1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
|
/**
* @file llsettingsvo.cpp
* @author Rider Linden
* @brief Subclasses for viewer specific settings behaviors.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewercontrol.h"
#include "llsettingsvo.h"
#include "pipeline.h"
#include <algorithm>
#include <cstdio>
#include <boost/make_shared.hpp>
#include "lltrace.h"
#include "llfasttimer.h"
#include "v3colorutil.h"
#include "llglslshader.h"
#include "llviewershadermgr.h"
#include "llagent.h"
#include "llassettype.h"
#include "llnotificationsutil.h"
#include "llviewerregion.h"
#include "llviewerassetupload.h"
#include "llviewerinventory.h"
#include "llenvironment.h"
#include "llsky.h"
#include "llpermissions.h"
#include "llinventorymodel.h"
#include "llassetstorage.h"
#include "llvfile.h"
#include "lldrawpoolwater.h"
#include <boost/algorithm/string/replace.hpp>
#undef VERIFY_LEGACY_CONVERSION
//=========================================================================
namespace
{
LLSD ensure_array_4(LLSD in, F32 fill);
LLSD read_legacy_preset_data(const std::string& path);
//-------------------------------------------------------------------------
class LLSettingsInventoryCB : public LLInventoryCallback
{
public:
typedef std::function<void(const LLUUID &)> callback_t;
LLSettingsInventoryCB(callback_t cbfn) :
mCbfn(cbfn)
{ }
void fire(const LLUUID& inv_item) override { if (mCbfn) mCbfn(inv_item); }
private:
callback_t mCbfn;
};
//-------------------------------------------------------------------------
}
//=========================================================================
void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, inventory_result_fn callback)
{
LLTransactionID tid;
LLUUID parentFolder; //= gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner();
tid.generate();
LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([settings, callback](const LLUUID &inventoryId) {
LLSettingsVOBase::onInventoryItemCreated(inventoryId, settings, callback);
});
create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
parentFolder, tid,
settings->getName(), "new settings collection.",
settings->getSettingsTypeValue(), nextOwnerPerm, cb);
}
void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback)
{
// We need to update some inventory stuff here.... maybe.
updateInventoryItem(settings, inventoryId, callback);
}
void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback)
{
const LLViewerRegion* region = gAgent.getRegion();
if (!region)
{
LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
return;
}
std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
if (!LLEnvironment::instance().isInventoryEnabled())
{
LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
return;
}
std::stringstream buffer;
LLSD settingdata(settings->getSettings());
LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
[settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) {
LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback);
});
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback)
{
const LLViewerRegion* region = gAgent.getRegion();
if (!region)
{
LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
return;
}
std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
if (!LLEnvironment::instance().isInventoryEnabled())
{
LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
return;
}
std::stringstream buffer;
LLSD settingdata(settings->getSettings());
LL_WARNS("LAPRAS") << "Sending '" << settingdata << "' for asset." << LL_ENDL;
LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
[settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) {
LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback);
});
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
void LLSettingsVOBase::onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
{
LL_WARNS("SETTINGS") << "itemId:" << itemId << " newAssetId:" << newAssetId << " newItemId:" << newItemId << " response:" << response << LL_ENDL;
if (callback)
callback( newAssetId, itemId, LLUUID::null, response );
}
void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
