to purge
    }

    // Use mTexturesSizeMap to collect UUIDs of textures with bodies
    typedef std::set<std::pair<U32,S32> > time_idx_set_t;
    std::set<std::pair<U32,S32> > time_idx_set;
    for (size_map_t::iterator iter1 = mTexturesSizeMap.begin();
         iter1 != mTexturesSizeMap.end(); ++iter1)
    {
        if (iter1->second > 0)
        {
            id_map_t::iterator iter2 = mHeaderIDMap.find(iter1->first);
            if (iter2 != mHeaderIDMap.end())
            {
                S32 idx = iter2->second;
                time_idx_set.insert(std::make_pair(entries[idx].mTime, idx));
//              LL_INFOS() << "TIME: " << entries[idx].mTime << " TEX: " << entries[idx].mID << " IDX: " << idx << " Size: " << entries[idx].mImageSize << LL_ENDL;
            }
            else
            {
                LL_ERRS() << "mTexturesSizeMap / mHeaderIDMap corrupted." << LL_ENDL ;
            }
        }
    }

    // Validate 1/256th of the files on startup
    U32 validate_idx = 0;
    if (validate)
    {
        validate_idx = gSavedSettings.getU32("CacheValidateCounter");
        U32 next_idx = (validate_idx + 1) % 256;
        gSavedSettings.setU32("CacheValidateCounter", next_idx);
        LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Validating: " << validate_idx << LL_ENDL;
    }

    S64 cache_size = mTexturesSizeTotal;
    S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
    S32 purge_count = 0;
    for (time_idx_set_t::iterator iter = time_idx_set.begin();
         iter != time_idx_set.end(); ++iter)
    {
        S32 idx = iter->second;
        bool purge_entry = false;

        if (cache_size >= purged_cache_size)
        {
            purge_entry = true;
        }
        else if (validate)
        {
            // make sure file exists and is the correct size
            U32 uuididx = entries[idx].mID.mData[0];
            if (uuididx == validate_idx)
            {
                std::string filename = getTextureFileName(entries[idx].mID);
                LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mBodySize << LL_ENDL;
                // mHeaderAPRFilePoolp because this is under header mutex in main thread
                S32 bodysize = LLAPRFile::size(filename, mHeaderAPRFilePoolp);
                if (bodysize != entries[idx].mBodySize)
                {
                    LL_WARNS("TextureCache") << "TEXTURE CACHE BODY HAS BAD SIZE: " << bodysize << " != " << entries[idx].mBodySize << filename << LL_ENDL;
                    purge_entry = true;
                }
            }
        }
        else
        {
            break;
        }

        if (purge_entry)
        {
            purge_count++;
            std::string filename = getTextureFileName(entries[idx].mID);
            LL_DEBUGS("TextureCache") << "PURGING: " << filename << LL_ENDL;
            cache_size -= entries[idx].mBodySize;
            removeEntry(idx, entries[idx], filename) ;
        }
    }

    LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Writing Entries: " << num_entries << LL_ENDL;

    writeEntriesAndClose(entries);

    // *FIX:Mani - watchdog back on.
    LLAppViewer::instance()->resumeMainloopTimeout();

    LL_INFOS("TextureCache") << "TEXTURE CACHE:"
            << " PURGED: " << purge_count
            << " ENTRIES: " << num_entries
            << " CACHE SIZE: " << mTexturesSizeTotal / (1024 * 1024) << " MB"
            << LL_ENDL;
}

//////////////////////////////////////////////////////////////////////////////

// call lockWorkers() first!
LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    LLTextureCacheWorker* res = NULL;
    handle_map_t::iterator iter = mReaders.find(handle);
    if (iter != mReaders.end())
    {
        res = iter->second;
    }
    return res;
}

LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    LLTextureCacheWorker* res = NULL;
    handle_map_t::iterator iter = mWriters.find(handle);
    if (iter != mWriters.end())
    {
        res = iter->second;
    }
    return res;
}

//////////////////////////////////////////////////////////////////////////////
// Called from work thread

