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/**
* @file llsaveoutfitcombobtn.cpp
* @brief Represents outfit save/save as combo button.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llappearancemgr.h"
#include "llpaneloutfitsinventory.h"
#include "llsidepanelappearance.h"
#include "llsaveoutfitcombobtn.h"
#include "llviewermenu.h"
#include "llagent.h"
#include "llviewerregion.h"
static const std::string SAVE_BTN("save_btn");
static const std::string SAVE_FLYOUT_BTN("save_flyout_btn");
LLSaveOutfitComboBtn::LLSaveOutfitComboBtn(LLPanel* parent, bool saveAsDefaultAction):
mParent(parent), mSaveAsDefaultAction(saveAsDefaultAction)
{
// register action mapping before creating menu
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar save_registar;
save_registar.add("Outfit.Save.Action", boost::bind(
&LLSaveOutfitComboBtn::saveOutfit, this, false));
save_registar.add("Outfit.SaveAs.Action", boost::bind(
&LLSaveOutfitComboBtn::saveOutfit, this, true));
mParent->childSetAction(SAVE_BTN, boost::bind(&LLSaveOutfitComboBtn::saveOutfit, this, mSaveAsDefaultAction));
mParent->childSetAction(SAVE_FLYOUT_BTN, boost::bind(&LLSaveOutfitComboBtn::showSaveMenu, this));
mSaveMenu = LLUICtrlFactory::getInstance()->createFromFile<
LLToggleableMenu> ("menu_save_outfit.xml", gMenuHolder,
LLViewerMenuHolderGL::child_registry_t::instance());
}
void LLSaveOutfitComboBtn::showSaveMenu()
{
S32 x, y;
LLUI::getMousePositionLocal(mParent, &x, &y);
mSaveMenu->updateParent(LLMenuGL::sMenuContainer);
LLMenuGL::showPopup(mParent, mSaveMenu, x, y);
}
void LLSaveOutfitComboBtn::saveOutfit(bool as_new)
{
if (!as_new && LLAppearanceMgr::getInstance()->updateBaseOutfit())
{
// we don't need to ask for an outfit name, and updateBaseOutfit() successfully saved.
// If updateBaseOutfit fails, ask for an outfit name anyways
return;
}
LLPanelOutfitsInventory* panel_outfits_inventory =
LLPanelOutfitsInventory::findInstance();
if (panel_outfits_inventory)
{
panel_outfits_inventory->onSave();
}
if ( gAgent.getRegion() && gAgent.getRegion()->getCentralBakeVersion())
{
LLAppearanceMgr::instance().requestServerAppearanceUpdate();
}
//*TODO how to get to know when base outfit is updated or new outfit is created?
}
void LLSaveOutfitComboBtn::setMenuItemEnabled(const std::string& item, bool enabled)
{
mSaveMenu->setItemEnabled("save_outfit", enabled);
}
void LLSaveOutfitComboBtn::setSaveBtnEnabled(bool enabled)
{
mParent->getChildView(SAVE_BTN)->setEnabled(enabled);
}
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