summaryrefslogtreecommitdiff
path: root/indra/newview/llstartup.cpp
blob: 0765dc47b70f3dce15ddaf870fcde8e94550e7fa (plain)
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/**
 * @file llstartup.cpp
 * @brief startup routines.
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llappviewer.h"
#include "llstartup.h"
#include "llcallstack.h"

#if LL_WINDOWS
#   include <process.h>     // _spawnl()
#else
#   include <sys/stat.h>        // mkdir()
#endif
#include <memory>                   // std::unique_ptr

#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"

#ifdef LL_FMODSTUDIO
# include "llaudioengine_fmodstudio.h"
#endif

#ifdef LL_OPENAL
#include "llaudioengine_openal.h"
#endif

#include "llavatarnamecache.h"
#include "llexperiencecache.h"
#include "lllandmark.h"
#include "llcachename.h"
#include "lldir.h"
#include "lldonotdisturbnotificationstorage.h"
#include "llerrorcontrol.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llfloatergridstatus.h"
#include "llfloaterimsession.h"
#include "lllocationhistory.h"
#include "llgltfmateriallist.h"
#include "llimageworker.h"

#include "llloginflags.h"
#include "llmd5.h"
#include "llmemorystream.h"
#include "llmessageconfig.h"
#include "llmoveview.h"
#include "llfloaterimcontainer.h"
#include "llfloaterimnearbychat.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llpersistentnotificationstorage.h"
#include "llpresetsmanager.h"
#include "llteleporthistory.h"
#include "llregionhandle.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llsdutil_math.h"
#include "llstring.h"
#include "lluserrelations.h"
#include "llversioninfo.h"
#include "llviewercontrol.h"
#include "llviewerhelp.h"
#include "llxorcipher.h"    // saved password, MAC address
#include "llwindow.h"
#include "message.h"
#include "v3math.h"

#include "llagent.h"
#include "llagentbenefits.h"
#include "llagentcamera.h"
#include "llagentpicksinfo.h"
#include "llagentwearables.h"
#include "llagentpilot.h"
#include "llfloateravatarpicker.h"
#include "llcallbacklist.h"
#include "llcallingcard.h"
#include "llclassifiedinfo.h"
#include "llconsole.h"
#include "llcontainerview.h"
#include "llconversationlog.h"
#include "lldebugview.h"
#include "lldrawable.h"
#include "lleventnotifier.h"
#include "llface.h"
#include "llfeaturemanager.h"
//#include "llfirstuse.h"
#include "llfloaterhud.h"
#include "llfloaterland.h"
#include "llfloatertopobjects.h"
#include "llfloaterworldmap.h"
#include "llgesturemgr.h"
#include "llgroupmgr.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llimage.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llkeyboard.h"
#include "llloginhandler.h"         // gLoginHandler, SLURL support
#include "lllogininstance.h" // Host the login module.
#include "llpanellogin.h"
#include "llmutelist.h"
#include "llavatarpropertiesprocessor.h"
#include "llpanelgrouplandmoney.h"
#include "llpanelgroupnotices.h"
#include "llparcel.h"
#include "llpreview.h"
#include "llpreviewscript.h"
#include "llproxy.h"
#include "llproductinforequest.h"
#include "llqueryflags.h"
#include "llsecapi.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llstatview.h"
#include "llstatusbar.h"        // sendMoneyBalanceRequest(), owns L$ balance
#include "llsurface.h"
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "lltoolmgr.h"
#include "lltrans.h"
#include "llui.h"
#include "lluiusage.h"
#include "llurldispatcher.h"
#include "llurlentry.h"
#include "llslurl.h"
#include "llurlhistory.h"
#include "llurlwhitelist.h"
#include "llvieweraudio.h"
#include "llviewerassetstorage.h"
#include "llviewercamera.h"
#include "llviewerdisplay.h"
#include "llviewergenericmessage.h"
#include "llviewergesture.h"
#include "llviewertexturelist.h"
#include "llviewermedia.h"
#include "llviewermenu.h"
#include "llviewermessage.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelaskplay.h"
#include "llviewerparcelmedia.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerstatsrecorder.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llweb.h"
#include "llworld.h"
#include "llworldmapmessage.h"
#include "llxfermanager.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
#include "llnamelistctrl.h"
#include "llnamebox.h"
#include "llnameeditor.h"
#include "llpostprocess.h"
#include "llagentlanguage.h"
#include "llwearable.h"
#include "llinventorybridge.h"
#include "llappearancemgr.h"
#include "llavatariconctrl.h"
#include "llvoicechannel.h"
#include "llpathfindingmanager.h"
#include "llremoteparcelrequest.h"

#include "lllogin.h"
#include "llevents.h"
#include "llstartuplistener.h"
#include "lltoolbarview.h"
#include "llexperiencelog.h"
#include "llcleanup.h"

#include "llenvironment.h"

#include "llstacktrace.h"

#include "threadpool.h"
#include "llperfstats.h"


#if LL_WINDOWS
#include "lldxhardware.h"
#endif

#include "fsfloatersearch.h"


//
// exported globals
//
bool gAgentMovementCompleted = false;

const std::string SCREEN_HOME_FILENAME = "screen_home%s.png";
const std::string SCREEN_LAST_FILENAME = "screen_last%s.png";

LLPointer<LLViewerTexture> gStartTexture;

//
// Imported globals
//
extern S32 gStartImageWidth;
extern S32 gStartImageHeight;

//
// local globals
//
static bool gGotUseCircuitCodeAck = false;
static std::string sInitialOutfit;
static std::string sInitialOutfitGender;    // "male" or "female"

static bool gUseCircuitCallbackCalled = false;

EStartupState LLStartUp::gStartupState = STATE_FIRST;
LLSLURL LLStartUp::sStartSLURL;

static LLPointer<LLCredential> gUserCredential;
static std::string gDisplayName;
static bool gRememberPassword = true;
static bool gRememberUser = true;

static U64 gFirstSimHandle = 0;
static LLHost gFirstSim;
static std::string gFirstSimSeedCap;
static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
static std::string gAgentStartLocation = "safe";
static bool mLoginStatePastUI = false;
static bool mBenefitsSuccessfullyInit = false;

const F32 STATE_AGENT_WAIT_TIMEOUT = 240; //seconds
const S32 MAX_SEED_CAP_ATTEMPTS_BEFORE_ABORT = 4; // Give region 4 chances

std::unique_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
std::unique_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
std::unique_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);

//
// local function declaration
//

void login_show();
void login_callback(S32 option, void* userdata);
void show_release_notes_if_required();
void show_first_run_dialog();
bool first_run_dialog_callback(const LLSD& notification, const LLSD& response);
void set_startup_status(const F32 frac, const std::string& string, const std::string& msg);
bool login_alert_status(const LLSD& notification, const LLSD& response);
void use_circuit_callback(void**, S32 result);
void register_viewer_callbacks(LLMessageSystem* msg);
void asset_callback_nothing(const LLUUID&, LLAssetType::EType, void*, S32);
bool callback_choose_gender(const LLSD& notification, const LLSD& response);
void release_start_screen();
void reset_login();
LLSD transform_cert_args(LLPointer<LLCertificate> cert);
void general_cert_done(const LLSD& notification, const LLSD& response);
void trust_cert_done(const LLSD& notification, const LLSD& response);
void apply_udp_blacklist(const std::string& csv);
bool process_login_success_response();
void on_benefits_failed_callback(const LLSD& notification, const LLSD& response);
void transition_back_to_login_panel(const std::string& emsg);

void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is_group)
{
    LLNameBox::refreshAll(id, full_name, is_group);
    LLNameEditor::refreshAll(id, full_name, is_group);

    // TODO: Actually be intelligent about the refresh.
    // For now, just brute force refresh the dialogs.
    dialog_refresh_all();
}

//
// exported functionality
//

void pump_idle_startup_network(void)
{
    {
        LockMessageChecker lmc(gMessageSystem);
        while (lmc.checkAllMessages(gFrameCount, gServicePump))
        {
            display_startup();
        }
        lmc.processAcks();
    }
    display_startup();
}

//
// local classes
//
void update_texture_fetch()
{
    LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
    LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
    LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
    gTextureList.updateImages(0.10f);

    if (LLImageGLThread::sEnabledTextures)
    {
        std::shared_ptr<LL::WorkQueue> main_queue = LL::WorkQueue::getInstance("mainloop");
        main_queue->runFor(std::chrono::milliseconds(1));
    }
}

void set_flags_and_update_appearance()
{
    // this may be called from a coroutine but has many side effects
    // in non-thread-safe classes, post to main loop
    auto work = []()
        {
            LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
            LLAppearanceMgr::instance().updateAppearanceFromCOF(true, true, no_op);

            LLInventoryModelBackgroundFetch::instance().start();
        };

    LLAppViewer::instance()->postToMainCoro(work);

}

// Returns false to skip other idle processing. Should only return
// true when all initialization done.
bool idle_startup()
{
    if (gViewerWindow == NULL)
    {
        // We expect window to be initialized
        LL_WARNS_ONCE() << "gViewerWindow is not initialized" << LL_ENDL;
        return false; // No world yet
    }

    const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
    static LLTimer timeout;

    static LLTimer login_time;

    // until this is encapsulated, this little hack for the
    // auth/transform loop will do.
    static F32 progress = 0.10f;

    static std::string auth_desc;
    static std::string auth_message;

    static LLVector3 agent_start_position_region(10.f, 10.f, 10.f);     // default for when no space server

    // last location by default
    static S32  agent_location_id = START_LOCATION_ID_LAST;

    static bool show_connect_box = true;

    //static bool stipend_since_login = false;

    // HACK: These are things from the main loop that usually aren't done
    // until initialization is complete, but need to be done here for things
    // to work.
    gIdleCallbacks.callFunctions();
    gViewerWindow->updateUI();

    LLMortician::updateClass();

    const std::string delims (" ");
    std::string system;
    size_t begIdx, endIdx;
    std::string osString = LLOSInfo::instance().getOSStringSimple();

    begIdx = osString.find_first_not_of (delims);
    endIdx = osString.find_first_of (delims, begIdx);
    system = osString.substr (begIdx, endIdx - begIdx);
    system += "Locale";

    LLStringUtil::setLocale (LLTrans::getString(system));

    //note: Removing this line will cause incorrect button size in the login screen. -- bao.
    gTextureList.updateImages(0.01f) ;

    if ( STATE_FIRST == LLStartUp::getStartupState() )
    {
        static bool first_call = true;
        if (first_call)
        {
            // Other phases get handled when startup state changes,
            // need to capture the initial state as well.
            LLStartUp::getPhases().startPhase(LLStartUp::getStartupStateString());
            first_call = false;
        }

        gViewerWindow->showCursor();
        gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);

        /////////////////////////////////////////////////
        //
        // Initialize stuff that doesn't need data from simulators
        //
        std::string lastGPU = gSavedSettings.getString("LastGPUString");
        std::string thisGPU = LLFeatureManager::getInstance()->getGPUString();

        if (LLFeatureManager::getInstance()->isSafe())
        {
            LLNotificationsUtil::add("DisplaySetToSafe");
        }
        else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) &&
                 (gSavedSettings.getS32("LastFeatureVersion") != 0))
        {
            LLNotificationsUtil::add("DisplaySetToRecommendedFeatureChange");
        }
        else if ( ! lastGPU.empty() && (lastGPU != thisGPU))
        {
            LLSD subs;
            subs["LAST_GPU"] = lastGPU;
            subs["THIS_GPU"] = thisGPU;
            LLNotificationsUtil::add("DisplaySetToRecommendedGPUChange", subs);
        }
        else if (!gViewerWindow->getInitAlert().empty())
        {
            LLNotificationsUtil::add(gViewerWindow->getInitAlert());
        }

        //-------------------------------------------------
        // Init the SOCKS 5 proxy if the user has configured
        // one. We need to do this early in case the user
        // is using SOCKS for HTTP so we get the login
        // screen and HTTP tables via SOCKS.
        //-------------------------------------------------
        LLStartUp::startLLProxy();

        gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion());
        gSavedSettings.setString("LastGPUString", thisGPU);


        std::string xml_file = LLUI::locateSkin("xui_version.xml");
        LLXMLNodePtr root;
        bool xml_ok = false;
        if (LLXMLNode::parseFile(xml_file, root, NULL))
        {
            if( (root->hasName("xui_version") ) )
            {
                std::string value = root->getValue();
                F32 version = 0.0f;
                LLStringUtil::convertToF32(value, version);
                if (version >= 1.0f)
                {
                    xml_ok = true;
                }
            }
        }
        if (!xml_ok)
        {
            // If XML is bad, there's a good possibility that notifications.xml is ALSO bad.
            // If that's so, then we'll get a fatal error on attempting to load it,
            // which will display a nontranslatable error message that says so.
            // Otherwise, we'll display a reasonable error message that IS translatable.
            LLAppViewer::instance()->earlyExit("BadInstallation");
        }
        //
        // Statistics stuff
        //

        // Load autopilot and stats stuff
        gAgentPilot.load();

        //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));

        // Load the throttle settings
        gViewerThrottle.load();

        //
        // Initialize messaging system
        //
        LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL;

        std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg");

        LLFILE* found_template = NULL;
        found_template = LLFile::fopen(message_template_path, "r");     /* Flawfinder: ignore */

        #if LL_WINDOWS
            // On the windows dev builds, unpackaged, the message_template.msg
            // file will be located in:
            // build-vc**/newview/<config>/app_settings
            if (!found_template)
            {
                message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg");
                found_template = LLFile::fopen(message_template_path.c_str(), "r");     /* Flawfinder: ignore */
            }
        #elif LL_DARWIN
            // On Mac dev builds, message_template.msg lives in:
            // indra/build-*/newview/<config>/Second Life/Contents/Resources/app_settings
            if (!found_template)
            {
                message_template_path =
                    gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,
                                                   "message_template.msg");
                found_template = LLFile::fopen(message_template_path.c_str(), "r");     /* Flawfinder: ignore */
            }
        #endif

        if (found_template)
        {
            fclose(found_template);

            U32 port = gSavedSettings.getU32("UserConnectionPort");

            if ((NET_USE_OS_ASSIGNED_PORT == port) &&   // if nothing specified on command line (-port)
                (gSavedSettings.getBOOL("ConnectionPortEnabled")))
              {
                port = gSavedSettings.getU32("ConnectionPort");
              }

            // TODO parameterize
            const F32 circuit_heartbeat_interval = 5;
            const F32 circuit_timeout = 100;

            const LLUseCircuitCodeResponder* responder = NULL;
            bool failure_is_fatal = true;

            if(!start_messaging_system(
                   message_template_path,
                   port,
                   LLVersionInfo::instance().getMajor(),
                   LLVersionInfo::instance().getMinor(),
                   LLVersionInfo::instance().getPatch(),
                   false,
                   std::string(),
                   responder,
                   failure_is_fatal,
                   circuit_heartbeat_interval,
                   circuit_timeout))
            {
                std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode());
                LL_WARNS("AppInit") << diagnostic << LL_ENDL;
                LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic));
            }