// Reads imagesize from the header, updates timestamp
S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    LLMutexLock lock(&mHeaderMutex);
    S32 idx = openAndReadEntry(id, entry, false);
    if (idx >= 0)
    {
        updateEntryTimeStamp(idx, entry); // updates time
    }
    return idx;
}

// Writes imagesize to the header, updates timestamp
S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    mHeaderMutex.lock();
    S32 idx = openAndReadEntry(id, entry, true); // read or create
    mHeaderMutex.unlock();

    if(idx < 0) // retry once
    {
        readHeaderCache(); // We couldn't write an entry, so refresh the LRU

        mHeaderMutex.lock();
        idx = openAndReadEntry(id, entry, true);
        mHeaderMutex.unlock();
    }

    if (idx >= 0)
    {
        updateEntry(idx, entry, imagesize, datasize);
    }
    else
    {
        LL_WARNS() << "Failed to set cache entry for image: " << id << LL_ENDL;
        // We couldn't write to file, switch to read only mode and clear data
        setReadOnly(true);
        clearCorruptedCache(); // won't remove files due to "read only"
    }

    return idx;
}

//////////////////////////////////////////////////////////////////////////////

// Calls from texture pipeline thread (i.e. LLTextureFetch)

LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id,
                                                       S32 offset, S32 size, ReadResponder* responder)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    // Note: checking to see if an entry exists can cause a stall,
    //  so let the thread handle it
    LLMutexLock lock(&mWorkersMutex);
    LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, filename, id,
                                                                     NULL, size, offset, 0,
                                                                     responder);
    handle_t handle = worker->read();
    mReaders[handle] = worker;
    return handle;
}

LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id,
                                                       S32 offset, S32 size, ReadResponder* responder)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    // Note: checking to see if an entry exists can cause a stall,
    //  so let the thread handle it
    LLMutexLock lock(&mWorkersMutex);
    LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
                                                                  NULL, size, offset,
                                                                  0, NULL, 0, responder);
    handle_t handle = worker->read();
    mReaders[handle] = worker;
    return handle;
}


bool LLTextureCache::readComplete(handle_t handle, bool abort)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    lockWorkers();
    handle_map_t::iterator iter = mReaders.find(handle);
    LLTextureCacheWorker* worker = NULL;
    bool complete = false;
    if (iter != mReaders.end())
    {
        worker = iter->second;
        complete = worker->complete();

        if(!complete && abort)
        {
            abortRequest(handle, true) ;
        }
    }
    if (worker && (complete || abort))
    {
        mReaders.erase(iter);
        unlockWorkers();
        worker->scheduleDelete();
    }
    else
    {
        unlockWorkers();
    }
    return (complete || abort);
}

LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id,
                                                      U8* data, S32 datasize, S32 imagesize,
                                                      LLPointer<LLImageRaw> rawimage, S32 discardlevel,
                                                      WriteResponder* responder)
{
    if (mReadOnly)
    {
        delete responder;
        return LLWorkerThread::nullHandle();
    }
    if (mDoPurge)
    {
        // NOTE: Needs to be done on the control thread
        //  (i.e. here)
        purgeTexturesLazy(TEXTURE_LAZY_PURGE_TIME_LIMIT);
        mDoPurge = !mPurgeEntryList.empty();
    }
    LLMutexLock lock(&mWorkersMutex);
    LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
                                                                  data, datasize, 0,
                                                                  imagesize, rawimage, discardlevel, responder);
    handle_t handle = worker->write();
    mWriters[handle] = worker;
    return handle;
}

//called in the main thread
LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& discardlevel)
{
    U32 offset;
    {
        LLMutexLock lock(&mHeaderMutex);
        id_map_t::const_iterator iter = mHeaderIDMap.find(id);
        if(iter == mHeaderIDMap.end())
        {
            return NULL; //not in the cache
        }

        offset = iter->second;
    }
    offset *= TEXTURE_FAST_CACHE_ENTRY_SIZE;

    U8* data;
    S32 head[4];
    {
        LLMutexLock lock(&mFastCacheMutex);

        openFastCache();

        mFastCachep->seek(APR_SET, offset);

        if(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) != TEXTURE_FAST_CACHE_ENTRY_OVERHEAD)
        {
            //cache corrupted or under thread race condition
            closeFastCache();
            return NULL;
        }