{
LL_WARNS("SETTINGS") << "Upload to task complete!" << LL_ENDL;
if (callback)
callback(newAssetId, itemId, taskId, response);
}
void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback)
{
gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS,
[callback](LLVFS *vfs, const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status)
{ onAssetDownloadComplete(vfs, asset_id, status, ext_status, callback); },
nullptr, true);
}
void LLSettingsVOBase::onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, LLSettingsVOBase::asset_download_fn callback)
{
LLSettingsBase::ptr_t settings;
if (!status)
{
LLVFile file(vfs, asset_id, LLAssetType::AT_SETTINGS, LLVFile::READ);
S32 size = file.getSize();
std::string buffer(size + 1, '\0');
file.read((U8 *)buffer.data(), size);
std::stringstream llsdstream(buffer);
LLSD llsdsettings;
if (LLSDSerialize::deserialize(llsdsettings, llsdstream, -1))
{
settings = createFromLLSD(llsdsettings);
}
if (!settings)
{
status = 1;
LL_WARNS("SETTINGS") << "Unable to creat settings object." << LL_ENDL;
}
else
{
settings->setAssetId(asset_id);
}
}
else
{
LL_WARNS("SETTINGS") << "Error retrieving asset " << asset_id << ". Status code=" << status << "(" << LLAssetStorage::getErrorString(status) << ") ext_status=" << ext_status << LL_ENDL;
}
if (callback)
callback(asset_id, settings, status, ext_status);
}
bool LLSettingsVOBase::exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format)
{
try
{
std::ofstream file(filename, std::ios::out | std::ios::trunc);
file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
if (!file)
{
LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for writing." << LL_ENDL;
return false;
}
LLSDSerialize::serialize(settings->getSettings(), file, format);
}
catch (const std::ios_base::failure &e)
{
LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
return false;
}
return true;
}
LLSettingsBase::ptr_t LLSettingsVOBase::importFile(const std::string &filename)
{
LLSD settings;
try
{
std::ifstream file(filename, std::ios::in);
file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
if (!file)
{
LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for reading." << LL_ENDL;
return LLSettingsBase::ptr_t();
}
if (!LLSDSerialize::deserialize(settings, file, -1))
{
LL_WARNS("SETTINGS") << "Unable to deserialize settings from '" << filename << "'" << LL_ENDL;
return LLSettingsBase::ptr_t();
}
}
catch (const std::ios_base::failure &e)
{
LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
return LLSettingsBase::ptr_t();
}
return createFromLLSD(settings);
}
LLSettingsBase::ptr_t LLSettingsVOBase::createFromLLSD(const LLSD &settings)
{
if (!settings.has(SETTING_TYPE))
{
LL_WARNS("SETTINGS") << "No settings type in LLSD" << LL_ENDL;
return LLSettingsBase::ptr_t();
}
std::string settingtype = settings[SETTING_TYPE].asString();
LLSettingsBase::ptr_t psetting;
if (settingtype == "water")
{
return LLSettingsVOWater::buildWater(settings);
}
else if (settingtype == "sky")
{
return LLSettingsVOSky::buildSky(settings);
}
else if (settingtype == "daycycle")
{
return LLSettingsVODay::buildDay(settings);
}
LL_WARNS("SETTINGS") << "Unable to determine settings type for '" << settingtype << "'." << LL_ENDL;
return LLSettingsBase::ptr_t();
}
//=========================================================================
LLSettingsVOSky::LLSettingsVOSky(const LLSD &data, bool isAdvanced)
: LLSettingsSky(data)
, m_isAdvanced(isAdvanced)
{
}
LLSettingsVOSky::LLSettingsVOSky()
: LLSettingsSky()
, m_isAdvanced(false)
{
}
//-------------------------------------------------------------------------
LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings)
{
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
return std::make_shared<LLSettingsVOSky>(settings, true);
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &legacy)
{
LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy);
newsettings[SETTING_NAME] = name;
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(newsettings);
#ifdef VERIFY_LEGACY_CONVERSION
LLSD oldsettings = LLSettingsVOSky::convertToLegacy(skyp, isAdvanced());