            #if LL_WINDOWS
                // On the windows dev builds, unpackaged, the message.xml file will
                // be located in indra/build-vc**/newview/<config>/app_settings.
                std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");

                if (!LLFile::isfile(message_path.c_str()))
                {
                    LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", ""));
                }
                else
                {
                    LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
                }
            #else
                LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
            #endif

        }
        else
        {
            LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path));
        }

        if(gMessageSystem && gMessageSystem->isOK())
        {
            // Initialize all of the callbacks in case of bad message
            // system data
            LLMessageSystem* msg = gMessageSystem;
            msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE,
                                  invalid_message_callback,
                                  NULL);
            msg->setExceptionFunc(MX_PACKET_TOO_SHORT,
                                  invalid_message_callback,
                                  NULL);

            // running off end of a packet is now valid in the case
            // when a reader has a newer message template than
            // the sender
            /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET,
                                  invalid_message_callback,
                                  NULL);*/
            msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE,
                                  invalid_message_callback,
                                  NULL);

            if (gSavedSettings.getBOOL("LogMessages"))
            {
                LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL;
                msg->startLogging();
            }

            // start the xfer system. by default, choke the downloads
            // a lot...
            const S32 VIEWER_MAX_XFER = 3;
            start_xfer_manager();
            gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER);
            F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle");
            if (xfer_throttle_bps > 1.f)
            {
                gXferManager->setUseAckThrottling(true);
                gXferManager->setAckThrottleBPS(xfer_throttle_bps);
            }
            gAssetStorage = new LLViewerAssetStorage(msg, gXferManager);


            F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage");
            msg->mPacketRing.setDropPercentage(dropPercent);

            F32 inBandwidth = gSavedSettings.getF32("InBandwidth");
            F32 outBandwidth = gSavedSettings.getF32("OutBandwidth");
            if (inBandwidth != 0.f)
            {
                LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL;
                msg->mPacketRing.setUseInThrottle(true);
                msg->mPacketRing.setInBandwidth(inBandwidth);
            }
            if (outBandwidth != 0.f)
            {
                LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL;
                msg->mPacketRing.setUseOutThrottle(true);
                msg->mPacketRing.setOutBandwidth(outBandwidth);
            }
        }

        LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL;

        //-------------------------------------------------
        // Init audio, which may be needed for prefs dialog
        // or audio cues in connection UI.
        //-------------------------------------------------

        if (false == gSavedSettings.getBOOL("NoAudio"))
        {
            delete gAudiop;
            gAudiop = NULL;

#ifdef LL_FMODSTUDIO
#if !LL_WINDOWS
            if (NULL == getenv("LL_BAD_FMODSTUDIO_DRIVER"))
#endif // !LL_WINDOWS
            {
                gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODSTUDIO(gSavedSettings.getBOOL("FMODExProfilerEnable"));
            }
#endif

#ifdef LL_OPENAL
#if !LL_WINDOWS
            if (NULL == getenv("LL_BAD_OPENAL_DRIVER"))
#endif // !LL_WINDOWS
            {
                gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
            }
#endif

            if (gAudiop)
            {
#if LL_WINDOWS
                // FMOD Ex on Windows needs the window handle to stop playing audio
                // when window is minimized. JC
                void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
#else
                void* window_handle = NULL;
#endif
                if (gAudiop->init(window_handle, LLAppViewer::instance()->getSecondLifeTitle()))
                {
                    if (FALSE == gSavedSettings.getBOOL("UseMediaPluginsForStreamingAudio"))
                    {
                        LL_INFOS("AppInit") << "Using default impl to render streaming audio" << LL_ENDL;
                        gAudiop->setStreamingAudioImpl(gAudiop->createDefaultStreamingAudioImpl());
                    }

                    // if the audio engine hasn't set up its own preferred handler for streaming audio
                    // then set up the generic streaming audio implementation which uses media plugins
                    if (NULL == gAudiop->getStreamingAudioImpl())
                    {
                        LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
                        gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
                    }

                    gAudiop->setMuted(true);
                }
                else
                {
                    LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
                    delete gAudiop;
                    gAudiop = NULL;
                }
            }
        }

        LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;

        if (LLTimer::knownBadTimer())
        {
            LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
        }

        //
        // Log on to system
        //
        if (gUserCredential.isNull())
        {
            gUserCredential = gLoginHandler.initializeLoginInfo();
        }
        // Previous initializeLoginInfo may have generated user credentials.  Re-check them.
        if (gUserCredential.isNull())
        {
            show_connect_box = true;
        }
        else if (gSavedSettings.getBOOL("AutoLogin"))
        {
            // Log into last account
            gRememberPassword = true;
            gRememberUser = true;
            gSavedSettings.setBOOL("RememberPassword", true);
            gSavedSettings.setBOOL("RememberUser", true);
            show_connect_box = false;
        }
        else if (gSavedSettings.getLLSD("UserLoginInfo").size() == 3)
        {
            // Console provided login&password
            gRememberPassword = gSavedSettings.getBOOL("RememberPassword");
            gRememberUser = gSavedSettings.getBOOL("RememberUser");
            show_connect_box = false;
        }
        else
        {
            gRememberPassword = gSavedSettings.getBOOL("RememberPassword");
            gRememberUser = gSavedSettings.getBOOL("RememberUser");
            show_connect_box = true;
        }

        //setup map of datetime strings to codes and slt & local time offset from utc
        // *TODO: Does this need to be here?
        LLStringOps::setupDatetimeInfo(false);

        // Go to the next startup state
        LLStartUp::setStartupState( STATE_BROWSER_INIT );
        return false;
    }


    if (STATE_BROWSER_INIT == LLStartUp::getStartupState())
    {
        LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL;
        std::string msg = LLTrans::getString("LoginInitializingBrowser");
        set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str());
        display_startup();
        // LLViewerMedia::initBrowser();
        LLStartUp::setStartupState( STATE_LOGIN_SHOW );
        return false;
    }


    if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
    {
        LL_DEBUGS("AppInit") << "Initializing Window, show_connect_box = "
                             << show_connect_box << LL_ENDL;

        // if we've gone backwards in the login state machine, to this state where we show the UI
        // AND the debug setting to exit in this case is true, then go ahead and bail quickly
        if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") )
        {
            LL_DEBUGS("AppInit") << "taking QuitOnLoginActivated exit" << LL_ENDL;
            // no requirement for notification here - just exit
            LLAppViewer::instance()->earlyExitNoNotify();
        }

        gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);

        // Login screen needs menus for preferences, but we can enter
        // this startup phase more than once.
        if (gLoginMenuBarView == NULL)
        {
            LL_DEBUGS("AppInit") << "initializing menu bar" << LL_ENDL;
            initialize_spellcheck_menu();
            init_menus();
        }
        show_release_notes_if_required();

        if (show_connect_box)
        {
            LL_DEBUGS("AppInit") << "show_connect_box on" << LL_ENDL;
            // Load all the name information out of the login view
            // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
            // show the login view until login_show() is called below.
            if (gUserCredential.isNull())
            {
                LL_DEBUGS("AppInit") << "loading credentials from gLoginHandler" << LL_ENDL;
                gUserCredential = gLoginHandler.initializeLoginInfo();
            }
            // Make sure the process dialog doesn't hide things
            gViewerWindow->setShowProgress(false);
            // Show the login dialog
            login_show();
            // connect dialog is already shown, so fill in the names
            LLPanelLogin::populateFields( gUserCredential, gRememberUser, gRememberPassword);
            LLPanelLogin::giveFocus();

            // MAINT-3231 Show first run dialog only for Desura viewer
            if (gSavedSettings.getString("sourceid") == "1208_desura")
            {
                if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
                {
                    LL_INFOS("AppInit") << "FirstLoginThisInstall, calling show_first_run_dialog()" << LL_ENDL;
                    show_first_run_dialog();
                }
                else
                {
                    LL_DEBUGS("AppInit") << "FirstLoginThisInstall off" << LL_ENDL;
                }
            }
            display_startup();
            LLStartUp::setStartupState( STATE_LOGIN_WAIT );     // Wait for user input
        }
        else
        {
            LL_DEBUGS("AppInit") << "show_connect_box off, skipping to STATE_LOGIN_CLEANUP" << LL_ENDL;
            // skip directly to message template verification
            LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
        }

        gViewerWindow->setNormalControlsVisible( false );
        gLoginMenuBarView->setVisible( true );
        gLoginMenuBarView->setEnabled( true );
        show_debug_menus();

        // Hide the splash screen
        LL_DEBUGS("AppInit") << "Hide the splash screen and show window" << LL_ENDL;
        LLSplashScreen::hide();
        // Push our window frontmost
        gViewerWindow->getWindow()->show();

        // DEV-16927.  The following code removes errant keystrokes that happen while the window is being
        // first made visible.
#ifdef _WIN32
        LL_DEBUGS("AppInit") << "Processing PeekMessage" << LL_ENDL;
        MSG msg;
        while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) )
        {
        }
        LL_DEBUGS("AppInit") << "PeekMessage processed" << LL_ENDL;
#endif
        display_startup();
        timeout.reset();
        return false;
    }

    if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
    {
        // when we get to this state, we've already been past the login UI
        // (possiblely automatically) - flag this so we can test in the
        // STATE_LOGIN_SHOW state if we've gone backwards
        mLoginStatePastUI = true;

        // Don't do anything.  Wait for the login view to call the login_callback,
        // which will push us to the next state.

        // display() function will be the one to run display_startup()
        // Sleep so we don't spin the CPU
        ms_sleep(1);
        return false;
    }

    if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState())
    {
        // Post login screen, we should see if any settings have changed that may
        // require us to either start/stop or change the socks proxy. As various communications
        // past this point may require the proxy to be up.
        if (!LLStartUp::startLLProxy())
        {
            // Proxy start up failed, we should now bail the state machine
            // startLLProxy() will have reported an error to the user
            // already, so we just go back to the login screen. The user
            // could then change the preferences to fix the issue.

            LLStartUp::setStartupState(STATE_LOGIN_SHOW);
            return false;
        }

        // reset the values that could have come in from a slurl
        // DEV-42215: Make sure they're not empty -- gUserCredential
        // might already have been set from gSavedSettings, and it's too bad
        // to overwrite valid values with empty strings.

        if (show_connect_box)
        {
            // TODO if not use viewer auth
            // Load all the name information out of the login view
            LLPanelLogin::getFields(gUserCredential, gRememberUser, gRememberPassword);
            // end TODO

            // HACK: Try to make not jump on login
            gKeyboard->resetKeys();
        }

        // when we get to this state, we've already been past the login UI
        // (possiblely automatically) - flag this so we can test in the
        // STATE_LOGIN_SHOW state if we've gone backwards
        mLoginStatePastUI = true;

        // save the credentials
        std::string userid = "unknown";
        if (gUserCredential.notNull())
        {
            userid = gUserCredential->userID();
            if (gRememberUser)
            {
                gSecAPIHandler->addToCredentialMap("login_list", gUserCredential, gRememberPassword);
                // Legacy viewers use this method to store user credentials, newer viewers
                // reuse it to be compatible and to remember last session
                gSecAPIHandler->saveCredential(gUserCredential, gRememberPassword);
            }
        }
        gSavedSettings.setBOOL("RememberPassword", gRememberPassword);
        gSavedSettings.setBOOL("RememberUser", gRememberUser);
        LL_INFOS("AppInit") << "Attempting login as: " << userid << LL_ENDL;
        gDebugInfo["LoginName"] = userid;

        // create necessary directories
        // *FIX: these mkdir's should error check
        gDirUtilp->setLindenUserDir(userid);
        LLFile::mkdir(gDirUtilp->getLindenUserDir());

        // As soon as directories are ready initialize notification storages
        if (!LLPersistentNotificationStorage::instanceExists())
        {
            // check existance since this part of code can be reached
            // twice due to login failures
            LLPersistentNotificationStorage::initParamSingleton();
            LLDoNotDisturbNotificationStorage::initParamSingleton();
        }
        else
        {
            // reinitialize paths in case user switched grids or accounts
            LLPersistentNotificationStorage::getInstance()->reset();
            LLDoNotDisturbNotificationStorage::getInstance()->reset();
        }

        // Set PerAccountSettingsFile to the default value.
        std::string settings_per_account = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"));
        gSavedSettings.setString("PerAccountSettingsFile", settings_per_account);
        gDebugInfo["PerAccountSettingsFilename"] = settings_per_account;

        // Note: can't store warnings files per account because some come up before login

        // Overwrite default user settings with user settings
        LLAppViewer::instance()->loadSettingsFromDirectory("Account");

        // Convert 'LogInstantMessages' into 'KeepConversationLogTranscripts' for backward compatibility (CHUI-743).
        LLControlVariablePtr logInstantMessagesControl = gSavedPerAccountSettings.getControl("LogInstantMessages");
        if (logInstantMessagesControl.notNull())
        {
            gSavedPerAccountSettings.setS32("KeepConversationLogTranscripts", logInstantMessagesControl->getValue() ? 2 : 1);
        }

        // Need to set the LastLogoff time here if we don't have one.  LastLogoff is used for "Recent Items" calculation
        // and startup time is close enough if we don't have a real value.
        if (gSavedPerAccountSettings.getU32("LastLogoff") == 0)
        {
            gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
        }

        //Default the path if one isn't set.
        // *NOTE: unable to check variable differ from "InstantMessageLogPath" because it was
        // provided in pre 2.0 viewer. See EXT-6661
        if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty())
        {
            gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir());
            gSavedPerAccountSettings.setString("InstantMessageLogPath", gDirUtilp->getChatLogsDir());
        }
        else
        {
            gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
        }
        gDirUtilp->setPerAccountChatLogsDir(userid);

        LLFile::mkdir(gDirUtilp->getChatLogsDir());
        LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());

        if (show_connect_box)
        {
            LLSLURL slurl;
            //LLPanelLogin::closePanel();
        }


        // Load URL History File
        LLURLHistory::loadFile("url_history.xml");
        // Load location history
        LLLocationHistory::getInstance()->load();

        // Load Avatars icons cache
        LLAvatarIconIDCache::getInstance()->load();

        LLRenderMuteList::getInstance()->loadFromFile();

        //-------------------------------------------------
        // Handle startup progress screen
        //-------------------------------------------------

        // on startup the user can request to go to their home,
        // their last location, or some URL "-url //sim/x/y[/z]"
        // All accounts have both a home and a last location, and we don't support
        // more locations than that.  Choose the appropriate one.  JC
        switch (LLStartUp::getStartSLURL().getType())
          {
          case LLSLURL::LOCATION:
            agent_location_id = START_LOCATION_ID_URL;
            break;
          case LLSLURL::LAST_LOCATION:
            agent_location_id = START_LOCATION_ID_LAST;
            break;
          default:
            agent_location_id = START_LOCATION_ID_HOME;
            break;
          }

        gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);

        // Display the startup progress bar.
        gViewerWindow->initTextures(agent_location_id);
        gViewerWindow->setShowProgress(true);
        gViewerWindow->setProgressCancelButtonVisible(true, LLTrans::getString("Quit"));

        gViewerWindow->revealIntroPanel();

        LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );

        return false;
    }

    if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
    {
        gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridId();

        // Update progress status and the display loop.
        auth_desc = LLTrans::getString("LoginInProgress");
        set_startup_status(progress, auth_desc, auth_message);
        progress += 0.02f;
        display_startup();

        // Setting initial values...
        LLLoginInstance* login = LLLoginInstance::getInstance();
        login->setNotificationsInterface(LLNotifications::getInstance());

        login->setSerialNumber(LLAppViewer::instance()->getSerialNumber());
        login->setLastExecEvent(gLastExecEvent);
        login->setLastExecDuration(gLastExecDuration);

        // This call to LLLoginInstance::connect() starts the
        // authentication process.
        login->connect(gUserCredential);

        LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK );
        return false;
    }

    if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState())
    {
        // If we get here we have gotten past the potential stall
        // in curl, so take "may appear frozen" out of progress bar. JC
        auth_desc = LLTrans::getString("LoginInProgressNoFrozen");
        set_startup_status(progress, auth_desc, auth_message);

        LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE );
        return false;
    }

    if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState())
    {
        // Generic failure message
        std::ostringstream emsg;
        emsg << LLTrans::getString("LoginFailedHeader") << "\n";
        if(LLLoginInstance::getInstance()->authFailure())
        {
            LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): "
                                  << LLLoginInstance::getInstance()->getResponse() << LL_ENDL;
            LLSD response = LLLoginInstance::getInstance()->getResponse();
            // Still have error conditions that may need some
            // sort of handling - dig up specific message
            std::string reason_response = response["reason"];
            std::string message_response = response["message"];
            std::string message_id = response["message_id"];
            std::string message; // actual string to show the user

            bool localized_by_id = false;
            if(!message_id.empty())
            {
                LLSD message_args = response["message_args"];
                if (message_args.has("TIME")
                    && (message_id == "LoginFailedAcountSuspended"
                        || message_id == "LoginFailedAccountMaintenance"))
                {
                    LLDate date;
                    std::string time_string;
                    if (date.fromString(message_args["TIME"].asString()))
                    {
                        LLSD args;
                        args["datetime"] = (S32)date.secondsSinceEpoch();
                        LLTrans::findString(time_string, "LocalTime", args);
                    }
                    else
                    {
                        time_string = message_args["TIME"].asString() + " " + LLTrans::getString("PacificTime");
                    }

                    message_args["TIME"] = time_string;
                }
                // message will be filled in with the template and arguments
                if (LLTrans::findString(message, message_id, message_args))
                {
                    localized_by_id = true;
                }
            }

            if(!localized_by_id && !message_response.empty())
            {
                // *HACK: "no_inventory_host" sent as the message itself.
                // Remove this clause when server is sending message_id as well.
                message = LLAgent::sTeleportErrorMessages[ message_response ];
            }

            if (message.empty())
            {
                // Fallback to server-supplied string; necessary since server
                // may add strings that this viewer is not yet aware of
                message = message_response;
            }

            emsg << message;


            if(reason_response == "key")
            {
                // Couldn't login because user/password is wrong
                // Clear the credential
                gUserCredential->clearAuthenticator();
            }

            if(reason_response == "update"
                || reason_response == "optional")
            {
                // In the case of a needed update, quit.
                // Its either downloading or declined.
                // If optional was skipped this case shouldn't
                // be reached.

                LL_INFOS("LLStartup") << "Forcing a quit due to update." << LL_ENDL;
                LLLoginInstance::getInstance()->disconnect();
                LLAppViewer::instance()->forceQuit();
            }
            else
            {
                if (reason_response != "tos"  && reason_response != "mfa_challenge")
                {
                    // Don't pop up a notification in the TOS or MFA cases because
                    // the specialized floater has already scolded the user.
                    std::string error_code;
                    if(response.has("errorcode"))
                    {
                        error_code = response["errorcode"].asString();
                    }
                    if ((reason_response == "CURLError") &&
                        (error_code == "SSL_CACERT" || error_code == "SSL_PEER_CERTIFICATE") &&
                        response.has("certificate"))
                    {
                        // This was a certificate error, so grab the certificate
                        // and throw up the appropriate dialog.
                        LLPointer<LLCertificate> certificate;
                        try
                        {
                            certificate = gSecAPIHandler->getCertificate(response["certificate"]);
                        }
                        catch (LLCertException &cert_exception)
                        {
                            LL_WARNS("LLStartup", "SECAPI") << "Caught " << cert_exception.what() << " certificate expception on getCertificate("<< response["certificate"] << ")" << LL_ENDL;
                            LLSD args;
                            args["REASON"] = LLTrans::getString(cert_exception.what());

                            LLNotificationsUtil::add("GeneralCertificateErrorShort", args, response,
                                general_cert_done);

                            reset_login();
                            gSavedSettings.setBOOL("AutoLogin", false);
                            show_connect_box = true;
                        }
                        if(certificate)
                        {
                            LLSD args = transform_cert_args(certificate);

                            if(error_code == "SSL_CACERT")
                            {
                                // if we are handling an untrusted CA, throw up the dialog
                                // with the 'trust this CA' button.
                                LLNotificationsUtil::add("TrustCertificateError", args, response,
                                                        trust_cert_done);

                                show_connect_box = true;
                            }
                            else
                            {
                                // the certificate exception returns a unique string for each type of exception.
                                // we grab this string via the LLUserAuth object, and use that to grab the localized
                                // string.
                                args["REASON"] = LLTrans::getString(message_response);

                                LLNotificationsUtil::add("GeneralCertificateError", args, response,
                                                         general_cert_done);

                                reset_login();
                                gSavedSettings.setBOOL("AutoLogin", false);
                                show_connect_box = true;

                            }

                        }
                    }
                    else if (reason_response == "BadType")
                    {
                        LLNotificationsUtil::add("LoginFailedToParse", LLSD(), LLSD(), login_alert_done);
                    }
                    else if (!message.empty())
                    {
                        // This wasn't a certificate error, so throw up the normal
                        // notificatioin message.
                        LLSD args;
                        args["ERROR_MESSAGE"] = emsg.str();
                        LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
                        LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
                    }
                }
                transition_back_to_login_panel(emsg.str());
                show_connect_box = true;
            }
        }
        else if(LLLoginInstance::getInstance()->authSuccess())
        {
            if(process_login_success_response())
            {
                // Pass the user information to the voice chat server interface.
                LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID);
                // create the default proximal channel
                LLVoiceChannel::initClass();
                LLStartUp::setStartupState( STATE_WORLD_INIT);
                LLTrace::get_frame_recording().reset();
            }
            else
            {
                LLSD args;
                args["ERROR_MESSAGE"] = emsg.str();
                LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
                LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
                transition_back_to_login_panel(emsg.str());
                show_connect_box = true;
                return false;
            }
        }
        return false;
    }

    //---------------------------------------------------------------------
    // World Init
    //---------------------------------------------------------------------
    if (STATE_WORLD_INIT == LLStartUp::getStartupState())
    {
        set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD);
        display_startup();
        // We should have an agent id by this point.
        llassert(!(gAgentID == LLUUID::null));

        // Finish agent initialization.  (Requires gSavedSettings, builds camera)
        gAgent.init();
        display_startup();
        gAgentCamera.init();
        display_startup();
        display_startup();

        // Since we connected, save off the settings so the user doesn't have to
        // type the name/password again if we crash.
        gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), true);
        LLUIColorTable::instance().saveUserSettings();

        display_startup();

        //
        // Initialize classes w/graphics stuff.
        //
        LLViewerStatsRecorder::instance(); // Since textures work in threads
        LLSurface::initClasses();
        display_startup();

        display_startup();

        LLDrawable::initClass();
        display_startup();

        // init the shader managers
        LLPostProcess::initClass();
        display_startup();

        LLAvatarAppearance::initClass("avatar_lad.xml","avatar_skeleton.xml");
        display_startup();

        LLViewerObject::initVOClasses();
        display_startup();

        // Initialize all our tools.  Must be done after saved settings loaded.
        // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton.
        LLToolMgr::getInstance()->initTools();
        display_startup();

        // Pre-load floaters, like the world map, that are slow to spawn
        // due to XML complexity.
        gViewerWindow->initWorldUI();

        display_startup();

        // This is where we used to initialize gWorldp. Original comment said:
        // World initialization must be done after above window init

        // User might have overridden far clip
        LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance);
        display_startup();
        // Before we create the first region, we need to set the agent's mOriginGlobal
        // This is necessary because creating objects before this is set will result in a
        // bad mPositionAgent cache.

        gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle));
        display_startup();

        LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim);
        display_startup();

        LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle);
        LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;

        LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability from init_idle(). Seed cap == "
        << gFirstSimSeedCap << LL_ENDL;
        regionp->setSeedCapability(gFirstSimSeedCap);
        LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL;
        display_startup();
        // Set agent's initial region to be the one we just created.
        gAgent.setRegion(regionp);
        display_startup();
        // Set agent's initial position, which will be read by LLVOAvatar when the avatar
        // object is created.  I think this must be done after setting the region.  JC
        gAgent.setPositionAgent(agent_start_position_region);

        display_startup();
        LLStartUp::initExperiences();

        display_startup();

        // If logging should be enebled, turns it on and loads history from disk
        // Note: does not happen on init of singleton because preferences can use
        // this instance without logging in
        LLConversationLog::getInstance()->initLoggingState();

        LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT );

        return false;
    }


    //---------------------------------------------------------------------
    // Load QuickTime/GStreamer and other multimedia engines, can be slow.
    // Do it while we're waiting on the network for our seed capability. JC
    //---------------------------------------------------------------------
    if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState())
    {
        LLStartUp::multimediaInit();
        LLStartUp::setStartupState( STATE_FONT_INIT );
        display_startup();
        return false;
    }

    // Loading fonts takes several seconds
    if (STATE_FONT_INIT == LLStartUp::getStartupState())
    {
        LLStartUp::fontInit();
        LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT );
        display_startup();
        return false;
    }

    //---------------------------------------------------------------------
    // Wait for Seed Cap Grant
    //---------------------------------------------------------------------
    if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
    {
        LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle);
        if (regionp->capabilitiesReceived())
        {
            LLStartUp::setStartupState( STATE_SEED_CAP_GRANTED );
        }
        else if (regionp->capabilitiesError())
        {
            LL_WARNS("AppInit") << "Failed to get capabilities. Backing up to login screen!" << LL_ENDL;
            if (gRememberPassword)
            {
                LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
            }
            else
            {
                LLNotificationsUtil::add("LoginPacketNeverReceivedNoTP", LLSD(), LLSD(), login_alert_status);
            }
            reset_login();
        }
        else
        {
            U32 num_retries = regionp->getNumSeedCapRetries();
            if (num_retries > MAX_SEED_CAP_ATTEMPTS_BEFORE_ABORT)
            {
                LL_WARNS("AppInit") << "Failed to get capabilities. Backing up to login screen!" << LL_ENDL;
                if (gRememberPassword)
                {
                    LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
                }
                else
                {
                    LLNotificationsUtil::add("LoginPacketNeverReceivedNoTP", LLSD(), LLSD(), login_alert_status);
                }
                reset_login();
            }
            else if (num_retries > 0)
            {
                LLStringUtil::format_map_t args;
                args["[NUMBER]"] = llformat("%d", num_retries + 1);
                set_startup_status(0.4f, LLTrans::getString("LoginRetrySeedCapGrant", args), gAgent.mMOTD.c_str());
            }
            else
            {
                set_startup_status(0.4f, LLTrans::getString("LoginRequestSeedCapGrant"), gAgent.mMOTD.c_str());
            }
        }
        display_startup();
        return false;
    }


    //---------------------------------------------------------------------
    // Seed Capability Granted
    // no newMessage calls should happen before this point
    //---------------------------------------------------------------------
    if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
    {
        display_startup();

        // These textures are not warrantied to be cached, so needs
        // to hapen with caps granted
        gTextureList.doPrefetchImages();

        // will init images, should be done with caps, but before gSky.init()
        LLEnvironment::getInstance()->initSingleton();

        display_startup();
        update_texture_fetch();
        display_startup();

        if ( gViewerWindow != NULL)
        {   // This isn't the first logon attempt, so show the UI
            gViewerWindow->setNormalControlsVisible( true );
        }
        gLoginMenuBarView->setVisible( false );
        gLoginMenuBarView->setEnabled( false );
        display_startup();

        // direct logging to the debug console's line buffer
        LLError::logToFixedBuffer(gDebugView->mDebugConsolep);
        display_startup();

        // set initial visibility of debug console
        gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole"));
        display_startup();

        //
        // Set message handlers
        //
        LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL;

        // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted
        register_viewer_callbacks(gMessageSystem);
        display_startup();

        // Debugging info parameters
        gMessageSystem->setMaxMessageTime( 0.5f );          // Spam if decoding all msgs takes more than 500 ms
        display_startup();

        #ifndef LL_RELEASE_FOR_DOWNLOAD
            gMessageSystem->setTimeDecodes( true );             // Time the decode of each msg
            gMessageSystem->setTimeDecodesSpamThreshold( 0.05f );  // Spam if a single msg takes over 50ms to decode
        #endif
        display_startup();

        gXferManager->registerCallbacks(gMessageSystem);
        display_startup();

        LLStartUp::initNameCache();
        display_startup();

        // update the voice settings *after* gCacheName initialization
        // so that we can construct voice UI that relies on the name cache
        if (LLVoiceClient::instanceExists())
        {
            LLVoiceClient::getInstance()->updateSettings();
        }
        display_startup();

        // create a container's instance for start a controlling conversation windows
        // by the voice's events
        LLFloaterIMContainer::getInstance();
        if (gSavedSettings.getS32("ParcelMediaAutoPlayEnable") == 2)
        {
            LLViewerParcelAskPlay::getInstance()->loadSettings();
        }

        gAgent.addRegionChangedCallback(boost::bind(&LLPerfStats::StatsRecorder::clearStats));

        // *Note: this is where gWorldMap used to be initialized.

