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/**
* @file llprogressview.h
* @brief LLProgressView class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPROGRESSVIEW_H
#define LL_LLPROGRESSVIEW_H
#include "llpanel.h"
#include "llmediactrl.h"
#include "llframetimer.h"
#include "llevents.h"
class LLImageRaw;
class LLButton;
class LLProgressBar;
class LLViewerTexture;
class LLTextBox;
class LLProgressView :
public LLPanel,
public LLViewerMediaObserver
{
LOG_CLASS(LLProgressView);
public:
LLProgressView();
virtual ~LLProgressView();
bool postBuild();
/*virtual*/ void draw();
void drawStartTexture(F32 alpha);
void drawLogos(F32 alpha);
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleKeyHere(KEY key, MASK mask);
/*virtual*/ void setVisible(bool visible);
// inherited from LLViewerMediaObserver
/*virtual*/ void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event);
void setText(const std::string& text);
void setPercent(const F32 percent);
// Set it to NULL when you want to eliminate the message.
void setMessage(const std::string& msg);
// turns on (under certain circumstances) the into video after login
void revealIntroPanel();
void setStartupComplete();
// we have to preload local textures to make sure they won't be grey
void initTextures(S32 location_id, bool is_in_production);
void releaseTextures();
void setCancelButtonVisible(bool b, const std::string& label);
static void onCancelButtonClicked( void* );
static void onClickMessage(void*);
bool onAlertModal(const LLSD& sd);
protected:
LLProgressBar* mProgressBar;
LLMediaCtrl* mMediaCtrl;
LLTextBox* mLogosLabel = nullptr;
LLTextBox* mProgressText = nullptr;
LLTextBox* mMessageText = nullptr;
F32 mPercentDone;
std::string mMessage;
LLButton* mCancelBtn;
LLFrameTimer mFadeToWorldTimer;
LLFrameTimer mFadeFromLoginTimer;
LLRect mOutlineRect;
LLView* mLayoutPanel4 = nullptr;
LLView* mLayoutMOTD = nullptr;
// Rects for resizing purposes
LLRect mMessageTextRectInitial;
LLRect mLayoutPanel4RectInitial;
LLRect mLayoutMOTDRectInitial;
bool mMouseDownInActiveArea;
bool mStartupComplete;
// The LLEventStream mUpdateEvents depends upon this class being a singleton
// to avoid pump name conflicts.
static LLProgressView* sInstance;
LLEventStream mUpdateEvents;
bool handleUpdate(const LLSD& event_data);
static void onIdle(void* user_data);
void loadLogo(const std::string &path, const U8 image_codec, const LLRect &pos_rect, const LLRectf &clip_rect, const LLRectf &offset_rect);
// logos have unusual location and need to be preloaded to not appear grey, then deleted
void initLogos();
// Loads a bitmap to display during load
void initStartTexture(S32 location_id, bool is_in_production);
private:
// We need to draw textures on login, but only once.
// So this vector gets filled up for textures to render and gets cleaned later
// Some textures have unusual requirements, so we are rendering directly
class TextureData
{
public:
LLPointer<LLViewerTexture> mTexturep;
LLRect mDrawRect;
LLRectf mClipRect;
LLRectf mOffsetRect;
};
std::vector<TextureData> mLogosList;
};
#endif // LL_LLPROGRESSVIEW_H
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