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/**
* @file llscriptfloater.h
* @brief LLScriptFloater class definition
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SCRIPTFLOATER_H
#define LL_SCRIPTFLOATER_H
#include "lltransientdockablefloater.h"
#include "llnotificationptr.h"
class LLToastPanel;
/**
* Handles script notifications ("ScriptDialog" and "ScriptDialogGroup")
* and manages Script Floaters.
*/
class LLScriptFloaterManager : public LLSingleton<LLScriptFloaterManager>
{
// *TODO
// LLScriptFloaterManager and LLScriptFloater will need some refactoring after we
// know how script notifications should look like.
public:
typedef enum e_object_type
{
OBJ_SCRIPT,
OBJ_GIVE_INVENTORY,
OBJ_LOAD_URL,
OBJ_UNKNOWN
}EObjectType;
/**
* Handles new notifications.
* Saves notification and object ids, removes old notification if needed, creates script chiclet
* Note that one object can spawn one script floater.
*/
void onAddNotification(const LLUUID& notification_id);
/**
* Removes notification.
*/
void removeNotification(const LLUUID& notification_id);
/**
* Handles notification removal.
* Removes script notification toast, removes script chiclet, closes script floater
*/
void onRemoveNotification(const LLUUID& notification_id);
/**
* Toggles script floater.
* Removes "new message" icon from chiclet and removes notification toast.
*/
void toggleScriptFloater(const LLUUID& object_id, bool set_new_message = false);
LLUUID findObjectId(const LLUUID& notification_id);
LLUUID findNotificationId(const LLUUID& object_id);
static EObjectType getObjectType(const LLUUID& notification_id);
static std::string getObjectName(const LLUUID& notification_id);
typedef boost::signals2::signal<void(const LLSD&)> object_signal_t;
boost::signals2::connection addNewObjectCallback(const object_signal_t::slot_type& cb) { return mNewObjectSignal.connect(cb); }
boost::signals2::connection addToggleObjectFloaterCallback(const object_signal_t::slot_type& cb) { return mToggleFloaterSignal.connect(cb); }
struct FloaterPositionInfo
{
LLRect mRect;
bool mDockState;
};
void saveFloaterPosition(const LLUUID& object_id, const FloaterPositionInfo& fpi);
bool getFloaterPosition(const LLUUID& object_id, FloaterPositionInfo& fpi);
void setFloaterVisible(const LLUUID& notification_id, bool visible);
protected:
typedef std::map<std::string, EObjectType> object_type_map;
static object_type_map initObjectTypeMap();
// <notification_id, object_id>
typedef std::map<LLUUID, LLUUID> script_notification_map_t;
script_notification_map_t::const_iterator findUsingObjectId(const LLUUID& object_id);
private:
script_notification_map_t mNotifications;
object_signal_t mNewObjectSignal;
object_signal_t mToggleFloaterSignal;
// <object_id, floater position>
typedef std::map<LLUUID, FloaterPositionInfo> floater_position_map_t;
floater_position_map_t mFloaterPositions;
};
/**
* Floater script forms.
* LLScriptFloater will create script form based on notification data and
* will auto fit the form.
*/
class LLScriptFloater : public LLDockableFloater
{
public:
/**
* key - UUID of scripted Object
*/
LLScriptFloater(const LLSD& key);
virtual ~LLScriptFloater(){};
/**
* Toggle existing floater or create and show a new one.
*/
static bool toggle(const LLUUID& object_id);
/**
* Creates and shows floater
*/
static LLScriptFloater* show(const LLUUID& object_id);
const LLUUID& getNotificationId() { return mNotificationId; }
void setNotificationId(const LLUUID& id);
/**
* Close notification if script floater is closed.
*/
/*virtual*/ void onClose(bool app_quitting);
/**
* Hide all notification toasts when we show dockable floater
*/
/*virtual*/ void setDocked(bool docked, bool pop_on_undock = true);
/**
* Hide all notification toasts when we show dockable floater
*/
/*virtual*/ void setVisible(BOOL visible);
bool getSavePosition() { return mSaveFloaterPosition; }
void setSavePosition(bool save) { mSaveFloaterPosition = save; }
void savePosition();
void restorePosition();
protected:
/**
* Creates script form, will delete old form if floater is shown for same object.
*/
void createForm(const LLUUID& object_id);
/*virtual*/ void getAllowedRect(LLRect& rect);
/**
* Hide all notification toasts.
*/
static void hideToastsIfNeeded();
/**
* Removes chiclets new messages icon
*/
void onMouseDown();
/*virtual*/ void onFocusLost();
/*virtual*/ void onFocusReceived();
void dockToChiclet(bool dock);
private:
bool isScriptTextbox(LLNotificationPtr notification);
LLToastPanel* mScriptForm;
LLUUID mNotificationId;
LLUUID mObjectId;
bool mSaveFloaterPosition;
};
#endif //LL_SCRIPTFLOATER_H
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