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/**
* @file llsprite.h
* @brief LLSprite class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLSPRITE_H
#define LL_LLSPRITE_H
////#include "vmath.h"
//#include "llmath.h"
#include "v3math.h"
#include "v4math.h"
#include "v4color.h"
#include "lluuid.h"
#include "llgl.h"
#include "llviewerimage.h"
class LLViewerCamera;
class LLFace;
class LLSprite
{
public:
LLSprite(const LLUUID &image_uuid);
~LLSprite();
void render(LLViewerCamera * camerap);
F32 getWidth() const { return mWidth; }
F32 getHeight() const { return mHeight; }
F32 getYaw() const { return mYaw; }
F32 getPitch() const { return mPitch; }
F32 getAlpha() const { return mColor.mV[VALPHA]; }
LLVector3 getPosition() const { return mPosition; }
LLColor4 getColor() const { return mColor; }
void setPosition(const LLVector3 &position);
void setPitch(const F32 pitch);
void setSize(const F32 width, const F32 height);
void setYaw(const F32 yaw);
void setFollow(const BOOL follow);
void setUseCameraUp(const BOOL use_up);
void setTexMode(LLGLenum mode);
void setColor(const LLColor4 &color);
void setColor(const F32 r, const F32 g, const F32 b, const F32 a);
void setAlpha(const F32 alpha) { mColor.mV[VALPHA] = alpha; }
void setNormal(const LLVector3 &normal) { sNormal = normal; sNormal.normalize();}
F32 getAlpha();
void updateFace(LLFace &face);
public:
LLUUID mImageID;
LLPointer<LLViewerImage> mImagep;
private:
F32 mWidth;
F32 mHeight;
F32 mWidthDiv2;
F32 mHeightDiv2;
F32 mPitch;
F32 mYaw;
LLVector3 mPosition;
BOOL mFollow;
BOOL mUseCameraUp;
LLColor4 mColor;
LLGLenum mTexMode;
// put
LLVector3 mScaledUp;
LLVector3 mScaledRight;
static LLVector3 sCameraUp;
static LLVector3 sCameraRight;
static LLVector3 sCameraPosition;
static LLVector3 sNormal;
LLVector3 mA,mB,mC,mD; // the four corners of a quad
};
#endif
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