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|
/**
* @file llstartup.cpp
* @brief startup routines.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llstartup.h"
#if LL_WINDOWS
# include <process.h> // _spawnl()
#else
# include <sys/stat.h> // mkdir()
#endif
#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"
#ifdef LL_FMOD
# include "llaudioengine_fmod.h"
#endif
#ifdef LL_OPENAL
#include "llaudioengine_openal.h"
#endif
#include "llares.h"
#include "lllandmark.h"
#include "llcachename.h"
#include "lldir.h"
#include "llerrorcontrol.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llhttpsender.h"
#include "llimfloater.h"
#include "lllocationhistory.h"
#include "llimageworker.h"
#include "llloginflags.h"
#include "llmd5.h"
#include "llmemorystream.h"
#include "llmessageconfig.h"
#include "llmoveview.h"
#include "llnearbychat.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llteleporthistory.h"
#include "llregionhandle.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llsdutil_math.h"
#include "llsecondlifeurls.h"
#include "llstring.h"
#include "lluserrelations.h"
#include "llversioninfo.h"
#include "llviewercontrol.h"
#include "llvfs.h"
#include "llxorcipher.h" // saved password, MAC address
#include "llwindow.h"
#include "imageids.h"
#include "message.h"
#include "v3math.h"
#include "llagent.h"
#include "llagentpicksinfo.h"
#include "llagentwearables.h"
#include "llagentpilot.h"
#include "llfloateravatarpicker.h"
#include "llcallbacklist.h"
#include "llcallingcard.h"
#include "llconsole.h"
#include "llcontainerview.h"
#include "lldebugview.h"
#include "lldrawable.h"
#include "lleventnotifier.h"
#include "llface.h"
#include "llfeaturemanager.h"
//#include "llfirstuse.h"
#include "llfloaterhud.h"
#include "llfloaterland.h"
#include "llfloaterpreference.h"
#include "llfloatertopobjects.h"
#include "llfloaterworldmap.h"
#include "llgesturemgr.h"
#include "llgroupmgr.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llhttpclient.h"
#include "llimagebmp.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llfriendcard.h"
#include "llkeyboard.h"
#include "llloginhandler.h" // gLoginHandler, SLURL support
#include "lllogininstance.h" // Host the login module.
#include "llpanellogin.h"
#include "llmutelist.h"
#include "llpanelavatar.h"
#include "llavatarpropertiesprocessor.h"
#include "llpanelevent.h"
#include "llpanelclassified.h"
#include "llpanelpick.h"
#include "llpanelplace.h"
#include "llpanelgrouplandmoney.h"
#include "llpanelgroupnotices.h"
#include "llpreview.h"
#include "llpreviewscript.h"
#include "llproductinforequest.h"
#include "llsecondlifeurls.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llstatview.h"
#include "lltrans.h"
#include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance
#include "llsurface.h"
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llurldispatcher.h"
#include "llurlsimstring.h"
#include "llurlhistory.h"
#include "llurlwhitelist.h"
#include "llvieweraudio.h"
#include "llviewerassetstorage.h"
#include "llviewercamera.h"
#include "llviewerdisplay.h"
#include "llviewergenericmessage.h"
#include "llviewergesture.h"
#include "llviewertexturelist.h"
#include "llviewermedia.h"
#include "llviewermenu.h"
#include "llviewermessage.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmedia.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llvoclouds.h"
#include "llweb.h"
#include "llworld.h"
#include "llworldmapmessage.h"
#include "llxfermanager.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
#include "llnamelistctrl.h"
#include "llnamebox.h"
#include "llnameeditor.h"
#include "llpostprocess.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llagentlanguage.h"
#include "llwearable.h"
#include "llinventorybridge.h"
#include "llappearancemgr.h"
#include "llavatariconctrl.h"
#include "lllogin.h"
#include "llevents.h"
#include "llstartuplistener.h"
#if LL_WINDOWS
#include "llwindebug.h"
#include "lldxhardware.h"
#endif
#if (LL_LINUX || LL_SOLARIS) && LL_GTK
#include <glib/gspawn.h>
#endif
//
// exported globals
//
bool gAgentMovementCompleted = false;
std::string SCREEN_HOME_FILENAME = "screen_home.bmp";
std::string SCREEN_LAST_FILENAME = "screen_last.bmp";
LLPointer<LLViewerTexture> gStartTexture;
//
// Imported globals
//
extern S32 gStartImageWidth;
extern S32 gStartImageHeight;
//
// local globals
//
static bool gGotUseCircuitCodeAck = false;
static std::string sInitialOutfit;
static std::string sInitialOutfitGender; // "male" or "female"
static bool gUseCircuitCallbackCalled = false;
EStartupState LLStartUp::gStartupState = STATE_FIRST;
// *NOTE:Mani - to reconcile with giab changes...
static std::string gFirstname;
static std::string gLastname;
static std::string gPassword;
static U64 gFirstSimHandle = 0;
static LLHost gFirstSim;
static std::string gFirstSimSeedCap;
static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
static std::string gAgentStartLocation = "safe";
boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
//
// local function declaration
//
void login_show();
void login_callback(S32 option, void* userdata);
bool is_hex_string(U8* str, S32 len);
void show_first_run_dialog();
bool first_run_dialog_callback(const LLSD& notification, const LLSD& response);
void set_startup_status(const F32 frac, const std::string& string, const std::string& msg);
bool login_alert_status(const LLSD& notification, const LLSD& response);
void login_packet_failed(void**, S32 result);
void use_circuit_callback(void**, S32 result);
void register_viewer_callbacks(LLMessageSystem* msg);
void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32);
bool callback_choose_gender(const LLSD& notification, const LLSD& response);
void init_start_screen(S32 location_id);
void release_start_screen();
void reset_login();
void apply_udp_blacklist(const std::string& csv);
bool process_login_success_response();
void transition_back_to_login_panel(const std::string& emsg);
void callback_cache_name(const LLUUID& id, const std::string& firstname, const std::string& lastname, BOOL is_group)
{
LLNameListCtrl::refreshAll(id, firstname, lastname, is_group);
LLNameBox::refreshAll(id, firstname, lastname, is_group);
LLNameEditor::refreshAll(id, firstname, lastname, is_group);
// TODO: Actually be intelligent about the refresh.
// For now, just brute force refresh the dialogs.
dialog_refresh_all();
}
//
// exported functionality
//
//
// local classes
//
namespace
{
class LLNullHTTPSender : public LLHTTPSender
{
virtual void send(const LLHost& host,
const std::string& message, const LLSD& body,
LLHTTPClient::ResponderPtr response) const
{
LL_WARNS("AppInit") << " attemped to send " << message << " to " << host
<< " with null sender" << LL_ENDL;
}
};
}
void update_texture_fetch()
{
LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
gTextureList.updateImages(0.10f);
}
// Returns false to skip other idle processing. Should only return
// true when all initialization done.
bool idle_startup()
{
LLMemType mt1(LLMemType::MTYPE_STARTUP);
const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
static LLTimer timeout;
static S32 timeout_count = 0;
static LLTimer login_time;
// until this is encapsulated, this little hack for the
// auth/transform loop will do.
static F32 progress = 0.10f;
static std::string auth_desc;
static std::string auth_message;
static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server
// last location by default
static S32 agent_location_id = START_LOCATION_ID_LAST;
static S32 location_which = START_LOCATION_ID_LAST;
static bool show_connect_box = true;
//static bool stipend_since_login = false;
// HACK: These are things from the main loop that usually aren't done
// until initialization is complete, but need to be done here for things
// to work.
gIdleCallbacks.callFunctions();
gViewerWindow->updateUI();
LLMortician::updateClass();
const std::string delims (" ");
std::string system;
int begIdx, endIdx;
std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
begIdx = osString.find_first_not_of (delims);
endIdx = osString.find_first_of (delims, begIdx);
system = osString.substr (begIdx, endIdx - begIdx);
system += "Locale";
LLStringUtil::setLocale (LLTrans::getString(system));
if (!gNoRender)
{
//note: Removing this line will cause incorrect button size in the login screen. -- bao.
gTextureList.updateImages(0.01f) ;
}
if ( STATE_FIRST == LLStartUp::getStartupState() )
{
gViewerWindow->showCursor();
gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
/////////////////////////////////////////////////
//
// Initialize stuff that doesn't need data from simulators
//
if (LLFeatureManager::getInstance()->isSafe())
{
LLNotificationsUtil::add("DisplaySetToSafe");
}
else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) &&
(gSavedSettings.getS32("LastFeatureVersion") != 0))
{
LLNotificationsUtil::add("DisplaySetToRecommended");
}
else if (!gViewerWindow->getInitAlert().empty())
{
LLNotificationsUtil::add(gViewerWindow->getInitAlert());
}
gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion());
std::string xml_file = LLUI::locateSkin("xui_version.xml");
LLXMLNodePtr root;
bool xml_ok = false;
if (LLXMLNode::parseFile(xml_file, root, NULL))
{
if( (root->hasName("xui_version") ) )
{
std::string value = root->getValue();
F32 version = 0.0f;
LLStringUtil::convertToF32(value, version);
if (version >= 1.0f)
{
xml_ok = true;
}
}
}
if (!xml_ok)
{
// If XML is bad, there's a good possibility that notifications.xml is ALSO bad.
// If that's so, then we'll get a fatal error on attempting to load it,
// which will display a nontranslatable error message that says so.
// Otherwise, we'll display a reasonable error message that IS translatable.
