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|
/**
* @file lltexturecache.cpp
* @brief Object which handles local texture caching
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltexturecache.h"
#include "llapr.h"
#include "lldir.h"
#include "llimage.h"
#include "lllfsthread.h"
#include "llviewercontrol.h"
// Included to allow LLTextureCache::purgeTextures() to pause watchdog timeout
#include "llappviewer.h"
#define USE_LFS_READ 0
#define USE_LFS_WRITE 0
// Note: first 4 bytes store file size, rest is j2c data
const S32 TEXTURE_CACHE_ENTRY_SIZE = FIRST_PACKET_SIZE; //1024;
class LLTextureCacheWorker : public LLWorkerClass
{
friend class LLTextureCache;
private:
class ReadResponder : public LLLFSThread::Responder
{
public:
ReadResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
~ReadResponder() {}
void completed(S32 bytes)
{
mCache->lockWorkers();
LLTextureCacheWorker* reader = mCache->getReader(mHandle);
if (reader) reader->ioComplete(bytes);
mCache->unlockWorkers();
}
LLTextureCache* mCache;
LLTextureCacheWorker::handle_t mHandle;
};
class WriteResponder : public LLLFSThread::Responder
{
public:
WriteResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
~WriteResponder() {}
void completed(S32 bytes)
{
mCache->lockWorkers();
LLTextureCacheWorker* writer = mCache->getWriter(mHandle);
if (writer) writer->ioComplete(bytes);
mCache->unlockWorkers();
}
LLTextureCache* mCache;
LLTextureCacheWorker::handle_t mHandle;
};
public:
LLTextureCacheWorker(LLTextureCache* cache, U32 priority, const LLUUID& id,
U8* data, S32 datasize, S32 offset,
S32 imagesize, // for writes
LLTextureCache::Responder* responder)
: LLWorkerClass(cache, "LLTextureCacheWorker"),
mID(id),
mCache(cache),
mPriority(priority),
mReadData(NULL),
mWriteData(data),
mDataSize(datasize),
mOffset(offset),
mImageSize(imagesize),
mImageFormat(IMG_CODEC_J2C),
mImageLocal(FALSE),
mResponder(responder),
mFileHandle(LLLFSThread::nullHandle()),
mBytesToRead(0),
mBytesRead(0)
{
mPriority &= LLWorkerThread::PRIORITY_LOWBITS;
}
~LLTextureCacheWorker()
{
llassert_always(!haveWork());
delete[] mReadData;
}
// override this interface
virtual bool doRead() = 0;
virtual bool doWrite() = 0;
virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
handle_t read() { addWork(0, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; }
handle_t write() { addWork(1, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; }
bool complete() { return checkWork(); }
void ioComplete(S32 bytes)
{
mBytesRead = bytes;
setPriority(LLWorkerThread::PRIORITY_HIGH | mPriority);
}
private:
virtual void startWork(S32 param); // called from addWork() (MAIN THREAD)
virtual void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
virtual void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
protected:
LLTextureCache* mCache;
U32 mPriority;
LLUUID mID;
U8* mReadData;
U8* mWriteData;
S32 mDataSize;
S32 mOffset;
S32 mImageSize;
EImageCodec mImageFormat;
BOOL mImageLocal;
LLPointer<LLTextureCache::Responder> mResponder;
LLLFSThread::handle_t mFileHandle;
S32 mBytesToRead;
LLAtomicS32 mBytesRead;
};
class LLTextureCacheLocalFileWorker : public LLTextureCacheWorker
{
public:
LLTextureCacheLocalFileWorker(LLTextureCache* cache, U32 priority, const std::string& filename, const LLUUID& id,
U8* data, S32 datasize, S32 offset,
S32 imagesize, // for writes
LLTextureCache::Responder* responder)
: LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder),
mFileName(filename)
{
}
virtual bool doRead();
virtual bool doWrite();
private:
std::string mFileName;
};
bool LLTextureCacheLocalFileWorker::doRead()
{
S32 local_size = LLAPRFile::size(mFileName, mCache->getLocalAPRFilePool());
if (local_size > 0 && mFileName.size() > 4)
{
mDataSize = local_size; // Only a complete file is valid
std::string extension = mFileName.substr(mFileName.size() - 3, 3);
mImageFormat = LLImageBase::getCodecFromExtension(extension);
if (mImageFormat == IMG_CODEC_INVALID)
{
// llwarns << "Unrecognized file extension " << extension << " for local texture " << mFileName << llendl;
mDataSize = 0; // no data
return true;
}
}
else
{
// file doesn't exist
mDataSize = 0; // no data
return true;
}
#if USE_LFS_READ
if (mFileHandle == LLLFSThread::nullHandle())
{
mImageLocal = TRUE;
mImageSize = local_size;
if (!mDataSize || mDataSize + mOffset > local_size)
{
mDataSize = local_size - mOffset;
}
if (mDataSize <= 0)
{
