summaryrefslogtreecommitdiff
path: root/indra/newview/llstartup.h
blob: 92fe9521d3eb31b3ca8f2f99e618bc34a5e1c3ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
/** 
 * @file llstartup.h
 * @brief startup routines and logic declaration
 *
 * $LicenseInfo:firstyear=2004&license=viewergpl$
 * 
 * Copyright (c) 2004-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H

#include <boost/scoped_ptr.hpp>

class LLViewerTexture ;
class LLEventPump;
class LLStartupListener;

// functions
bool idle_startup();
void release_start_screen();
bool login_alert_done(const LLSD& notification, const LLSD& response);

// constants, variables,  & enumerations
extern std::string SCREEN_HOME_FILENAME;
extern std::string SCREEN_LAST_FILENAME;

typedef enum {
	STATE_FIRST,					// Initial startup
	STATE_BROWSER_INIT,             // Initialize web browser for login screen
	STATE_LOGIN_SHOW,				// Show login screen
	STATE_LOGIN_WAIT,				// Wait for user input at login screen
	STATE_LOGIN_CLEANUP,			// Get rid of login screen and start login
	STATE_LOGIN_AUTH_INIT,			// Start login to SL servers
	STATE_LOGIN_CURL_UNSTUCK,		// Update progress to remove "SL appears frozen" msg.
	STATE_LOGIN_PROCESS_RESPONSE,	// Check authentication reply
	STATE_WORLD_INIT,				// Start building the world
	STATE_MULTIMEDIA_INIT,			// Init the rest of multimedia library
	STATE_FONT_INIT,				// Load default fonts
	STATE_SEED_GRANTED_WAIT,		// Wait for seed cap grant
	STATE_SEED_CAP_GRANTED,			// Have seed cap grant 
	STATE_WORLD_WAIT,				// Waiting for simulator
	STATE_AGENT_SEND,				// Connect to a region
	STATE_AGENT_WAIT,				// Wait for region
	STATE_INVENTORY_SEND,			// Do inventory transfer
	STATE_MISC,						// Do more things (set bandwidth, start audio, save location, etc)
	STATE_PRECACHE,					// Wait a bit for textures to download
	STATE_WEARABLES_WAIT,			// Wait for clothing to download
	STATE_CLEANUP,					// Final cleanup
	STATE_STARTED					// Up and running in-world
} EStartupState;

// exported symbols
extern bool gAgentMovementCompleted;
extern LLPointer<LLViewerTexture> gStartTexture;

class LLStartUp
{
public:
	static bool canGoFullscreen();
		// returns true if we are far enough along in startup to allow
		// going full screen

	// Always use this to set gStartupState so changes are logged
	static void setStartupState( EStartupState state );
	static EStartupState getStartupState() { return gStartupState; };
	static std::string getStartupStateString() { return startupStateToString(gStartupState); };

	static void multimediaInit();
		// Initialize LLViewerMedia multimedia engine.

	// Load default fonts not already loaded at start screen
	static void fontInit();

	// outfit_folder_name can be a folder anywhere in your inventory, 
	// but the name must be a case-sensitive exact match.
	// gender_name is either "male" or "female"
	static void loadInitialOutfit( const std::string& outfit_folder_name,
								   const std::string& gender_name );

	// Load MD5 of user's password from local disk file.
	static std::string loadPasswordFromDisk();
	
	// Record MD5 of user's password for subsequent login.
	static void savePasswordToDisk(const std::string& hashed_password);
	
	// Delete the saved password local disk file.
	static void deletePasswordFromDisk();
	
	static bool dispatchURL();
		// if we have a SLURL or sim string ("Ahern/123/45") that started
		// the viewer, dispatch it

	static std::string sSLURLCommand;
		// *HACK: On startup, if we were passed a secondlife://app/do/foo
		// command URL, store it for later processing.

	static void postStartupState();

private:
	static std::string startupStateToString(EStartupState state);
	static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
	static boost::scoped_ptr<LLEventPump> sStateWatcher;
	static boost::scoped_ptr<LLStartupListener> sListener;
};


#endif // LL_LLSTARTUP_H