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/**
 * @file llstatusbar.h
 * @brief LLStatusBar class definition
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLSTATUSBAR_H
#define LL_LLSTATUSBAR_H

#include "llpanel.h"

// "Constants" loaded from settings.xml at start time
extern S32 STATUS_BAR_HEIGHT;

class LLButton;
class LLLineEditor;
class LLMessageSystem;
class LLTextBox;
class LLTextEditor;
class LLUICtrl;
class LLUUID;
class LLFrameTimer;
class LLStatGraph;
class LLPanelPresetsCameraPulldown;
class LLPanelPresetsPulldown;
class LLPanelVolumePulldown;
class LLPanelNearByMedia;
class LLIconCtrl;
class LLSearchEditor;

namespace ll
{
    namespace statusbar
    {
        struct SearchData;
    }
}
class LLStatusBar
:   public LLPanel
{
public:
    LLStatusBar(const LLRect& rect );
    /*virtual*/ ~LLStatusBar();

    /*virtual*/ void draw();

    /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
    /*virtual*/ BOOL postBuild();

    // MANIPULATORS
    void        setBalance(S32 balance);
    void        debitBalance(S32 debit);
    void        creditBalance(S32 credit);

    // Request the latest currency balance from the server
    static void sendMoneyBalanceRequest();

    void        setHealth(S32 percent);

    void setLandCredit(S32 credit);
    void setLandCommitted(S32 committed);

    void        refresh();
    void setVisibleForMouselook(bool visible);
        // some elements should hide in mouselook

    // ACCESSORS
    S32         getBalance() const;
    S32         getHealth() const;

    BOOL isUserTiered() const;
    S32 getSquareMetersCredit() const;
    S32 getSquareMetersCommitted() const;
    S32 getSquareMetersLeft() const;

    LLPanelNearByMedia* getNearbyMediaPanel() { return mPanelNearByMedia; }

private:

    void onClickBuyCurrency();
    void onVolumeChanged(const LLSD& newvalue);
    void onVoiceChanged(const LLSD& newvalue);

    void onMouseEnterPresetsCamera();
    void onMouseEnterPresets();
    void onMouseEnterVolume();
    void onMouseEnterNearbyMedia();

    static void onClickMediaToggle(void* data);
    static void onClickBalance(void* data);

    static void onClickFps(void* data);

    LLSearchEditor *mFilterEdit;
    LLPanel *mSearchPanel;
    void onUpdateFilterTerm();

    std::unique_ptr< ll::statusbar::SearchData > mSearchData;
    void collectSearchableItems();
    void updateMenuSearchVisibility( const LLSD& data );
    void updateMenuSearchPosition(); // depends onto balance position
    void updateBalancePanelPosition();

private:
    LLTextBox   *mTextTime;
    LLButton    *mTextFps;

    LLStatGraph *mSGBandwidth;
    LLStatGraph *mSGPacketLoss;

    LLIconCtrl  *mIconPresetsCamera;
    LLIconCtrl  *mIconPresetsGraphic;
    LLButton    *mBtnVolume;
    LLTextBox   *mBoxBalance;
    LLButton    *mMediaToggle;
    LLFrameTimer    mClockUpdateTimer;
    LLFrameTimer    *mFpsUpdateTimer;

    S32             mBalance;
    S32             mHealth;
    S32             mSquareMetersCredit;
    S32             mSquareMetersCommitted;
    LLFrameTimer*   mBalanceTimer;
    LLFrameTimer*   mHealthTimer;
    LLPanelPresetsCameraPulldown* mPanelPresetsCameraPulldown;
    LLPanelPresetsPulldown* mPanelPresetsPulldown;
    LLPanelVolumePulldown* mPanelVolumePulldown;
    LLPanelNearByMedia* mPanelNearByMedia;
};

// *HACK: Status bar owns your cached money balance. JC
BOOL can_afford_transaction(S32 cost);

extern LLStatusBar *gStatusBar;

#endif