        // register null callbacks for audio until the audio system is initialized
        gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL);
        gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL);
        display_startup();

        //reset statistics
        LLViewerStats::instance().resetStats();

        display_startup();
        //
        // Set up region and surface defaults
        //


        // Sets up the parameters for the first simulator

        LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
        gFrameTime    = totalTime();
        F32Seconds last_time = gFrameTimeSeconds;
        gFrameTimeSeconds = (gFrameTime - gStartTime);

        gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
        if (gFrameIntervalSeconds < 0.f)
        {
            gFrameIntervalSeconds = 0.f;
        }

        // Make sure agent knows correct aspect ratio
        // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below
        LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw());
        LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio());
        // Initialize FOV
        LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle"));
        display_startup();

        // Move agent to starting location. The position handed to us by
        // the space server is in global coordinates, but the agent frame
        // is in region local coordinates. Therefore, we need to adjust
        // the coordinates handed to us to fit in the local region.

        gAgent.setPositionAgent(agent_start_position_region);
        gAgent.resetAxes(gAgentStartLookAt);
        gAgentCamera.stopCameraAnimation();
        gAgentCamera.resetCamera();
        display_startup();

        // Initialize global class data needed for surfaces (i.e. textures)
        LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
        // Initialize all of the viewer object classes for the first time (doing things like texture fetches.
        LLGLState::checkStates();

        gSky.init();

        LLGLState::checkStates();

        display_startup();

        LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
        // For all images pre-loaded into viewer cache, init
        // priorities and fetching using decodeAllImages.
        // Most of the fetching and decoding likely to be done
        // by update_texture_fetch() later, while viewer waits.
        //
        // Need to do this AFTER we init the sky
        const S32 DECODE_TIME_SEC = 2;
        for (int i = 0; i < DECODE_TIME_SEC; i++)
        {
            F32 frac = (F32)i / (F32)DECODE_TIME_SEC;
            set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD);
            display_startup();
            gTextureList.decodeAllImages(1.f);
        }
        LLStartUp::setStartupState( STATE_WORLD_WAIT );

        display_startup();

        // JC - Do this as late as possible to increase likelihood Purify
        // will run.
        LLMessageSystem* msg = gMessageSystem;
        if (!msg->mOurCircuitCode)
        {
            LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL;
        }

        gUseCircuitCallbackCalled = false;

        msg->enableCircuit(gFirstSim, true);
        // now, use the circuit info to tell simulator about us!
        LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL;
        msg->newMessageFast(_PREHASH_UseCircuitCode);
        msg->nextBlockFast(_PREHASH_CircuitCode);
        msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode);
        msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
        msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
        msg->sendReliable(
            gFirstSim,
            gSavedSettings.getS32("UseCircuitCodeMaxRetries"),
            false,
            (F32Seconds)gSavedSettings.getF32("UseCircuitCodeTimeout"),
            use_circuit_callback,
            NULL);

        timeout.reset();
        display_startup();

        return false;
    }

    //---------------------------------------------------------------------
    // World Wait
    //---------------------------------------------------------------------
    if(STATE_WORLD_WAIT == LLStartUp::getStartupState())
    {
        LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL;
        set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD);
        if(gGotUseCircuitCodeAck)
        {
            LLStartUp::setStartupState( STATE_AGENT_SEND );
        }
        pump_idle_startup_network();
        return false;
    }

    //---------------------------------------------------------------------
    // Agent Send
    //---------------------------------------------------------------------
    if (STATE_AGENT_SEND == LLStartUp::getStartupState())
    {
        LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL;
        set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD);
        display_startup();
        // register with the message system so it knows we're
        // expecting this message
        LLMessageSystem* msg = gMessageSystem;
        msg->setHandlerFuncFast(
            _PREHASH_AgentMovementComplete,
            process_agent_movement_complete);
        LLViewerRegion* regionp = gAgent.getRegion();
        if(regionp)
        {
            send_complete_agent_movement(regionp->getHost());
            gAssetStorage->setUpstream(regionp->getHost());
            gCacheName->setUpstream(regionp->getHost());
        }
        display_startup();

        // Create login effect
        // But not on first login, because you can't see your avatar then
        if (!gAgent.isFirstLogin())
        {
            LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, true);
            effectp->setPositionGlobal(gAgent.getPositionGlobal());
            effectp->setColor(LLColor4U(gAgent.getEffectColor()));
            LLHUDManager::getInstance()->sendEffects();
        }

        LLStartUp::setStartupState( STATE_AGENT_WAIT );     // Go to STATE_AGENT_WAIT

        timeout.reset();
        display_startup();
        return false;
    }

    //---------------------------------------------------------------------
    // Agent Wait
    //---------------------------------------------------------------------
    if (STATE_AGENT_WAIT == LLStartUp::getStartupState())
    {
        {
            LockMessageChecker lmc(gMessageSystem);
            while (lmc.checkAllMessages(gFrameCount, gServicePump))
            {
                if (gAgentMovementCompleted)
                {
                    // Sometimes we have more than one message in the
                    // queue. break out of this loop and continue
                    // processing. If we don't, then this could skip one
                    // or more login steps.
                    break;
                }
                else
                {
                    LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got "
                                         << gMessageSystem->getMessageName() << LL_ENDL;
                }
                display_startup();
            }
            lmc.processAcks();
        }

        display_startup();

        if (gAgentMovementCompleted)
        {
            LLStartUp::setStartupState( STATE_INVENTORY_SEND );
        }
        display_startup();

        if (!gAgentMovementCompleted && timeout.getElapsedTimeF32() > STATE_AGENT_WAIT_TIMEOUT)
        {
            LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
            if (gRememberPassword)
            {
                LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
            }
            else
            {
                LLNotificationsUtil::add("LoginPacketNeverReceivedNoTP", LLSD(), LLSD(), login_alert_status);
            }
            reset_login();
        }
        return false;
    }

    //---------------------------------------------------------------------
    // Inventory Send
    //---------------------------------------------------------------------
    if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
    {
        LL_PROFILE_ZONE_NAMED("State inventory send")
        display_startup();

        // request mute list
        LL_INFOS() << "Requesting Mute List" << LL_ENDL;
        LLMuteList::getInstance()->requestFromServer(gAgent.getID());

        // Get L$ and ownership credit information
        LL_INFOS() << "Requesting Money Balance" << LL_ENDL;
        LLStatusBar::sendMoneyBalanceRequest();

        display_startup();

        // Inform simulator of our language preference
        LLAgentLanguage::update();

        display_startup();
        // unpack thin inventory
        LLSD response = LLLoginInstance::getInstance()->getResponse();
        //bool dump_buffer = false;

        LLSD inv_lib_root = response["inventory-lib-root"];
        if(inv_lib_root.isDefined())
        {
            // should only be one
            LLSD id = inv_lib_root[0]["folder_id"];
            if(id.isDefined())
            {
                gInventory.setLibraryRootFolderID(id.asUUID());
            }
        }
        display_startup();

        LLSD inv_lib_owner = response["inventory-lib-owner"];
        if(inv_lib_owner.isDefined())
        {
            // should only be one
            LLSD id = inv_lib_owner[0]["agent_id"];
            if(id.isDefined())
            {
                gInventory.setLibraryOwnerID(LLUUID(id.asUUID()));
            }
        }
        display_startup();
        LLStartUp::setStartupState(STATE_INVENTORY_SKEL);
        display_startup();
        return false;
    }

    if (STATE_INVENTORY_SKEL == LLStartUp::getStartupState())
    {
        LL_PROFILE_ZONE_NAMED("State inventory load skeleton")

        LLSD response = LLLoginInstance::getInstance()->getResponse();

        LLSD inv_skel_lib = response["inventory-skel-lib"];
        if (inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
        {
            LL_PROFILE_ZONE_NAMED("load library inv")
            if (!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
            {
                LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
            }
        }
        display_startup();

        LLSD inv_skeleton = response["inventory-skeleton"];
        if (inv_skeleton.isDefined())
        {
            LL_PROFILE_ZONE_NAMED("load personal inv")
            if (!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
            {
                LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
            }
        }
        display_startup();
        LLStartUp::setStartupState(STATE_INVENTORY_SEND2);
        display_startup();
        return false;
    }

    if (STATE_INVENTORY_SEND2 == LLStartUp::getStartupState())
    {
        LL_PROFILE_ZONE_NAMED("State inventory send2")

        LLSD response = LLLoginInstance::getInstance()->getResponse();

        LLSD inv_basic = response["inventory-basic"];
        if(inv_basic.isDefined())
        {
            LL_INFOS() << "Basic inventory root folder id is " << inv_basic["folder_id"] << LL_ENDL;
        }

        LLSD buddy_list = response["buddy-list"];
        if(buddy_list.isDefined())
        {
            LLAvatarTracker::buddy_map_t list;
            LLUUID agent_id;
            S32 has_rights = 0, given_rights = 0;
            for(LLSD::array_const_iterator it = buddy_list.beginArray(),
                end = buddy_list.endArray(); it != end; ++it)
            {
                LLSD buddy_id = (*it)["buddy_id"];
                if(buddy_id.isDefined())
                {
                    agent_id = buddy_id.asUUID();
                }

                LLSD buddy_rights_has = (*it)["buddy_rights_has"];
                if(buddy_rights_has.isDefined())
                {
                    has_rights = buddy_rights_has.asInteger();
                }

                LLSD buddy_rights_given = (*it)["buddy_rights_given"];
                if(buddy_rights_given.isDefined())
                {
                    given_rights = buddy_rights_given.asInteger();
                }

                list[agent_id] = new LLRelationship(given_rights, has_rights, false);
            }
            LLAvatarTracker::instance().addBuddyList(list);
            display_startup();
        }

        bool show_hud = false;
        LLSD tutorial_setting = response["tutorial_setting"];
        if(tutorial_setting.isDefined())
        {
            for(LLSD::array_const_iterator it = tutorial_setting.beginArray(),
                end = tutorial_setting.endArray(); it != end; ++it)
            {
                LLSD tutorial_url = (*it)["tutorial_url"];
                if(tutorial_url.isDefined())
                {
                    // Tutorial floater will append language code
                    gSavedSettings.setString("TutorialURL", tutorial_url.asString());
                }

                // For Viewer 2.0 we are not using the web-based tutorial
                // If we reverse that decision, put this code back and use
                // login.cgi to send a different URL with content that matches
                // the Viewer 2.0 UI.
                //LLSD use_tutorial = (*it)["use_tutorial"];
                //if(use_tutorial.asString() == "true")
                //{
                //  show_hud = true;
                //}
            }
        }
        display_startup();

        // Either we want to show tutorial because this is the first login
        // to a Linden Help Island or the user quit with the tutorial
        // visible.  JC
        if (show_hud || gSavedSettings.getBOOL("ShowTutorial"))
        {
            LLFloaterReg::showInstance("hud", LLSD(), false);
        }
        display_startup();

        LLSD event_notifications = response["event_notifications"];
        if(event_notifications.isDefined())
        {
            gEventNotifier.load(event_notifications);
        }
        display_startup();

        LLSD classified_categories = response["classified_categories"];
        if(classified_categories.isDefined())
        {
            LLClassifiedInfo::loadCategories(classified_categories);
        }
        display_startup();

        // This method MUST be called before gInventory.findCategoryUUIDForType because of
        // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap.
        gInventory.buildParentChildMap();

        // If buildParentChildMap succeeded, inventory will now be in
        // a usable state and gInventory.isInventoryUsable() will be
        // true.

        // if inventory is unusable, show warning.
        if (!gInventory.isInventoryUsable())
        {
            LLNotificationsUtil::add("InventoryUnusable");
        }

        LLInventoryModelBackgroundFetch::instance().start();
        gInventory.createCommonSystemCategories();
        LLStartUp::setStartupState(STATE_INVENTORY_CALLBACKS );
        display_startup();

        return false;
    }

    //---------------------------------------------------------------------
    // STATE_INVENTORY_CALLBACKS
    //---------------------------------------------------------------------
    if (STATE_INVENTORY_CALLBACKS  == LLStartUp::getStartupState())
    {
        if (!LLInventoryModel::isSysFoldersReady())
        {
            display_startup();
            return false;
        }

        LLInventoryModelBackgroundFetch::instance().start();
        LLAppearanceMgr::instance().initCOFID();
        LLUUID cof_id = LLAppearanceMgr::instance().getCOF();
        LLViewerInventoryCategory* cof = gInventory.getCategory(cof_id);
        if (cof
            && cof->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)
        {
            // Special case, dupplicate request prevention.
            // Cof folder will be requested via FetchCOF
            // in appearance manager, prevent recursive fetch
            cof->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
        }


        // It's debatable whether this flag is a good idea - sets all
        // bits, and in general it isn't true that inventory
        // initialization generates all types of changes. Maybe add an
        // INITIALIZE mask bit instead?
        gInventory.addChangedMask(LLInventoryObserver::ALL, LLUUID::null);
        gInventory.notifyObservers();

        display_startup();

        // set up callbacks
        LL_INFOS() << "Registering Callbacks" << LL_ENDL;
        LLMessageSystem* msg = gMessageSystem;
        LL_INFOS() << " Inventory" << LL_ENDL;
        LLInventoryModel::registerCallbacks(msg);
        LL_INFOS() << " AvatarTracker" << LL_ENDL;
        LLAvatarTracker::instance().registerCallbacks(msg);
        LL_INFOS() << " Landmark" << LL_ENDL;
        LLLandmark::registerCallbacks(msg);
        display_startup();

        // request all group information
        LL_INFOS() << "Requesting Agent Data" << LL_ENDL;
        gAgent.sendAgentDataUpdateRequest();
        display_startup();
        // Create the inventory views
        LL_INFOS() << "Creating Inventory Views" << LL_ENDL;
        LLFloaterReg::getInstance("inventory");
        display_startup();
        LLStartUp::setStartupState( STATE_MISC );
        display_startup();

        return false;
    }


    //---------------------------------------------------------------------
    // Misc
    //---------------------------------------------------------------------
    if (STATE_MISC == LLStartUp::getStartupState())
    {
        // We have a region, and just did a big inventory download.
        // We can estimate the user's connection speed, and set their
        // max bandwidth accordingly.  JC
        if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
        {
            // This is actually a pessimistic computation, because TCP may not have enough
            // time to ramp up on the (small) default inventory file to truly measure max
            // bandwidth. JC
            F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS();
            const F32 FAST_RATE_BPS = 600.f * 1024.f;
            const F32 FASTER_RATE_BPS = 750.f * 1024.f;
            F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
            if (rate_bps > FASTER_RATE_BPS
                && rate_bps > max_bandwidth)
            {
                LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
                    << FASTER_RATE_BPS/1024.f
                    << " kbps" << LL_ENDL;
                gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f);
            }
            else if (rate_bps > FAST_RATE_BPS
                && rate_bps > max_bandwidth)
            {
                LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
                    << FAST_RATE_BPS/1024.f
                    << " kbps" << LL_ENDL;
                gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f);
            }

            if (gSavedSettings.getBOOL("ShowHelpOnFirstLogin"))
            {
                gSavedSettings.setBOOL("HelpFloaterOpen", true);
            }

            // Set the show start location to true, now that the user has logged
            // on with this install.
            gSavedSettings.setBOOL("ShowStartLocation", true);
        }

        display_startup();

        // Load stored local environment if needed.
        LLEnvironment::instance().loadFromSettings();

        // *TODO : Uncomment that line once the whole grid migrated to SLM and suppress it from LLAgent::handleTeleportFinished() (llagent.cpp)
        //check_merchant_status();

        display_startup();

        if (gSavedSettings.getBOOL("HelpFloaterOpen"))
        {
            // show default topic
            LLViewerHelp::instance().showTopic("");
        }

        display_startup();

        // We're successfully logged in.
        gSavedSettings.setBOOL("FirstLoginThisInstall", false);

        LLFloaterReg::showInitialVisibleInstances();

        LLFloaterGridStatus::getInstance()->startGridStatusTimer();

        display_startup();

        display_startup();
        // JC: Initializing audio requests many sounds for download.
        init_audio();
        display_startup();

