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path: root/indra/newview/llskinningutil.cpp
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/** 
* @file llskinningutil.cpp
* @brief  Functions for mesh object skinning
* @author vir@lindenlab.com
*
* $LicenseInfo:firstyear=2015&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2015, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/

#include "llviewerprecompiledheaders.h"

#include "llskinningutil.h"
#include "llvoavatar.h"
#include "llviewercontrol.h"
#include "llmeshrepository.h"
#include "llvolume.h"
#include "llrigginginfo.h"

void LLSkinningUtil::initClass()
{
}

U32 LLSkinningUtil::getMaxJointCount()
{
    U32 result = LL_MAX_JOINTS_PER_MESH_OBJECT;
	return result;
}

U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin)
{
	return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
}

void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
{
    if (skin->mInvalidJointsScrubbed)
    {
        return;
    }
    for (U32 j = 0; j < skin->mJointNames.size(); ++j)
    {
        // Fix invalid names to "mPelvis". Currently meshes with
        // invalid names will be blocked on upload, so this is just
        // needed for handling of any legacy bad data.
        if (!avatar->getJoint(skin->mJointNames[j]))
        {
            LL_DEBUGS("Avatar") << "Mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL;
            skin->mJointNames[j] = "mPelvis";
        }
    }
    skin->mInvalidJointsScrubbed = true;
}

void LLSkinningUtil::initSkinningMatrixPalette(
    LLMatrix4* mat,
    S32 count, 
    const LLMeshSkinInfo* skin,
    LLVOAvatar *avatar)
{
    for (U32 j = 0; j < count; ++j)
    {
        LLJoint *joint = NULL;
        if (skin->mJointNums[j] == -1)
        {
            joint = avatar->getJoint(skin->mJointNames[j]);
            if (joint)
            {
                skin->mJointNums[j] = joint->getJointNum();
            }
        }
		else
		{
			joint = avatar->getJoint(skin->mJointNums[j]);
		}
        if (joint)
        {
#define MAT_USE_SSE
#ifdef MAT_USE_SSE
            LLMatrix4a bind, world, res;
            bind.loadu(skin->mInvBindMatrix[j]);
            world.loadu(joint->getWorldMatrix());
            matMul(bind,world,res);
            memcpy(mat[j].mMatrix,res.mMatrix,16*sizeof(float));
#else
            mat[j] = skin->mInvBindMatrix[j];
            mat[j] *= joint->getWorldMatrix();
#endif
        }
        else
        {
            mat[j] = skin->mInvBindMatrix[j];
            // This  shouldn't  happen   -  in  mesh  upload,  skinned
            // rendering  should  be disabled  unless  all joints  are
            // valid.  In other  cases of  skinned  rendering, invalid
            // joints should already have  been removed during scrubInvalidJoints().
            LL_WARNS_ONCE("Avatar") << "Rigged to invalid joint name " << skin->mJointNames[j] << LL_ENDL;
        }
    }
}

void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
#ifdef SHOW_ASSERT                  // same condition that controls llassert()
	const S32 max_joints = skin->mJointNames.size();
    for (U32 j=0; j<num_vertices; j++)
    {
        F32 *w = weights[j].getF32ptr();
            
        F32 wsum = 0.0;
        for (U32 k=0; k<4; ++k)
        {
            S32 i = llfloor(w[k]);
            llassert(i>=0);
            llassert(i<max_joints);
            wsum += w[k]-i;
        }
        llassert(wsum > 0.0f);
    }
#endif
}

void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
    const S32 max_joints = skin->mJointNames.size();
    for (U32 j=0; j<num_vertices; j++)
    {
        F32 *w = weights[j].getF32ptr();

        for (U32 k=0; k<4; ++k)
        {
            S32 i = llfloor(w[k]);
            F32 f = w[k]-i;
            i = llclamp(i,0,max_joints-1);
            w[k] = i + f;
        }
    }
	checkSkinWeights(weights, num_vertices, skin);
}

void LLSkinningUtil::getPerVertexSkinMatrix(
    F32* weights,
    LLMatrix4a* mat,
    bool handle_bad_scale,
    LLMatrix4a& final_mat,
    U32 max_joints)
{
    bool valid_weights = true;
    final_mat.clear();

    S32 idx[4];

    LLVector4 wght;

    F32 scale = 0.f;
    for (U32 k = 0; k < 4; k++)
    {
        F32 w = weights[k];

        // BENTO potential optimizations
        // - Do clamping in unpackVolumeFaces() (once instead of every time)
        // - int vs floor: if we know w is
        // >= 0.0, we can use int instead of floorf; the latter
        // allegedly has a lot of overhead due to ieeefp error
        // checking which we should not need.
        idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1);

        wght[k] = w - floorf(w);
        scale += wght[k];
    }
    if (handle_bad_scale && scale <= 0.f)
    {
        wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f);
        valid_weights = false;
    }
    else
    {
        // This is enforced  in unpackVolumeFaces()
        llassert(scale>0.f);
        wght *= 1.f/scale;
    }

    for (U32 k = 0; k < 4; k++)
    {
        F32 w = wght[k];

        LLMatrix4a src;
        src.setMul(mat[idx[k]], w);

        final_mat.add(src);
    }
    // SL-366 - with weight validation/cleanup code, it should no longer be
    // possible to hit the bad scale case.
    llassert(valid_weights);
}

void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face)
{
    S32 num_verts = vol_face.mNumVertices;
    if (num_verts>0 && vol_face.mWeights && (skin->mJointNames.size()>0))
    {
        if (!vol_face.mJointRiggingInfoTabPtr)
        {
            vol_face.mJointRiggingInfoTabPtr = new joint_rig_info_tab(LL_CHARACTER_MAX_ANIMATED_JOINTS);
            joint_rig_info_tab& rig_info_tab = *vol_face.mJointRiggingInfoTabPtr;
            for (S32 i=0; i<vol_face.mNumVertices; i++)
            {
                LLVector4a& pos = vol_face.mPositions[i];
                F32 *w = vol_face.mWeights[i].getF32ptr();
                for (U32 k=0; k<4; ++k)
                {
                    S32 joint_index = llfloor(w[k]);
                    S32 joint_num = skin->mJointNums[joint_index];
                    if (joint_num != -1)
                    {
                        rig_info_tab[joint_num].setIsRiggedTo(true);

                        // AXON can precompute that matMuls.
                        LLMatrix4a bind_shape;
                        bind_shape.loadu(skin->mBindShapeMatrix);
                        LLMatrix4a inv_bind;
                        inv_bind.loadu(skin->mInvBindMatrix[joint_index]);
                        LLMatrix4a mat;
                        matMul(bind_shape, inv_bind, mat);
                        LLVector4a pos_joint_space;
                        mat.affineTransform(pos, pos_joint_space);
                        LLVector4a *extents = rig_info_tab[joint_num].getRiggedExtents();
                        update_min_max(extents[0], extents[1], pos_joint_space);
                    }
                }
            }
            LL_DEBUGS("RigSpammish") << "updated rigging info for vf " << &vol_face 
                                     << " num_verts " << vol_face.mNumVertices << LL_ENDL; 
        }
    }
}