if (!llsd_equals(legacy, oldsettings))
{
LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n"
<< "Old: " << legacy
<< "new: " << oldsettings << LL_ENDL;
}
#endif
return skyp;
}
namespace
{
// This is a disturbing hack
std::string legacy_name_to_filename(const std::string &name)
{
std::string fixedname(LLURI::escape(name));
boost::algorithm::replace_all(fixedname, "-", "%2D");
return fixedname;
}
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPresetFile(const std::string &name, const std::string &path)
{
std::string full_path(path);
std::string full_name(legacy_name_to_filename(name));
full_name += ".xml";
gDirUtilp->append(full_path, full_name);
LLSD legacy_data = read_legacy_preset_data(full_path);
if (!legacy_data)
{
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << full_path << LL_ENDL;
return ptr_t();
}
return buildFromLegacyPreset(name, legacy_data);
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky()
{
static LLSD default_settings;
if (!default_settings.size())
{
default_settings = LLSettingsSky::defaults();
default_settings[SETTING_NAME] = std::string("_default_");
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(default_settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
}
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(default_settings);
return skyp;
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildClone()
{
LLSD settings = cloneSettings();
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
return skyp;
}
void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings)
{
// These will need to be inferred from new settings' density profiles
if (settings.has(SETTING_LEGACY_HAZE))
{
LLSD legacyhaze = settings[SETTING_LEGACY_HAZE];
legacy[SETTING_AMBIENT] = ensure_array_4(legacyhaze[SETTING_AMBIENT], 1.0f);
legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0);
legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0);
legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
legacy[SETTING_HAZE_DENSITY] = LLSDArray(legacyhaze[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f);
legacy[SETTING_HAZE_HORIZON] = LLSDArray(legacyhaze[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f);
}
}
LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced)
{
LLSD legacy(LLSD::emptyMap());
LLSD settings = psky->getSettings();
convertAtmosphericsToLegacy(legacy, settings);
legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0);
legacy[SETTING_CLOUD_POS_DENSITY1] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0);
legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0);
legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0));
legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE];
legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = LLSDArray(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())))
(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal())));
legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f);
legacy[SETTING_GAMMA] = LLSDArray(settings[SETTING_GAMMA])(0.0f)(0.0f)(1.0f);
legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0);
legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f);
legacy[SETTING_MAX_Y] = LLSDArray(settings[SETTING_MAX_Y])(0.0f)(0.0f)(1.0f);
legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS];
legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f);
LLQuaternion sunquat = psky->getSunRotation();
F32 roll;
F32 pitch;
F32 yaw;
// get euler angles in right-handed X right, Y up, Z at
sunquat.getEulerAngles(&roll, &pitch, &yaw);
legacy[SETTING_LEGACY_EAST_ANGLE] = yaw;
legacy[SETTING_LEGACY_SUN_ANGLE] = -pitch;
return legacy;
}
//-------------------------------------------------------------------------
void LLSettingsVOSky::updateSettings()
{
LLSettingsSky::updateSettings();
LLVector3 sun_direction = getSunDirection();
LLVector3 moon_direction = getMoonDirection();
F32 dp = getLightDirection() * LLVector3(0.0f, 0.0f, 1.0f);
if (dp < 0)
{
dp = 0;
}
dp = llmax(dp, 0.1f);
// Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
// between sunlight and point lights in windlight to normalize point lights.