// no more data to read
mDataSize = 0;
return true;
}
mReadData = new U8[mDataSize];
mBytesRead = -1;
mBytesToRead = mDataSize;
setPriority(LLWorkerThread::PRIORITY_LOW | mPriority);
mFileHandle = LLLFSThread::sLocal->read(local_filename, mReadData, mOffset, mDataSize,
new ReadResponder(mCache, mRequestHandle));
return false;
}
else
{
if (mBytesRead >= 0)
{
if (mBytesRead != mBytesToRead)
{
// llwarns << "Error reading file from local cache: " << local_filename
// << " Bytes: " << mDataSize << " Offset: " << mOffset
// << " / " << mDataSize << llendl;
mDataSize = 0; // failed
delete[] mReadData;
mReadData = NULL;
}
return true;
}
else
{
return false;
}
}
#else
if (!mDataSize || mDataSize > local_size)
{
mDataSize = local_size;
}
mReadData = new U8[mDataSize];
S32 bytes_read = LLAPRFile::readEx(mFileName, mReadData, mOffset, mDataSize, mCache->getLocalAPRFilePool());
if (bytes_read != mDataSize)
{
// llwarns << "Error reading file from local cache: " << mFileName
// << " Bytes: " << mDataSize << " Offset: " << mOffset
// << " / " << mDataSize << llendl;
mDataSize = 0;
delete[] mReadData;
mReadData = NULL;
}
else
{
mImageSize = local_size;
mImageLocal = TRUE;
}
return true;
#endif
}
bool LLTextureCacheLocalFileWorker::doWrite()
{
// no writes for local files
return false;
}
class LLTextureCacheRemoteWorker : public LLTextureCacheWorker
{
public:
LLTextureCacheRemoteWorker(LLTextureCache* cache, U32 priority, const LLUUID& id,
U8* data, S32 datasize, S32 offset,
S32 imagesize, // for writes
LLTextureCache::Responder* responder)
: LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder),
mState(INIT)
{
}
virtual bool doRead();
virtual bool doWrite();
private:
enum e_state
{
INIT = 0,
LOCAL = 1,
CACHE = 2,
HEADER = 3,
BODY = 4
};
e_state mState;
};
//virtual
void LLTextureCacheWorker::startWork(S32 param)
{
}
bool LLTextureCacheRemoteWorker::doRead()
{
S32 local_size = 0;
std::string local_filename;
if (mState == INIT)
{
std::string filename = mCache->getLocalFileName(mID);
local_filename = filename + ".j2c";
local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
if (local_size == 0)
{
local_filename = filename + ".tga";
local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
if (local_size > 0)
{
mImageFormat = IMG_CODEC_TGA;
mDataSize = local_size; // Only a complete .tga file is valid
}
}
if (local_size > 0)
{
mState = LOCAL;
}
else
{
mState = CACHE;
}
}
if (mState == LOCAL)
{
#if USE_LFS_READ
if (mFileHandle == LLLFSThread::nullHandle())
{
mImageLocal = TRUE;
mImageSize = local_size;
if (!mDataSize || mDataSize + mOffset > local_size)
{
mDataSize = local_size - mOffset;
}
if (mDataSize <= 0)
{
// no more data to read
mDataSize = 0;
return true;
}
mReadData = new U8[mDataSize];
mBytesRead = -1;
mBytesToRead = mDataSize;
setPriority(LLWorkerThread::PRIORITY_LOW | mPriority);
mFileHandle = LLLFSThread::sLocal->read(local_filename, mReadData, mOffset, mDataSize,
new ReadResponder(mCache, mRequestHandle));
return false;
}
else
{
if (mBytesRead >= 0)
{
if (mBytesRead != mBytesToRead)
{
// llwarns << "Error reading file from local cache: " << local_filename
// << " Bytes: " << mDataSize << " Offset: " << mOffset
// << " / " << mDataSize << llendl;
mDataSize = 0; // failed
delete[] mReadData;
mReadData = NULL;
}
return true;
}
else
{
return false;
}
}
#else
if (!mDataSize || mDataSize > local_size)
{
mDataSize = local_size;
}
mReadData = new U8[mDataSize];
S32 bytes_read = LLAPRFile::readEx(local_filename,
mReadData, mOffset, mDataSize, mCache->getLocalAPRFilePool());
if (bytes_read != mDataSize)
{
// llwarns << "Error reading file from local cache: " << local_filename
// << " Bytes: " << mDataSize << " Offset: " << mOffset
// << " / " << mDataSize << llendl;
mDataSize = 0;
delete[] mReadData;
mReadData = NULL;
}
else
{
mImageSize = local_size;
mImageLocal = TRUE;
}
return true;
#endif
}
S32 idx = -1;
if (mState == CACHE)
{
llassert_always(mImageSize == 0);
idx = mCache->getHeaderCacheEntry(mID, false, &mImageSize);
if (idx >= 0 && mImageSize > mOffset)
{
llassert_always(mImageSize > 0);
if (!mDataSize || mDataSize > mImageSize)
{
mDataSize = mImageSize;
}
mState = mOffset < TEXTURE_CACHE_ENTRY_SIZE ? HEADER : BODY;
}
else
{
mDataSize = 0; // no data
return true;
}
}
if (mState == HEADER)
{
#if USE_LFS_READ
if (mFileHandle == LLLFSThread::nullHandle())
{
llassert_always(idx >= 0);
llassert_always(mOffset < TEXTURE_CACHE_ENTRY_SIZE);