LLAppViewer::instance()->earlyExit("BadInstallation");
}
//
// Statistics stuff
//
// Load autopilot and stats stuff
gAgentPilot.load(gSavedSettings.getString("StatsPilotFile"));
//gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));
// Load the throttle settings
gViewerThrottle.load();
if (ll_init_ares() == NULL || !gAres->isInitialized())
{
std::string diagnostic = "Could not start address resolution system";
LL_WARNS("AppInit") << diagnostic << LL_ENDL;
LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic));
}
//
// Initialize messaging system
//
LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL;
std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg");
LLFILE* found_template = NULL;
found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */
#if LL_WINDOWS
// On the windows dev builds, unpackaged, the message_template.msg
// file will be located in:
// build-vc**/newview/<config>/app_settings
if (!found_template)
{
message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg");
found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */
}
#elif LL_DARWIN
// On Mac dev builds, message_template.msg lives in:
// indra/build-*/newview/<config>/Second Life/Contents/Resources/app_settings
if (!found_template)
{
message_template_path =
gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE,
"../Resources/app_settings",
"message_template.msg");
found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */
}
#endif
if (found_template)
{
fclose(found_template);
U32 port = gSavedSettings.getU32("UserConnectionPort");
if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port)
(gSavedSettings.getBOOL("ConnectionPortEnabled")))
{
port = gSavedSettings.getU32("ConnectionPort");
}
LLHTTPSender::setDefaultSender(new LLNullHTTPSender());
// TODO parameterize
const F32 circuit_heartbeat_interval = 5;
const F32 circuit_timeout = 100;
const LLUseCircuitCodeResponder* responder = NULL;
bool failure_is_fatal = true;
if(!start_messaging_system(
message_template_path,
port,
LLVersionInfo::getMajor(),
LLVersionInfo::getMinor(),
LLVersionInfo::getPatch(),
FALSE,
std::string(),
responder,
failure_is_fatal,
circuit_heartbeat_interval,
circuit_timeout))
{
std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode());
LL_WARNS("AppInit") << diagnostic << LL_ENDL;
LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic));
}
#if LL_WINDOWS
// On the windows dev builds, unpackaged, the message.xml file will
// be located in indra/build-vc**/newview/<config>/app_settings.
std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
if (!LLFile::isfile(message_path.c_str()))
{
LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", ""));
}
else
{
LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
}
#else
LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
#endif
}
else
{
LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path));
}
if(gMessageSystem && gMessageSystem->isOK())
{
// Initialize all of the callbacks in case of bad message
// system data
LLMessageSystem* msg = gMessageSystem;
msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE,
invalid_message_callback,
NULL);
msg->setExceptionFunc(MX_PACKET_TOO_SHORT,
invalid_message_callback,
NULL);
// running off end of a packet is now valid in the case
// when a reader has a newer message template than
// the sender
/*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET,
invalid_message_callback,
NULL);*/
msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE,
invalid_message_callback,
NULL);
if (gSavedSettings.getBOOL("LogMessages"))
{
LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL;
msg->startLogging();
}
// start the xfer system. by default, choke the downloads
// a lot...
const S32 VIEWER_MAX_XFER = 3;
start_xfer_manager(gVFS);
gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER);
F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle");
if (xfer_throttle_bps > 1.f)
{
gXferManager->setUseAckThrottling(TRUE);
gXferManager->setAckThrottleBPS(xfer_throttle_bps);
}
gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS);
F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage");
msg->mPacketRing.setDropPercentage(dropPercent);
F32 inBandwidth = gSavedSettings.getF32("InBandwidth");
F32 outBandwidth = gSavedSettings.getF32("OutBandwidth");
if (inBandwidth != 0.f)
{
LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL;
msg->mPacketRing.setUseInThrottle(TRUE);
msg->mPacketRing.setInBandwidth(inBandwidth);
}
if (outBandwidth != 0.f)
{
LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL;
msg->mPacketRing.setUseOutThrottle(TRUE);
msg->mPacketRing.setOutBandwidth(outBandwidth);
}
}
LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL;
//-------------------------------------------------
// Init audio, which may be needed for prefs dialog
// or audio cues in connection UI.
//-------------------------------------------------
if (FALSE == gSavedSettings.getBOOL("NoAudio"))
{
gAudiop = NULL;
#ifdef LL_OPENAL
if (!gAudiop
#if !LL_WINDOWS
&& NULL == getenv("LL_BAD_OPENAL_DRIVER")
#endif // !LL_WINDOWS
)
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
}
#endif
#ifdef LL_FMOD
if (!gAudiop
#if !LL_WINDOWS
&& NULL == getenv("LL_BAD_FMOD_DRIVER")
#endif // !LL_WINDOWS
)
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
}
#endif
if (gAudiop)
{
#if LL_WINDOWS
// FMOD on Windows needs the window handle to stop playing audio
// when window is minimized. JC
void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
#else
void* window_handle = NULL;
#endif
bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
if(init)
{
gAudiop->setMuted(TRUE);
}
else
{
LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
delete gAudiop;
gAudiop = NULL;
}
if (gAudiop)
{
// if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins
if (NULL == gAudiop->getStreamingAudioImpl())
{
LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
}
}
}
}
LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;
if (LLTimer::knownBadTimer())
{
LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
}
//
// Log on to system
//
if (!LLStartUp::sSLURLCommand.empty())
{
// this might be a secondlife:///app/login URL
gLoginHandler.parseDirectLogin(LLStartUp::sSLURLCommand);
}
if (!gLoginHandler.getFirstName().empty()
|| !gLoginHandler.getLastName().empty()
/*|| !gLoginHandler.getWebLoginKey().isNull()*/ )
{
// We have at least some login information on a SLURL
gFirstname = gLoginHandler.getFirstName();
gLastname = gLoginHandler.getLastName();
LL_DEBUGS("LLStartup") << "STATE_FIRST: setting gFirstname, gLastname from gLoginHandler: '" << gFirstname << "' '" << gLastname << "'" << LL_ENDL;
// Show the login screen if we don't have everything
show_connect_box =
gFirstname.empty() || gLastname.empty();
}
else if(gSavedSettings.getLLSD("UserLoginInfo").size() == 3)
{
LLSD cmd_line_login = gSavedSettings.getLLSD("UserLoginInfo");
gFirstname = cmd_line_login[0].asString();
gLastname = cmd_line_login[1].asString();
LL_DEBUGS("LLStartup") << "Setting gFirstname, gLastname from gSavedSettings(\"UserLoginInfo\"): '" << gFirstname << "' '" << gLastname << "'" << LL_ENDL;
LLMD5 pass((unsigned char*)cmd_line_login[2].asString().c_str());
char md5pass[33]; /* Flawfinder: ignore */
pass.hex_digest(md5pass);
gPassword = md5pass;
#ifdef USE_VIEWER_AUTH
show_connect_box = true;
#else
show_connect_box = false;
#endif
gSavedSettings.setBOOL("AutoLogin", TRUE);
}
else if (gSavedSettings.getBOOL("AutoLogin"))
{
gFirstname = gSavedSettings.getString("FirstName");
gLastname = gSavedSettings.getString("LastName");
LL_DEBUGS("LLStartup") << "AutoLogin: setting gFirstname, gLastname from gSavedSettings(\"First|LastName\"): '" << gFirstname << "' '" << gLastname << "'" << LL_ENDL;
gPassword = LLStartUp::loadPasswordFromDisk();
gSavedSettings.setBOOL("RememberPassword", TRUE);
#ifdef USE_VIEWER_AUTH
show_connect_box = true;
#else
show_connect_box = false;
#endif
}
else
{
// if not automatically logging in, display login dialog
// a valid grid is selected
gFirstname = gSavedSettings.getString("FirstName");
gLastname = gSavedSettings.getString("LastName");
LL_DEBUGS("LLStartup") << "normal login: setting gFirstname, gLastname from gSavedSettings(\"First|LastName\"): '" << gFirstname << "' '" << gLastname << "'" << LL_ENDL;
gPassword = LLStartUp::loadPasswordFromDisk();
show_connect_box = true;
}
// Go to the next startup state
LLStartUp::setStartupState( STATE_BROWSER_INIT );
return FALSE;
}
if (STATE_BROWSER_INIT == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL;
std::string msg = LLTrans::getString("LoginInitializingBrowser");
set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str());
display_startup();
// LLViewerMedia::initBrowser();
LLStartUp::setStartupState( STATE_LOGIN_SHOW );
return FALSE;
}
if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
timeout_count = 0;
if (show_connect_box)
{
// Load all the name information out of the login view
// NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
// show the login view until login_show() is called below.
// LLPanelLogin::getFields(gFirstname, gLastname, gPassword);
if (gNoRender)
{
LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL;
}
// Make sure the process dialog doesn't hide things
gViewerWindow->setShowProgress(FALSE);
// Show the login dialog
login_show();
// connect dialog is already shown, so fill in the names
LLPanelLogin::setFields( gFirstname, gLastname, gPassword);
LLPanelLogin::giveFocus();
gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);
LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input
}
else
{
// skip directly to message template verification
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
}
// *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance().
// *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance().
// *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance().
// Login screen needs menus for preferences, but we can enter
// this startup phase more than once.
if (gLoginMenuBarView == NULL)
{
init_menus();
}
gViewerWindow->setNormalControlsVisible( FALSE );
gLoginMenuBarView->setVisible( TRUE );
gLoginMenuBarView->setEnabled( TRUE );
// Push our window frontmost
gViewerWindow->getWindow()->show();
display_startup();
//DEV-10530. do cleanup. remove at some later date. jan-2009
LLFloaterPreference::cleanupBadSetting();
// DEV-16927. The following code removes errant keystrokes that happen while the window is being
// first made visible.
#ifdef _WIN32
MSG msg;
while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) );
#endif
timeout.reset();
return FALSE;
}
if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
{
// Don't do anything. Wait for the login view to call the login_callback,
// which will push us to the next state.