F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp);
// Axis swaps convert from "normal" (+x right, +z up, +y at)
// to CFR (+x at, +z up, +y right) coord sys
LLVector3 sun_direction_cfr(sun_direction.mV[1], sun_direction.mV[0], sun_direction.mV[2]);
LLVector3 moon_direction_cfr(moon_direction.mV[1], moon_direction.mV[0], moon_direction.mV[2]);
gSky.setSunAndMoonDirectionsCFR(sun_direction_cfr, moon_direction_cfr);
gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());
gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId());
gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId());
}
void LLSettingsVOSky::applySpecial(void *ptarget)
{
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
LLVector4 light_direction = LLEnvironment::instance().getClampedSunNorm();
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
}
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0);
}
LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
{
static parammapping_t param_map;
if (param_map.empty())
{
// LEGACY_ATMOSPHERICS
param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT;
param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY;
param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON;
param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY;
param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON;
param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER;
param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER;
param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR;
param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2;
param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE;
param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW;
param_map[SETTING_GLOW] = LLShaderMgr::GLOW;
param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;
param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR;
// AdvancedAtmospherics TODO
// Provide mappings for new shader params here
}
return param_map;
}
//=========================================================================
const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f);
//-------------------------------------------------------------------------
LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) :
LLSettingsWater(data)
{
}
LLSettingsVOWater::LLSettingsVOWater() :
LLSettingsWater()
{
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildWater(LLSD settings)
{
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!\n" << results << LL_ENDL;
LLSettingsWater::ptr_t();
}
return std::make_shared<LLSettingsVOWater>(settings);
}
//-------------------------------------------------------------------------
LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &legacy)
{
LLSD newsettings(LLSettingsWater::translateLegacySettings(legacy));
newsettings[SETTING_NAME] = name;
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
return LLSettingsWater::ptr_t();
}
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(newsettings);
#ifdef VERIFY_LEGACY_CONVERSION
LLSD oldsettings = LLSettingsVOWater::convertToLegacy(waterp);
if (!llsd_equals(legacy, oldsettings))
{
LL_WARNS("WATER") << "Conversion to/from legacy does not match!\n"
<< "Old: " << legacy
<< "new: " << oldsettings << LL_ENDL;
}
#endif
return waterp;
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPresetFile(const std::string &name, const std::string &path)
{
std::string full_path(path);
std::string full_name(legacy_name_to_filename(name));
full_name += ".xml";
gDirUtilp->append(full_path, full_name);
LLSD legacy_data = read_legacy_preset_data(full_path);
if (!legacy_data)
{
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << full_path << LL_ENDL;
return ptr_t();
}
return buildFromLegacyPreset(name, legacy_data);
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater()
{
static LLSD default_settings;
if (!default_settings.size())
{
default_settings = LLSettingsWater::defaults();
default_settings[SETTING_NAME] = std::string("_default_");
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(default_settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
return LLSettingsWater::ptr_t();
}
}
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(default_settings);
return waterp;
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildClone()
{
LLSD settings = cloneSettings();
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
return LLSettingsWater::ptr_t();
}
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
return waterp;
}
LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
{
LLSD legacy(LLSD::emptyMap());
LLSD settings = pwater->getSettings();
legacy[SETTING_LEGACY_BLUR_MULTIPILER] = settings[SETTING_BLUR_MULTIPILER];
legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f);
legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY];
legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD];
legacy[SETTING_LEGACY_FRESNEL_OFFSET] = settings[SETTING_FRESNEL_OFFSET];