S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE + mOffset;
S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
llassert_always(mReadData == NULL);
mReadData = new U8[size];
mBytesRead = -1;
mBytesToRead = size;
setPriority(LLWorkerThread::PRIORITY_LOW | mPriority);
mFileHandle = LLLFSThread::sLocal->read(mCache->mHeaderDataFileName,
mReadData, offset, mBytesToRead,
new ReadResponder(mCache, mRequestHandle));
return false;
}
else
{
if (mBytesRead >= 0)
{
if (mBytesRead != mBytesToRead)
{
// llwarns << "LLTextureCacheWorker: " << mID
// << " incorrect number of bytes read from header: " << mBytesRead
// << " != " << mBytesToRead << llendl;
mDataSize = -1; // failed
return true;
}
if (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE)
{
return true; // done
}
else
{
mFileHandle = LLLFSThread::nullHandle();
mState = BODY;
}
}
else
{
return false;
}
}
#else
llassert_always(idx >= 0);
llassert_always(mOffset < TEXTURE_CACHE_ENTRY_SIZE);
S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE + mOffset;
S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
mReadData = new U8[size];
S32 bytes_read = LLAPRFile::readEx(mCache->mHeaderDataFileName,
mReadData, offset, size, mCache->getLocalAPRFilePool());
if (bytes_read != size)
{
// llwarns << "LLTextureCacheWorker: " << mID
// << " incorrect number of bytes read from header: " << bytes_read
// << " / " << size << llendl;
mDataSize = -1; // failed
return true;
}
if (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE)
{
return true; // done
}
else
{
mState = BODY;
}
#endif
}
if (mState == BODY)
{
#if USE_LFS_READ
if (mFileHandle == LLLFSThread::nullHandle())
{
std::string filename = mCache->getTextureFileName(mID);
S32 filesize = LLAPRFile::size(filename, mCache->getLocalAPRFilePool());
if (filesize > mOffset)
{
S32 datasize = TEXTURE_CACHE_ENTRY_SIZE + filesize;
mDataSize = llmin(datasize, mDataSize);
S32 data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
data_offset = llmax(data_offset, 0);
S32 file_size = mDataSize - data_offset;
S32 file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE;
file_offset = llmax(file_offset, 0);
llassert_always(mDataSize > 0);
U8* data = new U8[mDataSize];
if (data_offset > 0)
{
llassert_always(mReadData);
llassert_always(data_offset <= mDataSize);
memcpy(data, mReadData, data_offset);
delete[] mReadData;
mReadData = NULL;
}
llassert_always(mReadData == NULL);
mReadData = data;
mBytesRead = -1;
mBytesToRead = file_size;
setPriority(LLWorkerThread::PRIORITY_LOW | mPriority);
llassert_always(data_offset + mBytesToRead <= mDataSize);
mFileHandle = LLLFSThread::sLocal->read(filename,
mReadData + data_offset, file_offset, mBytesToRead,
new ReadResponder(mCache, mRequestHandle));
return false;
}
else
{
mDataSize = TEXTURE_CACHE_ENTRY_SIZE;
return true; // done
}
}
else
{
if (mBytesRead >= 0)
{
if (mBytesRead != mBytesToRead)
{
// llwarns << "LLTextureCacheWorker: " << mID
// << " incorrect number of bytes read from body: " << mBytesRead
// << " != " << mBytesToRead << llendl;
mDataSize = -1; // failed
}
return true;
}
else
{
return false;
}
}
#else
std::string filename = mCache->getTextureFileName(mID);
S32 filesize = LLAPRFile::size(filename, mCache->getLocalAPRFilePool());
S32 bytes_read = 0;
if (filesize > mOffset)
{
S32 datasize = TEXTURE_CACHE_ENTRY_SIZE + filesize;
mDataSize = llmin(datasize, mDataSize);
S32 data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
data_offset = llmax(data_offset, 0);
S32 file_size = mDataSize - data_offset;
S32 file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE;
file_offset = llmax(file_offset, 0);
U8* data = new U8[mDataSize];
if (data_offset > 0)
{
llassert_always(mReadData);
memcpy(data, mReadData, data_offset);
delete[] mReadData;
}
mReadData = data;
bytes_read = LLAPRFile::readEx(filename,
mReadData + data_offset,
file_offset, file_size,
mCache->getLocalAPRFilePool());
if (bytes_read != file_size)
{
// llwarns << "LLTextureCacheWorker: " << mID
// << " incorrect number of bytes read from body: " << bytes_read
// << " / " << file_size << llendl;
mDataSize = -1; // failed
return true;
}
}
else
{
mDataSize = TEXTURE_CACHE_ENTRY_SIZE;
}
return true;
#endif
}
return false;
}
bool LLTextureCacheRemoteWorker::doWrite()
{
S32 idx = -1;
// No LOCAL state for write()
if (mState == INIT)
{
S32 cur_imagesize = 0;
S32 offset = mOffset;
