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/**
* @file llpreviewtexture.h
* @brief LLPreviewTexture class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWTEXTURE_H
#define LL_LLPREVIEWTEXTURE_H
#include "llpreview.h"
#include "llbutton.h"
#include "llframetimer.h"
#include "llviewertexture.h"
class LLComboBox;
class LLImageRaw;
class LLLayoutPanel;
class LLPreviewTexture : public LLPreview
{
public:
LLPreviewTexture(const LLSD& key);
~LLPreviewTexture();
virtual void draw();
virtual bool canSaveAs() const;
virtual void saveAs();
virtual void loadAsset();
virtual EAssetStatus getAssetStatus();
virtual void reshape(S32 width, S32 height, bool called_from_parent = true);
virtual void onFocusReceived();
static void onFileLoadedForSave(
bool success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
bool final,
void* userdata );
void openToSave();
void saveTextureToFile(const std::vector<std::string>& filenames);
void saveMultipleToFile(const std::string& file_name = "");
static void onSaveAsBtn(void* data);
void hideCtrlButtons();
/*virtual*/ void setObjectID(const LLUUID& object_id);
protected:
void init();
void populateRatioList();
/* virtual */ bool postBuild();
bool setAspectRatio(const F32 width, const F32 height);
static void onAspectRatioCommit(LLUICtrl*,void* userdata);
void adjustAspectRatio();
private:
void updateImageID(); // set what image is being uploaded.
void updateDimensions();
LLUUID mImageID;
LLPointer<LLViewerFetchedTexture> mImage;
S32 mImageOldBoostLevel;
std::string mSaveFileName;
LLFrameTimer mSavedFileTimer;
bool mSavingMultiple;
bool mLoadingFullImage;
bool mShowKeepDiscard;
bool mCopyToInv;
// Save the image once it's loaded.
bool mPreviewToSave;
// This is stored off in a member variable, because the save-as
// button and drag and drop functionality need to know.
bool mIsCopyable;
bool mIsFullPerm;
bool mUpdateDimensions;
S32 mLastHeight;
S32 mLastWidth;
F32 mAspectRatio;
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
std::vector<std::string> mRatiosList;
LLLayoutPanel* mButtonsPanel = nullptr;
LLUICtrl* mDimensionsText = nullptr;
LLUICtrl* mAspectRatioText = nullptr;
};
#endif // LL_LLPREVIEWTEXTURE_H
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