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 | /** 
 * @file llregionposition.h
 * @brief Region position storing class definition
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#ifndef LL_LLREGIONPOSITION_H
#define LL_LLREGIONPOSITION_H
/**
 * This class maintains a region, offset pair to store position, so when our "global"
 * coordinate frame shifts, all calculations are still correct.
 */
#include "v3math.h"
#include "v3dmath.h"
class LLViewerRegion;
class LLRegionPosition
{
private:
	LLViewerRegion *mRegionp;
public:
	LLVector3		mPositionRegion;
	LLRegionPosition();
	LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local);
	LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY!
	LLViewerRegion*		getRegion() const;
	void				setPositionGlobal(const LLVector3d& global_pos);
	LLVector3d			getPositionGlobal() const;
	const LLVector3&	getPositionRegion() const;
	const LLVector3		getPositionAgent() const;
	void clear() { mRegionp = NULL; mPositionRegion.clearVec(); }
//	LLRegionPosition operator+(const LLRegionPosition &pos) const;
};
#endif // LL_REGION_POSITION_H
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