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/**
* @file llspeakbutton.cpp
* @brief LLSpeakButton class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h" // must be first include
#include "llbutton.h"
#include "llfloaterreg.h"
#include "llagent.h"
#include "llbottomtray.h"
#include "llcallfloater.h"
#include "lloutputmonitorctrl.h"
#include "lltransientfloatermgr.h"
#include "llspeakbutton.h"
#include "llbottomtray.h"
static LLDefaultChildRegistry::Register<LLSpeakButton> t1("talk_button");
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
LLSpeakButton::Params::Params()
: speak_button("speak_button")
, show_button("show_button")
, monitor("monitor")
{
// See widgets/talk_button.xml
}
void LLSpeakButton::draw()
{
// LLVoiceClient::getInstance() is the authoritative global source of info regarding our open-mic state, we merely reflect that state.
bool openmic = LLVoiceClient::getInstance()->getUserPTTState();
bool voiceenabled = LLVoiceClient::getInstance()->voiceEnabled();
mSpeakBtn->setToggleState(openmic && voiceenabled);
mOutputMonitor->setIsMuted(!voiceenabled);
LLUICtrl::draw();
}
void LLSpeakButton::setSpeakBtnEnabled(bool enabled)
{
LLButton* speak_btn = getChild<LLButton>("speak_btn");
speak_btn->setEnabled(enabled);
}
void LLSpeakButton::setFlyoutBtnEnabled(bool enabled)
{
LLButton* show_btn = getChild<LLBottomtrayButton>("speak_flyout_btn");
show_btn->setEnabled(enabled);
}
LLSpeakButton::LLSpeakButton(const Params& p)
: LLUICtrl(p)
, mOutputMonitor(NULL)
, mSpeakBtn(NULL)
, mShowBtn(NULL)
{
LLRect rect = p.rect();
LLRect speak_rect(0, rect.getHeight(), rect.getWidth(), 0);
LLRect show_rect = p.show_button.rect();
show_rect.set(0, rect.getHeight(), show_rect.getWidth(), 0);
speak_rect.mRight -= show_rect.getWidth();
show_rect.mLeft = speak_rect.getWidth();
show_rect.mRight = rect.getWidth();
LLButton::Params speak_params = p.speak_button;
speak_params.rect(speak_rect);
mSpeakBtn = LLUICtrlFactory::create<LLButton>(speak_params);
addChild(mSpeakBtn);
LLTransientFloaterMgr::getInstance()->addControlView(mSpeakBtn);
mSpeakBtn->setMouseDownCallback(boost::bind(&LLSpeakButton::onMouseDown_SpeakBtn, this));
mSpeakBtn->setMouseUpCallback(boost::bind(&LLSpeakButton::onMouseUp_SpeakBtn, this));
mSpeakBtn->setToggleState(FALSE);
LLBottomtrayButton::Params show_params = p.show_button;
show_params.rect(show_rect);
mShowBtn = LLUICtrlFactory::create<LLBottomtrayButton>(show_params);
addChild(mShowBtn);
LLTransientFloaterMgr::getInstance()->addControlView(mShowBtn);
// mShowBtn->setClickedCallback(boost::bind(&LLSpeakButton::onClick_ShowBtn, this));
// mShowBtn->setToggleState(FALSE);
static const S32 MONITOR_RIGHT_PAD = 2;
LLRect monitor_rect = p.monitor.rect();
S32 monitor_height = monitor_rect.getHeight();
monitor_rect.mLeft = speak_rect.getWidth() - monitor_rect.getWidth() - MONITOR_RIGHT_PAD;
monitor_rect.mRight = speak_rect.getWidth() - MONITOR_RIGHT_PAD;
monitor_rect.mBottom = (rect.getHeight() / 2) - (monitor_height / 2);
monitor_rect.mTop = monitor_rect.mBottom + monitor_height;
LLOutputMonitorCtrl::Params monitor_params = p.monitor;
monitor_params.draw_border(false);
monitor_params.rect(monitor_rect);
monitor_params.auto_update(true);
monitor_params.speaker_id(gAgentID);
mOutputMonitor = LLUICtrlFactory::create<LLOutputMonitorCtrl>(monitor_params);
mSpeakBtn->addChild(mOutputMonitor);
// never show "muted" because you can't mute yourself
mOutputMonitor->setIsMuted(false);
mOutputMonitor->setIsAgentControl(true);
//*TODO find a better place to do that
LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLCallFloater::sOnCurrentChannelChanged, _1), true);
}
LLSpeakButton::~LLSpeakButton()
{
LLTransientFloaterMgr::getInstance()->removeControlView(mSpeakBtn);
LLTransientFloaterMgr::getInstance()->removeControlView(mShowBtn);
}
void LLSpeakButton::setSpeakToolTip(const std::string& msg)
{
mSpeakBtn->setToolTip(msg);
}
void LLSpeakButton::setShowToolTip(const std::string& msg)
{
mShowBtn->setToolTip(msg);
}
void LLSpeakButton::setLabelVisible(bool visible)
{
static std::string label_selected = mSpeakBtn->getLabelSelected();
static std::string label_unselected = mSpeakBtn->getLabelUnselected();
if (visible)
{
mSpeakBtn->setLabelSelected(label_selected);
mSpeakBtn->setLabelUnselected(label_unselected);
}
else
{
static LLStringExplicit empty_string("");
mSpeakBtn->setLabelSelected(empty_string);
mSpeakBtn->setLabelUnselected(empty_string);
}
}
//////////////////////////////////////////////////////////////////////////
/// PROTECTED SECTION
//////////////////////////////////////////////////////////////////////////
void LLSpeakButton::onMouseDown_SpeakBtn()
{
bool down = true;
LLVoiceClient::getInstance()->inputUserControlState(down); // this method knows/care about whether this translates into a toggle-to-talk or down-to-talk
}
void LLSpeakButton::onMouseUp_SpeakBtn()
{
bool down = false;
LLVoiceClient::getInstance()->inputUserControlState(down);
}
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