legacy[SETTING_LEGACY_FRESNEL_SCALE] = settings[SETTING_FRESNEL_SCALE];
legacy[SETTING_LEGACY_NORMAL_MAP] = settings[SETTING_NORMAL_MAP];
legacy[SETTING_LEGACY_NORMAL_SCALE] = settings[SETTING_NORMAL_SCALE];
legacy[SETTING_LEGACY_SCALE_ABOVE] = settings[SETTING_SCALE_ABOVE];
legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW];
legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR];
legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR];
//_WARNS("LAPRAS") << "Legacy water: " << legacy << LL_ENDL;
return legacy;
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
void LLSettingsVOWater::applySpecial(void *ptarget)
{
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV);
shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS());
F32 blend_factor = LLEnvironment::instance().getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
}
}
void LLSettingsVOWater::updateSettings()
{
// LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES);
// LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL;
// base class clears dirty flag so as to not trigger recursive update
LLSettingsBase::updateSettings();
// only do this if we're dealing with shaders
if (gPipeline.canUseVertexShaders())
{
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f);
F32 modelView[16];
for (U32 i = 0; i < 16; i++)
{
modelView[i] = (F32)gGLModelView[i];
}
glh::matrix4f mat(modelView);
glh::matrix4f invtrans = mat.inverse().transpose();
glh::vec3f enorm;
glh::vec3f ep;
invtrans.mult_matrix_vec(norm, enorm);
enorm.normalize();
mat.mult_matrix_vec(p, ep);
mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
}
LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER);
if (pwaterpool)
{
pwaterpool->setTransparentTextures(getTransparentTextureID(), getNextTransparentTextureID());
pwaterpool->setNormalMaps(getNormalMapID(), getNextNormalMapID());
}
}
LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const
{
static parammapping_t param_map;
if (param_map.empty())
{
param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR;
param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY;
}
return param_map;
}
//=========================================================================
LLSettingsVODay::LLSettingsVODay(const LLSD &data):
LLSettingsDay(data)
{}
LLSettingsVODay::LLSettingsVODay():
LLSettingsDay()
{}
LLSettingsDay::ptr_t LLSettingsVODay::buildDay(LLSD settings)
{
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t pday = std::make_shared<LLSettingsVODay>(settings);
if (pday)
pday->initialize();
return pday;
}
//-------------------------------------------------------------------------
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings)
{
LLSD newsettings(defaults());
std::set<std::string> framenames;
std::set<std::string> notfound;
std::string base_path(gDirUtilp->getDirName(path));
std::string water_path(base_path);
std::string sky_path(base_path);
gDirUtilp->append(water_path, "water");
gDirUtilp->append(sky_path, "skies");
newsettings[SETTING_NAME] = name;
LLSD watertrack = LLSDArray(
LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
(SETTING_KEYNAME, "water:Default"));
LLSD skytrack = LLSD::emptyArray();
for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it)
{
std::string framename = (*it)[1].asString();
LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
(SETTING_KEYNAME, "sky:" + framename);
framenames.insert(framename);
skytrack.append(entry);
}
newsettings[SETTING_TRACKS] = LLSDArray(watertrack)(skytrack);
LLSD frames(LLSD::emptyMap());
{
LLSettingsWater::ptr_t pwater = LLSettingsVOWater::buildFromLegacyPresetFile("Default", water_path);
if (pwater)
frames["water:Default"] = pwater->getSettings();
}
for (std::set<std::string>::iterator itn = framenames.begin(); itn != framenames.end(); ++itn)
{
LLSettingsSky::ptr_t psky = LLSettingsVOSky::buildFromLegacyPresetFile((*itn), sky_path);
if (psky)
frames["sky:" + (*itn)] = psky->getSettings();
}
newsettings[SETTING_FRAMES] = frames;
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!: " << results << LL_ENDL;
return LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
#ifdef VERIFY_LEGACY_CONVERSION
LLSD testsettings = LLSettingsVODay::convertToLegacy(dayp);
if (!llsd_equals(oldsettings, testsettings))
{
LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n"
<< "Old: " << oldsettings
<< "new: " << testsettings << LL_ENDL;
}
#endif
dayp->initialize();
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPresetFile(const std::string &name, const std::string &path)
{
std::string full_path(path);
std::string full_name(legacy_name_to_filename(name));
full_name += ".xml";
gDirUtilp->append(full_path, full_name);
LLSD legacy_data = read_legacy_preset_data(full_path);
if (!legacy_data)
{
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << full_path << LL_ENDL;
return ptr_t();
}
return buildFromLegacyPreset(name, path, legacy_data);
}