idx = mCache->getHeaderCacheEntry(mID, false, &cur_imagesize);
if (idx >= 0 && cur_imagesize > 0)
{
offset = TEXTURE_CACHE_ENTRY_SIZE; // don't re-write header
}
idx = mCache->getHeaderCacheEntry(mID, true, &mImageSize); // touch entry
if (idx >= 0)
{
if(cur_imagesize > 0 && mImageSize != cur_imagesize)
{
// llwarns << "Header cache entry size: " << cur_imagesize << " != mImageSize: " << mImageSize << llendl;
offset = 0; // re-write header
}
mState = offset < TEXTURE_CACHE_ENTRY_SIZE ? HEADER : BODY;
}
else
{
mDataSize = -1; // failed
return true;
}
}
if (mState == HEADER)
{
#if USE_LFS_WRITE
if (mFileHandle == LLLFSThread::nullHandle())
{
llassert_always(idx >= 0);
llassert_always(mOffset < TEXTURE_CACHE_ENTRY_SIZE);
S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE + mOffset;
S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
mBytesRead = -1;
mBytesToRead = size;
setPriority(LLWorkerThread::PRIORITY_LOW | mPriority);
mFileHandle = LLLFSThread::sLocal->write(mCache->mHeaderDataFileName,
mWriteData, offset, mBytesToRead,
new WriteResponder(mCache, mRequestHandle));
return false;
}
else
{
if (mBytesRead >= 0)
{
if (mBytesRead != mBytesToRead)
{
// llwarns << "LLTextureCacheWorker: " << mID
// << " incorrect number of bytes written to header: " << mBytesRead
// << " != " << mBytesToRead << llendl;
mDataSize = -1; // failed
return true;
}
if (mDataSize <= mBytesToRead)
{
return true; // done
}
else
{
mFileHandle = LLLFSThread::nullHandle();
mState = BODY;
}
}
else
{
return false;
}
}
#else
llassert_always(idx >= 0);
llassert_always(mOffset < TEXTURE_CACHE_ENTRY_SIZE);
S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE + mOffset;
S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
S32 bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, mWriteData, offset, size, mCache->getLocalAPRFilePool());
if (bytes_written <= 0)
{
// llwarns << "LLTextureCacheWorker: missing entry: " << mID << llendl;
mDataSize = -1; // failed
return true;
}
if (mDataSize <= size)
{
return true; // done
}
else
{
mState = BODY;
}
#endif
}
if (mState == BODY)
{
#if USE_LFS_WRITE
if (mFileHandle == LLLFSThread::nullHandle())
{
S32 data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
data_offset = llmax(data_offset, 0);
S32 file_size = mDataSize - data_offset;
S32 file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE;
file_offset = llmax(file_offset, 0);
if (file_size > 0 && mCache->appendToTextureEntryList(mID, file_size))
{
std::string filename = mCache->getTextureFileName(mID);
mBytesRead = -1;
mBytesToRead = file_size;
setPriority(LLWorkerThread::PRIORITY_LOW | mPriority);
mFileHandle = LLLFSThread::sLocal->write(filename,
mWriteData + data_offset, file_offset, mBytesToRead,
new WriteResponder(mCache, mRequestHandle));
return false;
}
else
{
mDataSize = 0; // no data written
return true; // done
}
}
else
{
if (mBytesRead >= 0)
{
if (mBytesRead != mBytesToRead)
{
// llwarns << "LLTextureCacheWorker: " << mID
// << " incorrect number of bytes written to body: " << mBytesRead
// << " != " << mBytesToRead << llendl;
mDataSize = -1; // failed
}
return true;
}
else
{
return false;
}
}
#else
S32 data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
data_offset = llmax(data_offset, 0);
S32 file_size = mDataSize - data_offset;
S32 file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE;
file_offset = llmax(file_offset, 0);
S32 bytes_written = 0;
if (file_size > 0 && mCache->appendToTextureEntryList(mID, file_size))
{
std::string filename = mCache->getTextureFileName(mID);
bytes_written = LLAPRFile::writeEx(filename,
mWriteData + data_offset,
file_offset, file_size,
mCache->getLocalAPRFilePool());
if (bytes_written <= 0)
{
mDataSize = -1; // failed
}
}
else
{
mDataSize = 0; // no data written
}
return true;
#endif
}
return false;
}
//virtual
bool LLTextureCacheWorker::doWork(S32 param)
{
// *TODO reenable disabled apr_pool usage disabled due to maint-render-9 merge breakage -brad
//allocate a new local apr_pool
// LLAPRPool pool ;
//save the current mFileAPRPool to avoid breaking anything.
// apr_pool_t* old_pool = mCache->getFileAPRPool() ;
//make mFileAPRPool to point to the local one
// mCache->setFileAPRPool(pool.getAPRPool()) ;
bool res = false;
if (param == 0) // read
{
res = doRead();
}
else if (param == 1) // write
{
res = doWrite();
}
else
{
llassert_always(0);
}
//set mFileAPRPool back, the local one will be released automatically.