        S32 image_size = head[0] * head[1] * head[2];
        if(image_size <= 0
           || image_size > TEXTURE_FAST_CACHE_DATA_SIZE
           || head[3] < 0) //invalid
        {
            closeFastCache();
            return NULL;
        }
        discardlevel = head[3];

        data = (U8*)ll_aligned_malloc_16(image_size);
        if(mFastCachep->read(data, image_size) != image_size)
        {
            ll_aligned_free_16(data);
            closeFastCache();
            return NULL;
        }

        closeFastCache();
    }
    LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true);

    return raw;
}

//return the fast cache location
bool LLTextureCache::writeToFastCache(LLUUID image_id, S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    //rescale image if needed
    if (raw.isNull() || raw->isBufferInvalid() || !raw->getData())
    {
        LL_ERRS() << "Attempted to write NULL raw image to fastcache" << LL_ENDL;
        return false;
    }

    S32 w, h, c;
    w = raw->getWidth();
    h = raw->getHeight();
    c = raw->getComponents();

    S32 i = 0 ;

    // Search for a discard level that will fit into fast cache
    while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_DATA_SIZE)
    {
        ++i ;
    }

    if(i)
    {
        w >>= i;
        h >>= i;
        if(w * h *c > 0) //valid
        {
            // Make a duplicate to keep the original raw image untouched.
            raw = raw->duplicate();

            if (raw->isBufferInvalid())
            {
                LL_WARNS() << "Invalid image duplicate buffer" << LL_ENDL;
                return false;
            }

            raw->scale(w, h);

            discardlevel += i ;
        }
    }

    //copy data
    memcpy(mFastCachePadBuffer, &w, sizeof(S32));
    memcpy(mFastCachePadBuffer + sizeof(S32), &h, sizeof(S32));
    memcpy(mFastCachePadBuffer + sizeof(S32) * 2, &c, sizeof(S32));
    memcpy(mFastCachePadBuffer + sizeof(S32) * 3, &discardlevel, sizeof(S32));

    S32 copy_size = w * h * c;
    if(copy_size > 0) //valid
    {
        copy_size = llmin(copy_size, TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD);
        memcpy(mFastCachePadBuffer + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD, raw->getData(), copy_size);
    }
    S32 offset = id * TEXTURE_FAST_CACHE_ENTRY_SIZE;

    {
        LLMutexLock lock(&mFastCacheMutex);

        openFastCache();

        mFastCachep->seek(APR_SET, offset);

        //no need to do this assertion check. When it fails, let it fail quietly.
        //this failure could happen because other viewer removes the fast cache file when clearing cache.
        //--> llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
        mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE);

        closeFastCache(true);
    }

    return true;
}

void LLTextureCache::openFastCache(bool first_time)
{
    if(!mFastCachep)
    {
        if(first_time)
        {
            if(!mFastCachePadBuffer)
            {
                mFastCachePadBuffer = (U8*)ll_aligned_malloc_16(TEXTURE_FAST_CACHE_ENTRY_SIZE);
            }
            mFastCachePoolp = new LLVolatileAPRPool(); // is_local= true by default, so not thread safe by default
            if (LLAPRFile::isExist(mFastCacheFileName, mFastCachePoolp))
            {
                mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
            }
            else
            {
                mFastCachep = new LLAPRFile(mFastCacheFileName, APR_CREATE|APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
            }
        }
        else
        {
            mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
        }

        mFastCacheTimer.reset();
    }
    return;
}

void LLTextureCache::closeFastCache(bool forced)
{
    static const F32 timeout = 10.f ; //seconds

    if(!mFastCachep)
    {
        return ;
    }

    if(!forced && mFastCacheTimer.getElapsedTimeF32() < timeout)
    {
        return ;
    }