// Sleep so we don't spin the CPU
ms_sleep(1);
return FALSE;
}
if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState())
{
// Move the progress view in front of the UI immediately when login is performed
// this allows not to see main menu after Alt+Tab was pressed while login. EXT-744.
gViewerWindow->moveProgressViewToFront();
//reset the values that could have come in from a slurl
// DEV-42215: Make sure they're not empty -- gFirstname and gLastname
// might already have been set from gSavedSettings, and it's too bad
// to overwrite valid values with empty strings.
if (! gLoginHandler.getFirstName().empty() && ! gLoginHandler.getLastName().empty())
{
gFirstname = gLoginHandler.getFirstName();
gLastname = gLoginHandler.getLastName();
LL_DEBUGS("LLStartup") << "STATE_LOGIN_CLEANUP: setting gFirstname, gLastname from gLoginHandler: '" << gFirstname << "' '" << gLastname << "'" << LL_ENDL;
}
if (show_connect_box)
{
// TODO if not use viewer auth
// Load all the name information out of the login view
LLPanelLogin::getFields(&gFirstname, &gLastname, &gPassword);
// end TODO
// HACK: Try to make not jump on login
gKeyboard->resetKeys();
}
if (!gFirstname.empty() && !gLastname.empty())
{
gSavedSettings.setString("FirstName", gFirstname);
gSavedSettings.setString("LastName", gLastname);
LL_INFOS("AppInit") << "Attempting login as: " << gFirstname << " " << gLastname << LL_ENDL;
gDebugInfo["LoginName"] = gFirstname + " " + gLastname;
}
// create necessary directories
// *FIX: these mkdir's should error check
gDirUtilp->setLindenUserDir(gFirstname, gLastname);
LLFile::mkdir(gDirUtilp->getLindenUserDir());
// Set PerAccountSettingsFile to the default value.
gSavedSettings.setString("PerAccountSettingsFile",
gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT,
LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount")));
// Note: can't store warnings files per account because some come up before login
// Overwrite default user settings with user settings
LLAppViewer::instance()->loadSettingsFromDirectory("Account");
// Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation
// and startup time is close enough if we don't have a real value.
if (gSavedPerAccountSettings.getU32("LastLogoff") == 0)
{
gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
}
//Default the path if one isn't set.
if (gSavedPerAccountSettings.getString("InstantMessageLogFolder").empty())
{
gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir());
std::string chat_log_dir = gDirUtilp->getChatLogsDir();
std::string chat_log_top_folder=gDirUtilp->getBaseFileName(chat_log_dir);
gSavedPerAccountSettings.setString("InstantMessageLogPath",chat_log_dir);
gSavedPerAccountSettings.setString("InstantMessageLogFolder",chat_log_top_folder);
}
else
{
gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
}
gDirUtilp->setPerAccountChatLogsDir(gFirstname, gLastname);
LLFile::mkdir(gDirUtilp->getChatLogsDir());
LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());
//good a place as any to create user windlight directories
std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", ""));
LLFile::mkdir(user_windlight_path_name.c_str());
std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
LLFile::mkdir(user_windlight_skies_path_name.c_str());
std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
LLFile::mkdir(user_windlight_water_path_name.c_str());
std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", ""));
LLFile::mkdir(user_windlight_days_path_name.c_str());
if (show_connect_box)
{
std::string location;
LLPanelLogin::getLocation( location );
LLURLSimString::setString( location );
// END TODO
LLPanelLogin::closePanel();
}
// Load URL History File
LLURLHistory::loadFile("url_history.xml");
// Load location history
LLLocationHistory::getInstance()->load();
// Load Avatars icons cache
LLAvatarIconIDCache::getInstance()->load();
//-------------------------------------------------
// Handle startup progress screen
//-------------------------------------------------
// on startup the user can request to go to their home,
// their last location, or some URL "-url //sim/x/y[/z]"
// All accounts have both a home and a last location, and we don't support
// more locations than that. Choose the appropriate one. JC
if (LLURLSimString::parse())
{
// a startup URL was specified
agent_location_id = START_LOCATION_ID_URL;
// doesn't really matter what location_which is, since
// gAgentStartLookAt will be overwritten when the
// UserLoginLocationReply arrives
location_which = START_LOCATION_ID_LAST;
}
else if (gSavedSettings.getString("LoginLocation") == "last" )
{
agent_location_id = START_LOCATION_ID_LAST; // last location
location_which = START_LOCATION_ID_LAST;
}
else
{
agent_location_id = START_LOCATION_ID_HOME; // home
location_which = START_LOCATION_ID_HOME;
}
gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
if (!gNoRender)
{
init_start_screen(agent_location_id);
}
// Display the startup progress bar.
gViewerWindow->setShowProgress(TRUE);
gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit"));
// Poke the VFS, which could potentially block for a while if
// Windows XP is acting up
set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null);
display_startup();
gVFS->pokeFiles();
LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );
return FALSE;
}
if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
{
gDebugInfo["GridName"] = LLViewerLogin::getInstance()->getGridLabel();
// Update progress status and the display loop.
auth_desc = LLTrans::getString("LoginInProgress");
set_startup_status(progress, auth_desc, auth_message);
progress += 0.02f;
display_startup();
// Setting initial values...
LLLoginInstance* login = LLLoginInstance::getInstance();
login->setNotificationsInterface(LLNotifications::getInstance());
if(gNoRender)
{
// HACK, skip optional updates if you're running drones
login->setSkipOptionalUpdate(true);
}
login->setUserInteraction(show_connect_box);
login->setSerialNumber(LLAppViewer::instance()->getSerialNumber());
login->setLastExecEvent(gLastExecEvent);
login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance()));
// This call to LLLoginInstance::connect() starts the
// authentication process.
LLSD credentials;
credentials["first"] = gFirstname;
credentials["last"] = gLastname;
credentials["passwd"] = gPassword;
login->connect(credentials);
LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK );
return FALSE;
}
if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState())
{
// If we get here we have gotten past the potential stall
// in curl, so take "may appear frozen" out of progress bar. JC
auth_desc = LLTrans::getString("LoginInProgressNoFrozen");
set_startup_status(progress, auth_desc, auth_message);
LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE );
return FALSE;
}
if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState())
{
std::ostringstream emsg;
emsg << "Login failed.\n";
if(LLLoginInstance::getInstance()->authFailure())
{
LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): "
<< LLLoginInstance::getInstance()->getResponse() << LL_ENDL;
// Still have error conditions that may need some
// sort of handling.
std::string reason_response = LLLoginInstance::getInstance()->getResponse("reason");
std::string message_response = LLLoginInstance::getInstance()->getResponse("message");
if(!message_response.empty())
{
// XUI: fix translation for strings returned during login
// We need a generic table for translations
std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ];
if ( big_reason.size() == 0 )
{
emsg << message_response;
}
else
{
emsg << big_reason;
}
}
if(reason_response == "key")
{
// Couldn't login because user/password is wrong
// Clear the password
gPassword = "";
}
if(reason_response == "update"
|| reason_response == "optional")
{
// In the case of a needed update, quit.
// Its either downloading or declined.
// If optional was skipped this case shouldn't
// be reached.
LLLoginInstance::getInstance()->disconnect();
LLAppViewer::instance()->forceQuit();
}
else
{
// Don't pop up a notification in the TOS case because
// LLFloaterTOS::onCancel() already scolded the user.
if (reason_response != "tos")
{
LLSD args;
args["ERROR_MESSAGE"] = emsg.str();
LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
}
//setup map of datetime strings to codes and slt & local time offset from utc
// *TODO: Does this need to be here?
LLStringOps::setupDatetimeInfo (false);
transition_back_to_login_panel(emsg.str());
show_connect_box = true;
}
}
else if(LLLoginInstance::getInstance()->authSuccess())
{
if(process_login_success_response())
{
// Pass the user information to the voice chat server interface.
gVoiceClient->userAuthorized(gFirstname, gLastname, gAgentID);
LLStartUp::setStartupState( STATE_WORLD_INIT);
}
else
{
LLSD args;
args["ERROR_MESSAGE"] = emsg.str();
LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
transition_back_to_login_panel(emsg.str());
show_connect_box = true;
}
}
return FALSE;
}
//---------------------------------------------------------------------
// World Init
//---------------------------------------------------------------------
if (STATE_WORLD_INIT == LLStartUp::getStartupState())
{
set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD);
display_startup();
// We should have an agent id by this point.
llassert(!(gAgentID == LLUUID::null));
// Finish agent initialization. (Requires gSavedSettings, builds camera)
gAgent.init();
set_underclothes_menu_options();
// Since we connected, save off the settings so the user doesn't have to
// type the name/password again if we crash.
gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
LLUIColorTable::instance().saveUserSettings();
//
// Initialize classes w/graphics stuff.
//
gTextureList.doPrefetchImages();
LLSurface::initClasses();
LLFace::initClass();
LLDrawable::initClass();
// init the shader managers
LLPostProcess::initClass();
LLWLParamManager::initClass();
LLWaterParamManager::initClass();
LLViewerObject::initVOClasses();
// Initialize all our tools. Must be done after saved settings loaded.
// NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton.
LLToolMgr::getInstance()->initTools();
// Pre-load floaters, like the world map, that are slow to spawn
// due to XML complexity.
gViewerWindow->initWorldUI();
display_startup();
// This is where we used to initialize gWorldp. Original comment said:
// World initialization must be done after above window init
// User might have overridden far clip
LLWorld::getInstance()->setLandFarClip( gAgent.mDrawDistance );
// Before we create the first region, we need to set the agent's mOriginGlobal
// This is necessary because creating objects before this is set will result in a
// bad mPositionAgent cache.
gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle));
LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim);
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle);
LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;
regionp->setSeedCapability(gFirstSimSeedCap);
LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL;
// Set agent's initial region to be the one we just created.
gAgent.setRegion(regionp);
// Set agent's initial position, which will be read by LLVOAvatar when the avatar
// object is created. I think this must be done after setting the region. JC
gAgent.setPositionAgent(agent_start_position_region);
display_startup();
LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT );
return FALSE;
}
//---------------------------------------------------------------------
// Load QuickTime/GStreamer and other multimedia engines, can be slow.
