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/**
 * @file llteleporthistory.h
 * @brief Teleport history
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLTELEPORTHISTORY_H
#define LL_LLTELEPORTHISTORY_H

#include "llsingleton.h" // for LLSingleton

#include <vector>
#include <string>
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include "llteleporthistorystorage.h"


/**
 * An item of the teleport history.
 *
 * Contains the location's global coordinates and its title.
 */
class LLTeleportHistoryItem
{
public:
    LLTeleportHistoryItem()
    {}

    LLTeleportHistoryItem(std::string title, LLVector3d global_pos)
        : mTitle(title), mGlobalPos(global_pos)
    {}

    /**
     * @return title formatted according to the current value of the
     * NavBarShowCoordinates setting.
     */
    const std::string& getTitle() const;

    std::string mTitle;     // human-readable location title
    std::string mFullTitle; // human-readable location title including coordinates
    LLVector3d  mGlobalPos; // global position
    LLUUID      mRegionID;  // region ID for getting the region info
};

/**
 * Teleport history.
 *
 * Along with the navigation bar "Back" and "Forward" buttons
 * implements web browser-like navigation functionality.
 *
 * @see LLNavigationBar
 */
class LLTeleportHistory: public LLSingleton<LLTeleportHistory>
{
    LLSINGLETON(LLTeleportHistory);
    ~LLTeleportHistory();
    LOG_CLASS(LLTeleportHistory);

public:

    typedef std::vector<LLTeleportHistoryItem>  slurl_list_t;
    typedef boost::function<void()>             history_callback_t;
    typedef boost::signals2::signal<void()>     history_signal_t;

    /**
     * Go back in the history.
     */
    void                    goBack() { goToItem(getCurrentItemIndex() - 1); }

    /**
     * Go forward in the history.
     */
    void                    goForward() { goToItem(getCurrentItemIndex() + 1); }

    /**
     * Go to specific item in the history.
     *
     * The item is specified by its index (starting from 0).
     */
    void                    goToItem(int idx);

    /**
     * @return history items.
     */
    const slurl_list_t&     getItems() const { return mItems; }
    void                    purgeItems();
    /**
     * Is the history empty?
     *
     * History containing single item is treated as empty
     * because the item points to the current location.
     */
    bool                    isEmpty() const { return mItems.size() <= 1; }

    /**
     * Get index of the current location in the history.
     */
    int                     getCurrentItemIndex() const { return mCurrentItem; }
    /**
     * Set a callback to be called upon history changes.
     *
     * Multiple callbacks can be set.
     */
    boost::signals2::connection setHistoryChangedCallback(history_callback_t cb);

    /**
     * Save history to a file so that we can restore it on startup.
     *
     * @see load()
     */
    void                    dump() const;
    /**
     * Process login complete event. Basically put current location into history
     */
    void                    handleLoginComplete();

private:

    /**
     * Called by when a teleport fails.
     *
     * Called via callback set on the LLViewerParcelMgr "teleport failed" signal.
     *
     * @see mTeleportFailedConn
     */
    void onTeleportFailed();

    /**
     * Update current location.
     *
     * @param new_pos Current agent global position. After local teleports we
     *                cannot rely on gAgent.getPositionGlobal(),
     *                so the new position gets passed explicitly.
     *
     * Called when a teleport finishes.
     * Called via callback set on the LLViewerParcelMgr "teleport finished" signal.
     *
     * Takes mRequestedItem into consideration: if it's not -1
     * (i.e. user is teleporting to an arbitrary location, not to a history item)
     * we purge forward items and append a new one, making it current. Otherwise
     * we just modify mCurrentItem.
     *
     * @see mRequestedItem
     * @see mGotInitialUpdate
     */
    void                    updateCurrentLocation(const LLVector3d& new_pos);

    /**
     * Invokes the "history changed" callback(s).
     */
    void                    onHistoryChanged();

    /**
     * Format current agent location in a human-readable manner.
     *
     * @param full whether to include coordinates
     * @param local_pos_override hack: see description of updateCurrentLocation()
     * @return
     */
    static std::string      getCurrentLocationTitle(bool full, const LLVector3& local_pos_override);

    /**
     * Actually, the teleport history.
     */
    slurl_list_t            mItems;

    /**
     * Current position within the history.
     */
    int                     mCurrentItem;

    /**
     * Requested position within the history.
     *
     * When a teleport succeeds, this is checked by updateCurrentLocation() to tell
     * if this is a teleport within the history (mRequestedItem >=0) or not (-1).
     *
     * Set by goToItem(); reset by onTeleportFailed() (if teleport fails).
     *
     * @see goToItem()
     * @see updateCurrentLocation()
     */
    int                     mRequestedItem;

    /**
     * Have we received the initial location update?
     *
     * @see updateCurrentLocation()
     */
    bool                    mGotInitialUpdate;

    LLTeleportHistoryStorage*   mTeleportHistoryStorage;

    /**
     * Signal emitted when the history gets changed.
     *
     * Invokes callbacks set with setHistoryChangedCallback().
     */
    history_signal_t        mHistoryChangedSignal;

    /**
     * Teleport success notification connection.
     *
     * Using this connection we get notified when a teleport finishes
     * or initial location update occurs.
     */
    boost::signals2::connection mTeleportFinishedConn;

    /**
     * Teleport failure notification connection.
     *
     * Using this connection we get notified when a teleport fails.
     */
    boost::signals2::connection mTeleportFailedConn;
};

#endif