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/**
 * @file llscenemonitor.h
 * @brief monitor the process of scene loading
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLSCENE_MONITOR_H
#define LL_LLSCENE_MONITOR_H

#include "llsingleton.h"
#include "llmath.h"
#include "llfloater.h"
#include "llcharacter.h"
#include "lltracerecording.h"

class LLCharacter;
class LLRenderTarget;
class LLViewerTexture;

class LLSceneMonitor : public LLSingleton<LLSceneMonitor>
{
    LLSINGLETON(LLSceneMonitor);
    ~LLSceneMonitor();
    LOG_CLASS(LLSceneMonitor);
public:

    void freezeAvatar(LLCharacter* avatarp);
    void setDebugViewerVisible(bool visible);

    void capture(); //capture the main frame buffer
    void compare(); //compare the stored two buffers.
    void fetchQueryResult();
    void calcDiffAggregate();
    void setDiffTolerance(F32 tol) {mDiffTolerance = tol;}

    const LLRenderTarget* getDiffTarget() const {return mDiff;}
    F32  getDiffTolerance() const {return mDiffTolerance;}
    F32  getDiffResult() const { return mDiffResult;}
    F32  getDiffPixelRatio() const { return mDiffPixelRatio;}
    bool isEnabled()const {return mEnabled;}
    bool needsUpdate() const;

    const LLTrace::ExtendablePeriodicRecording* getRecording() const {return &mSceneLoadRecording;}
    void dumpToFile(const std::string &file_name);
    bool hasResults() const { return mSceneLoadRecording.getResults().getDuration() != S32Seconds(0);}

    void reset();

private:
    void freezeScene();
    void unfreezeScene();

    LLRenderTarget& getCaptureTarget();
    void generateDitheringTexture(S32 width, S32 height);

private:
    bool                                    mEnabled,
                                            mDebugViewerVisible;

    enum EDiffState
    {
        WAITING_FOR_NEXT_DIFF,
        NEED_DIFF,
        EXECUTE_DIFF,
        WAIT_ON_RESULT,
        VIEWER_QUITTING
    }                                       mDiffState;

    LLRenderTarget*                         mFrames[2];
    LLRenderTarget*                         mDiff;

    GLuint                                  mQueryObject; //used for glQuery
    F32                                     mDiffResult,  //aggregate results of mDiff.
                                            mDiffTolerance, //pixels are filtered out when R+G+B < mDiffTolerance
                                            mDiffPixelRatio; //ratio of pixels used for comparison against the original mDiff size along one dimension

    LLPointer<LLViewerTexture>              mDitheringTexture;
    S32                                     mDitherMatrixWidth;
    F32                                     mDitherScale,
                                            mDitherScaleS,
                                            mDitherScaleT;

    std::vector<LLAnimPauseRequest>         mAvatarPauseHandles;

    LLTimer                                 mRecordingTimer;
    LLTrace::ExtendablePeriodicRecording    mSceneLoadRecording;
    LLTrace::Recording                      mMonitorRecording;
};

class LLSceneMonitorView : public LLFloater
{
public:
    LLSceneMonitorView(const LLRect& rect);
    ~LLSceneMonitorView();
    virtual void draw();

    virtual void onVisibilityChange(BOOL visible);

protected:
    virtual void onClose(bool app_quitting=false);
    virtual void onClickCloseBtn(bool app_quitting=false);
    void onTeleportFinished();
    boost::signals2::connection sTeleportFinishConnection;
};

extern LLSceneMonitorView* gSceneMonitorView;

#endif