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/**
 * @file llsurfacepatch.h
 * @brief LLSurfacePatch class definition
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLSURFACEPATCH_H
#define LL_LLSURFACEPATCH_H

#include "v3math.h"
#include "v3dmath.h"
#include "llpointer.h"

class LLSurface;
class LLVOSurfacePatch;
class LLVector2;
class LLColor4U;
class LLAgent;

// A patch shouldn't know about its visibility since that really depends on the
// camera that is looking (or not looking) at it.  So, anything about a patch
// that is specific to a camera should be in the class below.
class LLPatchVisibilityInfo
{
public:
    LLPatchVisibilityInfo() :
        mbIsVisible(false),
        mDistance(0.f),
        mRenderLevel(0),
        mRenderStride(0) { };
    ~LLPatchVisibilityInfo() { };

    bool mbIsVisible;
    F32 mDistance;          // Distance from camera
    S32 mRenderLevel;
    U32 mRenderStride;
};



class LLSurfacePatch
{
public:
    LLSurfacePatch();
    ~LLSurfacePatch();

    void reset(const U32 id);
    void connectNeighbor(LLSurfacePatch *neighborp, const U32 direction);
    void disconnectNeighbor(LLSurface *surfacep);

    void setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp);
    LLSurfacePatch *getNeighborPatch(const U32 direction) const;

    void colorPatch(const U8 r, const U8 g, const U8 b);

    bool updateTexture();

    void updateVerticalStats();
    void updateCompositionStats();
    template<bool PBR>
    void updateNormals();

    void updateEastEdge();
    void updateNorthEdge();

    void updateCameraDistanceRegion( const LLVector3 &pos_region);
    void updateVisibility();
    void updateGL();

    void dirtyZ(); // Dirty the z values of this patch
    void setHasReceivedData();
    bool getHasReceivedData() const;

    F32 getDistance() const;
    F32 getMaxZ() const;
    F32 getMinZ() const;
    F32 getMeanComposition() const;
    F32 getMinComposition() const;
    F32 getMaxComposition() const;
    const LLVector3 &getCenterRegion() const;
    const U64 &getLastUpdateTime() const;
    LLSurface *getSurface() const { return mSurfacep; }
    LLVector3 getPointAgent(const U32 x, const U32 y) const; // get the point at the offset.
    LLVector2 getTexCoords(const U32 x, const U32 y) const;

    // Per-vertex normals
    // *TODO: PBR=true is a test implementation solely for proof-of-concept.
    // Final implementation would likely be very different and may not even use
    // this function. If we decide to keep calcNormalFlat, remove index as it
    // is a debug parameter for testing.
    template<bool PBR>
    void calcNormal(const U32 x, const U32 y, const U32 stride);
    const LLVector3 &getNormal(const U32 x, const U32 y) const;

    // Per-triangle normals for flat edges
    void calcNormalFlat(LLVector3& normal_out, const U32 x, const U32 y, const U32 index /* 0 or 1 */);

    void eval(const U32 x, const U32 y, const U32 stride,
                LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1);



    LLVector3 getOriginAgent() const;
    const LLVector3d &getOriginGlobal() const;
    void setOriginGlobal(const LLVector3d &origin_global);

    // connectivity -- each LLPatch points at 5 neighbors (or NULL)
    // +---+---+---+
    // |   | 2 | 5 |
    // +---+---+---+
    // | 3 | 0 | 1 |
    // +---+---+---+
    // | 6 | 4 |   |
    // +---+---+---+


    bool getVisible() const;
    U32 getRenderStride() const;
    S32 getRenderLevel() const;

    void setSurface(LLSurface *surfacep);
    void setDataZ(F32 *data_z)                  { mDataZ = data_z; }
    void setDataNorm(LLVector3 *data_norm)      { mDataNorm = data_norm; }
    F32 *getDataZ() const                       { return mDataZ; }

    void dirty();           // Mark this surface patch as dirty...
    void clearDirty()                           { mDirty = false; }

    void clearVObj();

public:
    bool mHasReceivedData;  // has the patch EVER received height data?
    bool mSTexUpdate;       // Does the surface texture need to be updated?

protected:
    LLSurfacePatch *mNeighborPatches[8]; // Adjacent patches
    bool mNormalsInvalid[9];  // Which normals are invalid

    bool mDirty;
    bool mDirtyZStats;
    bool mHeightsGenerated;

    U32 mDataOffset;
    F32 *mDataZ;
    LLVector3 *mDataNorm;

    // Pointer to the LLVOSurfacePatch object which is used in the new renderer.
    LLPointer<LLVOSurfacePatch> mVObjp;

    // All of the camera-dependent stuff should be in its own class...
    LLPatchVisibilityInfo mVisInfo;

    // pointers to beginnings of patch data fields
    LLVector3d mOriginGlobal;
    LLVector3 mOriginRegion;


    // height field stats
    LLVector3 mCenterRegion; // Center in region-local coords
    F32 mMinZ, mMaxZ, mMeanZ;
    F32 mRadius;

    F32 mMinComposition;
    F32 mMaxComposition;
    F32 mMeanComposition;

    U8 mConnectedEdge;      // This flag is non-zero iff patch is on at least one edge
                            // of LLSurface that is "connected" to another LLSurface
    U64 mLastUpdateTime;    // Time patch was last updated

    LLSurface *mSurfacep; // Pointer to "parent" surface
};

extern template void LLSurfacePatch::updateNormals</*PBR=*/false>();
extern template void LLSurfacePatch::updateNormals</*PBR=*/true>();


#endif // LL_LLSURFACEPATCH_H