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/**
* @file llpreviewsound.cpp
* @brief LLPreviewSound class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llpreviewsound.h"
#include "llbutton.h"
#include "llresmgr.h"
#include "llinventory.h"
#include "llinventoryview.h"
#include "audioengine.h"
#include "llviewermessage.h" // send_guid_sound_trigger
#include "llagent.h" // gAgent
#include "llvieweruictrlfactory.h"
extern LLAudioEngine* gAudiop;
extern LLAgent gAgent;
const F32 SOUND_GAIN = 1.0f;
LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid) :
LLPreview( name, rect, title, item_uuid, object_uuid)
{
gUICtrlFactory->buildFloater(this,"floater_preview_sound.xml");
childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
LLButton* button = LLUICtrlFactory::getButtonByName(this, "Sound play btn");
button->setSoundFlags(LLView::SILENT);
button = LLUICtrlFactory::getButtonByName(this, "Sound audition btn");
button->setSoundFlags(LLView::SILENT);
LLInventoryItem* item = getItem();
childSetCommitCallback("desc", LLPreview::onText, this);
childSetText("desc", item->getDescription());
childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
// preload the sound
if(item && gAudiop)
{
gAudiop->preloadSound(item->getAssetUUID());
}
setTitle(title);
if (!getHost())
{
LLRect curRect = getRect();
translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
}
}
// static
void LLPreviewSound::playSound( void *userdata )
{
LLPreviewSound* self = (LLPreviewSound*) userdata;
LLInventoryItem *item = self->getItem();
if(item && gAudiop)
{
send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
}
}
// static
void LLPreviewSound::auditionSound( void *userdata )
{
LLPreviewSound* self = (LLPreviewSound*) userdata;
LLInventoryItem *item = self->getItem();
if(item && gAudiop)
{
LLVector3d lpos_global = gAgent.getPositionGlobal();
gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, lpos_global);
}
}
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