// Do it while we're waiting on the network for our seed capability. JC
//---------------------------------------------------------------------
if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState())
{
LLStartUp::multimediaInit();
LLStartUp::setStartupState( STATE_FONT_INIT );
return FALSE;
}
// Loading fonts takes several seconds
if (STATE_FONT_INIT == LLStartUp::getStartupState())
{
LLStartUp::fontInit();
LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT );
return FALSE;
}
//---------------------------------------------------------------------
// Wait for Seed Cap Grant
//---------------------------------------------------------------------
if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
{
return FALSE;
}
//---------------------------------------------------------------------
// Seed Capability Granted
// no newMessage calls should happen before this point
//---------------------------------------------------------------------
if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
{
update_texture_fetch();
if ( gViewerWindow != NULL)
{ // This isn't the first logon attempt, so show the UI
gViewerWindow->setNormalControlsVisible( TRUE );
}
gLoginMenuBarView->setVisible( FALSE );
gLoginMenuBarView->setEnabled( FALSE );
if (!gNoRender)
{
// Move the progress view in front of the UI
gViewerWindow->moveProgressViewToFront();
// direct logging to the debug console's line buffer
LLError::logToFixedBuffer(gDebugView->mDebugConsolep);
// set initial visibility of debug console
gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole"));
}
//
// Set message handlers
//
LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL;
// register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted
register_viewer_callbacks(gMessageSystem);
// Debugging info parameters
gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms
#ifndef LL_RELEASE_FOR_DOWNLOAD
gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg
gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode
#endif
gXferManager->registerCallbacks(gMessageSystem);
if ( gCacheName == NULL )
{
gCacheName = new LLCacheName(gMessageSystem);
gCacheName->addObserver(&callback_cache_name);
gCacheName->LocalizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting"));
gCacheName->LocalizeCacheName("nobody", LLTrans::getString("AvatarNameNobody"));
gCacheName->LocalizeCacheName("none", LLTrans::getString("GroupNameNone"));
// Load stored cache if possible
LLAppViewer::instance()->loadNameCache();
}
//gCacheName is required for nearby chat history loading
//so I just moved nearby history loading a few states further
if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory"))
{
LLNearbyChat* nearby_chat = LLNearbyChat::getInstance();
if (nearby_chat) nearby_chat->loadHistory();
}
// *Note: this is where gWorldMap used to be initialized.
// register null callbacks for audio until the audio system is initialized
gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL);
gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL);
//reset statistics
LLViewerStats::getInstance()->resetStats();
display_startup();
//
// Set up region and surface defaults
//
// Sets up the parameters for the first simulator
LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
gFrameTime = totalTime();
F32 last_time = gFrameTimeSeconds;
gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC;
gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
if (gFrameIntervalSeconds < 0.f)
{
gFrameIntervalSeconds = 0.f;
}
// Make sure agent knows correct aspect ratio
// FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below
LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw());
LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio());
// Initialize FOV
LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle"));
// Move agent to starting location. The position handed to us by
// the space server is in global coordinates, but the agent frame
// is in region local coordinates. Therefore, we need to adjust
// the coordinates handed to us to fit in the local region.
gAgent.setPositionAgent(agent_start_position_region);
gAgent.resetAxes(gAgentStartLookAt);
gAgent.stopCameraAnimation();
gAgent.resetCamera();
// Initialize global class data needed for surfaces (i.e. textures)
if (!gNoRender)
{
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
LLGLState::checkStates();
LLGLState::checkTextureChannels();
gSky.init(initial_sun_direction);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
}
LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
// For all images pre-loaded into viewer cache, decode them.
// Need to do this AFTER we init the sky
const S32 DECODE_TIME_SEC = 2;
for (int i = 0; i < DECODE_TIME_SEC; i++)
{
F32 frac = (F32)i / (F32)DECODE_TIME_SEC;
set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD);
display_startup();
gTextureList.decodeAllImages(1.f);
}
LLStartUp::setStartupState( STATE_WORLD_WAIT );
// JC - Do this as late as possible to increase likelihood Purify
// will run.
LLMessageSystem* msg = gMessageSystem;
if (!msg->mOurCircuitCode)
{
LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL;
}
gUseCircuitCallbackCalled = false;
msg->enableCircuit(gFirstSim, TRUE);
// now, use the circuit info to tell simulator about us!
LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL;
msg->newMessageFast(_PREHASH_UseCircuitCode);
msg->nextBlockFast(_PREHASH_CircuitCode);
msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode);
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
msg->sendReliable(
gFirstSim,
gSavedSettings.getS32("UseCircuitCodeMaxRetries"),
FALSE,
gSavedSettings.getF32("UseCircuitCodeTimeout"),
use_circuit_callback,
NULL);
timeout.reset();
return FALSE;
}
//---------------------------------------------------------------------
// Agent Send
//---------------------------------------------------------------------
if(STATE_WORLD_WAIT == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL;
set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD);
if(gGotUseCircuitCodeAck)
{
LLStartUp::setStartupState( STATE_AGENT_SEND );
}
LLMessageSystem* msg = gMessageSystem;
while (msg->checkAllMessages(gFrameCount, gServicePump))
{
}
msg->processAcks();
return FALSE;
}
//---------------------------------------------------------------------
// Agent Send
//---------------------------------------------------------------------
if (STATE_AGENT_SEND == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL;
set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD);
// register with the message system so it knows we're
// expecting this message
LLMessageSystem* msg = gMessageSystem;
msg->setHandlerFuncFast(
_PREHASH_AgentMovementComplete,
process_agent_movement_complete);
LLViewerRegion* regionp = gAgent.getRegion();
if(regionp)
{
send_complete_agent_movement(regionp->getHost());
gAssetStorage->setUpstream(regionp->getHost());
gCacheName->setUpstream(regionp->getHost());
msg->newMessageFast(_PREHASH_EconomyDataRequest);
gAgent.sendReliableMessage();
}
// Create login effect
// But not on first login, because you can't see your avatar then
if (!gAgent.isFirstLogin())
{
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal(gAgent.getPositionGlobal());
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
LLHUDManager::getInstance()->sendEffects();
}
LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT
timeout.reset();
return FALSE;
}
//---------------------------------------------------------------------
// Agent Wait
//---------------------------------------------------------------------
if (STATE_AGENT_WAIT == LLStartUp::getStartupState())
{
LLMessageSystem* msg = gMessageSystem;
while (msg->checkAllMessages(gFrameCount, gServicePump))
{
if (gAgentMovementCompleted)
{
// Sometimes we have more than one message in the
// queue. break out of this loop and continue
// processing. If we don't, then this could skip one
// or more login steps.
break;
}
else
{
LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got "
<< msg->getMessageName() << LL_ENDL;
}
}
msg->processAcks();
if (gAgentMovementCompleted)
{
LLStartUp::setStartupState( STATE_INVENTORY_SEND );
}
return FALSE;
}
//---------------------------------------------------------------------
// Inventory Send
//---------------------------------------------------------------------
if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
{
// Inform simulator of our language preference
LLAgentLanguage::update();
// unpack thin inventory
LLSD response = LLLoginInstance::getInstance()->getResponse();
//bool dump_buffer = false;
LLSD inv_lib_root = response["inventory-lib-root"];
if(inv_lib_root.isDefined())
{
// should only be one
LLSD id = inv_lib_root[0]["folder_id"];
if(id.isDefined())
{
gInventory.setLibraryRootFolderID(id.asUUID());
}
}
LLSD inv_lib_owner = response["inventory-lib-owner"];
if(inv_lib_owner.isDefined())
{
// should only be one
LLSD id = inv_lib_owner[0]["agent_id"];
if(id.isDefined())
{
gInventory.setLibraryOwnerID( LLUUID(id.asUUID()));
}
}
LLSD inv_skel_lib = response["inventory-skel-lib"];
if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
{
if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
}
}
LLSD inv_skeleton = response["inventory-skeleton"];
if(inv_skeleton.isDefined())
{
if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
}
}
LLSD buddy_list = response["buddy-list"];
if(buddy_list.isDefined())
{
LLAvatarTracker::buddy_map_t list;
LLUUID agent_id;
S32 has_rights = 0, given_rights = 0;
for(LLSD::array_const_iterator it = buddy_list.beginArray(),
end = buddy_list.endArray(); it != end; ++it)
{
LLSD buddy_id = (*it)["buddy_id"];
if(buddy_id.isDefined())
{
agent_id = buddy_id.asUUID();
}
LLSD buddy_rights_has = (*it)["buddy_rights_has"];
if(buddy_rights_has.isDefined())
{
has_rights = buddy_rights_has.asInteger();
}
LLSD buddy_rights_given = (*it)["buddy_rights_given"];
if(buddy_rights_given.isDefined())
{
given_rights = buddy_rights_given.asInteger();
}
list[agent_id] = new LLRelationship(given_rights, has_rights, false);
}
LLAvatarTracker::instance().addBuddyList(list);
}
bool show_hud = false;
LLSD tutorial_setting = response["tutorial_setting"];
if(tutorial_setting.isDefined())
{
for(LLSD::array_const_iterator it = tutorial_setting.beginArray(),
end = tutorial_setting.endArray(); it != end; ++it)
{
LLSD tutorial_url = (*it)["tutorial_url"];
if(tutorial_url.isDefined())
{
// Tutorial floater will append language code
gSavedSettings.setString("TutorialURL", tutorial_url.asString());
}
// For Viewer 2.0 we are not using the web-based tutorial
// If we reverse that decision, put this code back and use
// login.cgi to send a different URL with content that matches
// the Viewer 2.0 UI.
