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/** 
 * @file llstartup.h
 * @brief startup routines and logic declaration
 *
 * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H

#include "llimagegl.h"

// functions
BOOL idle_startup();
void cleanup_app();
LLString load_password_from_disk();
void release_start_screen();

// constants, variables,  & enumerations
extern const char* SCREEN_HOME_FILENAME;
extern const char* SCREEN_LAST_FILENAME;

enum EStartupState{
	STATE_FIRST,
	STATE_LOGIN_SHOW,
	STATE_LOGIN_WAIT,
	STATE_LOGIN_CLEANUP,
	STATE_UPDATE_CHECK,
	STATE_LOGIN_AUTH_INIT,
	STATE_LOGIN_AUTHENTICATE,
	STATE_LOGIN_NO_DATA_YET,
	STATE_LOGIN_DOWNLOADING,
	STATE_LOGIN_PROCESS_RESPONSE,
	STATE_WORLD_INIT,
	STATE_SEED_GRANTED_WAIT,
	STATE_SEED_CAP_GRANTED,
	STATE_QUICKTIME_INIT,
	STATE_WORLD_WAIT,
	STATE_AGENT_SEND,
	STATE_AGENT_WAIT,
	STATE_INVENTORY_SEND,
	STATE_MISC,
	STATE_PRECACHE,
	STATE_WEARABLES_WAIT,
	//STATE_INVENTORY_WAIT,
	//STATE_TOS_AGREEMENT_START,
	//STATE_TOS_AGREEMENT_WAIT,
	//STATE_CRITICAL_MESSAGE_START,
	//STATE_CRITICAL_MESSAGE_WAIT,
	STATE_CLEANUP,
	STATE_STARTED
};

// exorted symbol
extern S32 gStartupState;
extern BOOL gAgentMovementCompleted;
extern bool gUseQuickTime;
extern bool gQuickTimeInitialized;
extern LLPointer<LLImageGL> gStartImageGL;

class LLStartUp
{
public:
	static bool canGoFullscreen();
		// returns true if we are far enough along in startup to allow
		// going full screen
};


#endif // LL_LLSTARTUP_H