        // JC: Initialize "active" gestures.  This may also trigger
        // many gesture downloads, if this is the user's first
        // time on this machine or -purge has been run.
        LLSD gesture_options
            = LLLoginInstance::getInstance()->getResponse("gestures");
        if (gesture_options.isDefined())
        {
            LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size()
                << LL_ENDL;
            uuid_vec_t item_ids;
            for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(),
                end = gesture_options.endArray(); resp_it != end; ++resp_it)
            {
                // If the id is not specifed in the LLSD,
                // the LLSD operator[]() will return a null LLUUID.
                LLUUID item_id = (*resp_it)["item_id"];
                LLUUID asset_id = (*resp_it)["asset_id"];

                if (item_id.notNull() && asset_id.notNull())
                {
                    // Could schedule and delay these for later.
                    const bool no_inform_server = false;
                    const bool no_deactivate_similar = false;
                    LLGestureMgr::instance().activateGestureWithAsset(item_id, asset_id,
                                         no_inform_server,
                                         no_deactivate_similar);
                    // We need to fetch the inventory items for these gestures
                    // so we have the names to populate the UI.
                    item_ids.push_back(item_id);
                }
            }
            // no need to add gesture to inventory observer, it's already made in constructor
            LLGestureMgr::instance().setFetchIDs(item_ids);
            LLGestureMgr::instance().startFetch();
        }
        gDisplaySwapBuffers = true;
        display_startup();

        LLMessageSystem* msg = gMessageSystem;
        msg->setHandlerFuncFast(_PREHASH_SoundTrigger,              process_sound_trigger);
        msg->setHandlerFuncFast(_PREHASH_PreloadSound,              process_preload_sound);
        msg->setHandlerFuncFast(_PREHASH_AttachedSound,             process_attached_sound);
        msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange,   process_attached_sound_gain_change);

        LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;

        LL_DEBUGS("SceneLoadTiming", "Start") << "Scene Load Started " << LL_ENDL;
        gRenderStartTime.reset();
        gForegroundTime.reset();

        // HACK: Inform simulator of window size.
        // Do this here so it's less likely to race with RegisterNewAgent.
        // TODO: Put this into RegisterNewAgent
        // JC - 7/20/2002
        gViewerWindow->sendShapeToSim();

        LLPresetsManager::getInstance()->createMissingDefault(PRESETS_CAMERA);

        // The reason we show the alert is because we want to
        // reduce confusion for when you log in and your provided
        // location is not your expected location. So, if this is
        // your first login, then you do not have an expectation,
        // thus, do not show this alert.
        if (!gAgent.isFirstLogin())
        {
            LL_INFOS() << "gAgentStartLocation : " << gAgentStartLocation << LL_ENDL;
            LLSLURL start_slurl = LLStartUp::getStartSLURL();
            LL_DEBUGS("AppInit") << "start slurl "<<start_slurl.asString()<<LL_ENDL;

            if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) ||
                ((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) ||
                ((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home")))
            {
                if (start_slurl.getType() == LLSLURL::LAST_LOCATION
                    && gAgentStartLocation == "last"
                    && gSavedSettings.getBOOL("RestoreCameraPosOnLogin"))
                {
                    // restore old camera pos
                    gAgentCamera.setFocusOnAvatar(false, false);
                    gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
                    bool limit_hit = false;
                    gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit);
                    if (limit_hit)
                    {
                        gAgentCamera.setFocusOnAvatar(true, false);
                    }
                    gAgentCamera.stopCameraAnimation();
                }
            }
            else
            {
                std::string msg;
                switch(start_slurl.getType())
                {
                    case LLSLURL::LOCATION:
                    {

                        msg = "AvatarMovedDesired";
                        break;
                    }
                    case LLSLURL::HOME_LOCATION:
                    {
                        msg = "AvatarMovedHome";
                        break;
                    }
                    default:
                    {
                        msg = "AvatarMovedLast";
                    }
                }
                LLNotificationsUtil::add(msg);
            }
        }

        display_startup();
        //DEV-17797.  get null folder.  Any items found here moved to Lost and Found
        LLInventoryModelBackgroundFetch::instance().findLostItems();
        display_startup();

        LLStartUp::setStartupState( STATE_PRECACHE );
        timeout.reset();
        return false;
    }

    if (STATE_PRECACHE == LLStartUp::getStartupState())
    {
        display_startup();
        F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY;

        // We now have an inventory skeleton, so if this is a user's first
        // login, we can start setting up their clothing and avatar
        // appearance.  This helps to avoid the generic "Ruth" avatar in
        // the orientation island tutorial experience. JC
        if (gAgent.isFirstLogin()
            && !sInitialOutfit.empty()    // registration set up an outfit
            && !sInitialOutfitGender.empty() // and a gender
            && isAgentAvatarValid()   // can't wear clothes without object
            && !gAgent.isOutfitChosen()) // nothing already loading
        {
            // Start loading the wearables, textures, gestures
            LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
        }
        // If not first login, we need to fetch COF contents and
        // compute appearance from that.
        if (isAgentAvatarValid() && !gAgent.isFirstLogin() && !gAgent.isOutfitChosen())
        {
            gAgentWearables.notifyLoadingStarted();
            gAgent.setOutfitChosen(true);
            gAgentWearables.sendDummyAgentWearablesUpdate();
            callAfterCOFFetch(set_flags_and_update_appearance);
        }

        display_startup();

        // wait precache-delay and for agent's avatar or a lot longer.
        if ((timeout_frac > 1.f) && isAgentAvatarValid())
        {
            LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
        }
        else if (timeout_frac > 10.f)
        {
            // If we exceed the wait above while isAgentAvatarValid is
            // not true yet, we will change startup state and
            // eventually (once avatar does get created) wind up at
            // the gender chooser. This should occur only in very
            // unusual circumstances, so set the timeout fairly high
            // to minimize mistaken hits here.
            LL_WARNS() << "Wait for valid avatar state exceeded "
                    << timeout.getElapsedTimeF32() << " will invoke gender chooser" << LL_ENDL;
            LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
        }
        else
        {
            update_texture_fetch();
            set_startup_status(0.60f + 0.30f * timeout_frac,
                LLTrans::getString("LoginPrecaching"),
                    gAgent.mMOTD.c_str());
            display_startup();
        }

        return true;
    }

    if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState())
    {
        static LLFrameTimer wearables_timer;

        const F32 wearables_time = wearables_timer.getElapsedTimeF32();
        const F32 MAX_WEARABLES_TIME = 10.f;

        if (!gAgent.isOutfitChosen() && isAgentAvatarValid())
        {
            // No point in waiting for clothing, we don't even know
            // what outfit we want.  Pop up a gender chooser dialog to
            // ask and proceed to draw the world. JC
            //
            // *NOTE: We might hit this case even if we have an
            // initial outfit, but if the load hasn't started
            // already then something is wrong so fall back
            // to generic outfits. JC
            LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(),
                callback_choose_gender);
            LLStartUp::setStartupState( STATE_CLEANUP );
        }

        display_startup();

        if (gAgent.isOutfitChosen() && (wearables_time > MAX_WEARABLES_TIME))
        {
            if (gInventory.isInventoryUsable())
            {
                LLNotificationsUtil::add("ClothingLoading");
            }
            record(LLStatViewer::LOADING_WEARABLES_LONG_DELAY, wearables_time);
            LLStartUp::setStartupState( STATE_CLEANUP );
        }
        else if (gAgent.isFirstLogin()
                && isAgentAvatarValid()
                && gAgentAvatarp->isFullyLoaded())
        {
            // wait for avatar to be completely loaded
            if (isAgentAvatarValid()
                && gAgentAvatarp->isFullyLoaded())
            {
                LL_DEBUGS("Avatar") << "avatar fully loaded" << LL_ENDL;
                LLStartUp::setStartupState( STATE_CLEANUP );
                return true;
            }
        }
        else
        {
            // OK to just get the wearables
            if ( gAgentWearables.areWearablesLoaded() )
            {
                // We have our clothing, proceed.
                LL_DEBUGS("Avatar") << "wearables loaded" << LL_ENDL;
                LLStartUp::setStartupState( STATE_CLEANUP );
                return true;
            }
        }
        //fall through this frame to STATE_CLEANUP
    }

    if (STATE_CLEANUP == LLStartUp::getStartupState())
    {
        set_startup_status(1.0, "", "");
        display_startup();

        if (!mBenefitsSuccessfullyInit)
        {
            LLNotificationsUtil::add("FailedToGetBenefits", LLSD(), LLSD(), boost::bind(on_benefits_failed_callback, _1, _2));
        }

        // Let the map know about the inventory.
        LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
        if(floater_world_map)
        {
            floater_world_map->observeInventory(&gInventory);
            floater_world_map->observeFriends();
        }
        gViewerWindow->showCursor();
        gViewerWindow->getWindow()->resetBusyCount();
        gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
        LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL;
        //gViewerWindow->revealIntroPanel();
        gViewerWindow->setStartupComplete();
        gViewerWindow->setProgressCancelButtonVisible(false);
        display_startup();

        // We're not away from keyboard, even though login might have taken
        // a while. JC
        gAgent.clearAFK();

        // Have the agent start watching the friends list so we can update proxies
        gAgent.observeFriends();

        // Start automatic replay if the flag is set.
        if (gSavedSettings.getBOOL("StatsAutoRun") || gAgentPilot.getReplaySession())
        {
            LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
            gAgentPilot.startPlayback();
        }

        show_debug_menus(); // Debug menu visiblity and First Use trigger

        // If we've got a startup URL, dispatch it
        //LLStartUp::dispatchURL();

        // Retrieve information about the land data
        // (just accessing this the first time will fetch it,
        // then the data is cached for the viewer's lifetime)
        LLProductInfoRequestManager::instance();

        // *FIX:Mani - What do I do here?
        // Need we really clear the Auth response data?
        // Clean up the userauth stuff.
        // LLUserAuth::getInstance()->reset();

        LLStartUp::setStartupState( STATE_STARTED );
        display_startup();

        // Unmute audio if desired and setup volumes.
        // This is a not-uncommon crash site, so surround it with
        // LL_INFOS() output to aid diagnosis.
        LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
        audio_update_volume();
        LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;

        // reset keyboard focus to sane state of pointing at world
        gFocusMgr.setKeyboardFocus(NULL);

        LLAppViewer::instance()->handleLoginComplete();

        LLAgentPicksInfo::getInstance()->requestNumberOfPicks();

        display_startup();

        llassert(LLPathfindingManager::getInstance() != NULL);
        LLPathfindingManager::getInstance()->initSystem();

        gAgentAvatarp->sendHoverHeight();

        // look for parcels we own
        send_places_query(LLUUID::null,
            LLUUID::null,
            "",
            DFQ_AGENT_OWNED,
            LLParcel::C_ANY,
            "");

        LLUIUsage::instance().clear();

        LLPerfStats::StatsRecorder::setAutotuneInit();

        return true;
    }

    return true;
}

//
// local function definition
//

void login_show()
{
    LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;

    // Hide the toolbars: may happen to come back here if login fails after login agent but before login in region
    if (gToolBarView)
    {
        gToolBarView->setVisible(false);
    }

    LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), login_callback, NULL );
}

// Callback for when login screen is closed.  Option 0 = connect, option 1 = quit.
void login_callback(S32 option, void *userdata)
{
    const S32 CONNECT_OPTION = 0;
    const S32 QUIT_OPTION = 1;

    if (CONNECT_OPTION == option)
    {
        LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
        return;
    }
    else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION
    {
        if (!gSavedSettings.getBOOL("RememberPassword"))
        {
            // turn off the setting and write out to disk
            gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , true );
            LLUIColorTable::instance().saveUserSettings();
        }

        // Next iteration through main loop should shut down the app cleanly.
        LLAppViewer::instance()->userQuit();

        if (LLAppViewer::instance()->quitRequested())
        {
            LLPanelLogin::closePanel();
        }
        return;
    }
    else
    {
        LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL;
    }
}

void release_notes_coro(const std::string url)
{
    if (url.empty())
    {
        return;
    }

    LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
    LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
        httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("releaseNotesCoro", httpPolicy));
    LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
    LLCore::HttpOptions::ptr_t httpOpts = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions);

    httpOpts->setHeadersOnly(true); // only making sure it isn't 404 or something like that

    LLSD result = httpAdapter->getAndSuspend(httpRequest, url, httpOpts);

    LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
    LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);

    if (!status)
    {
        return;
    }

    LLWeb::loadURLInternal(url);
}

/**
* Check if user is running a new version of the viewer.
* Display the Release Notes if it's not overriden by the "UpdaterShowReleaseNotes" setting.
*/
void show_release_notes_if_required()
{
    static bool release_notes_shown = false;
    // We happen to know that instantiating LLVersionInfo implicitly
    // instantiates the LLEventMailDrop named "relnotes", which we (might) use
    // below. If viewer release notes stop working, might be because that
    // LLEventMailDrop got moved out of LLVersionInfo and hasn't yet been
    // instantiated.
    if (!release_notes_shown && (LLVersionInfo::instance().getChannelAndVersion() != gLastRunVersion)
        && LLVersionInfo::instance().getViewerMaturity() != LLVersionInfo::TEST_VIEWER // don't show Release Notes for the test builds
        && gSavedSettings.getBOOL("UpdaterShowReleaseNotes")
        && !gSavedSettings.getBOOL("FirstLoginThisInstall"))
    {

#if LL_RELEASE_FOR_DOWNLOAD
        if (!gSavedSettings.getBOOL("CmdLineSkipUpdater")
            && !LLAppViewer::instance()->isUpdaterMissing())
        {
            // Instantiate a "relnotes" listener which assumes any arriving event
            // is the release notes URL string. Since "relnotes" is an
            // LLEventMailDrop, this listener will be invoked whether or not the
            // URL has already been posted. If so, it will fire immediately;
            // otherwise it will fire whenever the URL is (later) posted. Either
            // way, it will display the release notes as soon as the URL becomes
            // available.
            LLEventPumps::instance().obtain("relnotes").listen(
                "showrelnotes",
                [](const LLSD& url) {
                    LLCoros::instance().launch("releaseNotesCoro",
                    boost::bind(&release_notes_coro, url.asString()));
                return false;
            });
        }
        else
#endif // LL_RELEASE_FOR_DOWNLOAD
        {
            LLSD info(LLAppViewer::instance()->getViewerInfo());
            std::string url = info["VIEWER_RELEASE_NOTES_URL"].asString();
            LLCoros::instance().launch("releaseNotesCoro",
                                       boost::bind(&release_notes_coro, url));
        }
        release_notes_shown = true;
    }
}

void show_first_run_dialog()
{
    LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback);
}

bool first_run_dialog_callback(const LLSD& notification, const LLSD& response)
{
    S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
    if (0 == option)
    {
        LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL;
        LLWeb::loadURLExternal(LLTrans::getString("create_account_url") );
    }

