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/** 
 * @file llstartup.h
 * @brief startup routines and logic declaration
 *
 * $LicenseInfo:firstyear=2004&license=viewergpl$
 * 
 * Copyright (c) 2004-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H

#include <boost/scoped_ptr.hpp>

class LLViewerTexture ;
class LLEventPump;
class LLStartupListener;
class LLSLURL;

// functions
bool idle_startup();
void release_start_screen();
bool login_alert_done(const LLSD& notification, const LLSD& response);

// constants, variables,  & enumerations
extern std::string SCREEN_HOME_FILENAME;
extern std::string SCREEN_LAST_FILENAME;

typedef enum {
	STATE_FIRST,					// Initial startup
	STATE_BROWSER_INIT,             // Initialize web browser for login screen
	STATE_LOGIN_SHOW,				// Show login screen
	STATE_LOGIN_WAIT,				// Wait for user input at login screen
	STATE_LOGIN_CLEANUP,			// Get rid of login screen and start login
	STATE_LOGIN_AUTH_INIT,			// Start login to SL servers
	STATE_LOGIN_CURL_UNSTUCK,		// Update progress to remove "SL appears frozen" msg.
	STATE_LOGIN_PROCESS_RESPONSE,	// Check authentication reply
	STATE_WORLD_INIT,				// Start building the world
	STATE_MULTIMEDIA_INIT,			// Init the rest of multimedia library
	STATE_FONT_INIT,				// Load default fonts
	STATE_SEED_GRANTED_WAIT,		// Wait for seed cap grant
	STATE_SEED_CAP_GRANTED,			// Have seed cap grant 
	STATE_WORLD_WAIT,				// Waiting for simulator
	STATE_AGENT_SEND,				// Connect to a region
	STATE_AGENT_WAIT,				// Wait for region
	STATE_INVENTORY_SEND,			// Do inventory transfer
	STATE_MISC,						// Do more things (set bandwidth, start audio, save location, etc)
	STATE_PRECACHE,					// Wait a bit for textures to download
	STATE_WEARABLES_WAIT,			// Wait for clothing to download
	STATE_CLEANUP,					// Final cleanup
	STATE_STARTED					// Up and running in-world
} EStartupState;

// exported symbols
extern bool gAgentMovementCompleted;
extern LLPointer<LLViewerTexture> gStartTexture;

class LLStartUp
{
public:
	static bool canGoFullscreen();
		// returns true if we are far enough along in startup to allow
		// going full screen

	// Always use this to set gStartupState so changes are logged
	static void setStartupState( EStartupState state );
	static EStartupState getStartupState() { return gStartupState; };
	static std::string getStartupStateString() { return startupStateToString(gStartupState); };

	static void multimediaInit();
		// Initialize LLViewerMedia multimedia engine.

	// Load default fonts not already loaded at start screen
	static void fontInit();

	static void initNameCache();

	static void cleanupNameCache();

	// outfit_folder_name can be a folder anywhere in your inventory, 
	// but the name must be a case-sensitive exact match.
	// gender_name is either "male" or "female"
	static void loadInitialOutfit( const std::string& outfit_folder_name,
								   const std::string& gender_name );

	//save loaded initial outfit into My Outfits category
	static void saveInitialOutfit();

	static std::string& getInitialOutfitName();
	
	static bool dispatchURL();
		// if we have a SLURL or sim string ("Ahern/123/45") that started
		// the viewer, dispatch it

	static void postStartupState();
	static void setStartSLURL(const LLSLURL& slurl); 
	static LLSLURL& getStartSLURL() { return sStartSLURL; } 

private:
	static LLSLURL sStartSLURL;

	static std::string startupStateToString(EStartupState state);
	static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
	static boost::scoped_ptr<LLEventPump> sStateWatcher;
	static boost::scoped_ptr<LLStartupListener> sListener;
};


#endif // LL_LLSTARTUP_H