| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
 | /** 
 * @file llsavedsettingsglue.cpp
 * @author James Cook
 * @brief LLSavedSettingsGlue class implementation
 *
 * $LicenseInfo:firstyear=2006&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#include "llviewerprecompiledheaders.h"
#include "llsavedsettingsglue.h"
#include "lluictrl.h"
#include "llviewercontrol.h"
void LLSavedSettingsGlue::setBOOL(LLUICtrl* ctrl, const std::string& name)
{
	gSavedSettings.setBOOL(name, ctrl->getValue().asBoolean());
}
void LLSavedSettingsGlue::setS32(LLUICtrl* ctrl, const std::string& name)
{
	gSavedSettings.setS32(name, ctrl->getValue().asInteger());
}
void LLSavedSettingsGlue::setF32(LLUICtrl* ctrl, const std::string& name)
{
	gSavedSettings.setF32(name, (F32)ctrl->getValue().asReal());
}
void LLSavedSettingsGlue::setU32(LLUICtrl* ctrl, const std::string& name)
{
	gSavedSettings.setU32(name, (U32)ctrl->getValue().asInteger());
}
void LLSavedSettingsGlue::setString(LLUICtrl* ctrl, const std::string& name)
{
	gSavedSettings.setString(name, ctrl->getValue().asString());
}
 |