// mCache->setFileAPRPool(old_pool) ;
return res;
}
//virtual (WORKER THREAD)
void LLTextureCacheWorker::finishWork(S32 param, bool completed)
{
if (mResponder.notNull())
{
bool success = (completed && mDataSize > 0);
if (param == 0)
{
// read
if (success)
{
mResponder->setData(mReadData, mDataSize, mImageSize, mImageFormat, mImageLocal);
mReadData = NULL; // responder owns data
mDataSize = 0;
}
else
{
delete[] mReadData;
mReadData = NULL;
}
}
else
{
// write
mWriteData = NULL; // we never owned data
mDataSize = 0;
}
mCache->addCompleted(mResponder, success);
}
}
//virtual (MAIN THREAD)
void LLTextureCacheWorker::endWork(S32 param, bool aborted)
{
if (aborted)
{
// Let the destructor handle any cleanup
return;
}
switch(param)
{
default:
case 0: // read
case 1: // write
{
if (mDataSize < 0)
{
// failed
mCache->removeFromCache(mID);
}
break;
}
}
}
//////////////////////////////////////////////////////////////////////////////
LLTextureCache::LLTextureCache(bool threaded)
: LLWorkerThread("TextureCache", threaded),
mWorkersMutex(NULL),
mHeaderMutex(NULL),
mListMutex(NULL),
mReadOnly(FALSE),
mTexturesSizeTotal(0),
mDoPurge(FALSE)
{
}
LLTextureCache::~LLTextureCache()
{
}
//////////////////////////////////////////////////////////////////////////////
//virtual
S32 LLTextureCache::update(U32 max_time_ms)
{
S32 res;
res = LLWorkerThread::update(max_time_ms);
mListMutex.lock();
handle_list_t priorty_list = mPrioritizeWriteList; // copy list
mPrioritizeWriteList.clear();
responder_list_t completed_list = mCompletedList; // copy list
mCompletedList.clear();
mListMutex.unlock();
lockWorkers();
for (handle_list_t::iterator iter1 = priorty_list.begin();
iter1 != priorty_list.end(); ++iter1)
{
handle_t handle = *iter1;
handle_map_t::iterator iter2 = mWriters.find(handle);
if(iter2 != mWriters.end())
{
LLTextureCacheWorker* worker = iter2->second;
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mPriority);
}
}
for (responder_list_t::iterator iter1 = completed_list.begin();
iter1 != completed_list.end(); ++iter1)
{
Responder *responder = iter1->first;
bool success = iter1->second;
responder->completed(success);
}
unlockWorkers();
return res;
}
//////////////////////////////////////////////////////////////////////////////
// search for local copy of UUID-based image file
std::string LLTextureCache::getLocalFileName(const LLUUID& id)
{
// Does not include extension
std::string idstr = id.asString();
// TODO: should we be storing cached textures in skin directory?
std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_LOCAL_ASSETS, idstr);
return filename;
}
std::string LLTextureCache::getTextureFileName(const LLUUID& id)
{
std::string idstr = id.asString();
std::string delem = gDirUtilp->getDirDelimiter();
std::string filename = mTexturesDirName + delem + idstr[0] + delem + idstr;
return filename;
}
bool LLTextureCache::appendToTextureEntryList(const LLUUID& id, S32 bodysize)
{
bool res = false;
bool purge = false;
// Append UUID to end of texture entries
{
LLMutexLock lock(&mHeaderMutex);
size_map_t::iterator iter = mTexturesSizeMap.find(id);
if (iter == mTexturesSizeMap.end() || iter->second < bodysize)
{
llassert_always(bodysize > 0);
Entry* entry = new Entry(id, bodysize, time(NULL));
LLAPRFile::writeEx(mTexturesDirEntriesFileName,
(U8*)entry, -1, 1*sizeof(Entry),
getLocalAPRFilePool());
delete entry;
if (iter != mTexturesSizeMap.end())
{
mTexturesSizeTotal -= iter->second;
}
mTexturesSizeTotal += bodysize;
mTexturesSizeMap[id] = bodysize;
if (mTexturesSizeTotal > sCacheMaxTexturesSize)
{
purge = true;
}
res = true;
}
}
if (purge)
{
mDoPurge = TRUE;
}
return res;
}
//////////////////////////////////////////////////////////////////////////////
//static
const S32 MAX_REASONABLE_FILE_SIZE = 512*1024*1024; // 512 MB
F32 LLTextureCache::sHeaderCacheVersion = 1.0f;
U32 LLTextureCache::sCacheMaxEntries = MAX_REASONABLE_FILE_SIZE / TEXTURE_CACHE_ENTRY_SIZE;
S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit
const char* entries_filename = "texture.entries";
const char* cache_filename = "texture.cache";
const char* textures_dirname = "textures";
void LLTextureCache::setDirNames(ELLPath location)
{
std::string delem = gDirUtilp->getDirDelimiter();
