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/**
* @file LLSidepanelInventory.h
* @brief Side Bar "Inventory" panel
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLSIDEPANELINVENTORY_H
#define LL_LLSIDEPANELINVENTORY_H
#include "llpanel.h"
class LLFolderViewItem;
class LLInventoryItem;
class LLInventoryPanel;
class LLPanelMainInventory;
class LLSidepanelItemInfo;
class LLSidepanelTaskInfo;
class LLSidepanelInventory : public LLPanel
{
public:
LLSidepanelInventory();
virtual ~LLSidepanelInventory();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
LLInventoryPanel* getActivePanel(); // Returns an active inventory panel, if any.
LLPanelMainInventory* getMainInventoryPanel() const { return mPanelMainInventory; }
BOOL isMainInventoryPanelActive() const;
void showItemInfoPanel();
void showTaskInfoPanel();
void showInventoryPanel();
// checks can share selected item(s)
bool canShare();
void onToggleInboxBtn();
void onToggleOutboxBtn();
protected:
// Tracks highlighted (selected) item in inventory panel.
LLInventoryItem *getSelectedItem();
U32 getSelectedCount();
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
// "wear", "teleport", etc.
void performActionOnSelection(const std::string &action);
void updateVerbs();
bool canWearSelected(); // check whether selected items can be worn
//
// UI Elements
//
private:
LLPanel* mInventoryPanel; // Main inventory view
LLSidepanelItemInfo* mItemPanel; // Individual item view
LLSidepanelTaskInfo* mTaskPanel; // Individual in-world object view
LLPanelMainInventory* mPanelMainInventory;
protected:
void onInfoButtonClicked();
void onShareButtonClicked();
void onShopButtonClicked();
void onWearButtonClicked();
void onPlayButtonClicked();
void onTeleportButtonClicked();
void onOverflowButtonClicked();
void onBackButtonClicked();
private:
LLButton* mInfoBtn;
LLButton* mShareBtn;
LLButton* mWearBtn;
LLButton* mPlayBtn;
LLButton* mTeleportBtn;
LLButton* mOverflowBtn;
LLButton* mShopBtn;
};
#endif //LL_LLSIDEPANELINVENTORY_H
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