    LLPanelLogin::giveFocus();
    return false;
}



void set_startup_status(const F32 frac, const std::string& string, const std::string& msg)
{
    gViewerWindow->setProgressPercent(frac*100);
    gViewerWindow->setProgressString(string);

    gViewerWindow->setProgressMessage(msg);
}

bool login_alert_status(const LLSD& notification, const LLSD& response)
{
    S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
    // Buttons
    switch( option )
    {
        case 0:     // OK
            break;
      //  case 1:     // Help
      //      LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") );
      //      break;
        case 2:     // Teleport
            // Restart the login process, starting at our home locaton
      LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
            LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
            break;
        default:
            LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL;
    }

    LLPanelLogin::giveFocus();
    return false;
}


void use_circuit_callback(void**, S32 result)
{
    // bail if we're quitting.
    if(LLApp::isExiting()) return;
    if( !gUseCircuitCallbackCalled )
    {
        gUseCircuitCallbackCalled = true;
        if (result)
        {
            // Make sure user knows something bad happened. JC
            LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
            if (gRememberPassword)
            {
                LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
            }
            else
            {
                LLNotificationsUtil::add("LoginPacketNeverReceivedNoTP", LLSD(), LLSD(), login_alert_status);
            }
            reset_login();
        }
        else
        {
            gGotUseCircuitCodeAck = true;
        }
    }
}

void register_viewer_callbacks(LLMessageSystem* msg)
{
    msg->setHandlerFuncFast(_PREHASH_LayerData,             process_layer_data );
    msg->setHandlerFuncFast(_PREHASH_ObjectUpdate,              process_object_update );
    msg->setHandlerFunc("ObjectUpdateCompressed",               process_compressed_object_update );
    msg->setHandlerFunc("ObjectUpdateCached",                   process_cached_object_update );
    msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved );
    msg->setHandlerFunc("SimStats",             process_sim_stats);
    msg->setHandlerFuncFast(_PREHASH_HealthMessage,         process_health_message );
    msg->setHandlerFuncFast(_PREHASH_EconomyData,               process_economy_data);
    msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo);

    msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator,     process_chat_from_simulator);
    msg->setHandlerFuncFast(_PREHASH_KillObject,                process_kill_object,    NULL);
    msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage,    process_time_synch,     NULL);
    msg->setHandlerFuncFast(_PREHASH_EnableSimulator,           process_enable_simulator);
    msg->setHandlerFuncFast(_PREHASH_DisableSimulator,          process_disable_simulator);
    msg->setHandlerFuncFast(_PREHASH_KickUser,                  process_kick_user,      NULL);

    msg->setHandlerFunc("CrossedRegion", process_crossed_region);
    msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish);

    msg->setHandlerFuncFast(_PREHASH_AlertMessage,             process_alert_message);
    msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message);
    msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert,             process_mean_collision_alert_message,  NULL);
    msg->setHandlerFunc("ViewerFrozenMessage",             process_frozen_message);

    msg->setHandlerFuncFast(_PREHASH_NameValuePair,         process_name_value);
    msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair,   process_remove_name_value);
    msg->setHandlerFuncFast(_PREHASH_AvatarAnimation,       process_avatar_animation);
    msg->setHandlerFuncFast(_PREHASH_ObjectAnimation,       process_object_animation);
    msg->setHandlerFuncFast(_PREHASH_AvatarAppearance,      process_avatar_appearance);
    msg->setHandlerFuncFast(_PREHASH_CameraConstraint,      process_camera_constraint);
    msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse,     process_avatar_sit_response);
    msg->setHandlerFunc("SetFollowCamProperties",           process_set_follow_cam_properties);
    msg->setHandlerFunc("ClearFollowCamProperties",         process_clear_follow_cam_properties);

    msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage,    process_improved_im);
    msg->setHandlerFuncFast(_PREHASH_ScriptQuestion,            process_script_question);
    msg->setHandlerFuncFast(_PREHASH_ObjectProperties,          LLSelectMgr::processObjectProperties, NULL);
    msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily,    LLSelectMgr::processObjectPropertiesFamily, NULL);
    msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect);

    msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply,     process_money_balance_reply,    NULL);
    msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate,      LLWorld::processCoarseUpdate, NULL);
    msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory,        LLViewerObject::processTaskInv, NULL);
    msg->setHandlerFuncFast(_PREHASH_DerezContainer,            process_derez_container, NULL);
    msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply,
                        &LLLiveLSLEditor::processScriptRunningReply);

    msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack);

    msg->setHandlerFunc("LogoutReply", process_logout_reply);

    //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility,
    //                  &LLAgent::processAddModifyAbility);
    //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility,
    //                  &LLAgent::processRemoveModifyAbility);
    msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate,
                        &LLAgent::processAgentDataUpdate);
    msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate,
                        &LLAgent::processAgentGroupDataUpdate);
    msg->setHandlerFunc("AgentDropGroup",
                        &LLAgent::processAgentDropGroup);
    // land ownership messages
    msg->setHandlerFuncFast(_PREHASH_ParcelOverlay,
                        LLViewerParcelMgr::processParcelOverlay);
    msg->setHandlerFuncFast(_PREHASH_ParcelProperties,
                        LLViewerParcelMgr::processParcelProperties);
    msg->setHandlerFunc("ParcelAccessListReply",
        LLViewerParcelMgr::processParcelAccessListReply);
    msg->setHandlerFunc("ParcelDwellReply",
        LLViewerParcelMgr::processParcelDwellReply);

    msg->setHandlerFunc("AvatarPropertiesReply",
                        &LLAvatarPropertiesProcessor::processAvatarLegacyPropertiesReply);
    msg->setHandlerFunc("AvatarInterestsReply",
                        &LLAvatarPropertiesProcessor::processAvatarInterestsReply);
    msg->setHandlerFunc("AvatarGroupsReply",
                        &LLAvatarPropertiesProcessor::processAvatarGroupsReply);
    msg->setHandlerFunc("AvatarNotesReply",
                        &LLAvatarPropertiesProcessor::processAvatarNotesReply);
    msg->setHandlerFunc("AvatarPicksReply",
                        &LLAvatarPropertiesProcessor::processAvatarPicksReply);
    msg->setHandlerFunc("AvatarClassifiedReply",
                        &LLAvatarPropertiesProcessor::processAvatarClassifiedsReply);

    msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
                        LLGroupMgr::processCreateGroupReply);
    msg->setHandlerFuncFast(_PREHASH_JoinGroupReply,
                        LLGroupMgr::processJoinGroupReply);
    msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply,
                        LLGroupMgr::processEjectGroupMemberReply);
    msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply,
                        LLGroupMgr::processLeaveGroupReply);
    msg->setHandlerFuncFast(_PREHASH_GroupProfileReply,
                        LLGroupMgr::processGroupPropertiesReply);

    // ratings deprecated
    // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
    //                  LLFloaterRate::processReputationIndividualReply);

    msg->setHandlerFunc("ScriptControlChange",
                        LLAgent::processScriptControlChange );

    msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect);

    msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers);

    msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply,
                            LLPanelGroupLandMoney::processGroupAccountSummaryReply);
    msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply,
                            LLPanelGroupLandMoney::processGroupAccountDetailsReply);
    msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply,
                            LLPanelGroupLandMoney::processGroupAccountTransactionsReply);

    msg->setHandlerFuncFast(_PREHASH_UserInfoReply,
        process_user_info_reply);

    msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL);

    msg->setHandlerFunc("TeleportStart", process_teleport_start );
    msg->setHandlerFunc("TeleportProgress", process_teleport_progress);
    msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL);
    msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL);

    msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL);

    msg->setHandlerFuncFast(_PREHASH_GroupMembersReply,
                        LLGroupMgr::processGroupMembersReply);
    msg->setHandlerFunc("GroupRoleDataReply",
                        LLGroupMgr::processGroupRoleDataReply);
    msg->setHandlerFunc("GroupRoleMembersReply",
                        LLGroupMgr::processGroupRoleMembersReply);
    msg->setHandlerFunc("GroupTitlesReply",
                        LLGroupMgr::processGroupTitlesReply);
    // Special handler as this message is sometimes used for group land.
    msg->setHandlerFunc("PlacesReply", process_places_reply);
    msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply);

    msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply);

        // directory search
    msg->setHandlerFuncFast(_PREHASH_DirPeopleReply, FSPanelSearchPeople::processSearchReply);
    msg->setHandlerFuncFast(_PREHASH_DirPlacesReply, FSPanelSearchPlaces::processSearchReply);
    msg->setHandlerFuncFast(_PREHASH_DirGroupsReply, FSPanelSearchGroups::processSearchReply);
    msg->setHandlerFuncFast(_PREHASH_DirEventsReply, FSPanelSearchEvents::processSearchReply);
    msg->setHandlerFuncFast(_PREHASH_DirLandReply,   FSPanelSearchLand::processSearchReply);
    msg->setHandlerFuncFast(_PREHASH_DirClassifiedReply,  FSPanelSearchClassifieds::processSearchReply);

    msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply);
    msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply);
    msg->setHandlerFunc("EventInfoReply", LLEventNotifier::processEventInfoReply);

    msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply);
    msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply);
    msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply);
    msg->setHandlerFunc("ScriptDialog", process_script_dialog);
    msg->setHandlerFunc("LoadURL", process_load_url);
    msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request);
    msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply);

    // calling cards
    msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard);
    msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard);
    msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard);

    msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply);

    msg->setHandlerFunc("InitiateDownload", process_initiate_download);
    msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
    msg->setHandlerFunc("GenericMessage", process_generic_message);
    msg->setHandlerFunc("GenericStreamingMessage", process_generic_streaming_message);
    msg->setHandlerFunc("LargeGenericMessage", process_large_generic_message);

    msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
}

void asset_callback_nothing(const LLUUID&, LLAssetType::EType, void*, S32)
{
    // nothing
}

const S32 OPT_CLOSED_WINDOW = -1;
const S32 OPT_MALE = 0;
const S32 OPT_FEMALE = 1;
const S32 OPT_TRUST_CERT = 0;
const S32 OPT_CANCEL_TRUST = 1;

bool callback_choose_gender(const LLSD& notification, const LLSD& response)
{

    // These defaults are returned from the server on login.  They are set in login.xml.
    // If no default is returned from the server, they are retrieved from settings.xml.

    S32 option = LLNotification::getSelectedOption(notification, response);
    switch(option)
    {
        case OPT_MALE:
            LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultMaleAvatar"), "male" );
            break;

        case OPT_FEMALE:
        case OPT_CLOSED_WINDOW:
        default:
            LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultFemaleAvatar"), "female" );
            break;
    }
    return false;
}

std::string get_screen_filename(const std::string& pattern)
{
    if (LLGridManager::getInstance()->isInProductionGrid())
    {
        return llformat(pattern.c_str(), "");
    }
    else
    {
        const std::string& grid_id_str = LLGridManager::getInstance()->getGridId();
        const std::string& grid_id_lower = utf8str_tolower(grid_id_str);
        std::string grid = "." + grid_id_lower;
        return llformat(pattern.c_str(), grid.c_str());
    }
}

//static
std::string LLStartUp::getScreenLastFilename()
{
    return get_screen_filename(SCREEN_LAST_FILENAME);
}

//static
std::string LLStartUp::getScreenHomeFilename()
{
    return get_screen_filename(SCREEN_HOME_FILENAME);
}

//static
void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
                                   const std::string& gender_name )
{
    LL_DEBUGS() << "starting" << LL_ENDL;

    // Not going through the processAgentInitialWearables path, so need to set this here.
    LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
    // Initiate creation of COF, since we're also bypassing that.
    gInventory.ensureCategoryForTypeExists(LLFolderType::FT_CURRENT_OUTFIT);
    LLAppearanceMgr::getInstance()->initCOFID();

    ESex gender;
    if (gender_name == "male")
    {
        LL_DEBUGS() << "male" << LL_ENDL;
        gender = SEX_MALE;
    }
    else
    {
        LL_DEBUGS() << "female" << LL_ENDL;
        gender = SEX_FEMALE;
    }

    if (!isAgentAvatarValid())
    {
        LL_WARNS() << "Trying to load an initial outfit for an invalid agent avatar" << LL_ENDL;
        return;
    }

    gAgentAvatarp->setSex(gender);

    // try to find the requested outfit or folder

    // -- check for existing outfit in My Outfits
    bool do_copy = false;
    LLUUID cat_id = findDescendentCategoryIDByName(
        gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS),
        outfit_folder_name);

    // -- check for existing folder in Library
    if (cat_id.isNull())
    {
        cat_id = findDescendentCategoryIDByName(
            gInventory.getLibraryRootFolderID(),
            outfit_folder_name);
        if (!cat_id.isNull())
        {
            do_copy = true;
        }
    }

    if (cat_id.isNull())
    {
        // -- final fallback: create standard wearables
        LL_DEBUGS() << "standard wearables" << LL_ENDL;
        gAgentWearables.createStandardWearables();
    }
    else
    {
        bool do_append = false;
        LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
        // Need to fetch cof contents before we can wear.
        if (do_copy)
        {
            callAfterCOFFetch(boost::bind(&LLAppearanceMgr::wearInventoryCategory, LLAppearanceMgr::getInstance(), cat, do_copy, do_append));
        }
        else
        {
            callAfterCategoryLinksFetch(cat_id, boost::bind(&LLAppearanceMgr::wearInventoryCategory, LLAppearanceMgr::getInstance(), cat, do_copy, do_append));
        }
        LL_DEBUGS() << "initial outfit category id: " << cat_id << LL_ENDL;
    }

    gAgent.setOutfitChosen(true);
    gAgentWearables.sendDummyAgentWearablesUpdate();
}

std::string& LLStartUp::getInitialOutfitName()
{
    return sInitialOutfit;
}

std::string LLStartUp::getUserId()
{
    if (gUserCredential.isNull())
    {
        return "";
    }
    return gUserCredential->userID();
}


// frees the bitmap
void release_start_screen()
{
    LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL;
    gStartTexture = NULL;
}


// static
std::string LLStartUp::startupStateToString(EStartupState state)
{
#define RTNENUM(E) case E: return #E
    switch(state){
        RTNENUM( STATE_FIRST );
        RTNENUM( STATE_BROWSER_INIT );
        RTNENUM( STATE_LOGIN_SHOW );
        RTNENUM( STATE_LOGIN_WAIT );
        RTNENUM( STATE_LOGIN_CLEANUP );
        RTNENUM( STATE_LOGIN_AUTH_INIT );
        RTNENUM( STATE_LOGIN_CURL_UNSTUCK );
        RTNENUM( STATE_LOGIN_PROCESS_RESPONSE );
        RTNENUM( STATE_WORLD_INIT );
        RTNENUM( STATE_MULTIMEDIA_INIT );
        RTNENUM( STATE_FONT_INIT );
        RTNENUM( STATE_SEED_GRANTED_WAIT );
        RTNENUM( STATE_SEED_CAP_GRANTED );
        RTNENUM( STATE_WORLD_WAIT );
        RTNENUM( STATE_AGENT_SEND );
        RTNENUM( STATE_AGENT_WAIT );
        RTNENUM( STATE_INVENTORY_SEND );
        RTNENUM(STATE_INVENTORY_CALLBACKS );
        RTNENUM( STATE_INVENTORY_SKEL );
        RTNENUM( STATE_INVENTORY_SEND2 );
        RTNENUM( STATE_MISC );
        RTNENUM( STATE_PRECACHE );
        RTNENUM( STATE_WEARABLES_WAIT );
        RTNENUM( STATE_CLEANUP );
        RTNENUM( STATE_STARTED );
    default:
        return llformat("(state #%d)", state);
    }
#undef RTNENUM
}