mHeaderEntriesFileName = gDirUtilp->getExpandedFilename(location, entries_filename);
mHeaderDataFileName = gDirUtilp->getExpandedFilename(location, cache_filename);
mTexturesDirName = gDirUtilp->getExpandedFilename(location, textures_dirname);
mTexturesDirEntriesFileName = mTexturesDirName + delem + entries_filename;
}
void LLTextureCache::purgeCache(ELLPath location)
{
if (!mReadOnly)
{
setDirNames(location);
LLAPRFile::remove(mHeaderEntriesFileName, getLocalAPRFilePool());
LLAPRFile::remove(mHeaderDataFileName, getLocalAPRFilePool());
}
purgeAllTextures(true);
}
S64 LLTextureCache::initCache(ELLPath location, S64 max_size, BOOL read_only)
{
mReadOnly = read_only;
S64 header_size = (max_size * 2) / 10;
S64 max_entries = header_size / TEXTURE_CACHE_ENTRY_SIZE;
sCacheMaxEntries = (S32)(llmin((S64)sCacheMaxEntries, max_entries));
header_size = sCacheMaxEntries * TEXTURE_CACHE_ENTRY_SIZE;
max_size -= header_size;
if (sCacheMaxTexturesSize > 0)
sCacheMaxTexturesSize = llmin(sCacheMaxTexturesSize, max_size);
else
sCacheMaxTexturesSize = max_size;
max_size -= sCacheMaxTexturesSize;
LL_INFOS("TextureCache") << "Headers: " << sCacheMaxEntries
<< " Textures size: " << sCacheMaxTexturesSize/(1024*1024) << " MB" << LL_ENDL;
setDirNames(location);
if (!mReadOnly)
{
LLFile::mkdir(mTexturesDirName);
const char* subdirs = "0123456789abcdef";
for (S32 i=0; i<16; i++)
{
std::string dirname = mTexturesDirName + gDirUtilp->getDirDelimiter() + subdirs[i];
LLFile::mkdir(dirname);
}
}
readHeaderCache();
purgeTextures(true); // calc mTexturesSize and make some room in the texture cache if we need it
return max_size; // unused cache space
}
struct lru_data
{
lru_data(U32 t, S32 i, const LLUUID& id) { time=t; index=i; uuid=id; }
U32 time;
S32 index;
LLUUID uuid;
struct Compare
{
// lhs < rhs
typedef const lru_data* lru_data_ptr;
bool operator()(const lru_data_ptr& a, const lru_data_ptr& b) const
{
if(a->time == b->time)
return (a->index < b->index);
else
return (a->time >= b->time);
}
};
};
// Called from either the main thread or the worker thread
void LLTextureCache::readHeaderCache()
{
LLMutexLock lock(&mHeaderMutex);
mHeaderEntriesInfo.mVersion = 0.f;
mHeaderEntriesInfo.mEntries = 0;
if (LLAPRFile::isExist(mHeaderEntriesFileName, getLocalAPRFilePool()))
{
LLAPRFile::readEx(mHeaderEntriesFileName,
(U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
getLocalAPRFilePool());
}
if (mHeaderEntriesInfo.mVersion != sHeaderCacheVersion)
{
if (!mReadOnly)
{
// Info with 0 entries
mHeaderEntriesInfo.mVersion = sHeaderCacheVersion;
LLAPRFile::writeEx(mHeaderEntriesFileName,
(U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
getLocalAPRFilePool());
}
}
else
{
S32 num_entries = mHeaderEntriesInfo.mEntries;
if (num_entries)
{
Entry* entries = new Entry[num_entries];
{
LLAPRFile::readEx(mHeaderEntriesFileName,
(U8*)entries, sizeof(EntriesInfo), num_entries*sizeof(Entry),
getLocalAPRFilePool());
}
typedef std::set<lru_data*, lru_data::Compare> lru_set_t;
lru_set_t lru;
for (S32 i=0; i<num_entries; i++)
{
if (entries[i].mSize >= 0) // -1 indicates erased entry, skip
{
const LLUUID& id = entries[i].mID;
lru.insert(new lru_data(entries[i].mTime, i, id));
mHeaderIDMap[id] = i;
}
}
mLRU.clear();
S32 lru_entries = sCacheMaxEntries / 10;
for (lru_set_t::iterator iter = lru.begin(); iter != lru.end(); ++iter)
{
lru_data* data = *iter;
mLRU[data->index] = data->uuid;
if (--lru_entries <= 0)
break;
}
for_each(lru.begin(), lru.end(), DeletePointer());
delete[] entries;
}
}
}
//////////////////////////////////////////////////////////////////////////////
void LLTextureCache::purgeAllTextures(bool purge_directories)
{
if (!mReadOnly)
{
const char* subdirs = "0123456789abcdef";
std::string delem = gDirUtilp->getDirDelimiter();
std::string mask = delem + "*";
for (S32 i=0; i<16; i++)
{
std::string dirname = mTexturesDirName + delem + subdirs[i];
gDirUtilp->deleteFilesInDir(dirname,mask);
if (purge_directories)
{
LLFile::rmdir(dirname);
}
}
LLAPRFile::remove(mTexturesDirEntriesFileName, getLocalAPRFilePool());
if (purge_directories)
{
LLFile::rmdir(mTexturesDirName);
}
}
mTexturesSizeMap.clear();
}
void LLTextureCache::purgeTextures(bool validate)
{
if (mReadOnly)
{
return;
}
// *FIX:Mani - watchdog off.
