summaryrefslogtreecommitdiff
path: root/indra/newview/llsettingsvo.h
blob: c55b3f82b998fb992a01deeafb252bf48a8e16f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
/**
* @file llsettingsvo.h
* @author Rider Linden
* @brief Subclasses for viewer specific settings behaviors.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/

#ifndef LL_SETTINGS_VO_H
#define LL_SETTINGS_VO_H

#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llsettingsdaycycle.h"

#include "llsdserialize.h"

#include "llextendedstatus.h"
#include <boost/signals2.hpp>

class LLInventoryItem;
class LLGLSLShader;

//=========================================================================
class LLSettingsVOBase : public LLSettingsBase
{
public:
    typedef std::function<void(LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat extstat)>  asset_download_fn;
    typedef std::function<void(LLInventoryItem *inv_item, LLSettingsBase::ptr_t settings, S32 status, LLExtStat extstat)> inventory_download_fn;
    typedef std::function<void(LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results)>           inventory_result_fn;

    static void     createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID& parent_id, std::function<void(const LLUUID&)> created_cb);
    static void     createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn());
    static void     createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());
    static void     createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());

    static void     updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn(), bool update_name = true);
    static void     updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn());

    static void     getSettingsAsset(const LLUUID &assetId, asset_download_fn callback);
    static void     getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback = inventory_download_fn());

    static bool     exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format = LLSDSerialize::LLSD_NOTATION);
    static LLSettingsBase::ptr_t importFile(const std::string &filename);
    static LLSettingsBase::ptr_t createFromLLSD(const LLSD &settings);

private:
    struct SettingsSaveData
    {
        typedef std::shared_ptr<SettingsSaveData> ptr_t;
        std::string             mType;
        std::string             mTempFile;
        LLSettingsBase::ptr_t   mSettings;
        LLTransactionID         mTransId;
    };

    LLSettingsVOBase() {}

    static void     onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback);

    static void     onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);
    static void     onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);

    static void     onAssetDownloadComplete(const LLUUID &asset_id, S32 status, LLExtStat ext_status, asset_download_fn callback);
};

//=========================================================================
class LLSettingsVOSky : public LLSettingsSky
{
public:
    LLSettingsVOSky(const LLSD &data, bool advanced = false);

    static ptr_t    buildSky(LLSD settings);

    static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
    static ptr_t    buildDefaultSky();
    virtual ptr_t   buildClone() const SETTINGS_OVERRIDE;

    static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);

    static LLSD     convertToLegacy(const ptr_t &, bool isAdvanced);

    bool isAdvanced() const { return  m_isAdvanced; }

protected:
    LLSettingsVOSky();

    // Interpret new settings in terms of old atmospherics params
    static void convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings);

    virtual void    updateSettings() override;

    virtual void    applySpecial(void *, bool) override;

    virtual parammapping_t getParameterMap() const override;

    bool m_isAdvanced = false;
    F32 mSceneLightStrength = 3.0f;
};

//=========================================================================
class LLSettingsVOWater : public LLSettingsWater
{
public:
    LLSettingsVOWater(const LLSD &data);

    static ptr_t    buildWater(LLSD settings);

    static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
    static ptr_t    buildDefaultWater();
    virtual ptr_t   buildClone() const SETTINGS_OVERRIDE;

    static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);

    static LLSD     convertToLegacy(const ptr_t &);

protected:
    LLSettingsVOWater();

    virtual void    updateSettings() override;
    virtual void    applySpecial(void *, bool) override;

    virtual parammapping_t getParameterMap() const override;


private:
    static const F32 WATER_FOG_LIGHT_CLAMP;

};

//=========================================================================
class LLSettingsVODay : public LLSettingsDay
{
public:
    typedef std::function<void(LLSettingsDay::ptr_t day)>  asset_built_fn;

    // Todo: find a way to make this cnstructor private
    // It shouldn't be used outside shared_prt and LLSettingsVODay
    // outside of settings only use buildDay(settings)
    LLSettingsVODay(const LLSD &data);

    static ptr_t    buildDay(LLSD settings);

    static ptr_t buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages);
    static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
    static ptr_t    buildFromLegacyMessage(const LLUUID &regionId, LLSD daycycle, LLSD skys, LLSD water);
    static ptr_t    buildDefaultDayCycle();
    static ptr_t    buildFromEnvironmentMessage(LLSD settings);
    static void     buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb);
    virtual ptr_t   buildClone() const SETTINGS_OVERRIDE;
    virtual ptr_t   buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE;

    static LLSD     convertToLegacy(const ptr_t &);

    virtual LLSettingsSkyPtr_t      getDefaultSky() const override;
    virtual LLSettingsWaterPtr_t    getDefaultWater() const override;
    virtual LLSettingsSkyPtr_t      buildSky(LLSD) const override;
    virtual LLSettingsWaterPtr_t    buildWater(LLSD) const override;

protected:
    LLSettingsVODay();

private:
    static void     combineIntoDayCycle(LLSettingsDay::ptr_t, LLSettingsBase::ptr_t, asset_built_fn);
};


#endif