// static
void LLStartUp::setStartupState( EStartupState state )
{
    LL_INFOS("AppInit") << "Startup state changing from " <<
        getStartupStateString() << " to " <<
        startupStateToString(state) << LL_ENDL;

    getPhases().stopPhase(getStartupStateString());
    gStartupState = state;
    getPhases().startPhase(getStartupStateString());

    postStartupState();
}

void LLStartUp::postStartupState()
{
    LLSD stateInfo;
    stateInfo["str"] = getStartupStateString();
    stateInfo["enum"] = gStartupState;
    sStateWatcher->post(stateInfo);
    gDebugInfo["StartupState"] = getStartupStateString();
}


void reset_login()
{
    gAgentWearables.cleanup();
    gAgentCamera.cleanup();
    gAgent.cleanup();
    gSky.cleanup(); // mVOSkyp is an inworld object.
    LLWorld::getInstance()->resetClass();
    LLAppearanceMgr::getInstance()->cleanup();

    if ( gViewerWindow )
    {   // Hide menus and normal buttons
        gViewerWindow->setNormalControlsVisible( false );
        gLoginMenuBarView->setVisible( true );
        gLoginMenuBarView->setEnabled( true );
    }

    // Hide any other stuff
    LLFloaterReg::hideVisibleInstances();

    if (LLStartUp::getStartupState() > STATE_WORLD_INIT)
    {
        gViewerWindow->resetStatusBarContainer();
    }
    LLStartUp::setStartupState( STATE_BROWSER_INIT );

    if (LLVoiceClient::instanceExists())
    {
        LLVoiceClient::getInstance()->terminate();
    }

    // Clear any verified certs and verify them again on next login
    // to ensure cert matches server instead of just getting reused
    LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore("");
    store->clearSertCache();
}

//---------------------------------------------------------------------------

// Initialize all plug-ins except the web browser (which was initialized
// early, before the login screen). JC
void LLStartUp::multimediaInit()
{
    LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL;
    std::string msg = LLTrans::getString("LoginInitializingMultimedia");
    set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str());
    display_startup();
}

void LLStartUp::fontInit()
{
    LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL;
    std::string msg = LLTrans::getString("LoginInitializingFonts");
    set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str());
    display_startup();

    LLFontGL::loadDefaultFonts();
}

void LLStartUp::initNameCache()
{
    // Can be called multiple times
    if ( gCacheName ) return;

    gCacheName = new LLCacheName(gMessageSystem);
    gCacheName->addObserver(&callback_cache_name);
    gCacheName->localizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting"));
    gCacheName->localizeCacheName("nobody", LLTrans::getString("AvatarNameNobody"));
    gCacheName->localizeCacheName("none", LLTrans::getString("GroupNameNone"));
    // Load stored cache if possible
    LLAppViewer::instance()->loadNameCache();

    // Start cache in not-running state until we figure out if we have
    // capabilities for display name lookup
    LLAvatarNameCache* cache_inst = LLAvatarNameCache::getInstance();
    cache_inst->setUsePeopleAPI(gSavedSettings.getBOOL("UsePeopleAPI"));
    cache_inst->setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames"));
    cache_inst->setUseUsernames(gSavedSettings.getBOOL("NameTagShowUsernames"));
}


void LLStartUp::initExperiences()
{
    // Should trigger loading the cache.
    LLExperienceCache::instance().setCapabilityQuery(
        boost::bind(&LLAgent::getRegionCapability, &gAgent, _1));

    LLExperienceLog::instance().initialize();
}

void LLStartUp::cleanupNameCache()
{
    delete gCacheName;
    gCacheName = NULL;
}

bool LLStartUp::dispatchURL()
{
    // ok, if we've gotten this far and have a startup URL
    if (!getStartSLURL().isValid())
    {
      return false;
    }
    if(getStartSLURL().getType() != LLSLURL::APP)
    {

        // If we started with a location, but we're already
        // at that location, don't pop dialogs open.
        LLVector3 pos = gAgent.getPositionAgent();
        LLVector3 slurlpos = getStartSLURL().getPosition();
        F32 dx = pos.mV[VX] - slurlpos.mV[VX];
        F32 dy = pos.mV[VY] - slurlpos.mV[VY];
        const F32 SLOP = 2.f;   // meters

        if( getStartSLURL().getRegion() != gAgent.getRegion()->getName()
            || (dx*dx > SLOP*SLOP)
            || (dy*dy > SLOP*SLOP) )
        {
            LLURLDispatcher::dispatch(getStartSLURL().getSLURLString(), LLCommandHandler::NAV_TYPE_CLICKED,
                          NULL, false);
        }
        return true;
    }
    return false;
}

void LLStartUp::setStartSLURL(const LLSLURL& slurl)
{
    LL_DEBUGS("AppInit")<<slurl.asString()<<LL_ENDL;

    if ( slurl.isSpatial() )
    {
        std::string new_start = slurl.getSLURLString();
        LL_DEBUGS("AppInit")<<new_start<<LL_ENDL;
        sStartSLURL = slurl;
        LLPanelLogin::onUpdateStartSLURL(slurl); // updates grid if needed

        // remember that this is where we wanted to log in...if the login fails,
        // the next attempt will default to the same place.
        gSavedSettings.setString("NextLoginLocation", new_start);
        // following a successful login, this is cleared
        // and the default reverts to LoginLocation
    }
    else
    {
        LL_WARNS("AppInit")<<"Invalid start SLURL (ignored): "<<slurl.asString()<<LL_ENDL;
    }
}

// static
LLSLURL& LLStartUp::getStartSLURL()
{
    return sStartSLURL;
}

/**
 * Read all proxy configuration settings and set up both the HTTP proxy and
 * SOCKS proxy as needed.
 *
 * Any errors that are encountered will result in showing the user a notification.
 * When an error is encountered,
 *
 * @return Returns true if setup was successful, false if an error was encountered.
 */
bool LLStartUp::startLLProxy()
{
    bool proxy_ok = true;
    std::string httpProxyType = gSavedSettings.getString("HttpProxyType");

    // Set up SOCKS proxy (if needed)
    if (gSavedSettings.getBOOL("Socks5ProxyEnabled"))
    {
        // Determine and update LLProxy with the saved authentication system
        std::string auth_type = gSavedSettings.getString("Socks5AuthType");

        if (auth_type.compare("UserPass") == 0)
        {
            LLPointer<LLCredential> socks_cred = gSecAPIHandler->loadCredential("SOCKS5");
            std::string socks_user = socks_cred->getIdentifier()["username"].asString();
            std::string socks_password = socks_cred->getAuthenticator()["creds"].asString();

            bool ok = LLProxy::getInstance()->setAuthPassword(socks_user, socks_password);

            if (!ok)
            {
                LLNotificationsUtil::add("SOCKS_BAD_CREDS");
                proxy_ok = false;
            }
        }
        else if (auth_type.compare("None") == 0)
        {
            LLProxy::getInstance()->setAuthNone();
        }
        else
        {
            LL_WARNS("Proxy") << "Invalid SOCKS 5 authentication type."<< LL_ENDL;

            // Unknown or missing setting.
            gSavedSettings.setString("Socks5AuthType", "None");

            // Clear the SOCKS credentials.
            LLPointer<LLCredential> socks_cred = new LLCredential("SOCKS5");
            gSecAPIHandler->deleteCredential(socks_cred);

            LLProxy::getInstance()->setAuthNone();
        }

        if (proxy_ok)
        {
            // Start the proxy and check for errors
            // If status != SOCKS_OK, stopSOCKSProxy() will already have been called when startSOCKSProxy() returns.
            LLHost socks_host;
            socks_host.setHostByName(gSavedSettings.getString("Socks5ProxyHost"));
            socks_host.setPort(gSavedSettings.getU32("Socks5ProxyPort"));
            int status = LLProxy::getInstance()->startSOCKSProxy(socks_host);

            if (status != SOCKS_OK)
            {
                LLSD subs;
                subs["HOST"] = gSavedSettings.getString("Socks5ProxyHost");
                subs["PORT"] = (S32)gSavedSettings.getU32("Socks5ProxyPort");

                std::string error_string;

                switch(status)
                {
                    case SOCKS_CONNECT_ERROR: // TCP Fail
                        error_string = "SOCKS_CONNECT_ERROR";
                        break;

                    case SOCKS_NOT_PERMITTED: // SOCKS 5 server rule set refused connection
                        error_string = "SOCKS_NOT_PERMITTED";
                        break;

                    case SOCKS_NOT_ACCEPTABLE: // Selected authentication is not acceptable to server
                        error_string = "SOCKS_NOT_ACCEPTABLE";
                        break;

                    case SOCKS_AUTH_FAIL: // Authentication failed
                        error_string = "SOCKS_AUTH_FAIL";
                        break;

                    case SOCKS_UDP_FWD_NOT_GRANTED: // UDP forward request failed
                        error_string = "SOCKS_UDP_FWD_NOT_GRANTED";
                        break;

                    case SOCKS_HOST_CONNECT_FAILED: // Failed to open a TCP channel to the socks server
                        error_string = "SOCKS_HOST_CONNECT_FAILED";
                        break;

                    case SOCKS_INVALID_HOST: // Improperly formatted host address or port.
                        error_string = "SOCKS_INVALID_HOST";
                        break;

                    default:
                        error_string = "SOCKS_UNKNOWN_STATUS"; // Something strange happened,
                        LL_WARNS("Proxy") << "Unknown return from LLProxy::startProxy(): " << status << LL_ENDL;
                        break;
                }

                LLNotificationsUtil::add(error_string, subs);
                proxy_ok = false;
            }
        }
    }
    else
    {
        LLProxy::getInstance()->stopSOCKSProxy(); // ensure no UDP proxy is running and it's all cleaned up
    }

    if (proxy_ok)
    {
        // Determine the HTTP proxy type (if any)
        if ((httpProxyType.compare("Web") == 0) && gSavedSettings.getBOOL("BrowserProxyEnabled"))
        {
            LLHost http_host;
            http_host.setHostByName(gSavedSettings.getString("BrowserProxyAddress"));
            http_host.setPort(gSavedSettings.getS32("BrowserProxyPort"));
            if (!LLProxy::getInstance()->enableHTTPProxy(http_host, LLPROXY_HTTP))
            {
                LLSD subs;
                subs["HOST"] = http_host.getIPString();
                subs["PORT"] = (S32)http_host.getPort();
                LLNotificationsUtil::add("PROXY_INVALID_HTTP_HOST", subs);
                proxy_ok = false;
            }
        }
        else if ((httpProxyType.compare("Socks") == 0) && gSavedSettings.getBOOL("Socks5ProxyEnabled"))
        {
            LLHost socks_host;
            socks_host.setHostByName(gSavedSettings.getString("Socks5ProxyHost"));
            socks_host.setPort(gSavedSettings.getU32("Socks5ProxyPort"));
            if (!LLProxy::getInstance()->enableHTTPProxy(socks_host, LLPROXY_SOCKS))
            {
                LLSD subs;
                subs["HOST"] = socks_host.getIPString();
                subs["PORT"] = (S32)socks_host.getPort();
                LLNotificationsUtil::add("PROXY_INVALID_SOCKS_HOST", subs);
                proxy_ok = false;
            }
        }
        else if (httpProxyType.compare("None") == 0)
        {
            LLProxy::getInstance()->disableHTTPProxy();
        }
        else
        {
            LL_WARNS("Proxy") << "Invalid other HTTP proxy configuration: " << httpProxyType << LL_ENDL;

            // Set the missing or wrong configuration back to something valid.
            gSavedSettings.setString("HttpProxyType", "None");
            LLProxy::getInstance()->disableHTTPProxy();

            // Leave proxy_ok alone, since this isn't necessarily fatal.
        }
    }

    return proxy_ok;
}

bool login_alert_done(const LLSD& notification, const LLSD& response)
{
    LLPanelLogin::giveFocus();
    return false;
}

// parse the certificate information into args for the
// certificate notifications
LLSD transform_cert_args(LLPointer<LLCertificate> cert)
{
    LLSD args = LLSD::emptyMap();
    std::string value;
    LLSD cert_info;
    cert->getLLSD(cert_info);
    // convert all of the elements in the cert into
    // args for the xml dialog, so we have flexability to
    // display various parts of the cert by only modifying
    // the cert alert dialog xml.
    for(LLSD::map_iterator iter = cert_info.beginMap();
        iter != cert_info.endMap();
        iter++)
    {
        // key usage and extended key usage
        // are actually arrays, and we want to format them as comma separated
        // strings, so special case those.
        LLSDSerialize::toXML(cert_info[iter->first], std::cout);
        if((iter->first == std::string(CERT_KEY_USAGE)) ||
           (iter->first == std::string(CERT_EXTENDED_KEY_USAGE)))
        {
            value = "";
            LLSD usage = cert_info[iter->first];
            for (LLSD::array_iterator usage_iter = usage.beginArray();
                 usage_iter != usage.endArray();
                 usage_iter++)
            {

                if(usage_iter != usage.beginArray())
                {
                    value += ", ";
                }

                value += (*usage_iter).asString();
            }

        }
        else
        {
            value = iter->second.asString();
        }

        std::string name = iter->first;
        std::transform(name.begin(), name.end(), name.begin(),
                       (int(*)(int))toupper);
        args[name.c_str()] = value;
    }
    return args;
}


// when we handle a cert error, give focus back to the login panel
void general_cert_done(const LLSD& notification, const LLSD& response)
{
    LLStartUp::setStartupState( STATE_LOGIN_SHOW );
    LLPanelLogin::giveFocus();
}

// check to see if the user wants to trust the cert.
// if they do, add it to the cert store and
void trust_cert_done(const LLSD& notification, const LLSD& response)
{
    S32 option = LLNotification::getSelectedOption(notification, response);
    switch(option)
    {
        case OPT_TRUST_CERT:
        {
            LLPointer<LLCertificate> cert = gSecAPIHandler->getCertificate(notification["payload"]["certificate"]);
            LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore(gSavedSettings.getString("CertStore"));
            store->add(cert);
            store->save();
            LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
            break;
        }
        case OPT_CANCEL_TRUST:
            reset_login();
            gSavedSettings.setBOOL("AutoLogin", false);
            LLStartUp::setStartupState( STATE_LOGIN_SHOW );
        default:
            LLPanelLogin::giveFocus();
            break;
    }

