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/**
* @file llsaveoutfitcombobtn.cpp
* @brief Represents outfit save/save as combo button.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llappearancemgr.h"
#include "llpaneloutfitsinventory.h"
#include "llsaveoutfitcombobtn.h"
#include "llviewermenu.h"
static const std::string SAVE_BTN("save_btn");
static const std::string SAVE_FLYOUT_BTN("save_flyout_btn");
LLSaveOutfitComboBtn::LLSaveOutfitComboBtn(LLPanel* parent, bool saveAsDefaultAction):
mParent(parent), mSaveAsDefaultAction(saveAsDefaultAction)
{
// register action mapping before creating menu
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar save_registar;
save_registar.add("Outfit.Save.Action", boost::bind(
&LLSaveOutfitComboBtn::saveOutfit, this, false));
save_registar.add("Outfit.SaveAs.Action", boost::bind(
&LLSaveOutfitComboBtn::saveOutfit, this, true));
mParent->childSetAction(SAVE_BTN, boost::bind(&LLSaveOutfitComboBtn::saveOutfit, this, mSaveAsDefaultAction));
mParent->childSetAction(SAVE_FLYOUT_BTN, boost::bind(&LLSaveOutfitComboBtn::showSaveMenu, this));
mSaveMenu = LLUICtrlFactory::getInstance()->createFromFile<
LLToggleableMenu> ("menu_save_outfit.xml", gMenuHolder,
LLViewerMenuHolderGL::child_registry_t::instance());
}
void LLSaveOutfitComboBtn::showSaveMenu()
{
S32 x, y;
LLUI::getMousePositionLocal(mParent, &x, &y);
mSaveMenu->updateParent(LLMenuGL::sMenuContainer);
LLMenuGL::showPopup(mParent, mSaveMenu, x, y);
}
void LLSaveOutfitComboBtn::saveOutfit(bool as_new)
{
if (!as_new && LLAppearanceMgr::getInstance()->updateBaseOutfit())
{
// we don't need to ask for an outfit name, and updateBaseOutfit() successfully saved.
// If updateBaseOutfit fails, ask for an outfit name anyways
return;
}
LLPanelOutfitsInventory* panel_outfits_inventory =
LLPanelOutfitsInventory::findInstance();
if (panel_outfits_inventory)
{
panel_outfits_inventory->onSave();
}
//*TODO how to get to know when base outfit is updated or new outfit is created?
}
void LLSaveOutfitComboBtn::setMenuItemEnabled(const std::string& item, bool enabled)
{
mSaveMenu->setItemEnabled("save_outfit", enabled);
}
void LLSaveOutfitComboBtn::setSaveBtnEnabled(bool enabled)
{
mParent->childSetEnabled(SAVE_BTN, enabled);
}
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