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/**
* @file llpreviewnotecard.h
* @brief LLPreviewNotecard class header file
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWNOTECARD_H
#define LL_LLPREVIEWNOTECARD_H
#include "llpreview.h"
#include "llassetstorage.h"
#include "lliconctrl.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPreviewNotecard
//
// This class allows us to edit notecards
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerTextEditor;
class LLButton;
class LLPreviewNotecard : public LLPreview
{
public:
LLPreviewNotecard(const LLSD& key);
virtual ~LLPreviewNotecard();
bool saveItem();
// llview
virtual void draw();
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual void setEnabled( BOOL enabled );
// llfloater
virtual BOOL canClose();
// llpanel
virtual BOOL postBuild();
// reach into the text editor, and grab the drag item
const LLInventoryItem* getDragItem();
// return true if there is any embedded inventory.
bool hasEmbeddedInventory();
// After saving a notecard, the tcp based upload system will
// change the asset, therefore, we need to re-fetch it from the
// asset system. :(
void refreshFromInventory(const LLUUID& item_id = LLUUID::null);
protected:
virtual void loadAsset();
bool saveIfNeeded(LLInventoryItem* copyitem = NULL);
static void onLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void onClickSave(void* data);
static void onSaveComplete(const LLUUID& asset_uuid,
void* user_data,
S32 status, LLExtStat ext_status);
bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
protected:
LLViewerTextEditor* mEditor;
LLButton* mSaveBtn;
LLUUID mAssetID;
LLUUID mObjectID;
};
#endif // LL_LLPREVIEWNOTECARD_H
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