//LLSD use_tutorial = (*it)["use_tutorial"];
//if(use_tutorial.asString() == "true")
//{
// show_hud = true;
//}
}
}
// Either we want to show tutorial because this is the first login
// to a Linden Help Island or the user quit with the tutorial
// visible. JC
if (show_hud || gSavedSettings.getBOOL("ShowTutorial"))
{
LLFloaterReg::showInstance("hud", LLSD(), FALSE);
}
LLSD event_categories = response["event_categories"];
if(event_categories.isDefined())
{
LLEventInfo::loadCategories(event_categories);
}
LLSD event_notifications = response["event_notifications"];
if(event_notifications.isDefined())
{
gEventNotifier.load(event_notifications);
}
LLSD classified_categories = response["classified_categories"];
if(classified_categories.isDefined())
{
LLClassifiedInfo::loadCategories(classified_categories);
}
// This method MUST be called before gInventory.findCategoryUUIDForType because of
// gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap.
gInventory.buildParentChildMap();
//all categories loaded. lets create "My Favorites" category
gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true);
// Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" folder,
// fetches their contents if needed and synchronizes it with buddies list.
// If the folders are not found they are created.
LLFriendCardsManager::instance().syncFriendCardsFolders();
// set up callbacks
llinfos << "Registering Callbacks" << llendl;
LLMessageSystem* msg = gMessageSystem;
llinfos << " Inventory" << llendl;
LLInventoryModel::registerCallbacks(msg);
llinfos << " AvatarTracker" << llendl;
LLAvatarTracker::instance().registerCallbacks(msg);
llinfos << " Landmark" << llendl;
LLLandmark::registerCallbacks(msg);
// request mute list
llinfos << "Requesting Mute List" << llendl;
LLMuteList::getInstance()->requestFromServer(gAgent.getID());
// Get L$ and ownership credit information
llinfos << "Requesting Money Balance" << llendl;
LLStatusBar::sendMoneyBalanceRequest();
// request all group information
llinfos << "Requesting Agent Data" << llendl;
gAgent.sendAgentDataUpdateRequest();
// Create the inventory views
llinfos << "Creating Inventory Views" << llendl;
LLFloaterReg::getInstance("inventory");
LLStartUp::setStartupState( STATE_MISC );
return FALSE;
}
//---------------------------------------------------------------------
// Misc
//---------------------------------------------------------------------
if (STATE_MISC == LLStartUp::getStartupState())
{
// We have a region, and just did a big inventory download.
// We can estimate the user's connection speed, and set their
// max bandwidth accordingly. JC
if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
{
// This is actually a pessimistic computation, because TCP may not have enough
// time to ramp up on the (small) default inventory file to truly measure max
// bandwidth. JC
F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS();
const F32 FAST_RATE_BPS = 600.f * 1024.f;
const F32 FASTER_RATE_BPS = 750.f * 1024.f;
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
if (rate_bps > FASTER_RATE_BPS
&& rate_bps > max_bandwidth)
{
LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
<< FASTER_RATE_BPS/1024.f
<< " kbps" << LL_ENDL;
gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f);
}
else if (rate_bps > FAST_RATE_BPS
&& rate_bps > max_bandwidth)
{
LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
<< FAST_RATE_BPS/1024.f
<< " kbps" << LL_ENDL;
gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f);
}
// Set the show start location to true, now that the user has logged
// on with this install.
gSavedSettings.setBOOL("ShowStartLocation", TRUE);
}
// We're successfully logged in.
gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE);
LLFloaterReg::showInitialVisibleInstances();
// based on the comments, we've successfully logged in so we can delete the 'forced'
// URL that the updater set in settings.ini (in a mostly paranoid fashion)
std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
if ( nextLoginLocation.length() )
{
// clear it
gSavedSettings.setString( "NextLoginLocation", "" );
// and make sure it's saved
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
LLUIColorTable::instance().saveUserSettings();
};
if (!gNoRender)
{
// JC: Initializing audio requests many sounds for download.
init_audio();
// JC: Initialize "active" gestures. This may also trigger
// many gesture downloads, if this is the user's first
// time on this machine or -purge has been run.
LLSD gesture_options
= LLLoginInstance::getInstance()->getResponse("gestures");
if (gesture_options.isDefined())
{
LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size()
<< LL_ENDL;
std::vector<LLUUID> item_ids;
for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(),
end = gesture_options.endArray(); resp_it != end; ++resp_it)
{
// If the id is not specifed in the LLSD,
// the LLSD operator[]() will return a null LLUUID.
LLUUID item_id = (*resp_it)["item_id"];
LLUUID asset_id = (*resp_it)["asset_id"];
if (item_id.notNull() && asset_id.notNull())
{
// Could schedule and delay these for later.
const BOOL no_inform_server = FALSE;
const BOOL no_deactivate_similar = FALSE;
LLGestureManager::instance().activateGestureWithAsset(item_id, asset_id,
no_inform_server,
no_deactivate_similar);
// We need to fetch the inventory items for these gestures
// so we have the names to populate the UI.
item_ids.push_back(item_id);
}
}
// no need to add gesture to inventory observer, it's already made in constructor
LLGestureManager::instance().fetchItems(item_ids);
}
}
gDisplaySwapBuffers = TRUE;
LLMessageSystem* msg = gMessageSystem;
msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger);
msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound);
msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound);
msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change);
LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;
gRenderStartTime.reset();
gForegroundTime.reset();
// HACK: Inform simulator of window size.
// Do this here so it's less likely to race with RegisterNewAgent.
// TODO: Put this into RegisterNewAgent
// JC - 7/20/2002
gViewerWindow->sendShapeToSim();
// Ignore stipend information for now. Money history is on the web site.
// if needed, show the L$ history window
//if (stipend_since_login && !gNoRender)
//{
//}
// The reason we show the alert is because we want to
// reduce confusion for when you log in and your provided
// location is not your expected location. So, if this is
// your first login, then you do not have an expectation,
// thus, do not show this alert.
if (!gAgent.isFirstLogin())
{
bool url_ok = LLURLSimString::sInstance.parse();
if ((url_ok && gAgentStartLocation == "url") ||
(!url_ok && ((gAgentStartLocation == gSavedSettings.getString("LoginLocation")))))
{
// Start location is OK
// Disabled code to restore camera location and focus if logging in to default location
static bool samename = false;
if (samename)
{
// restore old camera pos
gAgent.setFocusOnAvatar(FALSE, FALSE);
gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
BOOL limit_hit = FALSE;
gAgent.calcCameraPositionTargetGlobal(&limit_hit);
if (limit_hit)
{
gAgent.setFocusOnAvatar(TRUE, FALSE);
}
gAgent.stopCameraAnimation();
}
}
else
{
std::string msg;
if (url_ok)
{
msg = "AvatarMovedDesired";
}
else if (gSavedSettings.getString("LoginLocation") == "home")
{
msg = "AvatarMovedHome";
}
else
{
msg = "AvatarMovedLast";
}
LLNotificationsUtil::add(msg);
}
}
//DEV-17797. get null folder. Any items found here moved to Lost and Found
LLInventoryModel::findLostItems();
LLStartUp::setStartupState( STATE_PRECACHE );
timeout.reset();
return FALSE;
}
if (STATE_PRECACHE == LLStartUp::getStartupState())
{
F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY;
// We now have an inventory skeleton, so if this is a user's first
// login, we can start setting up their clothing and avatar
// appearance. This helps to avoid the generic "Ruth" avatar in
// the orientation island tutorial experience. JC
if (gAgent.isFirstLogin()
&& !sInitialOutfit.empty() // registration set up an outfit
&& !sInitialOutfitGender.empty() // and a gender
&& gAgent.getAvatarObject() // can't wear clothes without object
&& !gAgent.isGenderChosen() ) // nothing already loading
{
// Start loading the wearables, textures, gestures
LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
}
// wait precache-delay and for agent's avatar or a lot longer.
if(((timeout_frac > 1.f) && gAgent.getAvatarObject())
|| (timeout_frac > 3.f))
{
LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
}
else
{
update_texture_fetch();
set_startup_status(0.60f + 0.30f * timeout_frac,
LLTrans::getString("LoginPrecaching"),
gAgent.mMOTD);
display_startup();
if (!LLViewerShaderMgr::sInitialized)
{
LLViewerShaderMgr::sInitialized = TRUE;
LLViewerShaderMgr::instance()->setShaders();
}
}
// If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account)
// then auto-populate outfits from the library into the My Outfits folder.
static bool check_populate_my_outfits = true;
if (check_populate_my_outfits &&
(LLInventoryModel::getIsFirstTimeInViewer2()
|| gSavedSettings.getBOOL("MyOutfitsAutofill")))
{
gAgentWearables.populateMyOutfitsFolder();
}
check_populate_my_outfits = false;
return TRUE;
}
if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState())
{
static LLFrameTimer wearables_timer;
const F32 wearables_time = wearables_timer.getElapsedTimeF32();
const F32 MAX_WEARABLES_TIME = 10.f;
if (!gAgent.isGenderChosen())
{
// No point in waiting for clothing, we don't even
// know what gender we are. Pop a dialog to ask and
// proceed to draw the world. JC
//
// *NOTE: We might hit this case even if we have an
// initial outfit, but if the load hasn't started
// already then something is wrong so fall back
// to generic outfits. JC
LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(),
callback_choose_gender);
LLStartUp::setStartupState( STATE_CLEANUP );
return TRUE;
}
if (wearables_time > MAX_WEARABLES_TIME)
{
LLNotificationsUtil::add("ClothingLoading");
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG);
LLStartUp::setStartupState( STATE_CLEANUP );
return TRUE;
}
if (gAgent.isFirstLogin())
{
// wait for avatar to be completely loaded
if (gAgent.getAvatarObject()
&& gAgent.getAvatarObject()->isFullyLoaded())
{
//llinfos << "avatar fully loaded" << llendl;
LLStartUp::setStartupState( STATE_CLEANUP );
return TRUE;
}
}
else
{
// OK to just get the wearables
if ( gAgentWearables.areWearablesLoaded() )
{
// We have our clothing, proceed.
