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/**
* @file llstartup.h
* @brief startup routines and logic declaration
*
* Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H
#include "llimagegl.h"
// functions
BOOL idle_startup();
void cleanup_app();
LLString load_password_from_disk();
void release_start_screen();
// constants, variables, & enumerations
extern const char* SCREEN_HOME_FILENAME;
extern const char* SCREEN_LAST_FILENAME;
enum EStartupState{
STATE_FIRST,
STATE_LOGIN_SHOW,
STATE_LOGIN_WAIT,
STATE_LOGIN_CLEANUP,
STATE_UPDATE_CHECK,
STATE_LOGIN_AUTH_INIT,
STATE_LOGIN_AUTHENTICATE,
STATE_LOGIN_NO_DATA_YET,
STATE_LOGIN_DOWNLOADING,
STATE_LOGIN_PROCESS_RESPONSE,
STATE_WORLD_INIT,
STATE_SEED_GRANTED_WAIT,
STATE_SEED_CAP_GRANTED,
STATE_QUICKTIME_INIT,
STATE_WORLD_WAIT,
STATE_AGENT_SEND,
STATE_AGENT_WAIT,
STATE_INVENTORY_SEND,
STATE_MISC,
STATE_PRECACHE,
STATE_WEARABLES_WAIT,
//STATE_INVENTORY_WAIT,
//STATE_TOS_AGREEMENT_START,
//STATE_TOS_AGREEMENT_WAIT,
//STATE_CRITICAL_MESSAGE_START,
//STATE_CRITICAL_MESSAGE_WAIT,
STATE_CLEANUP,
STATE_STARTED
};
// exorted symbol
extern S32 gStartupState;
extern BOOL gAgentMovementCompleted;
extern bool gUseQuickTime;
extern bool gQuickTimeInitialized;
extern LLPointer<LLImageGL> gStartImageGL;
class LLStartUp
{
public:
static bool canGoFullscreen();
// returns true if we are far enough along in startup to allow
// going full screen
};
#endif // LL_LLSTARTUP_H
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