1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
/**
* @file llsky.h
* @brief It's, uh, the sky!
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLSKY_H
#define LL_LLSKY_H
#include "llmath.h"
//#include "vmath.h"
#include "v3math.h"
#include "v4math.h"
#include "v4color.h"
#include "v4coloru.h"
#include "llvosky.h"
#include "llvoground.h"
const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees
const F32 NIGHTTIME_ELEVATION_COS = (F32)sin(NIGHTTIME_ELEVATION*DEG_TO_RAD);
class LLViewerCamera;
class LLVOWLSky;
class LLVOWLClouds;
class LLSky
{
public:
LLSky();
~LLSky();
void init(const LLVector3 &sun_direction);
void cleanup();
void setOverrideSun(BOOL override);
BOOL getOverrideSun() { return mOverrideSimSunPosition; }
void setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity);
void setSunTargetDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity);
LLColor4 getFogColor() const;
void setCloudDensityAtAgent(F32 cloud_density);
void setWind(const LLVector3& wind);
void updateFog(const F32 distance);
void updateCull();
void updateSky();
void propagateHeavenlyBodies(F32 dt); // dt = seconds
S32 mLightingGeneration;
BOOL mUpdatedThisFrame;
void setFogRatio(const F32 fog_ratio); // Fog distance as fraction of cull distance.
F32 getFogRatio() const;
LLColor4U getFadeColor() const;
LLVector3 getSunDirection() const;
LLVector3 getMoonDirection() const;
LLColor4 getSunDiffuseColor() const;
LLColor4 getMoonDiffuseColor() const;
LLColor4 getSunAmbientColor() const;
LLColor4 getMoonAmbientColor() const;
LLColor4 getTotalAmbientColor() const;
BOOL sunUp() const;
F32 getSunPhase() const;
void setSunPhase(const F32 phase);
void destroyGL();
void restoreGL();
void resetVertexBuffers();
public:
LLPointer<LLVOSky> mVOSkyp; // Pointer to the LLVOSky object (only one, ever!)
LLPointer<LLVOGround> mVOGroundp;
LLPointer<LLVOWLSky> mVOWLSkyp;
LLVector3 mSunTargDir;
// Legacy stuff
LLVector3 mSunDefaultPosition;
protected:
BOOL mOverrideSimSunPosition;
F32 mSunPhase;
LLColor4 mFogColor; // Color to use for fog and haze
LLVector3 mLastSunDirection;
};
extern LLSky gSky;
#endif
|