//llinfos << "wearables loaded" << llendl;
LLStartUp::setStartupState( STATE_CLEANUP );
return TRUE;
}
}
update_texture_fetch();
set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME,
LLTrans::getString("LoginDownloadingClothing").c_str(),
gAgent.mMOTD.c_str());
return TRUE;
}
if (STATE_CLEANUP == LLStartUp::getStartupState())
{
set_startup_status(1.0, "", "");
// Let the map know about the inventory.
LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
if(floater_world_map)
{
floater_world_map->observeInventory(&gInventory);
floater_world_map->observeFriends();
}
gViewerWindow->showCursor();
gViewerWindow->getWindow()->resetBusyCount();
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL;
gViewerWindow->setShowProgress(FALSE);
gViewerWindow->setProgressCancelButtonVisible(FALSE);
// We're not away from keyboard, even though login might have taken
// a while. JC
gAgent.clearAFK();
// Have the agent start watching the friends list so we can update proxies
gAgent.observeFriends();
if (gSavedSettings.getBOOL("LoginAsGod"))
{
gAgent.requestEnterGodMode();
}
// Start automatic replay if the flag is set.
if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession)
{
LLUUID id;
LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
gAgentPilot.startPlayback();
}
show_debug_menus(); // Debug menu visiblity and First Use trigger
// If we've got a startup URL, dispatch it
LLStartUp::dispatchURL();
// Retrieve information about the land data
// (just accessing this the first time will fetch it,
// then the data is cached for the viewer's lifetime)
LLProductInfoRequestManager::instance();
// *FIX:Mani - What do I do here?
// Need we really clear the Auth response data?
// Clean up the userauth stuff.
// LLUserAuth::getInstance()->reset();
LLStartUp::setStartupState( STATE_STARTED );
// Unmute audio if desired and setup volumes.
// Unmute audio if desired and setup volumes.
// This is a not-uncommon crash site, so surround it with
// llinfos output to aid diagnosis.
LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
audio_update_volume();
LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;
// reset keyboard focus to sane state of pointing at world
gFocusMgr.setKeyboardFocus(NULL);
#if 0 // sjb: enable for auto-enabling timer display
gDebugView->mFastTimerView->setVisible(TRUE);
#endif
LLAppViewer::instance()->handleLoginComplete();
// reset timers now that we are running "logged in" logic
LLFastTimer::reset();
LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
LLIMFloater::initIMFloater();
return TRUE;
}
LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL;
return TRUE;
}
//
// local function definition
//
void login_show()
{
LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;
#ifdef LL_RELEASE_FOR_DOWNLOAD
BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin");
#else
BOOL bUseDebugLogin = TRUE;
#endif
LLPanelLogin::show( gViewerWindow->getWindowRectScaled(),
bUseDebugLogin,
login_callback, NULL );
// UI textures have been previously loaded in doPreloadImages()
LL_DEBUGS("AppInit") << "Setting Servers" << LL_ENDL;
LLPanelLogin::addServer(LLViewerLogin::getInstance()->getGridLabel(), LLViewerLogin::getInstance()->getGridChoice());
LLViewerLogin* vl = LLViewerLogin::getInstance();
for(int grid_index = GRID_INFO_ADITI; grid_index < GRID_INFO_OTHER; ++grid_index)
{
LLPanelLogin::addServer(vl->getKnownGridLabel((EGridInfo)grid_index), grid_index);
}
}
// Callback for when login screen is closed. Option 0 = connect, option 1 = quit.
void login_callback(S32 option, void *userdata)
{
const S32 CONNECT_OPTION = 0;
const S32 QUIT_OPTION = 1;
if (CONNECT_OPTION == option)
{
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
return;
}
else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION
{
// Make sure we don't save the password if the user is trying to clear it.
std::string first, last, password;
LLPanelLogin::getFields(&first, &last, &password);
if (!gSavedSettings.getBOOL("RememberPassword"))
{
// turn off the setting and write out to disk
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
LLUIColorTable::instance().saveUserSettings();
}
// Next iteration through main loop should shut down the app cleanly.
LLAppViewer::instance()->userQuit();
if (LLAppViewer::instance()->quitRequested())
{
LLPanelLogin::closePanel();
}
return;
}
else
{
LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL;
}
}
// static
std::string LLStartUp::loadPasswordFromDisk()
{
// Only load password if we also intend to save it (otherwise the user
// wonders what we're doing behind his back). JC
BOOL remember_password = gSavedSettings.getBOOL("RememberPassword");
if (!remember_password)
{
return std::string("");
}
std::string hashed_password("");
// Look for legacy "marker" password from settings.ini
hashed_password = gSavedSettings.getString("Marker");
if (!hashed_password.empty())
{
// Stomp the Marker entry.
gSavedSettings.setString("Marker", "");
// Return that password.
return hashed_password;
}
std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
"password.dat");
LLFILE* fp = LLFile::fopen(filepath, "rb"); /* Flawfinder: ignore */
if (!fp)
{
return hashed_password;
}
// UUID is 16 bytes, written into ASCII is 32 characters
// without trailing \0
const S32 HASHED_LENGTH = 32;
U8 buffer[HASHED_LENGTH+1];
if (1 != fread(buffer, HASHED_LENGTH, 1, fp))
{
return hashed_password;
}
fclose(fp);
// Decipher with MAC address
LLXORCipher cipher(gMACAddress, 6);
cipher.decrypt(buffer, HASHED_LENGTH);
buffer[HASHED_LENGTH] = '\0';
// Check to see if the mac address generated a bad hashed
// password. It should be a hex-string or else the mac adress has
// changed. This is a security feature to make sure that if you
// get someone's password.dat file, you cannot hack their account.
if(is_hex_string(buffer, HASHED_LENGTH))
{
hashed_password.assign((char*)buffer);
}
return hashed_password;
}
// static
void LLStartUp::savePasswordToDisk(const std::string& hashed_password)
{
std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
"password.dat");
LLFILE* fp = LLFile::fopen(filepath, "wb"); /* Flawfinder: ignore */
if (!fp)
{
return;
}
// Encipher with MAC address
const S32 HASHED_LENGTH = 32;
U8 buffer[HASHED_LENGTH+1];
LLStringUtil::copy((char*)buffer, hashed_password.c_str(), HASHED_LENGTH+1);
LLXORCipher cipher(gMACAddress, 6);
cipher.encrypt(buffer, HASHED_LENGTH);
if (fwrite(buffer, HASHED_LENGTH, 1, fp) != 1)
{
LL_WARNS("AppInit") << "Short write" << LL_ENDL;
}
fclose(fp);
}
// static
void LLStartUp::deletePasswordFromDisk()
{
std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
"password.dat");
LLFile::remove(filepath);
}
bool is_hex_string(U8* str, S32 len)
{
bool rv = true;
U8* c = str;
while(rv && len--)
{
switch(*c)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case 'a':
case 'b':
case 'c':
case 'd':
case 'e':
case 'f':
++c;
break;
default:
rv = false;
break;
}
}
return rv;
}
void show_first_run_dialog()
{
LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback);
}
bool first_run_dialog_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL;
LLWeb::loadURLExternal(LLTrans::getString("create_account_url") );
}
LLPanelLogin::giveFocus();
return false;
}
void set_startup_status(const F32 frac, const std::string& string, const std::string& msg)
{
gViewerWindow->setProgressPercent(frac*100);
gViewerWindow->setProgressString(string);
gViewerWindow->setProgressMessage(msg);
}
bool login_alert_status(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
// Buttons
switch( option )
{
case 0: // OK
break;
// case 1: // Help
// LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") );
// break;
case 2: // Teleport
// Restart the login process, starting at our home locaton
LLURLSimString::setString("home");
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
break;
default:
LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL;
}
LLPanelLogin::giveFocus();
return false;
}
void use_circuit_callback(void**, S32 result)
{
// bail if we're quitting.