}

void apply_udp_blacklist(const std::string& csv)
{

    std::string::size_type start = 0;
    std::string::size_type comma = 0;
    do
    {
        comma = csv.find(",", start);
        if (comma == std::string::npos)
        {
            comma = csv.length();
        }
        std::string item(csv, start, comma-start);

        LL_DEBUGS() << "udp_blacklist " << item << LL_ENDL;
        gMessageSystem->banUdpMessage(item);

        start = comma + 1;

    }
    while(comma < csv.length());

}

void on_benefits_failed_callback(const LLSD& notification, const LLSD& response)
{
    LL_WARNS("Benefits") << "Failed to load benefits information" << LL_ENDL;
}

bool init_benefits(LLSD& response)
{
    bool succ = true;

    std::string package_name = response["account_type"].asString();
    const LLSD& benefits_sd = response["account_level_benefits"];
    if (!LLAgentBenefitsMgr::init(package_name, benefits_sd) ||
        !LLAgentBenefitsMgr::initCurrent(package_name, benefits_sd))
    {
        succ = false;
    }
    else
    {
        LL_DEBUGS("Benefits") << "Initialized current benefits, level " << package_name << " from " << benefits_sd << LL_ENDL;
    }
    const LLSD& packages_sd = response["premium_packages"];
    for(LLSD::map_const_iterator package_iter = packages_sd.beginMap();
        package_iter != packages_sd.endMap();
        ++package_iter)
    {
        std::string package_name = package_iter->first;
        const LLSD& benefits_sd = package_iter->second["benefits"];
        if (LLAgentBenefitsMgr::init(package_name, benefits_sd))
        {
            LL_DEBUGS("Benefits") << "Initialized benefits for package " << package_name << " from " << benefits_sd << LL_ENDL;
        }
        else
        {
            LL_WARNS("Benefits") << "Failed init for package " << package_name << " from " << benefits_sd << LL_ENDL;
            succ = false;
        }
    }

    if (!LLAgentBenefitsMgr::has("Base"))
    {
        LL_WARNS("Benefits") << "Benefits info did not include required package Base" << LL_ENDL;
        succ = false;
    }
    if (!LLAgentBenefitsMgr::has("Premium"))
    {
        LL_WARNS("Benefits") << "Benefits info did not include required package Premium" << LL_ENDL;
        succ = false;
    }

    return succ;
}

bool process_login_success_response()
{
    LLSD response = LLLoginInstance::getInstance()->getResponse();

    mBenefitsSuccessfullyInit = init_benefits(response);

    std::string text(response["udp_blacklist"]);
    if(!text.empty())
    {
        apply_udp_blacklist(text);
    }

    // unpack login data needed by the application
    text = response["agent_id"].asString();
    if(!text.empty()) gAgentID.set(text);
    gDebugInfo["AgentID"] = text;

    LLPerfStats::StatsRecorder::setEnabled(gSavedSettings.getBOOL("PerfStatsCaptureEnabled"));
    LLPerfStats::StatsRecorder::setFocusAv(gAgentID);

    // Agent id needed for parcel info request in LLUrlEntryParcel
    // to resolve parcel name.
    LLUrlEntryParcel::setAgentID(gAgentID);

    text = response["session_id"].asString();
    if(!text.empty()) gAgentSessionID.set(text);
    gDebugInfo["SessionID"] = text;

    // Session id needed for parcel info request in LLUrlEntryParcel
    // to resolve parcel name.
    LLUrlEntryParcel::setSessionID(gAgentSessionID);

    text = response["secure_session_id"].asString();
    if(!text.empty()) gAgent.mSecureSessionID.set(text);

    // if the response contains a display name, use that,
    // otherwise if the response contains a first and/or last name,
    // use those.  Otherwise use the credential identifier

    gDisplayName = "";
    if (response.has("display_name"))
    {
        gDisplayName.assign(response["display_name"].asString());
        if(!gDisplayName.empty())
        {
            // Remove quotes from string.  Login.cgi sends these to force
            // names that look like numbers into strings.
            LLStringUtil::replaceChar(gDisplayName, '"', ' ');
            LLStringUtil::trim(gDisplayName);
        }
    }
    std::string first_name;
    if(response.has("first_name"))
    {
        first_name = response["first_name"].asString();
        LLStringUtil::replaceChar(first_name, '"', ' ');
        LLStringUtil::trim(first_name);
        gAgentUsername = first_name;
    }

    if(response.has("last_name") && !gAgentUsername.empty())
    {
        std::string last_name = response["last_name"].asString();
        if (last_name != "Resident")
        {
            LLStringUtil::replaceChar(last_name, '"', ' ');
            LLStringUtil::trim(last_name);
            gAgentUsername = gAgentUsername + " " + last_name;
        }
    }

    if(gDisplayName.empty())
    {
        if(response.has("first_name"))
        {
            gDisplayName.assign(response["first_name"].asString());
            LLStringUtil::replaceChar(gDisplayName, '"', ' ');
            LLStringUtil::trim(gDisplayName);
        }
        if(response.has("last_name"))
        {
            text.assign(response["last_name"].asString());
            LLStringUtil::replaceChar(text, '"', ' ');
            LLStringUtil::trim(text);
            if(!gDisplayName.empty())
            {
                gDisplayName += " ";
            }
            gDisplayName += text;
        }
    }

    if(gDisplayName.empty())
    {
        gDisplayName.assign(gUserCredential->asString());
    }

    // this is their actual ability to access content
    text = response["agent_access_max"].asString();
    if (!text.empty())
    {
        // agent_access can be 'A', 'M', and 'PG'.
        gAgent.setMaturity(text[0]);
    }

    // this is the value of their preference setting for that content
    // which will always be <= agent_access_max
    text = response["agent_region_access"].asString();
    if (!text.empty())
    {
        U32 preferredMaturity = (U32)LLAgent::convertTextToMaturity(text[0]);

        gSavedSettings.setU32("PreferredMaturity", preferredMaturity);
    }

    text = response["start_location"].asString();
    if(!text.empty())
    {
        gAgentStartLocation.assign(text);
    }

    text = response["circuit_code"].asString();
    if(!text.empty())
    {
        gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10);
    }
    std::string sim_ip_str = response["sim_ip"];
    std::string sim_port_str = response["sim_port"];
    if(!sim_ip_str.empty() && !sim_port_str.empty())
    {
        U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10);
        gFirstSim.set(sim_ip_str, sim_port);
        if (gFirstSim.isOk())
        {
            gMessageSystem->enableCircuit(gFirstSim, true);
        }
    }
    std::string region_x_str = response["region_x"];
    std::string region_y_str = response["region_y"];
    if(!region_x_str.empty() && !region_y_str.empty())
    {
        U32 region_x = strtoul(region_x_str.c_str(), NULL, 10);
        U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
        gFirstSimHandle = to_region_handle(region_x, region_y);
    }

    const std::string look_at_str = response["look_at"];
    if (!look_at_str.empty())
    {
        size_t len = look_at_str.size();
        LLMemoryStream mstr((U8*)look_at_str.c_str(), static_cast<S32>(len));
        LLSD sd = LLSDSerialize::fromNotation(mstr, len);
        gAgentStartLookAt = ll_vector3_from_sd(sd);
    }

    text = response["seed_capability"].asString();
    if (!text.empty()) gFirstSimSeedCap = text;

    text = response["seconds_since_epoch"].asString();
    if(!text.empty())
    {
        U32 server_utc_time = strtoul(text.c_str(), NULL, 10);
        if(server_utc_time)
        {
            time_t now = time(NULL);
            gUTCOffset = (server_utc_time - now);

            // Print server timestamp
            LLSD substitution;
            substitution["datetime"] = (S32)server_utc_time;
            std::string timeStr = "[month, datetime, slt] [day, datetime, slt] [year, datetime, slt] [hour, datetime, slt]:[min, datetime, slt]:[second, datetime, slt]";
            LLStringUtil::format(timeStr, substitution);
            LL_INFOS("AppInit") << "Server SLT timestamp: " << timeStr << ". Server-viewer time offset before correction: " << gUTCOffset << "s" << LL_ENDL;
        }
    }

    // this is the base used to construct help URLs
    text = response["help_url_format"].asString();
    if (!text.empty())
    {
        // replace the default help URL format
        gSavedSettings.setString("HelpURLFormat",text);
    }

    std::string home_location = response["home"];
    if(!home_location.empty())
    {
        size_t len = home_location.size();
        LLMemoryStream mstr((U8*)home_location.c_str(), static_cast<S32>(len));
        LLSD sd = LLSDSerialize::fromNotation(mstr, len);
        S32 region_x = sd["region_handle"][0].asInteger();
        S32 region_y = sd["region_handle"][1].asInteger();
        U64 region_handle = to_region_handle(region_x, region_y);
        LLVector3 position = ll_vector3_from_sd(sd["position"]);
        gAgent.setHomePosRegion(region_handle, position);
    }

    gAgent.mMOTD.assign(response["message"]);

    // Options...
    // Each 'option' is an array of submaps.
    // It appears that we only ever use the first element of the array.
    LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"];
    if(inv_root_folder_id.notNull())
    {
        gInventory.setRootFolderID(inv_root_folder_id);
        //gInventory.mock(gAgent.getInventoryRootID());
    }

    LLSD login_flags = response["login-flags"][0];
    if(login_flags.size())
    {
        std::string flag = login_flags["ever_logged_in"];
        if(!flag.empty())
        {
            gAgent.setFirstLogin(flag == "N");
        }

        /*  Flag is currently ignored by the viewer.
        flag = login_flags["stipend_since_login"];
        if(flag == "Y")
        {
            stipend_since_login = true;
        }
        */

        flag = login_flags["gendered"].asString();
        if(flag == "Y")
        {
            // We don't care about this flag anymore; now base whether
            // outfit is chosen on COF contents, initial outfit
            // requested and available, etc.

            //gAgent.setGenderChosen(true);
        }

        bool pacific_daylight_time = false;
        flag = login_flags["daylight_savings"].asString();
        if(flag == "Y")
        {
            pacific_daylight_time = (flag == "Y");
        }

        //setup map of datetime strings to codes and slt & local time offset from utc
        LLStringOps::setupDatetimeInfo(pacific_daylight_time);
    }

    // set up the voice configuration.  Ultimately, we should pass this up as part of each voice
    // channel if we need to move to multiple voice servers per grid.
    LLSD voice_config_info = response["voice-config"];
    if(voice_config_info.has("VoiceServerType"))
    {
        gSavedSettings.setString("VoiceServerType", voice_config_info["VoiceServerType"].asString());
    }

    // Request the map server url
    std::string map_server_url = response["map-server-url"];
    if(!map_server_url.empty())
    {
        // We got an answer from the grid -> use that for map for the current session
        gSavedSettings.setString("CurrentMapServerURL", map_server_url);
        LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL;
    }
    else
    {
        // No answer from the grid -> use the default setting for current session
        map_server_url = gSavedSettings.getString("MapServerURL");
        gSavedSettings.setString("CurrentMapServerURL", map_server_url);
        LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL;
    }

    // Default male and female avatars allowing the user to choose their avatar on first login.
    // These may be passed up by SLE to allow choice of enterprise avatars instead of the standard
    // "new ruth."  Not to be confused with 'initial-outfit' below
    LLSD newuser_config = response["newuser-config"][0];
    if(newuser_config.has("DefaultFemaleAvatar"))
    {
        gSavedSettings.setString("DefaultFemaleAvatar", newuser_config["DefaultFemaleAvatar"].asString());
    }
    if(newuser_config.has("DefaultMaleAvatar"))
    {
        gSavedSettings.setString("DefaultMaleAvatar", newuser_config["DefaultMaleAvatar"].asString());
    }

    // Initial outfit for the user.
    LLSD initial_outfit = response["initial-outfit"][0];
    if(initial_outfit.size())
    {
        std::string flag = initial_outfit["folder_name"];
        if(!flag.empty())
        {
            // Initial outfit is a folder in your inventory,
            // must be an exact folder-name match.
            sInitialOutfit = flag;
        }

        flag = initial_outfit["gender"].asString();
        if(!flag.empty())
        {
            sInitialOutfitGender = flag;
        }
    }

    std::string fake_initial_outfit_name = gSavedSettings.getString("FakeInitialOutfitName");
    if (!fake_initial_outfit_name.empty())
    {
        gAgent.setFirstLogin(true);
        sInitialOutfit = fake_initial_outfit_name;
        if (sInitialOutfitGender.empty())
        {
            sInitialOutfitGender = "female"; // just guess, will get overridden when outfit is worn anyway.
        }

        LL_WARNS() << "Faking first-time login with initial outfit " << sInitialOutfit << LL_ENDL;
    }

    // set the location of the Agent Appearance service, from which we can request
    // avatar baked textures if they are supported by the current region
    std::string agent_appearance_url = response["agent_appearance_service"];
    if (!agent_appearance_url.empty())
    {
        LLAppearanceMgr::instance().setAppearanceServiceURL(agent_appearance_url);
    }

    // Set the location of the snapshot sharing config endpoint
    std::string snapshot_config_url = response["snapshot_config_url"];
    if(!snapshot_config_url.empty())
    {
        gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url);
    }

    // Start the process of fetching the OpenID session cookie for this user login
    std::string openid_url = response["openid_url"];
    if(!openid_url.empty())
    {
        std::string openid_token = response["openid_token"];
        LLViewerMedia::getInstance()->openIDSetup(openid_url, openid_token);
    }


    // Only save mfa_hash for future logins if the user wants their info remembered.
    if(response.has("mfa_hash")
       && gSavedSettings.getBOOL("RememberUser")
       && LLLoginInstance::getInstance()->saveMFA())
    {
        std::string grid(LLGridManager::getInstance()->getGridId());
        std::string user_id(gUserCredential->userID());
        gSecAPIHandler->addToProtectedMap("mfa_hash", grid, user_id, response["mfa_hash"]);
        // TODO(brad) - related to SL-17223 consider building a better interface that sync's automatically
        gSecAPIHandler->syncProtectedMap();
    }
    else if (!LLLoginInstance::getInstance()->saveMFA())
    {
        std::string grid(LLGridManager::getInstance()->getGridId());
        std::string user_id(gUserCredential->userID());
        gSecAPIHandler->removeFromProtectedMap("mfa_hash", grid, user_id);
        gSecAPIHandler->syncProtectedMap();
    }

    bool success = false;
    // JC: gesture loading done below, when we have an asset system
    // in place.  Don't delete/clear gUserCredentials until then.
    if(gAgentID.notNull()
       && gAgentSessionID.notNull()
       && gMessageSystem->mOurCircuitCode
       && gFirstSim.isOk()
       && gInventory.getRootFolderID().notNull())
    {
        success = true;
    }
    LLAppViewer* pApp = LLAppViewer::instance();
    pApp->writeDebugInfo();     //Write our static data now that we have username, session_id, etc.
    return success;
}

void transition_back_to_login_panel(const std::string& emsg)
{
    // Bounce back to the login screen.
    reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW );
    gSavedSettings.setBOOL("AutoLogin", false);
}