    delete mFastCachep;
    mFastCachep = NULL;
    return;
}

bool LLTextureCache::writeComplete(handle_t handle, bool abort)
{
    lockWorkers();
    handle_map_t::iterator iter = mWriters.find(handle);
    llassert(iter != mWriters.end());
    if (iter != mWriters.end())
    {
        LLTextureCacheWorker* worker = iter->second;
        if (worker->complete() || abort)
        {
            mWriters.erase(handle);
            unlockWorkers();
            worker->scheduleDelete();
            return true;
        }
    }
    unlockWorkers();
    return false;
}

void LLTextureCache::prioritizeWrite(handle_t handle)
{
    // Don't prioritize yet, we might be working on this now
    //   which could create a deadlock
    LLMutexLock lock(&mListMutex);
    mPrioritizeWriteList.push_back(handle);
}

void LLTextureCache::addCompleted(Responder* responder, bool success)
{
    LLMutexLock lock(&mListMutex);
    mCompletedList.push_back(std::make_pair(responder,success));
}

//////////////////////////////////////////////////////////////////////////////

//called after mHeaderMutex is locked.
void LLTextureCache::removeCachedTexture(const LLUUID& id)
{
    if(mTexturesSizeMap.find(id) != mTexturesSizeMap.end())
    {
        mTexturesSizeTotal -= mTexturesSizeMap[id] ;
        mTexturesSizeMap.erase(id);
    }
    mHeaderIDMap.erase(id);
    // We are inside header's mutex so mHeaderAPRFilePoolp is safe to use,
    // but getLocalAPRFilePool() is not safe, it might be in use by worker
    LLAPRFile::remove(getTextureFileName(id), mHeaderAPRFilePoolp);
}

//called after mHeaderMutex is locked.
void LLTextureCache::removeEntry(S32 idx, Entry& entry, std::string& filename)
{
    bool file_maybe_exists = true;  // Always attempt to remove when idx is invalid.

    if(idx >= 0) //valid entry
    {
        if (entry.mBodySize == 0)   // Always attempt to remove when mBodySize > 0.
        {
          // Sanity check. Shouldn't exist when body size is 0.
          // We are inside header's mutex so mHeaderAPRFilePoolp is safe to use,
          // but getLocalAPRFilePool() is not safe, it might be in use by worker
          if (LLAPRFile::isExist(filename, mHeaderAPRFilePoolp))
          {
              LL_WARNS("TextureCache") << "Entry has body size of zero but file " << filename << " exists. Deleting this file, too." << LL_ENDL;
          }
          else
          {
              file_maybe_exists = false;
          }
        }
        mTexturesSizeTotal -= entry.mBodySize;

        entry.mImageSize = -1;
        entry.mBodySize = 0;
        mHeaderIDMap.erase(entry.mID);
        mTexturesSizeMap.erase(entry.mID);
        mFreeList.insert(idx);
    }

    if (file_maybe_exists)
    {
        LLAPRFile::remove(filename, mHeaderAPRFilePoolp);
    }
}

bool LLTextureCache::removeFromCache(const LLUUID& id)
{
    //LL_WARNS() << "Removing texture from cache: " << id << LL_ENDL;
    bool ret = false ;
    if (!mReadOnly)
    {
        lockHeaders() ;

        Entry entry;
        S32 idx = openAndReadEntry(id, entry, false);
        std::string tex_filename = getTextureFileName(id);
        removeEntry(idx, entry, tex_filename) ;
        if (idx >= 0)
        {
            writeEntryToHeaderImmediately(idx, entry);
            ret = true;
        }

        unlockHeaders() ;
    }
    return ret ;
}

//////////////////////////////////////////////////////////////////////////////

LLTextureCache::ReadResponder::ReadResponder()
    : mImageSize(0),
      mImageLocal(FALSE)
{
}

void LLTextureCache::ReadResponder::setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, BOOL imagelocal)
{
    if (mFormattedImage.notNull())
    {
        llassert_always(mFormattedImage->getCodec() == imageformat);
        mFormattedImage->appendData(data, datasize);
    }
    else
    {
        mFormattedImage = LLImageFormatted::createFromType(imageformat);
        mFormattedImage->setData(data,datasize);
    }
    mImageSize = imagesize;
    mImageLocal = imagelocal;
}

//////////////////////////////////////////////////////////////////////////////