if(LLApp::isExiting()) return;
if( !gUseCircuitCallbackCalled )
{
gUseCircuitCallbackCalled = true;
if (result)
{
// Make sure user knows something bad happened. JC
LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
reset_login();
}
else
{
gGotUseCircuitCodeAck = true;
}
}
}
void register_viewer_callbacks(LLMessageSystem* msg)
{
msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data );
msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader );
msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket );
msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update );
msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update );
msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update );
msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved );
msg->setHandlerFunc("SimStats", process_sim_stats);
msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message );
msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data);
msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo);
msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator);
msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL);
msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL);
msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator);
msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator);
msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL);
msg->setHandlerFunc("CrossedRegion", process_crossed_region);
msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish);
msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message);
msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message);
msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL);
msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message);
msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value);
msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value);
msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation);
msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance);
msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse);
msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures);
msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint);
msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response);
msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties);
msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties);
msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im);
msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question);
msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL);
msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL);
msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect);
msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL);
msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL);
msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL);
msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL);
msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply,
&LLLiveLSLEditor::processScriptRunningReply);
msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack);
msg->setHandlerFunc("LogoutReply", process_logout_reply);
//msg->setHandlerFuncFast(_PREHASH_AddModifyAbility,
// &LLAgent::processAddModifyAbility);
//msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility,
// &LLAgent::processRemoveModifyAbility);
msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate,
&LLAgent::processAgentDataUpdate);
msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate,
&LLAgent::processAgentGroupDataUpdate);
msg->setHandlerFunc("AgentDropGroup",
&LLAgent::processAgentDropGroup);
// land ownership messages
msg->setHandlerFuncFast(_PREHASH_ParcelOverlay,
LLViewerParcelMgr::processParcelOverlay);
msg->setHandlerFuncFast(_PREHASH_ParcelProperties,
LLViewerParcelMgr::processParcelProperties);
msg->setHandlerFunc("ParcelAccessListReply",
LLViewerParcelMgr::processParcelAccessListReply);
msg->setHandlerFunc("ParcelDwellReply",
LLViewerParcelMgr::processParcelDwellReply);
msg->setHandlerFunc("AvatarPropertiesReply",
&LLAvatarPropertiesProcessor::processAvatarPropertiesReply);
msg->setHandlerFunc("AvatarInterestsReply",
&LLAvatarPropertiesProcessor::processAvatarInterestsReply);
msg->setHandlerFunc("AvatarGroupsReply",
&LLAvatarPropertiesProcessor::processAvatarGroupsReply);
// ratings deprecated
//msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply,
// LLPanelAvatar::processAvatarStatisticsReply);
msg->setHandlerFunc("AvatarNotesReply",
&LLAvatarPropertiesProcessor::processAvatarNotesReply);
msg->setHandlerFunc("AvatarPicksReply",
&LLAvatarPropertiesProcessor::processAvatarPicksReply);
msg->setHandlerFunc("AvatarClassifiedReply",
&LLAvatarPropertiesProcessor::processAvatarClassifiedsReply);
msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
LLGroupMgr::processCreateGroupReply);
msg->setHandlerFuncFast(_PREHASH_JoinGroupReply,
LLGroupMgr::processJoinGroupReply);
msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply,
LLGroupMgr::processEjectGroupMemberReply);
msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply,
LLGroupMgr::processLeaveGroupReply);
msg->setHandlerFuncFast(_PREHASH_GroupProfileReply,
LLGroupMgr::processGroupPropertiesReply);
// ratings deprecated
// msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
// LLFloaterRate::processReputationIndividualReply);
msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
LLAgentWearables::processAgentInitialWearablesUpdate );
msg->setHandlerFunc("ScriptControlChange",
LLAgent::processScriptControlChange );
msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect);
msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers);
msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply,
LLPanelGroupLandMoney::processGroupAccountSummaryReply);
msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply,
LLPanelGroupLandMoney::processGroupAccountDetailsReply);
msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply,
LLPanelGroupLandMoney::processGroupAccountTransactionsReply);
msg->setHandlerFuncFast(_PREHASH_UserInfoReply,
process_user_info_reply);
msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL);
msg->setHandlerFunc("TeleportStart", process_teleport_start );
msg->setHandlerFunc("TeleportProgress", process_teleport_progress);
msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL);
msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL);
msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL);
msg->setHandlerFuncFast(_PREHASH_GroupMembersReply,
LLGroupMgr::processGroupMembersReply);
msg->setHandlerFunc("GroupRoleDataReply",
LLGroupMgr::processGroupRoleDataReply);
msg->setHandlerFunc("GroupRoleMembersReply",
LLGroupMgr::processGroupRoleMembersReply);
msg->setHandlerFunc("GroupTitlesReply",
LLGroupMgr::processGroupTitlesReply);
// Special handler as this message is sometimes used for group land.
msg->setHandlerFunc("PlacesReply", process_places_reply);
msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply);
msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply);
msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply);
msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply);
msg->setHandlerFunc("EventInfoReply", LLPanelEvent::processEventInfoReply);
msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply);
// msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply);
msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply);
msg->setHandlerFunc("ScriptDialog", process_script_dialog);
msg->setHandlerFunc("LoadURL", process_load_url);
msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request);
msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply);
// calling cards
msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard);
msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard);
msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard);
msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply);
msg->setHandlerFunc("InitiateDownload", process_initiate_download);
msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
msg->setHandlerFunc("GenericMessage", process_generic_message);
msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
}
void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32)
{
// nothing
}
// *HACK: Must match name in Library or agent inventory
const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
const std::string MALE_GESTURES_FOLDER = "Male Gestures";
const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";
const S32 OPT_CLOSED_WINDOW = -1;
const S32 OPT_MALE = 0;
const S32 OPT_FEMALE = 1;
bool callback_choose_gender(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
switch(option)
{
case OPT_MALE:
LLStartUp::loadInitialOutfit( MALE_OUTFIT_FOLDER, "male" );
break;
case OPT_FEMALE:
case OPT_CLOSED_WINDOW:
default:
LLStartUp::loadInitialOutfit( FEMALE_OUTFIT_FOLDER, "female" );
break;
}
return false;
}
void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
const std::string& gender_name )
{
// Not going through the processAgentInitialWearables path, so need to set this here.
LLAppearanceManager::instance().setAttachmentInvLinkEnable(true);
// Initiate creation of COF, since we're also bypassing that.
gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
S32 gender = 0;
std::string gestures;
if (gender_name == "male")
{
gender = OPT_MALE;
gestures = MALE_GESTURES_FOLDER;
}
else
{
gender = OPT_FEMALE;
gestures = FEMALE_GESTURES_FOLDER;
}
// try to find the outfit - if not there, create some default
// wearables.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(outfit_folder_name);
gInventory.collectDescendentsIf(gInventory.getLibraryRootFolderID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
if (0 == cat_array.count())
{
gAgentWearables.createStandardWearables(gender);
}
else
{
LLInventoryCategory* cat = cat_array.get(0);
bool do_copy = true;
bool do_append = false;
LLAppearanceManager::instance().wearInventoryCategory(cat, do_copy, do_append);
}
LLAppearanceManager::instance().wearOutfitByName(gestures);
LLAppearanceManager::instance().wearOutfitByName(COMMON_GESTURES_FOLDER);
// This is really misnamed -- it means we have started loading
// an outfit/shape that will give the avatar a gender eventually. JC
gAgent.setGenderChosen(TRUE);
}
// Loads a bitmap to display during load
void init_start_screen(S32 location_id)
{
if (gStartTexture.notNull())
{
gStartTexture = NULL;
LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
}
LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
if ((S32)START_LOCATION_ID_LAST == location_id)
{
temp_str += SCREEN_LAST_FILENAME;
}
else
{
temp_str += SCREEN_HOME_FILENAME;
}
LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP;
// Turn off start screen to get around the occasional readback
// driver bug
if(!gSavedSettings.getBOOL("UseStartScreen"))
{
LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
return;
}
else if(!start_image_bmp->load(temp_str) )
{
LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
return;
}
gStartImageWidth = start_image_bmp->getWidth();
gStartImageHeight = start_image_bmp->getHeight();
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_bmp->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
gStartTexture = NULL;
return;
}
raw->expandToPowerOfTwo();
gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ;
}
// frees the bitmap
void release_start_screen()
{
LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL;
gStartTexture = NULL;
}
// static
std::string LLStartUp::startupStateToString(EStartupState state)
{
#define RTNENUM(E) case E: return #E
switch(state){
RTNENUM( STATE_FIRST );
RTNENUM( STATE_BROWSER_INIT );
RTNENUM( STATE_LOGIN_SHOW );
RTNENUM( STATE_LOGIN_WAIT );
RTNENUM( STATE_LOGIN_CLEANUP );
RTNENUM( STATE_LOGIN_AUTH_INIT );
RTNENUM( STATE_LOGIN_CURL_UNSTUCK );
RTNENUM( STATE_LOGIN_PROCESS_RESPONSE );
RTNENUM( STATE_WORLD_INIT );
RTNENUM( STATE_MULTIMEDIA_INIT );
RTNENUM( STATE_FONT_INIT );
RTNENUM( STATE_SEED_GRANTED_WAIT );
RTNENUM( STATE_SEED_CAP_GRANTED );
RTNENUM( STATE_WORLD_WAIT );
RTNENUM( STATE_AGENT_SEND );
RTNENUM( STATE_AGENT_WAIT );
RTNENUM( STATE_INVENTORY_SEND );
RTNENUM( STATE_MISC );
RTNENUM( STATE_PRECACHE );
RTNENUM( STATE_WEARABLES_WAIT );
RTNENUM( STATE_CLEANUP );
RTNENUM( STATE_STARTED );
default:
return llformat("(state #%d)", state);
}
#undef RTNENUM
}
// static
void LLStartUp::setStartupState( EStartupState state )
{
LL_INFOS("AppInit") << "Startup state changing from " <<
getStartupStateString() << " to " <<
startupStateToString(state) << LL_ENDL;
gStartupState = state;
postStartupState();
}
void LLStartUp::postStartupState()
{
LLSD stateInfo;
stateInfo["str"] = getStartupStateString();
stateInfo["enum"] = gStartupState;
sStateWatcher->post(stateInfo);
}
void reset_login()
{
gAgent.cleanup();
LLWorld::getInstance()->destroyClass();
LLStartUp::setStartupState( STATE_LOGIN_SHOW );
if ( gViewerWindow )
{ // Hide menus and normal buttons
gViewerWindow->setNormalControlsVisible( FALSE );
gLoginMenuBarView->setVisible( TRUE );
gLoginMenuBarView->setEnabled( TRUE );
}
// Hide any other stuff
LLFloaterReg::hideVisibleInstances();
}
//---------------------------------------------------------------------------
std::string LLStartUp::sSLURLCommand;
bool LLStartUp::canGoFullscreen()
{
return gStartupState >= STATE_WORLD_INIT;
}
// Initialize all plug-ins except the web browser (which was initialized
// early, before the login screen). JC
void LLStartUp::multimediaInit()
{
LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL;
std::string msg = LLTrans::getString("LoginInitializingMultimedia");
set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str());
display_startup();
// LLViewerMedia::initClass();
LLViewerParcelMedia::initClass();
}
void LLStartUp::fontInit()
{
LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL;
std::string msg = LLTrans::getString("LoginInitializingFonts");
set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str());
display_startup();
LLFontGL::loadDefaultFonts();
}
bool LLStartUp::dispatchURL()
{
// ok, if we've gotten this far and have a startup URL
if (!sSLURLCommand.empty())
{
LLMediaCtrl* web = NULL;
const bool trusted_browser = false;
LLURLDispatcher::dispatch(sSLURLCommand, web, trusted_browser);
}
else if (LLURLSimString::parse())
{
// If we started with a location, but we're already
// at that location, don't pop dialogs open.