LLAppViewer::instance()->pauseMainloopTimeout();
LLMutexLock lock(&mHeaderMutex);
S32 filesize = LLAPRFile::size(mTexturesDirEntriesFileName, getLocalAPRFilePool());
S32 num_entries = filesize / sizeof(Entry);
if (num_entries * (S32)sizeof(Entry) != filesize)
{
LL_WARNS("TextureCache") << "Bad cache file: " << mTexturesDirEntriesFileName << " Purging." << LL_ENDL;
purgeAllTextures(false);
return;
}
if (num_entries == 0)
{
return; // nothing to do
}
Entry* entries = new Entry[num_entries];
S32 bytes_read = LLAPRFile::readEx(mTexturesDirEntriesFileName,
(U8*)entries, 0, num_entries*sizeof(Entry),
getLocalAPRFilePool());
if (bytes_read != filesize)
{
LL_WARNS("TextureCache") << "Bad cache file (2): " << mTexturesDirEntriesFileName << " Purging." << LL_ENDL;
purgeAllTextures(false);
return;
}
LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Reading Entries..." << LL_ENDL;
std::map<LLUUID, S32> entry_idx_map;
S64 total_size = 0;
for (S32 idx=0; idx<num_entries; idx++)
{
const LLUUID& id = entries[idx].mID;
LL_DEBUGS("TextureCache") << "Entry: " << id << " Size: " << entries[idx].mSize << " Time: " << entries[idx].mTime << LL_ENDL;
std::map<LLUUID, S32>::iterator iter = entry_idx_map.find(id);
if (iter != entry_idx_map.end())
{
// Newer entry replacing older entry
S32 pidx = iter->second;
total_size -= entries[pidx].mSize;
entries[pidx].mSize = 0; // flag: skip older entry
}
entry_idx_map[id] = idx;
total_size += entries[idx].mSize;
}
U32 validate_idx = 0;
if (validate)
{
validate_idx = gSavedSettings.getU32("CacheValidateCounter");
U32 next_idx = (++validate_idx) % 256;
gSavedSettings.setU32("CacheValidateCounter", next_idx);
LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Validating: " << validate_idx << LL_ENDL;
}
S64 min_cache_size = (sCacheMaxTexturesSize * 9) / 10;
S32 purge_count = 0;
S32 next_idx = 0;
for (S32 idx=0; idx<num_entries; idx++)
{
if (entries[idx].mSize == 0)
{
continue;
}
bool purge_entry = false;
std::string filename = getTextureFileName(entries[idx].mID);
if (total_size >= min_cache_size)
{
purge_entry = true;
}
else if (validate)
{
// make sure file exists and is the correct size
U32 uuididx = entries[idx].mID.mData[0];
if (uuididx == validate_idx)
{
LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mSize << LL_ENDL;
S32 bodysize = LLAPRFile::size(filename, getLocalAPRFilePool());
if (bodysize != entries[idx].mSize)
{
LL_WARNS("TextureCache") << "TEXTURE CACHE BODY HAS BAD SIZE: " << bodysize << " != " << entries[idx].mSize
<< filename << LL_ENDL;
purge_entry = true;
}
}
}
if (purge_entry)
{
purge_count++;
LL_DEBUGS("TextureCache") << "PURGING: " << filename << LL_ENDL;
LLAPRFile::remove(filename, getLocalAPRFilePool());
total_size -= entries[idx].mSize;
entries[idx].mSize = 0;
}
else
{
if (next_idx != idx)
{
entries[next_idx] = entries[idx];
}
++next_idx;
}
}
num_entries = next_idx;
LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Writing Entries: " << num_entries << LL_ENDL;
LLAPRFile::remove(mTexturesDirEntriesFileName, getLocalAPRFilePool());
LLAPRFile::writeEx(mTexturesDirEntriesFileName,
(U8*)&entries[0], 0, num_entries*sizeof(Entry),
getLocalAPRFilePool());
mTexturesSizeTotal = 0;
mTexturesSizeMap.clear();
for (S32 idx=0; idx<num_entries; idx++)
{
mTexturesSizeMap[entries[idx].mID] = entries[idx].mSize;
mTexturesSizeTotal += entries[idx].mSize;
}
llassert(mTexturesSizeTotal == total_size);
delete[] entries;
// *FIX:Mani - watchdog back on.
LLAppViewer::instance()->resumeMainloopTimeout();
LL_INFOS("TextureCache") << "TEXTURE CACHE:"
<< " PURGED: " << purge_count
<< " ENTRIES: " << num_entries
<< " CACHE SIZE: " << total_size / 1024*1024 << " MB"
<< llendl;
}
//////////////////////////////////////////////////////////////////////////////
// call lockWorkers() first!
LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle)
{
LLTextureCacheWorker* res = NULL;
handle_map_t::iterator iter = mReaders.find(handle);
if (iter != mReaders.end())
{
res = iter->second;
}
return res;
}
LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle)
{
LLTextureCacheWorker* res = NULL;
handle_map_t::iterator iter = mWriters.find(handle);
if (iter != mWriters.end())
{
res = iter->second;
}
return res;
}
//////////////////////////////////////////////////////////////////////////////
// Called from work thread
S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, bool touch, S32* imagesize)
{
bool retry = false;
S32 idx = -1;
{
LLMutexLock lock(&mHeaderMutex);
id_map_t::iterator iter = mHeaderIDMap.find(id);
if (iter != mHeaderIDMap.end())
{
idx = iter->second;
}
else if (touch && !mReadOnly)
{
if (mHeaderEntriesInfo.mEntries < sCacheMaxEntries)
{
// Add an entry
idx = mHeaderEntriesInfo.mEntries++;
mHeaderIDMap[id] = idx;
// Update Info
LLAPRFile::writeEx(mHeaderEntriesFileName,
(U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
getLocalAPRFilePool());
}
else if (!mLRU.empty())
{
idx = mLRU.begin()->first; // will be erased below
const LLUUID& oldid = mLRU.begin()->second;
mHeaderIDMap.erase(oldid);
mTexturesSizeMap.erase(oldid);
mHeaderIDMap[id] = idx;
}
else
{
idx = -1;
retry = true;
}
}
if (idx >= 0)
{
if (touch && !mReadOnly)
{
// Update the lru entry
mLRU.erase(idx);
llassert_always(imagesize && *imagesize > 0);