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef)
{
LLSD frames(LLSD::emptyMap());
for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm)
{
std::string newname = "sky:" + (*itm).first;
LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second);
newsettings[SETTING_NAME] = newname;
frames[newname] = newsettings;
LL_WARNS("SETTINGS") << "created region sky '" << newname << "'" << LL_ENDL;
}
LLSD watersettings = LLSettingsWater::translateLegacySettings(waterdef);
std::string watername = "water:"+ watersettings[SETTING_NAME].asString();
watersettings[SETTING_NAME] = watername;
frames[watername] = watersettings;
LLSD watertrack = LLSDArray(
LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
(SETTING_KEYNAME, watername));
LLSD skytrack(LLSD::emptyArray());
for (LLSD::array_const_iterator it = daycycle.beginArray(); it != daycycle.endArray(); ++it)
{
LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
(SETTING_KEYNAME, "sky:" + (*it)[1].asString());
skytrack.append(entry);
}
LLSD newsettings = LLSDMap
( SETTING_NAME, "Region (legacy)" )
( SETTING_TRACKS, LLSDArray(watertrack)(skytrack))
( SETTING_FRAMES, frames )
( SETTING_TYPE, "daycycle" );
LL_WARNS("LAPRAS") << "newsettings=" << newsettings << LL_ENDL;
LLSettingsSky::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!:" << results << LL_ENDL;
return LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
if (dayp)
{
dayp->initialize();
}
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle()
{
static LLSD default_settings;
if (!default_settings.size())
{
default_settings = LLSettingsDay::defaults();
default_settings[SETTING_NAME] = std::string("_default_");
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(default_settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(default_settings);
dayp->initialize();
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildFromEnvironmentMessage(LLSD settings)
{
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
dayp->initialize();
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildClone()
{
LLSD settings = cloneSettings();
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
dayp->initialize();
return dayp;
}
LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday)
{
CycleTrack_t &trackwater = pday->getCycleTrack(TRACK_WATER);
LLSettingsWater::ptr_t pwater;
if (!trackwater.empty())
{
pwater = std::static_pointer_cast<LLSettingsWater>((*trackwater.begin()).second);
}
if (!pwater)
pwater = LLSettingsVOWater::buildDefaultWater();
LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater);
CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track
std::map<std::string, LLSettingsSky::ptr_t> skys;
LLSD llsdcycle(LLSD::emptyArray());
for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it)
{
size_t hash = (*it).second->getHash();
std::stringstream name;
name << hash;
skys[name.str()] = std::static_pointer_cast<LLSettingsSky>((*it).second);
F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first;
llsdcycle.append( LLSDArray(LLSD::Real(frame))(name.str()) );
}
//_WARNS("LAPRAS") << "Cycle created with " << llsdcycle.size() << "entries: " << llsdcycle << LL_ENDL;
LLSD llsdskylist(LLSD::emptyMap());
for (std::map<std::string, LLSettingsSky::ptr_t>::iterator its = skys.begin(); its != skys.end(); ++its)
{
LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false);
llsdsky[SETTING_NAME] = (*its).first;
llsdskylist[(*its).first] = llsdsky;
}
//_WARNS("LAPRAS") << "Sky map with " << llsdskylist.size() << " entries created: " << llsdskylist << LL_ENDL;
return LLSDArray(LLSD::emptyMap())(llsdcycle)(llsdskylist)(llsdwater);
}
LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const
{
return LLSettingsVOSky::buildDefaultSky();
}
LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const
{
return LLSettingsVOWater::buildDefaultWater();
}
LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const
{
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
if (skyp->validate())
return skyp;
return LLSettingsSky::ptr_t();
}
LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const
{
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
if (waterp->validate())
return waterp;
return LLSettingsWater::ptr_t();
}
//=========================================================================
namespace
{
LLSD ensure_array_4(LLSD in, F32 fill)
{
if (in.size() >= 4)
return in;
LLSD out(LLSD::emptyArray());
for (S32 idx = 0; idx < in.size(); ++idx)
{
out.append(in[idx]);
}
while (out.size() < 4)
{
out.append(LLSD::Real(fill));
}
return out;
}
//---------------------------------------------------------------------
LLSD read_legacy_preset_data(const std::string& path)
{
llifstream xml_file;
// std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true));
xml_file.open(path.c_str());
if (!xml_file)
return LLSD();
LLSD params_data;
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
xml_file.close();
return params_data;
}
}
|