LLVector3 pos = gAgent.getPositionAgent();
F32 dx = pos.mV[VX] - (F32)LLURLSimString::sInstance.mX;
F32 dy = pos.mV[VY] - (F32)LLURLSimString::sInstance.mY;
const F32 SLOP = 2.f; // meters
if( LLURLSimString::sInstance.mSimName != gAgent.getRegion()->getName()
|| (dx*dx > SLOP*SLOP)
|| (dy*dy > SLOP*SLOP) )
{
std::string url = LLURLSimString::getURL();
LLMediaCtrl* web = NULL;
const bool trusted_browser = false;
LLURLDispatcher::dispatch(url, web, trusted_browser);
}
return true;
}
return false;
}
bool login_alert_done(const LLSD& notification, const LLSD& response)
{
LLPanelLogin::giveFocus();
return false;
}
void apply_udp_blacklist(const std::string& csv)
{
std::string::size_type start = 0;
std::string::size_type comma = 0;
do
{
comma = csv.find(",", start);
if (comma == std::string::npos)
{
comma = csv.length();
}
std::string item(csv, start, comma-start);
lldebugs << "udp_blacklist " << item << llendl;
gMessageSystem->banUdpMessage(item);
start = comma + 1;
}
while(comma < csv.length());
}
bool process_login_success_response()
{
LLSD response = LLLoginInstance::getInstance()->getResponse();
std::string text(response["udp_blacklist"]);
if(!text.empty())
{
apply_udp_blacklist(text);
}
// unpack login data needed by the application
text = response["agent_id"].asString();
if(!text.empty()) gAgentID.set(text);
gDebugInfo["AgentID"] = text;
text = response["session_id"].asString();
if(!text.empty()) gAgentSessionID.set(text);
gDebugInfo["SessionID"] = text;
text = response["secure_session_id"].asString();
if(!text.empty()) gAgent.mSecureSessionID.set(text);
text = response["first_name"].asString();
if(!text.empty())
{
// Remove quotes from string. Login.cgi sends these to force
// names that look like numbers into strings.
gFirstname.assign(text);
LLStringUtil::replaceChar(gFirstname, '"', ' ');
LLStringUtil::trim(gFirstname);
}
text = response["last_name"].asString();
if(!text.empty())
{
gLastname.assign(text);
}
gSavedSettings.setString("FirstName", gFirstname);
gSavedSettings.setString("LastName", gLastname);
if (gSavedSettings.getBOOL("RememberPassword"))
{
// Successful login means the password is valid, so save it.
LLStartUp::savePasswordToDisk(gPassword);
}
else
{
// Don't leave password from previous session sitting around
// during this login session.
LLStartUp::deletePasswordFromDisk();
}
// this is their actual ability to access content
text = response["agent_access_max"].asString();
if (!text.empty())
{
// agent_access can be 'A', 'M', and 'PG'.
gAgent.setMaturity(text[0]);
}
// this is the value of their preference setting for that content
// which will always be <= agent_access_max
text = response["agent_region_access"].asString();
if (!text.empty())
{
int preferredMaturity = LLAgent::convertTextToMaturity(text[0]);
gSavedSettings.setU32("PreferredMaturity", preferredMaturity);
}
// During the AO transition, this flag will be true. Then the flag will
// go away. After the AO transition, this code and all the code that
// uses it can be deleted.
text = response["ao_transition"].asString();
if (!text.empty())
{
if (text == "1")
{
gAgent.setAOTransition();
}
}
text = response["start_location"].asString();
if(!text.empty())
{
gAgentStartLocation.assign(text);
}
text = response["circuit_code"].asString();
if(!text.empty())
{
gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10);
}
std::string sim_ip_str = response["sim_ip"];
std::string sim_port_str = response["sim_port"];
if(!sim_ip_str.empty() && !sim_port_str.empty())
{
U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10);
gFirstSim.set(sim_ip_str, sim_port);
if (gFirstSim.isOk())
{
gMessageSystem->enableCircuit(gFirstSim, TRUE);
}
}
std::string region_x_str = response["region_x"];
std::string region_y_str = response["region_y"];
if(!region_x_str.empty() && !region_y_str.empty())
{
U32 region_x = strtoul(region_x_str.c_str(), NULL, 10);
U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
gFirstSimHandle = to_region_handle(region_x, region_y);
}
const std::string look_at_str = response["look_at"];
if (!look_at_str.empty())
{
size_t len = look_at_str.size();
LLMemoryStream mstr((U8*)look_at_str.c_str(), len);
LLSD sd = LLSDSerialize::fromNotation(mstr, len);
gAgentStartLookAt = ll_vector3_from_sd(sd);
}
text = response["seed_capability"].asString();
if (!text.empty()) gFirstSimSeedCap = text;
text = response["seconds_since_epoch"].asString();
if(!text.empty())
{
U32 server_utc_time = strtoul(text.c_str(), NULL, 10);
if(server_utc_time)
{
time_t now = time(NULL);
gUTCOffset = (server_utc_time - now);
}
}
// this is the base used to construct help URLs
text = response["help_url_format"].asString();
if (!text.empty())
{
// replace the default help URL format
gSavedSettings.setString("HelpURLFormat",text);
// don't fall back to Nebraska's pre-connection static help
gSavedSettings.setBOOL("HelpUseLocal", false);
}
std::string home_location = response["home"];
if(!home_location.empty())
{
size_t len = home_location.size();
LLMemoryStream mstr((U8*)home_location.c_str(), len);
LLSD sd = LLSDSerialize::fromNotation(mstr, len);
S32 region_x = sd["region_handle"][0].asInteger();
S32 region_y = sd["region_handle"][1].asInteger();
U64 region_handle = to_region_handle(region_x, region_y);
LLVector3 position = ll_vector3_from_sd(sd["position"]);
gAgent.setHomePosRegion(region_handle, position);
}
gAgent.mMOTD.assign(response["message"]);
// Options...
// Each 'option' is an array of submaps.
// It appears that we only ever use the first element of the array.
LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"];
if(inv_root_folder_id.notNull())
{
gInventory.setRootFolderID(inv_root_folder_id);
//gInventory.mock(gAgent.getInventoryRootID());
}
LLSD login_flags = response["login-flags"][0];
if(login_flags.size())
{
std::string flag = login_flags["ever_logged_in"];
if(!flag.empty())
{
gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE);
}
/* Flag is currently ignored by the viewer.
flag = login_flags["stipend_since_login"];
if(flag == "Y")
{
stipend_since_login = true;
}
*/
flag = login_flags["gendered"].asString();
if(flag == "Y")
{
gAgent.setGenderChosen(TRUE);
}
bool pacific_daylight_time = false;
flag = login_flags["daylight_savings"].asString();
if(flag == "Y")
{
pacific_daylight_time = (flag == "Y");
}
//setup map of datetime strings to codes and slt & local time offset from utc
LLStringOps::setupDatetimeInfo(pacific_daylight_time);
}
LLSD initial_outfit = response["initial-outfit"][0];
if(initial_outfit.size())
{
std::string flag = initial_outfit["folder_name"];
if(!flag.empty())
{
// Initial outfit is a folder in your inventory,
// must be an exact folder-name match.
sInitialOutfit = flag;
}
flag = initial_outfit["gender"].asString();
if(!flag.empty())
{
sInitialOutfitGender = flag;
}
}
LLSD global_textures = response["global-textures"][0];
if(global_textures.size())
{
// Extract sun and moon texture IDs. These are used
// in the LLVOSky constructor, but I can't figure out
// how to pass them in. JC
LLUUID id = global_textures["sun_texture_id"];
if(id.notNull())
{
gSunTextureID = id;
}
id = global_textures["moon_texture_id"];
if(id.notNull())
{
gMoonTextureID = id;
}
id = global_textures["cloud_texture_id"];
if(id.notNull())
{
gCloudTextureID = id;
}
}
bool success = false;
// JC: gesture loading done below, when we have an asset system
// in place. Don't delete/clear user_credentials until then.
if(gAgentID.notNull()
&& gAgentSessionID.notNull()
&& gMessageSystem->mOurCircuitCode
&& gFirstSim.isOk()
&& gInventory.getRootFolderID().notNull())
{
success = true;
}
return success;
}
void transition_back_to_login_panel(const std::string& emsg)
{
if (gNoRender)
{
LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL;
LL_WARNS("AppInit") << emsg << LL_ENDL;
exit(0);
}
// Bounce back to the login screen.
reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW );
gSavedSettings.setBOOL("AutoLogin", FALSE);
}
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