Entry* entry = new Entry(id, *imagesize, time(NULL));
S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
LLAPRFile::writeEx(mHeaderEntriesFileName,
(U8*)entry, offset, sizeof(Entry),
getLocalAPRFilePool());
delete entry;
}
else if (imagesize)
{
// Get the image size
Entry entry;
S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
LLAPRFile::readEx(mHeaderEntriesFileName,
(U8*)&entry, offset, sizeof(Entry),
getLocalAPRFilePool());
*imagesize = entry.mSize;
}
}
}
if (retry)
{
readHeaderCache(); // updates the lru
llassert_always(!mLRU.empty() || mHeaderEntriesInfo.mEntries < sCacheMaxEntries);
idx = getHeaderCacheEntry(id, touch, imagesize); // assert above ensures no inf. recursion
}
return idx;
}
//////////////////////////////////////////////////////////////////////////////
// Calls from texture pipeline thread (i.e. LLTextureFetch)
LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id, U32 priority,
S32 offset, S32 size, ReadResponder* responder)
{
// Note: checking to see if an entry exists can cause a stall,
// so let the thread handle it
LLMutexLock lock(&mWorkersMutex);
LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, priority, filename, id,
NULL, size, offset, 0,
responder);
handle_t handle = worker->read();
mReaders[handle] = worker;
return handle;
}
LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 priority,
S32 offset, S32 size, ReadResponder* responder)
{
// Note: checking to see if an entry exists can cause a stall,
// so let the thread handle it
LLMutexLock lock(&mWorkersMutex);
LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id,
NULL, size, offset, 0,
responder);
handle_t handle = worker->read();
mReaders[handle] = worker;
return handle;
}
bool LLTextureCache::readComplete(handle_t handle, bool abort)
{
lockWorkers();
handle_map_t::iterator iter = mReaders.find(handle);
llassert_always(iter != mReaders.end());
LLTextureCacheWorker* worker = iter->second;
bool res = worker->complete();
if (res || abort)
{
mReaders.erase(handle);
unlockWorkers();
worker->scheduleDelete();
return true;
}
else
{
unlockWorkers();
return false;
}
}
LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 priority,
U8* data, S32 datasize, S32 imagesize,
WriteResponder* responder)
{
if (mReadOnly)
{
delete responder;
return LLWorkerThread::nullHandle();
}
if (mDoPurge)
{
// NOTE: This may cause an occasional hiccup,
// but it really needs to be done on the control thread
// (i.e. here)
purgeTextures(false);
mDoPurge = FALSE;
}
if (datasize >= TEXTURE_CACHE_ENTRY_SIZE)
{
LLMutexLock lock(&mWorkersMutex);
llassert_always(imagesize > 0);
LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id,
data, datasize, 0,
imagesize, responder);
handle_t handle = worker->write();
mWriters[handle] = worker;
return handle;
}
delete responder;
return LLWorkerThread::nullHandle();
}
bool LLTextureCache::writeComplete(handle_t handle, bool abort)
{
lockWorkers();
handle_map_t::iterator iter = mWriters.find(handle);
llassert_always(iter != mWriters.end());
LLTextureCacheWorker* worker = iter->second;
if (worker->complete() || abort)
{
mWriters.erase(handle);
unlockWorkers();
worker->scheduleDelete();
return true;
}
else
{
unlockWorkers();
return false;
}
}
void LLTextureCache::prioritizeWrite(handle_t handle)
{
// Don't prioritize yet, we might be working on this now
// which could create a deadlock
LLMutexLock lock(&mListMutex);
mPrioritizeWriteList.push_back(handle);
}
void LLTextureCache::addCompleted(Responder* responder, bool success)
{
LLMutexLock lock(&mListMutex);
mCompletedList.push_back(std::make_pair(responder,success));
}
//////////////////////////////////////////////////////////////////////////////
// Called from MAIN thread (endWork())
bool LLTextureCache::removeHeaderCacheEntry(const LLUUID& id)
{
if (mReadOnly)
{
return false;
}
LLMutexLock lock(&mHeaderMutex);
id_map_t::iterator iter = mHeaderIDMap.find(id);
if (iter != mHeaderIDMap.end())
{
S32 idx = iter->second;
if (idx >= 0)
{
Entry* entry = new Entry(id, -1, time(NULL));
S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
LLAPRFile::writeEx(mHeaderEntriesFileName,
(U8*)entry, offset, sizeof(Entry),
getLocalAPRFilePool());
delete entry;
mLRU[idx] = id;
mHeaderIDMap.erase(id);
mTexturesSizeMap.erase(id);
return true;
}
}
return false;
}
void LLTextureCache::removeFromCache(const LLUUID& id)
{
//llwarns << "Removing texture from cache: " << id << llendl;
if (!mReadOnly)
{
removeHeaderCacheEntry(id);
LLAPRFile::remove(getTextureFileName(id), getLocalAPRFilePool());
}
}
//////////////////////////////////////////////////////////////////////////////
LLTextureCache::ReadResponder::ReadResponder()
: mImageSize(0),
mImageLocal(FALSE)
{
}
void LLTextureCache::ReadResponder::setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, BOOL imagelocal)
{
if (mFormattedImage.notNull())
{
llassert_always(mFormattedImage->getCodec() == imageformat);
mFormattedImage->appendData(data, datasize);
}
else
{
mFormattedImage = LLImageFormatted::createFromType(imageformat);
mFormattedImage->setData(data,datasize);
}
mImageSize = imagesize;
mImageLocal = imagelocal;
}
//////////////////////////////////////////////////////////////////////////////
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